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On June 10 2015 16:24 739 wrote: Pool Party Zac, damn I was looking for that skin for a while, it's awesome.
Also nice for the Aatrox passive buff but it's not enough :\
Honestly it might let him become viable in the meta again; assuming your team knows what the heck you're doing and you can get to late game status (1 offensive item + full tank) you'll be really hard for the enemy team to deal with as they will have to chunk through his 3k+ health pool, pop the passive, wait for 2-3s while your team is doing damage/causing chaos, then he pops back up and continues to pursue the enemy backline/damage dealers.
I mean, once he hits 16 his passive will be up every 2.5 minutes, that's generally how long a break occurs between major fights in the endgame (backline wants it's summoners up to stay alive). Hell, I've seen some Aatrox's get GA too just for the triple revive.
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I have issues with how you'd play Brand atm when anything with dashes/blinks shits on him, and his lack of range means he doesn't do much against a bunch of champions (Syndra, Varus, Kog, etc.).
Oh boy that Rek'Sai ult on the pool party skin, though. I didn't expect that.
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I'm excited if Brand makes a comeback. He's been a favorite mage of mine to both play and watch, and yes with champions like Yasuo, Kalista, and Ekko having been released recently who are very mobile his Q won't be impossible to hit - just very hard. I'd like him to be back in the status of, if he hits his stun they're dead.
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Oh boy.
User was warned for this post
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He was never the same after they removed that luxurious mane of chest hair. I'm intrigued what kind of item he could be given to make him relevant again.
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That gives me an idea. If oranges had an ammo system that would be a pretty sweet buff
Id rather his passive stacked up to 5 times again lol
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On June 10 2015 22:57 Zdrastochye wrote: I'm excited if Brand makes a comeback. He's been a favorite mage of mine to both play and watch, and yes with champions like Yasuo, Kalista, and Ekko having been released recently who are very mobile his Q won't be impossible to hit - just very hard. I'd like him to be back in the status of, if he hits his stun they're dead. Thing is, how do you stun them? Against a lot of popular mages you can't hit E, and you lose out on damage if you have to hit W (also they can run away or behind minions if they see that).
Unless he can straight up blow them, he loses trades to gap closer and "reliable" upfront cc (Ahri's Charm is super easy to hit if they combine it with ult and know what they're doing, Annie, etc.) because his own stun is too slow to come out before either they're on him, or he's dead before their own cc wears off.
For example you can't really try to catch anyone against a Thresh because his Q has more range than your whole kit and if he sees you go for something it's a free hit thanks to your animation (it's actually hard to get shit done as Viktor against a team with Thresh for the same reason).
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On June 10 2015 23:16 Zdrastochye wrote: He was never the same after they removed that luxurious mane of chest hair. I'm intrigued what kind of item he could be given to make him relevant again. New item is obviously going to be chest hair you can upgrade to be a more and more manly mane giving an increasing chance to fear male and charm female (and Taric) champions.
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broken watch was telling me ryze was op for ages and i never believed him damn.
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Not unexpected
Ahri charming yourself to clear waves is punishable who knew
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IMO, good riddance. I intensely dislike Leblanc in competitive play.
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"caitlyn disabled due to in-game bug"
YA DONT SAY
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United Kingdom50293 Posts
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On June 10 2015 08:52 Sufficiency wrote:
On June 10 2015 13:48 FinestHour wrote: Arcane Mastery (Passive) cooldown reducing effect is now 105/110/115/120/125% of Q's CD based on Q rank from 4 seconds / 100% of Q's cooldown Arcane Mastery (Passive) stack duration lowered to 8 seconds from 12 seconds Arcane Mastery (Passive) supercharged duration down to 4 seconds from 6 seconds
Overload (Q) damage changed to 60/95/130/165/200 from 65/95/125/155/185 Overload (Q) mana cost changed to 40 at all rank from 30/35/40/45/50 Overload (Q) new effect "Arcane Mastery's cooldown reducing effect is increased to 105/110/115/120/125% of Overload's cooldown"
Rune Prison (W) cooldown increased to 24 seconds from 14 seconds. Rune Prison (W) root duration changed to 1.25 seconds at all ranks from .75/1/1.25/1.5/1.75 Spell Flux (E) cooldown reduced to 7.25/6.75/6.25/5.75/5.25 from 7 at all ranks Spell Flux (E) mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Spell Flux (E) initial damage lowered to 32/44/56/68/80 from 50/66/82/98/114 Spell Flux (E) return damage lowered to 16/22/28/34/40 from 25/33/41/49/57 Desperate Power (R) duration lowered to 4 seconds at all ranks from 6 seconds.
cya later
These 2 combined is why you just throw a random damage or CD nerf on W into 5.11. That way they don't have to playtest what is essentially a rework (of the rework) of Ryze on a PBE that they acknowledge doesn't help them for balance testing.
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On June 11 2015 03:38 cLutZ wrote:Show nested quote +On June 10 2015 13:48 FinestHour wrote: Arcane Mastery (Passive) cooldown reducing effect is now 105/110/115/120/125% of Q's CD based on Q rank from 4 seconds / 100% of Q's cooldown Arcane Mastery (Passive) stack duration lowered to 8 seconds from 12 seconds Arcane Mastery (Passive) supercharged duration down to 4 seconds from 6 seconds
Overload (Q) damage changed to 60/95/130/165/200 from 65/95/125/155/185 Overload (Q) mana cost changed to 40 at all rank from 30/35/40/45/50 Overload (Q) new effect "Arcane Mastery's cooldown reducing effect is increased to 105/110/115/120/125% of Overload's cooldown"
Rune Prison (W) cooldown increased to 24 seconds from 14 seconds. Rune Prison (W) root duration changed to 1.25 seconds at all ranks from .75/1/1.25/1.5/1.75 Spell Flux (E) cooldown reduced to 7.25/6.75/6.25/5.75/5.25 from 7 at all ranks Spell Flux (E) mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Spell Flux (E) initial damage lowered to 32/44/56/68/80 from 50/66/82/98/114 Spell Flux (E) return damage lowered to 16/22/28/34/40 from 25/33/41/49/57 Desperate Power (R) duration lowered to 4 seconds at all ranks from 6 seconds.
cya later These 2 combined is why you just throw a random damage or CD nerf on W into 5.11. That way they don't have to playtest what is essentially a rework (of the rework) of Ryze on a PBE that they acknowledge doesn't help them for balance testing. Much prefer the olafed option. When strong he completely ruins top lane for 90 percent of The champ pool. Also he is just a skill less brain dead champion to me just a low skill level champion shouldn't ever get to become tanky and high damage
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