[Patch 5.12] Runeglaive General Discussion - Page 12
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Gahlo
United States35174 Posts
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Slusher
United States19143 Posts
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ticklishmusic
United States15977 Posts
More realistically, combine it with BorK for approximately a billion extra damage. | ||
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Gahlo
United States35174 Posts
On June 27 2015 08:11 ticklishmusic wrote: Does Devourer bypass on-hit cooldown? If so, double Lich Bane procs or what? (well, maybe you'd lose the charge) More realistically, combine it with BorK for approximately a billion extra damage. It would register the first hit, you lose the charge, and then the second, normal, "hit" happens. Spellblade only affects a singular hit. I'm more worried about whether the passive is an on-hit or an on-attack, which makes a big difference for things like WW ult. | ||
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Slusher
United States19143 Posts
I really don't like this idea and I wish they would scrap it but knowing riot it's going to get shoehorned even if they have to preemptively nerf it to be terrible. | ||
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Alaric
France45622 Posts
Tried new Malph top lane. The new W is fucking garbage. And he feels miserable against anyone who can push because you can't defend against the shove without paying mana, to deal less AoE damage than you did pre-change (sure you do more lategame, partly because of the armour ratio now, but you don't do shit early on), and on a cooldown. | ||
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Slusher
United States19143 Posts
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sob3k
United States7572 Posts
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Sufficiency
Canada23833 Posts
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Complete
United States1864 Posts
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MidnightGladius
China1214 Posts
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iCanada
Canada10660 Posts
Watching him play ranked 5s, honesty, dude is like micromanaging all five of his players. Like three fights happening cross map, making target calls in all three. damn. | ||
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Gahlo
United States35174 Posts
On June 27 2015 12:59 iCanada wrote: Hai's shotcalling is ridiculous. Watching him play ranked 5s, honesty, dude is like micromanaging all five of his players. Like three fights happening cross map, making target calls in all three. damn. If only he could do that and lane decently. =[ | ||
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iCanada
Canada10660 Posts
Inc Meteos benching. :D LOL. | ||
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Goumindong
United States3529 Posts
On June 27 2015 01:18 Seuss wrote: I'm aware of the history, but I'm grinding an axe. My reaction is largely because people were talking about fixing Diana by giving her things she doesn't have (e.g. pre-6 ganking potential). Maybe that will ultimately be what is necessary, but I don't think that kind of change should be undertaken lightly, even with her history. Fundamentally I don't see the need for a full rework when conceptually a dramatic reduction in her ultimate's damage would fix her burst, and further numbers tweaks could put her closer to an Irelia-style AP than an Akali. Nah. You really can't do it like that. Diana is a very linear champion in terms of fight structure. Linear melee champions have three potential states. Shit, OP, and Shit if they get behind/OP if they're ahead. Diana is currently in the last category. If you tweak her numbers up she will be in the second category. If you tweak them down in the first. The problem here is that structure limits the ability of riot to place them in lanes or forces them to have certain patterns in the jungle. Basically this means you need pre-6 soft/hard single target engage because you have to have the ability to get fed early and beating that champion is more of denying them that early lead so they can't snowball the midgame. Right now Diana is a AP Xin Xhao but without the tools to gank early or force an engage early. Instead she just has a hilarious amount of power when ahead. She either needs those tools so that she can have her raw power reduced to a point where it's reasonable or she needs to be made "not-linear" like Riven*. Unfortunately they just made an AP riven so we probably aren't going to get that kind of playstyle. This means your only reasonable path is to put her ult on a basic ability *probably the best designed non-assassin melee fighter/carry in the game. Though could stand to have a less mechanically complex version for us scrubs who are bad at that. | ||
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Ryuu314
United States12679 Posts
On June 27 2015 08:26 Gahlo wrote: It would register the first hit, you lose the charge, and then the second, normal, "hit" happens. Spellblade only affects a singular hit. I'm more worried about whether the passive is an on-hit or an on-attack, which makes a big difference for things like WW ult. it apparently only works on auto attacks. doesn't work on abilities that proc on hit | ||
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Alaric
France45622 Posts
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Jek
Denmark2771 Posts
On June 27 2015 12:59 iCanada wrote: Hai's shotcalling is ridiculous. Watching him play ranked 5s, honesty, dude is like micromanaging all five of his players. Like three fights happening cross map, making target calls in all three. damn. If only a shotcaller could be a 6th role... Such a pity he can be a beastly God of understanding the game yet be plagued by injury. ![]() | ||
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Gahlo
United States35174 Posts
On June 27 2015 23:13 Jek wrote: If only a shotcaller could be a 6th role... Such a pity he can be a beastly God of understanding the game yet be plagued by injury. ![]() RIP IEM New York when Blaze trashed everybody and was the first sign of the Koreapocalypse. | ||
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Ansibled
United Kingdom9872 Posts
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