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[Patch 5.16] League of Legends General Discussion - Page 25

Forum Index > LoL General
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Please use the gameplay patch discussion thread for discussing item builds, champion kits, and other things related to gameplay.

Please use this thread for discussion other things related to the game, such as the number of bans in ranked soloq, ranked teams, and competitive; speculation on game design and champion builds; toxicity in soloq; competitive integrity and sandbox mode; or how 739 is a robot designed to do nothing but Liquibet.

We have a few other setups we might consider experimenting with and nothing is set in stone. Feel free to discuss in Website Feedback.
chalice
Profile Joined September 2010
United States1945 Posts
August 27 2015 22:01 GMT
#481
rylai's slow buffed for AOE spells and now has 100ap, zhonya's ap nerfed down to 100ap but is cheaper, Deathcap more expensive but 5% more to the AP multiplier.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-08-27 22:02:47
August 27 2015 22:01 GMT
#482
On August 28 2015 06:57 Requizen wrote:
Show nested quote +
On August 28 2015 06:54 AlterKot wrote:
On August 28 2015 03:51 Requizen wrote:
How is Kennen currently? His winrate seems pretty high, but he's always seemed kinda hit or miss in metas.

The AP itemization changes few patches back worked really in his favor, but no pro play and no direct changes to him mean his popularity is unchanged, while Kennen specialists can use his current strength very well.

The champion.gg shows his items basically haven't changed (Zhonya's/Rylai/Hat as big cores), did those items go through some updates lately?

Forgive me for being behind -.-

Rylais is now an NLR item and NLR is now 1250 gold for 60 AP. Cap needs a book in addition to its old recipie. Zhonya and echo are down to 100 AP and cheaper. Cap has a higher %AP multiplier.

RoA now gives less HP and more mana and less HP and stacks twice as hard up to 100 AP. Archangel now gives more AP.

Liandrys, void, and I think abyssal now give 80 AP

Edit: Rylai's always had 100 AP it just built from blasting instead of NLR
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 27 2015 22:14 GMT
#483
Wow, those are pretty interesting changes! I guess those would also help out Vlad for the same reasons. I like my tanky mages <3
It's your boy Guzma!
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-08-27 22:45:12
August 27 2015 22:40 GMT
#484
Most interesting and not utilized yet is that AA staff and ROA entered the "highest AP" in the game item for anyone who has mana.

Assuming you have 1000 base mana AA staff now adds 117.5 AP at zero tear charges and 140 AP at full.

If we count the bonus AP from RoAs mana towards RoAs AP gain then RoA grants 124 AP when fully stacked.

If you're Viktor and manage to make it to level 18 with RoA, Cap, AA staff, and perfect Hex core with full offensive masteries, AP quints and scaling blues (because why not), and at least 1 dragon buff you will have 974 AP. Void and a pot 1154

nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-08-27 22:54:14
August 27 2015 22:47 GMT
#485
6 scaling blues + 3 scaling cdr is THE standart right now

although with shit like roa lulu starting to see play soon 9x scaling cdr might come pretty close
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2015-08-27 23:31:55
August 27 2015 23:31 GMT
#486
On August 28 2015 06:54 AlterKot wrote:
Show nested quote +
On August 28 2015 03:51 Requizen wrote:
How is Kennen currently? His winrate seems pretty high, but he's always seemed kinda hit or miss in metas.

The AP itemization changes few patches back worked really in his favor, but no pro play and no direct changes to him mean his popularity is unchanged, while Kennen specialists can use his current strength very well.

Incorrect, he's just played at support at the pro level most of the time. He's not meta, but he is a fringe pick. http://lol.esportspedia.com/wiki/Kennen/Match_History
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
August 27 2015 23:45 GMT
#487
It was meant to be a hyperbole, but I only remembered Gorrilla's games so I guess I was wrong either way.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Goumindong
Profile Joined February 2013
United States3529 Posts
August 27 2015 23:46 GMT
#488
On August 28 2015 07:47 nafta wrote:
6 scaling blues + 3 scaling cdr is THE standart right now

although with shit like roa lulu starting to see play soon 9x scaling cdr might come pretty close


Oh yea, i just put them in there because "lol high numbers" not because its the best build or masteries or anything.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 28 2015 13:43 GMT
#489
Semi-whine but damn riot say they have fixed bugs so often and they just keep happening.Why say you have fixed it when you clearly haven't :/
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 28 2015 14:36 GMT
#490
So Darius jungle yes/no? He doesn't seem much different than previously in terms of jungling, except that his Q is slightly different in that it gets all AD instead of just bonus. E is better for ganking now (faster and has a slow), so perhaps better overall? Still probably gets pooped on in his first clear.

Anyone tried it or played with/against it?
It's your boy Guzma!
Alaric
Profile Joined November 2009
France45622 Posts
August 28 2015 14:45 GMT
#491
I tried doing wraiths to hit level 2 then TP top. It took horribly freakingly long, and I almost died to them.
You'd think he's got AoE and his DoT, but even hitting 2-3 Qs I took more damage and was slower than when I do it with Jax. Not convinced at all.
Cant take LMS hipsters serious.
M2
Profile Joined December 2002
Bulgaria4186 Posts
Last Edited: 2015-08-28 14:53:11
August 28 2015 14:52 GMT
#492
Darius early damage got nerfed fairly hard and this was the only thing that made him kind of acceptable in the jungle - his clear was all right. Now most likely he lost even that, so outside of top I don't think he can play anything else without being 110% troll. Maybe a support
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 28 2015 15:08 GMT
#493
Good to know, glad I didn't try it!
It's your boy Guzma!
Caiada
Profile Joined January 2015
United States3052 Posts
August 28 2015 15:51 GMT
#494
His Q should actually be better against monsters because they're affected by the blade now. He takes a billion damage clearing though.
XDG Mata
Goumindong
Profile Joined February 2013
United States3529 Posts
August 28 2015 16:50 GMT
#495
On August 28 2015 23:52 M2 wrote:
Darius early damage got nerfed fairly hard and this was the only thing that made him kind of acceptable in the jungle - his clear was all right. Now most likely he lost even that, so outside of top I don't think he can play anything else without being 110% troll. Maybe a support

Given that he gets so much free AD when he hits his passive and wants to build tank; him as a support might work.
Kaethis
Profile Joined January 2015
Netherlands112 Posts
August 28 2015 17:11 GMT
#496
I tried Darius jungle. It's bad for the reasons stated above, but adding to that is that Darius really wants to be tanky but gets 0 tankiness from his kit (with the exception of the heal on Q I guess)... which means he's actually kind of hungry for money. He needs more items to function then something like j4, and it can be hard to get money as a slowish jungler with bad ganks.

Goumindong
Profile Joined February 2013
United States3529 Posts
August 28 2015 17:50 GMT
#497
The thing about darius that seems really weird to me now is that his kit does not synergize with itself anymore.

Previously you still got bleed stacks for hitting the hilt. So if you E'd someone and got them close you weren't penalized so much for hitting your combo. But now with no bleed and no heal and only half the damage on the hilt. You E someone and they're in the wrong spot to do max damage with the rest of your kit. It just seems weird.
lilwisper
Profile Joined April 2010
United States2515 Posts
August 28 2015 18:42 GMT
#498
On August 29 2015 02:50 Goumindong wrote:
The thing about darius that seems really weird to me now is that his kit does not synergize with itself anymore.

Previously you still got bleed stacks for hitting the hilt. So if you E'd someone and got them close you weren't penalized so much for hitting your combo. But now with no bleed and no heal and only half the damage on the hilt. You E someone and they're in the wrong spot to do max damage with the rest of your kit. It just seems weird.


I never liked that whole damage zone mechanic for his Q even if it makes logical sense. Most folks hooked people in before doing the Q and as you say, they are already in the hilt range instead of the blade range.
Gahlo
Profile Joined February 2010
United States35174 Posts
August 28 2015 18:57 GMT
#499
On August 29 2015 02:50 Goumindong wrote:
The thing about darius that seems really weird to me now is that his kit does not synergize with itself anymore.

Previously you still got bleed stacks for hitting the hilt. So if you E'd someone and got them close you weren't penalized so much for hitting your combo. But now with no bleed and no heal and only half the damage on the hilt. You E someone and they're in the wrong spot to do max damage with the rest of your kit. It just seems weird.

You just don't Q right after the E. It sucks that it reduced your options a bit, but it's not like they removed some major mechanic.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-28 19:00:50
August 28 2015 18:59 GMT
#500
And you can now AA while still having people in blade range unless they move into you. You can E/W/Q and hit them with the blade most of the time.
XDG Mata
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