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[Patch 5.12] Runeglaive General Discussion - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 36 Next All
Alaric
Profile Joined November 2009
France45622 Posts
June 28 2015 20:16 GMT
#321
Doesn't trailblazing smite only heal you if you smite monsters, though? It's different from throwing a Q at a raptor over the wall (also junglers tend to want to keep the raptors to themselves because the buff is really good; at least I do).
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
June 28 2015 20:27 GMT
#322
warmogs is popular on soraka players but I disagree with it. Sorakas heal is based on her own max hp, if you have 3k hp all you are doing is transferring hp from someone else to you, you arent really gaining a sustain advantage from the heals, and you have to remember you lose out on a support so just transfering hp isnt good when people like lulu give flat hp as well as providng cc.

The best thing to do is to go either pure ap (against normal comps) with a fast soulstealer, or if its a comp that wants to dive you get locket/FH/spirit visage (the cdr heals you increase healing throughput, but not efficiency)

you always keep 5 biscuits in your inventory at all times and its like 240 hp each one with both masteries more with spirit visage. with the 5 busicuits its like an extra 6 or so heals which is 1800 hp +AP ratios which is huge.
aka Teutonica
iCanada
Profile Joined August 2010
Canada10660 Posts
June 28 2015 20:37 GMT
#323
On June 29 2015 05:27 Slayer91 wrote:
warmogs is popular on soraka players but I disagree with it. Sorakas heal is based on her own max hp, if you have 3k hp all you are doing is transferring hp from someone else to you, you arent really gaining a sustain advantage from the heals, and you have to remember you lose out on a support so just transfering hp isnt good when people like lulu give flat hp as well as providng cc.

The best thing to do is to go either pure ap (against normal comps) with a fast soulstealer, or if its a comp that wants to dive you get locket/FH/spirit visage (the cdr heals you increase healing throughput, but not efficiency)

you always keep 5 biscuits in your inventory at all times and its like 240 hp each one with both masteries more with spirit visage. with the 5 busicuits its like an extra 6 or so heals which is 1800 hp +AP ratios which is huge.


You get 3% Max HP per second with Warmogs.

Who cares about the rest of the stats, buying that shit lets you go oldskool fountain of life.
Caiada
Profile Joined January 2015
United States3052 Posts
June 28 2015 20:47 GMT
#324
On June 29 2015 05:37 iCanada wrote:
Show nested quote +
On June 29 2015 05:27 Slayer91 wrote:
warmogs is popular on soraka players but I disagree with it. Sorakas heal is based on her own max hp, if you have 3k hp all you are doing is transferring hp from someone else to you, you arent really gaining a sustain advantage from the heals, and you have to remember you lose out on a support so just transfering hp isnt good when people like lulu give flat hp as well as providng cc.

The best thing to do is to go either pure ap (against normal comps) with a fast soulstealer, or if its a comp that wants to dive you get locket/FH/spirit visage (the cdr heals you increase healing throughput, but not efficiency)

you always keep 5 biscuits in your inventory at all times and its like 240 hp each one with both masteries more with spirit visage. with the 5 busicuits its like an extra 6 or so heals which is 1800 hp +AP ratios which is huge.


You get 3% Max HP per second with Warmogs.

Who cares about the rest of the stats, buying that shit lets you go oldskool fountain of life.


And then you get poked and have a 2500g paper weight for 8 seconds.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
June 28 2015 20:49 GMT
#325
I assume casting a spell with a health cost doesn't count as damage for the purpose of warmog's (and other stuff like mobis since it prob all works the same way)?
Cant take LMS hipsters serious.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 28 2015 20:54 GMT
#326
On June 29 2015 05:47 Caiada wrote:
Show nested quote +
On June 29 2015 05:37 iCanada wrote:
On June 29 2015 05:27 Slayer91 wrote:
warmogs is popular on soraka players but I disagree with it. Sorakas heal is based on her own max hp, if you have 3k hp all you are doing is transferring hp from someone else to you, you arent really gaining a sustain advantage from the heals, and you have to remember you lose out on a support so just transfering hp isnt good when people like lulu give flat hp as well as providng cc.

The best thing to do is to go either pure ap (against normal comps) with a fast soulstealer, or if its a comp that wants to dive you get locket/FH/spirit visage (the cdr heals you increase healing throughput, but not efficiency)

you always keep 5 biscuits in your inventory at all times and its like 240 hp each one with both masteries more with spirit visage. with the 5 busicuits its like an extra 6 or so heals which is 1800 hp +AP ratios which is huge.


You get 3% Max HP per second with Warmogs.

Who cares about the rest of the stats, buying that shit lets you go oldskool fountain of life.


And then you get poked and have a 2500g paper weight for 8 seconds.

You can stand so far back you really shouldn't ever be poked between that range and mobos.

On June 29 2015 05:49 Alaric wrote:
I assume casting a spell with a health cost doesn't count as damage for the purpose of warmog's (and other stuff like mobis since it prob all works the same way)?

Yep, it doesn't break warmog's increased healing the same with Mundo so I assume it's for every health cost spell.
It's Elo not ELO - Every statiscian playing League
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-06-28 20:58:32
June 28 2015 20:57 GMT
#327
On June 29 2015 05:16 Alaric wrote:
Doesn't trailblazing smite only heal you if you smite monsters, though? It's different from throwing a Q at a raptor over the wall (also junglers tend to want to keep the raptors to themselves because the buff is really good; at least I do).


yes, you have to smite a monter. Its not really hard to smite either their or your raptors, or crab. Its not that bad to take your raptors if you communicate with your jungler, because you can use the buff to clear wards mid just like they would, and you get the bonus gold same as your jungler would. I ward their raptors and steal them though (or try to steal their blue).

The Q into raptor camp is only a last ditch sustain tactic. You have to be empty on mana and it only gives you one bonus Q per Q you use for most of the game. You use it to stay in lane a bit longer to hit an item, its not good enough to really keep you going.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Caiada
Profile Joined January 2015
United States3052 Posts
June 28 2015 21:26 GMT
#328
On June 29 2015 05:54 Jek wrote:
Show nested quote +
On June 29 2015 05:47 Caiada wrote:
On June 29 2015 05:37 iCanada wrote:
On June 29 2015 05:27 Slayer91 wrote:
warmogs is popular on soraka players but I disagree with it. Sorakas heal is based on her own max hp, if you have 3k hp all you are doing is transferring hp from someone else to you, you arent really gaining a sustain advantage from the heals, and you have to remember you lose out on a support so just transfering hp isnt good when people like lulu give flat hp as well as providng cc.

The best thing to do is to go either pure ap (against normal comps) with a fast soulstealer, or if its a comp that wants to dive you get locket/FH/spirit visage (the cdr heals you increase healing throughput, but not efficiency)

you always keep 5 biscuits in your inventory at all times and its like 240 hp each one with both masteries more with spirit visage. with the 5 busicuits its like an extra 6 or so heals which is 1800 hp +AP ratios which is huge.


You get 3% Max HP per second with Warmogs.

Who cares about the rest of the stats, buying that shit lets you go oldskool fountain of life.


And then you get poked and have a 2500g paper weight for 8 seconds.

You can stand so far back you really shouldn't ever be poked between that range and mobos.

Show nested quote +
On June 29 2015 05:49 Alaric wrote:
I assume casting a spell with a health cost doesn't count as damage for the purpose of warmog's (and other stuff like mobis since it prob all works the same way)?

Yep, it doesn't break warmog's increased healing the same with Mundo so I assume it's for every health cost spell.


I've said it before and I'll say it again. If you're not in range to Q as Soraka, why have you picked Soraka? A Soraka with no AP using nothing but W is a health bank letting your team 4.5v5.
XDG Mata
Goumindong
Profile Joined February 2013
United States3529 Posts
June 28 2015 21:47 GMT
#329
On June 29 2015 06:26 Caiada wrote:
Show nested quote +
On June 29 2015 05:54 Jek wrote:
On June 29 2015 05:47 Caiada wrote:
On June 29 2015 05:37 iCanada wrote:
On June 29 2015 05:27 Slayer91 wrote:
warmogs is popular on soraka players but I disagree with it. Sorakas heal is based on her own max hp, if you have 3k hp all you are doing is transferring hp from someone else to you, you arent really gaining a sustain advantage from the heals, and you have to remember you lose out on a support so just transfering hp isnt good when people like lulu give flat hp as well as providng cc.

The best thing to do is to go either pure ap (against normal comps) with a fast soulstealer, or if its a comp that wants to dive you get locket/FH/spirit visage (the cdr heals you increase healing throughput, but not efficiency)

you always keep 5 biscuits in your inventory at all times and its like 240 hp each one with both masteries more with spirit visage. with the 5 busicuits its like an extra 6 or so heals which is 1800 hp +AP ratios which is huge.


You get 3% Max HP per second with Warmogs.

Who cares about the rest of the stats, buying that shit lets you go oldskool fountain of life.


And then you get poked and have a 2500g paper weight for 8 seconds.

You can stand so far back you really shouldn't ever be poked between that range and mobos.

On June 29 2015 05:49 Alaric wrote:
I assume casting a spell with a health cost doesn't count as damage for the purpose of warmog's (and other stuff like mobis since it prob all works the same way)?

Yep, it doesn't break warmog's increased healing the same with Mundo so I assume it's for every health cost spell.


I've said it before and I'll say it again. If you're not in range to Q as Soraka, why have you picked Soraka? A Soraka with no AP using nothing but W is a health bank letting your team 4.5v5.


Soraka still has some of the best silence/peel in the game in her E. And her heals are not "4.5v5". If you have AP your Q's will hurt a tiny bit, and in return you get to open yourself up to a hard engage or poke on the squishy, making it a real 4v5.

Its much better to do less damage and be able to survive/sustain than it is to attempt to utilize your massive .35/.525 AP ratio on your Q. Its 657 AP to double damage on that ability! And sure, the sustain on hitting your Q does go up a lot with AP. But again, you're trading guaranteed sustain and tank for risky sustain.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 29 2015 00:33 GMT
#330
On June 29 2015 04:53 Goumindong wrote:
The concern is not to get better heals, its to survive in order to get heals.


I don't see that as an issue. You only need to place yourself in a position where you can heal your backline (for the most part). What is the worst thing that can happen?
https://twitter.com/SufficientStats
Caiada
Profile Joined January 2015
United States3052 Posts
June 29 2015 00:40 GMT
#331
Q and building AP's not about the damage. Though her sustained damage is actually kinda decent because of the 3 second Q. It's about the scaling on her self-heal and efficiency of W.

And Q's got 900+ range; W has 550. It's the same theory as ADC. The more you're doing to the enemy team, the more (literally, for Soraka) you're getting back. If someone can dive 900 range into you and kill you, you've fucked up, either in picking Soraka or in positioning. Even then, go Abyssal/Seeker or FH and be infinitely more useful than any health build in a dive scenario just by dropping a ton of Qs and E on whoever's diving.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
June 29 2015 00:51 GMT
#332
The issue is rarely hitting Q with Soraka, but more the allies diving in a way that you can't heal them without actually exposing yourself.
Cant take LMS hipsters serious.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 29 2015 01:28 GMT
#333
On June 29 2015 09:51 Alaric wrote:
The issue is rarely hitting Q with Soraka, but more the allies diving in a way that you can't heal them without actually exposing yourself.

Hence tank items. AP is good in theory, but not in practice.
It's Elo not ELO - Every statiscian playing League
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-06-29 01:35:43
June 29 2015 01:33 GMT
#334
On June 29 2015 10:28 Jek wrote:
Show nested quote +
On June 29 2015 09:51 Alaric wrote:
The issue is rarely hitting Q with Soraka, but more the allies diving in a way that you can't heal them without actually exposing yourself.

Hence tank items. AP is good in theory, but not in practice.


So that they can focus everyone else but you and laugh while you heal for a net loss

If you can't play AP Soraka, you just need to play better as Soraka or play somebody easy. She's not 'use all your cooldowns and spam Q' anymore.
XDG Mata
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2015-06-29 02:38:30
June 29 2015 02:36 GMT
#335
Some lazy semi-relevant math

+ Show Spoiler +
At max ranks:
Q damage: [345 + 52.5%AP] or [230 + 35%AP]
W heal on Q-hit: [240 + 60%AP] * Missing HP bonus
E damage: [230 + 40%AP] * 2-if-rooted

At 0 AP from other sources:
Deathcap adds 156 AP
Hextech Revolver adds 40AP, 12% Spell Vamp (4% AoE)

D.cap AP adds
Q: 81.9 or 54.6 damage
E: 124.8 or 62.4 damage
W: [93.6 * missing health bonus] extra healing per Q per Champion hit.

Hextech AP adds
Q: 21 or 14 damage
E: 32 or 16 damage
W: [24 * missing health bonus] healing per Q per Champion hit.

4% AoE Spellvamp adds:
Q: 14.64 or 9.76 healing per Q per target.
E: 19.68 or 9.84 healing per E per target.


So deathcap adds a lot of healing, but Hextech Revolver (~1/3 the price) is ~[1/3 to 4/9] as good for purely healing off of champions, and about equal if you can hit ~3 minions at the same time. Alternatively, two Hextech Q's on 3 minions (which is trivial to land and requires no set-up) is the same as a single D.Cap Q on a single champion.

So revolver seems like good enough sustain given the low AP ratios elsewhere imo. Why not combine the two conversations and add blasting smite for bonus super healing too?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 29 2015 03:02 GMT
#336
So this is Runeglaive:

UNIQUE - SPELLBLADE: After using an ability, your next basic attack is converted to deal magic damage plus 75% base AD (+30% AP) bonus damage in an area around the target. Applies spell effects. (1.5 second cooldown).


Does this mean that for instance, velkoz, could proc his passive stacks with a spellblade auto attack?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2015-06-29 03:16:58
June 29 2015 03:16 GMT
#337
TL homeboy VayneAuthority is playing now in the 1v1 tourney ( http://www.twitch.tv/teamliquidlol )
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-06-29 03:21:00
June 29 2015 03:19 GMT
#338
On June 29 2015 12:02 sob3k wrote:
So this is Runeglaive:
Show nested quote +

UNIQUE - SPELLBLADE: After using an ability, your next basic attack is converted to deal magic damage plus 75% base AD (+30% AP) bonus damage in an area around the target. Applies spell effects. (1.5 second cooldown).


Does this mean that for instance, velkoz, could proc his passive stacks with a spellblade auto attack?



Quoting the passive here:


Each of Vel'Koz's damaging abilities apply a stack of Organic Deconstruction to enemy units for 7 seconds, up to a maximum of 3 stacks. Upon reaching 3 stacks, they will detonate, dealing「 25 + (10 × Vel'Koz's level) 」true damage to the enemy unit.

Basic attacks will refresh the duration of the Organic Deconstruction stacks, but will not add additional stacks.


To me that means no, as it has to be an ability of his, not the on-hit effect of Runeglaive.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 29 2015 03:26 GMT
#339
On June 29 2015 12:02 sob3k wrote:
So this is Runeglaive:
Show nested quote +

UNIQUE - SPELLBLADE: After using an ability, your next basic attack is converted to deal magic damage plus 75% base AD (+30% AP) bonus damage in an area around the target. Applies spell effects. (1.5 second cooldown).


Does this mean that for instance, velkoz, could proc his passive stacks with a spellblade auto attack?


I tried it, does not work
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
iCanada
Profile Joined August 2010
Canada10660 Posts
June 29 2015 05:06 GMT
#340
On June 29 2015 05:09 sob3k wrote:
Yeah btw I tested RG Ezreal vs lichbane at 4/5/6 item and RG does more/equivalent damage even to single targets in almost all situations.

.2 ratio is much worse than the conversion/spell procs and AOE, plus the cost and CDR

I also think the trailblazer could be the best smite for RG ezreal. It allows you to instaclear waves, sustain massively. Challenging and chilling are ok but only useful in rare occasions, trailblazer is great every time its off CD and I think it may be on the whole more beneficial.


I think it depends on the situation.

I still like Skirmishers a lot on him, but I think if the enemy laner has any pushing power Trailblazer is the way to go.

I think if they dont really have any scary damage threats that will dive you & you can outpush them with just Runeglaive Q picking Stalkers is the way to go.

But yeah, in most cases Trailblazer is the best IMO.

Out of the lanes I've played:

Skirmishers:
Fizz, Zed, Ekko, Diana, Talon, Akali [Assumed: Kass? Ryze? Leblanc - I think you still might want Trailblaze... I wouldn't pick Ez into LeBlanc though, good god]

Stalkers (assuming top lane / Jungle not a scary threat too):
Urgot, Kogmaw, Kennen, etc

Trailblazer:
Basically everyone else
Prev 1 15 16 17 18 19 36 Next All
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