• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:50
CET 13:50
KST 21:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8515 users

[Patch 5.12] Runeglaive General Discussion - Page 14

Forum Index > LoL General
Post a Reply
Prev 1 12 13 14 15 16 36 Next All
Gahlo
Profile Joined February 2010
United States35174 Posts
June 27 2015 20:16 GMT
#261
On June 28 2015 04:29 iCanada wrote:
Show nested quote +
On June 28 2015 03:34 nafta wrote:
On June 28 2015 03:25 Nemireck wrote:
On June 28 2015 03:03 nafta wrote:
... it would entirely remove the shotcalling during playing which is impressive to watch when the good teams do it.


No it wouldn't. It just adds the coaches voice into the mix. I would also find it incredibly unlikely that the coach would have any input during teamfights and other high-action situations. They would be on comms more specifically for strategical input.

... Just like in real team-sports.

Pretty much all teams play fights by intuition and just shout who to focus wouldnt call that shotcalling but rotations,when to give up/trade objectives and if you should play aggressive or safe is something that can be pretty hard to recognise while playing.

And no shouting from the side and talking to your players in the breaks is very different than being on a fucking call with everyone and being able to give clear directions.


Not really...

http://www.nfl.com/news/story/09000d5d809f61c6/article/nfl-installs-new-coachtodefense-communications-system

The NFL has direct calls between the Quarterback / Offensive Coordinator / Head Coach, as well as between the "Captain of Defence" / Defensive Coordinator / Head coach.

Not really. NFL coaches can only instruct their players during breaks in play. Outside of pauses, that's the exact same interaction that LCS coaches have.
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
June 27 2015 21:20 GMT
#262
On June 28 2015 05:06 Nemireck wrote:
Show nested quote +
On June 28 2015 03:34 nafta wrote:
On June 28 2015 03:25 Nemireck wrote:
On June 28 2015 03:03 nafta wrote:
... it would entirely remove the shotcalling during playing which is impressive to watch when the good teams do it.


No it wouldn't. It just adds the coaches voice into the mix. I would also find it incredibly unlikely that the coach would have any input during teamfights and other high-action situations. They would be on comms more specifically for strategical input.

... Just like in real team-sports.

Pretty much all teams play fights by intuition and just shout who to focus wouldnt call that shotcalling but rotations,when to give up/trade objectives and if you should play aggressive or safe is something that can be pretty hard to recognise while playing.

And no shouting from the side and talking to your players in the breaks is very different than being on a fucking call with everyone and being able to give clear directions.


It's not that different at all.

I don't see the big difference you do between "Take top turret" and "Play this set" shouted from the sideline in basketball.

I don't see the big difference you do between "Top bot turret" and "Attack left side" shouted from the sideline in soccer.

I don't see the big difference you do between "Dragon!" and "Steal on this pitch" from the base coach in baseball.

I don't see the big difference you do between "Don't do Baron yet!" and "whatever the coach yells at his players from the bench" in hockey.

I don't see the big difference you do between "Take their mid inhib, then go Baron" and "Use X play" over the comms from a football coach.

You'll need to explain to me how they're different.

None of these sports also have incomplete information.
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 27 2015 21:35 GMT
#263
On June 28 2015 06:20 Mikau wrote:
Show nested quote +
On June 28 2015 05:06 Nemireck wrote:
On June 28 2015 03:34 nafta wrote:
On June 28 2015 03:25 Nemireck wrote:
On June 28 2015 03:03 nafta wrote:
... it would entirely remove the shotcalling during playing which is impressive to watch when the good teams do it.


No it wouldn't. It just adds the coaches voice into the mix. I would also find it incredibly unlikely that the coach would have any input during teamfights and other high-action situations. They would be on comms more specifically for strategical input.

... Just like in real team-sports.

Pretty much all teams play fights by intuition and just shout who to focus wouldnt call that shotcalling but rotations,when to give up/trade objectives and if you should play aggressive or safe is something that can be pretty hard to recognise while playing.

And no shouting from the side and talking to your players in the breaks is very different than being on a fucking call with everyone and being able to give clear directions.


It's not that different at all.

I don't see the big difference you do between "Take top turret" and "Play this set" shouted from the sideline in basketball.

I don't see the big difference you do between "Top bot turret" and "Attack left side" shouted from the sideline in soccer.

I don't see the big difference you do between "Dragon!" and "Steal on this pitch" from the base coach in baseball.

I don't see the big difference you do between "Don't do Baron yet!" and "whatever the coach yells at his players from the bench" in hockey.

I don't see the big difference you do between "Take their mid inhib, then go Baron" and "Use X play" over the comms from a football coach.

You'll need to explain to me how they're different.

None of these sports also have incomplete information.


What does that have to do with anything? The coach wouldn't be sitting in another room watching the spectator vision, he would have the exact same information as his team.
Teamwork is awesome... As long as your team is doing all the work!
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
June 27 2015 21:36 GMT
#264
That opens up a completely new can of worm with potential cheating too. I fail to see how that's outweighed by the benefits.
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 27 2015 21:46 GMT
#265
On June 28 2015 06:36 Mikau wrote:
That opens up a completely new can of worm with potential cheating too. I fail to see how that's outweighed by the benefits.


I don't understand how you jump to the conclusion that cheating is somehow easier just because a coach would be in comms.
Teamwork is awesome... As long as your team is doing all the work!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 27 2015 22:03 GMT
#266
IP weekend is pretty nice, especially since I don't have as much time as I used to.

Bought a 10 win boost, probably not gonna use it all but getting ~800-1k IP a game is very nice. Pretty much means that I'll be able to buy another 1-2 6300 cost champs.
Porouscloud - NA LoL
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
June 27 2015 22:03 GMT
#267
You're adding another avenue through which to cheat, by definition it will get easier to cheat.

Now you can argue if that's a legitimate fear and if it does or doesn't outweigh the upside of having the coach on comms, but that it gets easier to cheat isn't "jumping to conclusions".
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 27 2015 22:17 GMT
#268
On June 28 2015 07:03 Mikau wrote:
You're adding another avenue through which to cheat, by definition it will get easier to cheat.

Now you can argue if that's a legitimate fear and if it does or doesn't outweigh the upside of having the coach on comms, but that it gets easier to cheat isn't "jumping to conclusions".


Adding a sixth computer at the end of the row with a dude spectating with team vision seems pretty damn safe and easy...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 27 2015 22:17 GMT
#269
On June 28 2015 07:03 Mikau wrote:
You're adding another avenue through which to cheat, by definition it will get easier to cheat.

Now you can argue if that's a legitimate fear and if it does or doesn't outweigh the upside of having the coach on comms, but that it gets easier to cheat isn't "jumping to conclusions".


What avenue to cheating has been added? What rules would be broken and how would they go about doing it?
Teamwork is awesome... As long as your team is doing all the work!
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 27 2015 23:17 GMT
#270
On June 28 2015 07:03 Mikau wrote:
You're adding another avenue through which to cheat, by definition it will get easier to cheat.

Now you can argue if that's a legitimate fear and if it does or doesn't outweigh the upside of having the coach on comms, but that it gets easier to cheat isn't "jumping to conclusions".

It'd be a trivial task to add a spectator mode where you have one and only one team's vision.
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35174 Posts
June 27 2015 23:25 GMT
#271
On June 28 2015 08:17 Jek wrote:
Show nested quote +
On June 28 2015 07:03 Mikau wrote:
You're adding another avenue through which to cheat, by definition it will get easier to cheat.

Now you can argue if that's a legitimate fear and if it does or doesn't outweigh the upside of having the coach on comms, but that it gets easier to cheat isn't "jumping to conclusions".

It'd be a trivial task to add a spectator mode where you have one and only one team's vision.

Pretty much any time somebody says something in coding is easy, it isn't.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 28 2015 00:20 GMT
#272
On June 28 2015 08:25 Gahlo wrote:
Show nested quote +
On June 28 2015 08:17 Jek wrote:
On June 28 2015 07:03 Mikau wrote:
You're adding another avenue through which to cheat, by definition it will get easier to cheat.

Now you can argue if that's a legitimate fear and if it does or doesn't outweigh the upside of having the coach on comms, but that it gets easier to cheat isn't "jumping to conclusions".

It'd be a trivial task to add a spectator mode where you have one and only one team's vision.

Pretty much any time somebody says something in coding is easy, it isn't.

Some people actually have a degree in computer science, you know? Riot already have the framework developed, a bright first year student that paid attention in the introductionary courses would be able to code such a feature in less than a day. The only thing that would take time is for the designers to come up with how the implementation should look and have the QA department do their thing.
It's Elo not ELO - Every statiscian playing League
JazzVortical
Profile Joined July 2013
Australia1825 Posts
June 28 2015 02:04 GMT
#273
There's already an option for one team's vision in the spectating client anyway. Surely wouldn't be that hard to 'lock' it somehow.
las91
Profile Blog Joined May 2011
United States5080 Posts
June 28 2015 02:20 GMT
#274
I thought in-game coaches were an option for CS:GO LANs already.

Don't see what you guys are so wary of, the big difference is they're in big booths and can't just glance up and look at the spectator screen
In Inca we trust
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 28 2015 02:51 GMT
#275
Runeglaives Skarner is incredible.
https://twitter.com/SufficientStats
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
June 28 2015 03:09 GMT
#276
In contrast, RG mid Ezreal (at least as played in plat 2) has felt extremely underwhelming.
Trust in Bayes.
Goumindong
Profile Joined February 2013
United States3529 Posts
June 28 2015 03:15 GMT
#277
.3 AP sheen proc is kind of bad. Its barely an upgrade in damage over the original sheen proc when you get it. And it never scales particularly hard. And you have to give up a summoner spell for it.

Though i suppose the extra AoE and wave clear from a potential rangers might make up for that i am skeptical
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
June 28 2015 03:16 GMT
#278
I don't think in game coaches would be the biggest deal. pretty sure halo 3 had them and it never caused any issues, to be fair that was an fps and not a moba. I guess the issue is how much do you want the players to have to do without support.

"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
Goumindong
Profile Joined February 2013
United States3529 Posts
June 28 2015 03:18 GMT
#279
I think the biggest issue is that riot wants to keep the pro game as similar to the casual ranked as possible
Gahlo
Profile Joined February 2010
United States35174 Posts
June 28 2015 03:20 GMT
#280
On June 28 2015 12:09 MidnightGladius wrote:
In contrast, RG mid Ezreal (at least as played in plat 2) has felt extremely underwhelming.

Prev 1 12 13 14 15 16 36 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
Shameless vs ByuNLIVE!
CranKy Ducklings196
SHIN 41
CranKy Ducklings SOOP11
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
RotterdaM497
IndyStarCraft 381
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 497
ByuN 452
IndyStarCraft 381
SHIN 41
Classic 21
StarCraft: Brood War
Britney 44254
Shuttle 13322
Bisu 3269
BeSt 1416
Horang2 686
firebathero 672
FanTaSy 594
EffOrt 463
Hyuk 431
Stork 313
[ Show more ]
Last 160
Mind 145
Killer 125
Hyun 120
Light 113
Bonyth 83
Pusan 67
ProTech65
Barracks 57
ggaemo 55
Movie 45
Shinee 40
Mong 35
ToSsGirL 33
sorry 32
Sexy 24
JYJ 23
Aegong 19
Hm[arnc] 19
scan(afreeca) 19
zelot 17
Sacsri 14
soO 13
Shine 12
Noble 12
yabsab 11
Icarus 4
Dota 2
Gorgc24309
XcaliburYe136
Counter-Strike
fl0m1225
x6flipin383
allub360
Other Games
B2W.Neo1989
singsing1800
DeMusliM258
Organizations
Counter-Strike
PGL12770
Other Games
gamesdonequick1357
StarCraft: Brood War
UltimateBattle 17
lovetv 8
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2831
• WagamamaTV499
Upcoming Events
Replay Cast
10h 10m
WardiTV Weekly
23h 10m
IntoTheTV X SOOP
1d 22h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.