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It's a well-written article, aimed at those who don't know what the fuck eSports is, or if they should even care about it.
Thoorin's twitter about the article though is worth a read, dude is so salty about how people "in the scene" should look at it as shit.
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On June 11 2015 04:23 IamPryda wrote:Show nested quote +On June 11 2015 03:38 cLutZ wrote:On June 10 2015 08:52 Sufficiency wrote:On June 10 2015 08:47 nosliw wrote: ryze no nerf?! On June 10 2015 13:48 FinestHour wrote: Arcane Mastery (Passive) cooldown reducing effect is now 105/110/115/120/125% of Q's CD based on Q rank from 4 seconds / 100% of Q's cooldown Arcane Mastery (Passive) stack duration lowered to 8 seconds from 12 seconds Arcane Mastery (Passive) supercharged duration down to 4 seconds from 6 seconds
Overload (Q) damage changed to 60/95/130/165/200 from 65/95/125/155/185 Overload (Q) mana cost changed to 40 at all rank from 30/35/40/45/50 Overload (Q) new effect "Arcane Mastery's cooldown reducing effect is increased to 105/110/115/120/125% of Overload's cooldown"
Rune Prison (W) cooldown increased to 24 seconds from 14 seconds. Rune Prison (W) root duration changed to 1.25 seconds at all ranks from .75/1/1.25/1.5/1.75 Spell Flux (E) cooldown reduced to 7.25/6.75/6.25/5.75/5.25 from 7 at all ranks Spell Flux (E) mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Spell Flux (E) initial damage lowered to 32/44/56/68/80 from 50/66/82/98/114 Spell Flux (E) return damage lowered to 16/22/28/34/40 from 25/33/41/49/57 Desperate Power (R) duration lowered to 4 seconds at all ranks from 6 seconds.
cya later These 2 combined is why you just throw a random damage or CD nerf on W into 5.11. That way they don't have to playtest what is essentially a rework (of the rework) of Ryze on a PBE that they acknowledge doesn't help them for balance testing. Much prefer the olafed option. When strong he completely ruins top lane for 90 percent of The champ pool. Also he is just a skill less brain dead champion to me just a low skill level champion shouldn't ever get to become tanky and high damage
I'm sorry are we talking about gnar because it sounds like you're describing gnar.
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On June 11 2015 04:44 Slayer91 wrote:Show nested quote +On June 11 2015 04:23 IamPryda wrote:On June 11 2015 03:38 cLutZ wrote:On June 10 2015 13:48 FinestHour wrote: Arcane Mastery (Passive) cooldown reducing effect is now 105/110/115/120/125% of Q's CD based on Q rank from 4 seconds / 100% of Q's cooldown Arcane Mastery (Passive) stack duration lowered to 8 seconds from 12 seconds Arcane Mastery (Passive) supercharged duration down to 4 seconds from 6 seconds
Overload (Q) damage changed to 60/95/130/165/200 from 65/95/125/155/185 Overload (Q) mana cost changed to 40 at all rank from 30/35/40/45/50 Overload (Q) new effect "Arcane Mastery's cooldown reducing effect is increased to 105/110/115/120/125% of Overload's cooldown"
Rune Prison (W) cooldown increased to 24 seconds from 14 seconds. Rune Prison (W) root duration changed to 1.25 seconds at all ranks from .75/1/1.25/1.5/1.75 Spell Flux (E) cooldown reduced to 7.25/6.75/6.25/5.75/5.25 from 7 at all ranks Spell Flux (E) mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Spell Flux (E) initial damage lowered to 32/44/56/68/80 from 50/66/82/98/114 Spell Flux (E) return damage lowered to 16/22/28/34/40 from 25/33/41/49/57 Desperate Power (R) duration lowered to 4 seconds at all ranks from 6 seconds.
cya later These 2 combined is why you just throw a random damage or CD nerf on W into 5.11. That way they don't have to playtest what is essentially a rework (of the rework) of Ryze on a PBE that they acknowledge doesn't help them for balance testing. Much prefer the olafed option. When strong he completely ruins top lane for 90 percent of The champ pool. Also he is just a skill less brain dead champion to me just a low skill level champion shouldn't ever get to become tanky and high damage I'm sorry are we talking about gnar because it sounds like you're describing gnar.
With Gnar there's at least some room for counterplay, and nerfing him is easier (it's basically number tweaks and knowing how to play vs. him in lane and in team fights). The change Riot made to his passive on how long Rage sticks around and how long he has to wait before going Mega again seems to have done the trick, so by in large I'd consider Gnar to be a successful, mostly-balanced champion.
With Ryze right now there really isn't much counterplay, you either play him or ban him. With old Ryze when he became tanky it at least required him to get some items (usually Tear, WoTA, and SV or Frozen Heart), now all new Ryze needs is Tear, Void Staff, and being above level 6.
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On June 11 2015 04:23 IamPryda wrote:Show nested quote +On June 11 2015 03:38 cLutZ wrote:On June 10 2015 13:48 FinestHour wrote: Arcane Mastery (Passive) cooldown reducing effect is now 105/110/115/120/125% of Q's CD based on Q rank from 4 seconds / 100% of Q's cooldown Arcane Mastery (Passive) stack duration lowered to 8 seconds from 12 seconds Arcane Mastery (Passive) supercharged duration down to 4 seconds from 6 seconds
Overload (Q) damage changed to 60/95/130/165/200 from 65/95/125/155/185 Overload (Q) mana cost changed to 40 at all rank from 30/35/40/45/50 Overload (Q) new effect "Arcane Mastery's cooldown reducing effect is increased to 105/110/115/120/125% of Overload's cooldown"
Rune Prison (W) cooldown increased to 24 seconds from 14 seconds. Rune Prison (W) root duration changed to 1.25 seconds at all ranks from .75/1/1.25/1.5/1.75 Spell Flux (E) cooldown reduced to 7.25/6.75/6.25/5.75/5.25 from 7 at all ranks Spell Flux (E) mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Spell Flux (E) initial damage lowered to 32/44/56/68/80 from 50/66/82/98/114 Spell Flux (E) return damage lowered to 16/22/28/34/40 from 25/33/41/49/57 Desperate Power (R) duration lowered to 4 seconds at all ranks from 6 seconds.
cya later These 2 combined is why you just throw a random damage or CD nerf on W into 5.11. That way they don't have to playtest what is essentially a rework (of the rework) of Ryze on a PBE that they acknowledge doesn't help them for balance testing. Much prefer the olafed option. When strong he completely ruins top lane for 90 percent of The champ pool. Also he is just a skill less brain dead champion to me just a low skill level champion shouldn't ever get to become tanky and high damage He doesn't necessarily get that tanky now because if he builds stuff like FH and Banshee's/Abyssal straight after RoA+Tear then he doesn't deal that much more damage (he needs AP, they smashed his mana ratios), and even though he has a high HP pool thanks to RoA and his shield, if you can cc him his lack of resistances means that he can die fairly quickly (ideally within the cc duration).
The few games I've had with him I couldn't afford to blow the passive on the frontline if there was a priority target (for example Jinx) because in a 1v1 with a carry without the passive's cooldown reduction up I'd die first. Against comps with divers, or a bunch of champs with low reach (Vi, Nautilus don't do crap when rooted compared to Thresh or Cho for example) you don't care because you explode an enemy for free and by the time you're busy stacking your passive again your team's cleaning up anyway. I've found that at my level people would die as much to pre-buff Ryze in lane than the current one (because they don't respect E's absurd base damage at level 1, and 3 seconds is enough for a WQEQ rotation to finish them off at level 3-4), and you still need to position correctly if the enemy team has sufficient range or peeling (Xerath, Varus, Alistar, etc.) or you'll die.
His damage (E in lane, and his passive in general) and the way his passive/root works even against wary opponents, and can't really be played around if his team can hard engage to pave him a way to his target is more of the issue I think. Amusingly enough I had issues dealing with an Annie because she'd cast Tibbers in front of me and I wouldn't be able to chain Qs on her because he'd absorb them, and I'd also take well over half my health from her combo.
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I am having a hell of a time finding more than highlights of the Faker nidalee game it mentions at the start.
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United States23745 Posts
On June 11 2015 04:49 Seuss wrote:I am having a hell of a time finding more than highlights of the Faker nidalee game it mentions at the start. All the OGN stuff was behind a paywall at that point so I would assume that's why.
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On June 11 2015 04:48 Kinie wrote:Show nested quote +On June 11 2015 04:44 Slayer91 wrote:On June 11 2015 04:23 IamPryda wrote:On June 11 2015 03:38 cLutZ wrote:On June 10 2015 13:48 FinestHour wrote: Arcane Mastery (Passive) cooldown reducing effect is now 105/110/115/120/125% of Q's CD based on Q rank from 4 seconds / 100% of Q's cooldown Arcane Mastery (Passive) stack duration lowered to 8 seconds from 12 seconds Arcane Mastery (Passive) supercharged duration down to 4 seconds from 6 seconds
Overload (Q) damage changed to 60/95/130/165/200 from 65/95/125/155/185 Overload (Q) mana cost changed to 40 at all rank from 30/35/40/45/50 Overload (Q) new effect "Arcane Mastery's cooldown reducing effect is increased to 105/110/115/120/125% of Overload's cooldown"
Rune Prison (W) cooldown increased to 24 seconds from 14 seconds. Rune Prison (W) root duration changed to 1.25 seconds at all ranks from .75/1/1.25/1.5/1.75 Spell Flux (E) cooldown reduced to 7.25/6.75/6.25/5.75/5.25 from 7 at all ranks Spell Flux (E) mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Spell Flux (E) initial damage lowered to 32/44/56/68/80 from 50/66/82/98/114 Spell Flux (E) return damage lowered to 16/22/28/34/40 from 25/33/41/49/57 Desperate Power (R) duration lowered to 4 seconds at all ranks from 6 seconds.
cya later These 2 combined is why you just throw a random damage or CD nerf on W into 5.11. That way they don't have to playtest what is essentially a rework (of the rework) of Ryze on a PBE that they acknowledge doesn't help them for balance testing. Much prefer the olafed option. When strong he completely ruins top lane for 90 percent of The champ pool. Also he is just a skill less brain dead champion to me just a low skill level champion shouldn't ever get to become tanky and high damage I'm sorry are we talking about gnar because it sounds like you're describing gnar. With Gnar there's at least some room for counterplay, and nerfing him is easier (it's basically number tweaks and knowing how to play vs. him in lane and in team fights). The change Riot made to his passive on how long Rage sticks around and how long he has to wait before going Mega again seems to have done the trick, so by in large I'd consider Gnar to be a successful, mostly-balanced champion. With Ryze right now there really isn't much counterplay, you either play him or ban him. With old Ryze when he became tanky it at least required him to get some items (usually Tear, WoTA, and SV or Frozen Heart), now all new Ryze needs is Tear, Void Staff, and being above level 6.
With Ryze there's at least some room for counterplay, and nerfing him is easier (it's basically number tweaks and knowing how to play vs. him in lane and in team fights). The change Riot made to his passive on how long Rage sticks around and how long he has to wait before going Mega again seems to have done the trick, so by in large I'd consider Gnar to be a successful, mostly-balanced champion.
With Gnar right now there really isn't much counterplay, you either play him or ban him.
See what I did there?
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On June 11 2015 04:49 Alaric wrote:Show nested quote +On June 11 2015 04:23 IamPryda wrote:On June 11 2015 03:38 cLutZ wrote:On June 10 2015 13:48 FinestHour wrote: Arcane Mastery (Passive) cooldown reducing effect is now 105/110/115/120/125% of Q's CD based on Q rank from 4 seconds / 100% of Q's cooldown Arcane Mastery (Passive) stack duration lowered to 8 seconds from 12 seconds Arcane Mastery (Passive) supercharged duration down to 4 seconds from 6 seconds
Overload (Q) damage changed to 60/95/130/165/200 from 65/95/125/155/185 Overload (Q) mana cost changed to 40 at all rank from 30/35/40/45/50 Overload (Q) new effect "Arcane Mastery's cooldown reducing effect is increased to 105/110/115/120/125% of Overload's cooldown"
Rune Prison (W) cooldown increased to 24 seconds from 14 seconds. Rune Prison (W) root duration changed to 1.25 seconds at all ranks from .75/1/1.25/1.5/1.75 Spell Flux (E) cooldown reduced to 7.25/6.75/6.25/5.75/5.25 from 7 at all ranks Spell Flux (E) mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100 Spell Flux (E) initial damage lowered to 32/44/56/68/80 from 50/66/82/98/114 Spell Flux (E) return damage lowered to 16/22/28/34/40 from 25/33/41/49/57 Desperate Power (R) duration lowered to 4 seconds at all ranks from 6 seconds.
cya later These 2 combined is why you just throw a random damage or CD nerf on W into 5.11. That way they don't have to playtest what is essentially a rework (of the rework) of Ryze on a PBE that they acknowledge doesn't help them for balance testing. Much prefer the olafed option. When strong he completely ruins top lane for 90 percent of The champ pool. Also he is just a skill less brain dead champion to me just a low skill level champion shouldn't ever get to become tanky and high damage He doesn't necessarily get that tanky now because if he builds stuff like FH and Banshee's/Abyssal straight after RoA+Tear then he doesn't deal that much more damage (he needs AP, they smashed his mana ratios), and even though he has a high HP pool thanks to RoA and his shield, if you can cc him his lack of resistances means that he can die fairly quickly (ideally within the cc duration). The few games I've had with him I couldn't afford to blow the passive on the frontline if there was a priority target (for example Jinx) because in a 1v1 with a carry without the passive's cooldown reduction up I'd die first. Against comps with divers, or a bunch of champs with low reach (Vi, Nautilus don't do crap when rooted compared to Thresh or Cho for example) you don't care because you explode an enemy for free and by the time you're busy stacking your passive again your team's cleaning up anyway. I've found that at my level people would die as much to pre-buff Ryze in lane than the current one (because they don't respect E's absurd base damage at level 1, and 3 seconds is enough for a WQEQ rotation to finish them off at level 3-4), and you still need to position correctly if the enemy team has sufficient range or peeling (Xerath, Varus, Alistar, etc.) or you'll die. His damage (E in lane, and his passive in general) and the way his passive/root works even against wary opponents, and can't really be played around if his team can hard engage to pave him a way to his target is more of the issue I think. Amusingly enough I had issues dealing with an Annie because she'd cast Tibbers in front of me and I wouldn't be able to chain Qs on her because he'd absorb them, and I'd also take well over half my health from her combo.
Annie works because of Tibbers and her combo basically blowing up new Ryze (compared to old Ryze's build path it'd probably do half his health before he'd run away and heal up with his ult and E). Any burst mage with some range and a hard CC skill can probably 100-0 new Ryze. But who plays a burst mage in the top lane?
Random aside: I wonder how Cho and Fiddle would do against new Ryze, seeing as they're the only ones left with a silence in their kit. Silence him and chunk him down before he gets in range, back off, rinse and repeat?
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Not sure if you follow other sports but ESPN is viewed in a similar light by every hardcore sports subculture. I'm a huge football nerd and everyone considers ESPN a pretty huge joke in general since its just watered down stuff for the mainstream masses. They are still only verrrry slowly been incorporating more advanced stats and analysis despite those being around for 10+ years, and you still have hilariously wrong tropes like "When running back X has Y carries his team is 33-0, why don't they give him the ball!!!" constantly spouted by ESPN "analysts" and commentators.
On the flip side, they are by far the largest sports "journalism" brand so a front page article on there (and not a brief one occurring right before worlds) is pretty big in terms of exposure.
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On June 11 2015 04:50 onlywonderboy wrote:Show nested quote +On June 11 2015 04:49 Seuss wrote:I am having a hell of a time finding more than highlights of the Faker nidalee game it mentions at the start. All the OGN stuff was behind a paywall at that point so I would assume that's why. The VoDs were all made free when Rito took over.
http://www.twitch.tv/ongamenet/b/387298731
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On June 11 2015 04:54 Ansibled wrote:Show nested quote +On June 11 2015 04:50 onlywonderboy wrote:On June 11 2015 04:49 Seuss wrote:I am having a hell of a time finding more than highlights of the Faker nidalee game it mentions at the start. All the OGN stuff was behind a paywall at that point so I would assume that's why. The VoDs were all made free when Rito took over. http://www.twitch.tv/ongamenet/b/387298731
Thanks a ton. I was going crazy.
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United States23745 Posts
On June 11 2015 04:54 Ansibled wrote:Show nested quote +On June 11 2015 04:50 onlywonderboy wrote:On June 11 2015 04:49 Seuss wrote:I am having a hell of a time finding more than highlights of the Faker nidalee game it mentions at the start. All the OGN stuff was behind a paywall at that point so I would assume that's why. The VoDs were all made free when Rito took over. http://www.twitch.tv/ongamenet/b/387298731 I was unaware of this, didn't realize it extended back to old games too. Thanks for the info.
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as someone who played kha'zix I still can't get over how hyped that kill in his first game is. Ambition made a huge mistake in evolving without leaving vision, that shit is like a 3 sec uncancelable stun, and you needed to leave vision to charge up your passive at that time anyway (the entire point of evolving W back then was that it would proc passive damage)
stupid/arrogant play by ambition >>>>>>>>> good reaction by faker
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On June 11 2015 05:12 Slusher wrote: as someone who played kha'zix I still can't get over how hyped that kill in his first game is. Ambition made a huge mistake in evolving without leaving vision, that shit is like a 3 sec uncancelable stun, and you needed to leave vision to charge up your passive at that time anyway (the entire point of evolving W back then was that it would proc passive damage)
stupid/arrogant play by ambition >>>>>>>>> good reaction by faker
Ambition probably thought Faker wouldn't dive him under turret because he was low on mana and his creep wave had just arrived, so even if he was getting pushed in by Faker the creeps would discourage him from diving.
But #thingsfakerdoes happened, dove him and got a free kill for basically one tower hit and blowing his flash, then used the exp. advantage to help dive in bot and got a billion kills off that too.
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you just don't evolve in vision, it's lazy, you need to leave vision to get the bonus damage from the evolve anyway, so it is pointless not to do so
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On June 11 2015 05:37 Slusher wrote: you just don't evolve in vision, it's lazy, you need to leave vision to get the bonus damage from the evolve anyway, so it is pointless not to do so
I'm not saying you're wrong (Ambition was being lazy and Faker punished him for it). I'm just trying to figure out his thought process leading up to the play.
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I mean your playing mid lane, vs. a champion with an execute and you are already half health, you need to use an ability that will stun yourself for almost 3 seconds, do you do it right in their face?
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Some say that Ambition is tilted so hard from that Faker solokill that he switched to jungle keaga
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ryze is balanced the top line says.. well as a ryze main i love the guy.... pre rework.. granted his q wasnt a skillshot and you had 3 to 4 items you had to have.. which is why i understand the reasoning behind the rework.. but honestly right now i just would rather have had they had sticked to the visual updates... post rework ryze.. he was clunky but somewhat okay.. patch 5.10 he was just plain ridiculous.. got 100 kills with him in 3 normals.. so ofcourse he needed nerfing... but in 5.11 he is plain unplayable.. he is so clunky to "spam" spells with when passive is up, which kinda is the only reason to make that passive...furthermore.. what made ryze great to play in my oppinion was his tankiness pre rework and the fact that he scale best of of mana made him speciel as no one else does that.. since we have several champs who scale of health, why not let ryze keep his one special thing he had... another thing.. he is a medium to low/medium range mage.. so in a team fight you have to sneak in and kill a squishy while standing almost in the middle of the fight back to back with the tanks (almost).. but even with his shield he dies almost instantly now and ive been around every setup imaginable except pure sup items... the rework makes no sense in so many ways... drop the rework entirely.. give us old ryze with new visual effects... and dont rework him again untill you have actually thought it through!
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The thread titles are a bit tongue in cheek unless it's a patch where a champion or something big comes out in.
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