[Patch 5.16] League of Legends General Discussion - Page 25
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Please use the gameplay patch discussion thread for discussing item builds, champion kits, and other things related to gameplay. Please use this thread for discussion other things related to the game, such as the number of bans in ranked soloq, ranked teams, and competitive; speculation on game design and champion builds; toxicity in soloq; competitive integrity and sandbox mode; or how 739 is a robot designed to do nothing but Liquibet. We have a few other setups we might consider experimenting with and nothing is set in stone. Feel free to discuss in Website Feedback. | ||
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chalice
United States1945 Posts
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Goumindong
United States3529 Posts
On August 28 2015 06:57 Requizen wrote: The champion.gg shows his items basically haven't changed (Zhonya's/Rylai/Hat as big cores), did those items go through some updates lately? Forgive me for being behind -.- Rylais is now an NLR item and NLR is now 1250 gold for 60 AP. Cap needs a book in addition to its old recipie. Zhonya and echo are down to 100 AP and cheaper. Cap has a higher %AP multiplier. RoA now gives less HP and more mana and less HP and stacks twice as hard up to 100 AP. Archangel now gives more AP. Liandrys, void, and I think abyssal now give 80 AP Edit: Rylai's always had 100 AP it just built from blasting instead of NLR | ||
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Requizen
United States33802 Posts
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Goumindong
United States3529 Posts
Assuming you have 1000 base mana AA staff now adds 117.5 AP at zero tear charges and 140 AP at full. If we count the bonus AP from RoAs mana towards RoAs AP gain then RoA grants 124 AP when fully stacked. If you're Viktor and manage to make it to level 18 with RoA, Cap, AA staff, and perfect Hex core with full offensive masteries, AP quints and scaling blues (because why not), and at least 1 dragon buff you will have 974 AP. Void and a pot 1154 | ||
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nafta
Bulgaria18893 Posts
although with shit like roa lulu starting to see play soon 9x scaling cdr might come pretty close | ||
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Gahlo
United States35174 Posts
On August 28 2015 06:54 AlterKot wrote: The AP itemization changes few patches back worked really in his favor, but no pro play and no direct changes to him mean his popularity is unchanged, while Kennen specialists can use his current strength very well. Incorrect, he's just played at support at the pro level most of the time. He's not meta, but he is a fringe pick. http://lol.esportspedia.com/wiki/Kennen/Match_History | ||
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AlterKot
Poland7525 Posts
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Goumindong
United States3529 Posts
On August 28 2015 07:47 nafta wrote: 6 scaling blues + 3 scaling cdr is THE standart right now although with shit like roa lulu starting to see play soon 9x scaling cdr might come pretty close Oh yea, i just put them in there because "lol high numbers" not because its the best build or masteries or anything. | ||
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nafta
Bulgaria18893 Posts
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Requizen
United States33802 Posts
Anyone tried it or played with/against it? | ||
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Alaric
France45622 Posts
You'd think he's got AoE and his DoT, but even hitting 2-3 Qs I took more damage and was slower than when I do it with Jax. Not convinced at all. | ||
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M2
Bulgaria4186 Posts
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Requizen
United States33802 Posts
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Caiada
United States3052 Posts
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Goumindong
United States3529 Posts
On August 28 2015 23:52 M2 wrote: Darius early damage got nerfed fairly hard and this was the only thing that made him kind of acceptable in the jungle - his clear was all right. Now most likely he lost even that, so outside of top I don't think he can play anything else without being 110% troll. Maybe a support Given that he gets so much free AD when he hits his passive and wants to build tank; him as a support might work. | ||
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Kaethis
Netherlands112 Posts
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Goumindong
United States3529 Posts
Previously you still got bleed stacks for hitting the hilt. So if you E'd someone and got them close you weren't penalized so much for hitting your combo. But now with no bleed and no heal and only half the damage on the hilt. You E someone and they're in the wrong spot to do max damage with the rest of your kit. It just seems weird. | ||
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lilwisper
United States2515 Posts
On August 29 2015 02:50 Goumindong wrote: The thing about darius that seems really weird to me now is that his kit does not synergize with itself anymore. Previously you still got bleed stacks for hitting the hilt. So if you E'd someone and got them close you weren't penalized so much for hitting your combo. But now with no bleed and no heal and only half the damage on the hilt. You E someone and they're in the wrong spot to do max damage with the rest of your kit. It just seems weird. I never liked that whole damage zone mechanic for his Q even if it makes logical sense. Most folks hooked people in before doing the Q and as you say, they are already in the hilt range instead of the blade range. | ||
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Gahlo
United States35174 Posts
On August 29 2015 02:50 Goumindong wrote: The thing about darius that seems really weird to me now is that his kit does not synergize with itself anymore. Previously you still got bleed stacks for hitting the hilt. So if you E'd someone and got them close you weren't penalized so much for hitting your combo. But now with no bleed and no heal and only half the damage on the hilt. You E someone and they're in the wrong spot to do max damage with the rest of your kit. It just seems weird. You just don't Q right after the E. It sucks that it reduced your options a bit, but it's not like they removed some major mechanic. | ||
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Caiada
United States3052 Posts
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