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[Patch 5.11] Ryze is Balanced General Discussion - Page 32

Forum Index > LoL General
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Prev 1 30 31 32 33 Next All
AsnSensation
Profile Joined April 2011
Germany24009 Posts
June 23 2015 20:40 GMT
#621
omg lux will get the QoL change on E that people have been asking for in 5.12

SLOW ZONE RADIUS 300 ⇒ 350
LADY OF USABILITY Can be re-cast in flight to detonate on arrival
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 23 2015 20:51 GMT
#622
On June 24 2015 05:37 Alaric wrote:
When were you a Galio player?

I remember being hyped by his Q poke, and the sheer effect of a good Flash-ult when I started playing, bit before s2. Now whenever I pick him it's the resilience from some AP and a maxed Bulwark that makes me laugh my ass off, punching people and throwing a spell with whatever little mana I can muster while kiting to my base.

Lux's change on E is annoying though (on top of the radius increase, that's a 36% surface increase, it's huge—wider than Amumu's ult pre-nerf). Not as much as how Ziggs' resilience to gank went up when they did it to him (because if you time E before a cc/gap closer would come, you can negate both thanks to the "auto cast"), but still, I'm not a fan of these.


I have always been a huge Galio advocate. Bulwark is amazingly good. You just have to not be stupid with Udyr around.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
cLutZ
Profile Joined November 2010
United States19574 Posts
June 23 2015 20:54 GMT
#623
On June 24 2015 04:37 Jek wrote:
There's 100% going to be a Kappa Tahm skin.

Show nested quote +
On June 24 2015 03:31 cLutZ wrote:
On June 23 2015 22:08 Jek wrote:
On June 23 2015 16:03 cLutZ wrote:
Sounds like I just made DDOSing less advantageous

It'd have the sideeffect of easily bogging down the gameserver with tons of unfinished games and make higher Elo unplayable since a lot of people could be 'locked' up in a game rather than just queuing up again.

But that is the advantage. The DDOSer cannot go on to his next game, and once you sense a drophack (more than X players leaving a game within 1 min), then you can monitor that game and immediately flag all those players. Its unclear if they have the information from the client to bust people, so they need to amass tons of trend information to figure out if a person is DDOSing or is simply a victim of it very often.

Locking up 9 innocent players until a Rioter looks into that specific game is not exactly a good idea if you want to keep your users happy.

They can reconnect to the game and play it out?

The issue, it seems, is that Riot may not even have a record of dropped games.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35142 Posts
June 23 2015 20:54 GMT
#624
Helloooooooo Elise and base turret changes!
Gahlo
Profile Joined February 2010
United States35142 Posts
June 23 2015 20:55 GMT
#625
On June 24 2015 05:54 cLutZ wrote:
Show nested quote +
On June 24 2015 04:37 Jek wrote:
There's 100% going to be a Kappa Tahm skin.

On June 24 2015 03:31 cLutZ wrote:
On June 23 2015 22:08 Jek wrote:
On June 23 2015 16:03 cLutZ wrote:
Sounds like I just made DDOSing less advantageous

It'd have the sideeffect of easily bogging down the gameserver with tons of unfinished games and make higher Elo unplayable since a lot of people could be 'locked' up in a game rather than just queuing up again.

But that is the advantage. The DDOSer cannot go on to his next game, and once you sense a drophack (more than X players leaving a game within 1 min), then you can monitor that game and immediately flag all those players. Its unclear if they have the information from the client to bust people, so they need to amass tons of trend information to figure out if a person is DDOSing or is simply a victim of it very often.

Locking up 9 innocent players until a Rioter looks into that specific game is not exactly a good idea if you want to keep your users happy.

They can reconnect to the game and play it out?

The issue, it seems, is that Riot may not even have a record of dropped games.

And the person doing the ddosing can just do it again.
Alaric
Profile Joined November 2009
France45622 Posts
June 23 2015 20:58 GMT
#626
Fun fact: as amazin as Ashe's Q is, it is not as much as Bulwark's interaction with it is hilarious.

(Tbh I wonder how tanky you could make a Juggermaw with top Lulu's ult + mid Galio's Bulwark. Dat EHP increase!)
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
June 23 2015 20:59 GMT
#627
On June 24 2015 05:55 Gahlo wrote:
Show nested quote +
On June 24 2015 05:54 cLutZ wrote:
On June 24 2015 04:37 Jek wrote:
There's 100% going to be a Kappa Tahm skin.

On June 24 2015 03:31 cLutZ wrote:
On June 23 2015 22:08 Jek wrote:
On June 23 2015 16:03 cLutZ wrote:
Sounds like I just made DDOSing less advantageous

It'd have the sideeffect of easily bogging down the gameserver with tons of unfinished games and make higher Elo unplayable since a lot of people could be 'locked' up in a game rather than just queuing up again.

But that is the advantage. The DDOSer cannot go on to his next game, and once you sense a drophack (more than X players leaving a game within 1 min), then you can monitor that game and immediately flag all those players. Its unclear if they have the information from the client to bust people, so they need to amass tons of trend information to figure out if a person is DDOSing or is simply a victim of it very often.

Locking up 9 innocent players until a Rioter looks into that specific game is not exactly a good idea if you want to keep your users happy.

They can reconnect to the game and play it out?

The issue, it seems, is that Riot may not even have a record of dropped games.

And the person doing the ddosing can just do it again.

Then you have just created another instance of infraction (that you should be automatically monitoring) which cuts down on the time it takes to single out the ddoser.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2015-06-23 21:06:47
June 23 2015 21:05 GMT
#628
On June 24 2015 05:59 cLutZ wrote:
Show nested quote +
On June 24 2015 05:55 Gahlo wrote:
On June 24 2015 05:54 cLutZ wrote:
On June 24 2015 04:37 Jek wrote:
There's 100% going to be a Kappa Tahm skin.

On June 24 2015 03:31 cLutZ wrote:
On June 23 2015 22:08 Jek wrote:
On June 23 2015 16:03 cLutZ wrote:
Sounds like I just made DDOSing less advantageous

It'd have the sideeffect of easily bogging down the gameserver with tons of unfinished games and make higher Elo unplayable since a lot of people could be 'locked' up in a game rather than just queuing up again.

But that is the advantage. The DDOSer cannot go on to his next game, and once you sense a drophack (more than X players leaving a game within 1 min), then you can monitor that game and immediately flag all those players. Its unclear if they have the information from the client to bust people, so they need to amass tons of trend information to figure out if a person is DDOSing or is simply a victim of it very often.

Locking up 9 innocent players until a Rioter looks into that specific game is not exactly a good idea if you want to keep your users happy.

They can reconnect to the game and play it out?

The issue, it seems, is that Riot may not even have a record of dropped games.

And the person doing the ddosing can just do it again.

Then you have just created another instance of infraction (that you should be automatically monitoring) which cuts down on the time it takes to single out the ddoser.

And literally all you know is "it's one of these 10 guys." which is the same information they know now. Riot doesn't go after individual people. They find out about an exploit and then gather information on everybody that uses it over time and then bans them all at once.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 23 2015 21:06 GMT
#629
On June 24 2015 05:00 jcarlsoniv wrote:
Show nested quote +
On June 24 2015 04:56 sob3k wrote:
THE CLOWN CAR COMP

Shen top
TF mid
Tahm jungle
Kalista bot
Thresh Support

Kalista ults Thresh, Tahm eats kalista, shen ults Tahm, TF follows. CHOO CHOO!


oh man I hope they let that all work


Needs more teleport
(╯°□°)╯︵ ┻━┻
M2
Profile Joined December 2002
Bulgaria4116 Posts
June 23 2015 21:25 GMT
#630
On June 24 2015 04:56 sob3k wrote:
THE CLOWN CAR COMP

Shen top
TF mid
Tahm jungle
Kalista bot
Thresh Support

Kalista ults Thresh, Tahm eats kalista, shen ults Tahm, TF follows. CHOO CHOO!

I would switch TF with Nocturne, you want that darkness before all 5 pop up xD
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
ZataN
Profile Joined July 2010
New Zealand414 Posts
Last Edited: 2015-06-23 21:29:08
June 23 2015 21:27 GMT
#631
On June 24 2015 01:59 ticklishmusic wrote:
So I want to pick up toplane. Been a jungle/support main for like... 4 years, highest ranking D3. What to do? Use a smurf and spam ranked games top? I did pretty good with Lulu top when that was a thing, and I can play Garen and Cho.


Play TP ryze, farm till 700 gold, shove lane back get tear TP into lane spam W on your lane opponent with the most imba champ in the game.

GG collect freelo.

EDIT: Oh yeah and buy a ward on your back with tear so you dont get ganked while harassing yr lane opponent.
CJ BABY | FAKER > PAWN BELIEVE IT
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-06-23 21:46:02
June 23 2015 21:34 GMT
#632
[image loading]

GENTLEMAN GNAR :OOOOOOOO

+ Show Spoiler +
[image loading]

[image loading]


Master Chef Tahm Kench hahahaha
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Gahlo
Profile Joined February 2010
United States35142 Posts
June 23 2015 21:50 GMT
#633
On June 24 2015 06:27 ZataN wrote:
Show nested quote +
On June 24 2015 01:59 ticklishmusic wrote:
So I want to pick up toplane. Been a jungle/support main for like... 4 years, highest ranking D3. What to do? Use a smurf and spam ranked games top? I did pretty good with Lulu top when that was a thing, and I can play Garen and Cho.


Play TP ryze, farm till 700 gold, shove lane back get tear TP into lane spam W on your lane opponent with the most imba champ in the game.

GG collect freelo.

EDIT: Oh yeah and buy a ward on your back with tear so you dont get ganked while harassing yr lane opponent.

Don't forget that bucket of nerfs in 5.12.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
June 23 2015 22:00 GMT
#634
--- Nuked ---
ZataN
Profile Joined July 2010
New Zealand414 Posts
June 23 2015 22:10 GMT
#635
On June 24 2015 06:50 Gahlo wrote:
Show nested quote +
On June 24 2015 06:27 ZataN wrote:
On June 24 2015 01:59 ticklishmusic wrote:
So I want to pick up toplane. Been a jungle/support main for like... 4 years, highest ranking D3. What to do? Use a smurf and spam ranked games top? I did pretty good with Lulu top when that was a thing, and I can play Garen and Cho.


Play TP ryze, farm till 700 gold, shove lane back get tear TP into lane spam W on your lane opponent with the most imba champ in the game.

GG collect freelo.

EDIT: Oh yeah and buy a ward on your back with tear so you dont get ganked while harassing yr lane opponent.

Don't forget that bucket of nerfs in 5.12.

Daymmmm what are the nerfs? I would research but im at work. Im pretty happy they are nerfing him LOL so ridiculous in 5.11.
CJ BABY | FAKER > PAWN BELIEVE IT
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-06-23 22:27:56
June 23 2015 22:27 GMT
#636
Tahm looks like a pretty shit support honestly.

What is he gonna do? Walk up to your enemy and punch them so he can get a stun? his only good support laning ability is the devour, and if you eat your own AD they can't attack so its not that great. He has no gap closer or initiate or poke, and really conditional weak CC. His laming looks terrible.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Frolossus
Profile Joined February 2010
United States4779 Posts
June 23 2015 22:34 GMT
#637
new patch looks pretty good to me. runeglaive will be so nice
Chemiczny84
Profile Joined June 2011
Poland458 Posts
Last Edited: 2015-06-23 22:43:23
June 23 2015 22:40 GMT
#638
On June 24 2015 03:52 AsmodeusXI wrote:
Between the monster stunning tongue and the swallow and spit monsters W, I have to believe this catfish can jungle... *excitement*

Can't wait to yell at people to GET IN MY BELLEH

meh I prefer Gragas as my fat bastard
On June 24 2015 05:40 AsnSensation wrote:
omg lux will get the QoL change on E that people have been asking for in 5.12

SLOW ZONE RADIUS 300 ⇒ 350
LADY OF USABILITY Can be re-cast in flight to detonate on arrival

brb buying steel legion lux
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-06-23 22:43:22
June 23 2015 22:42 GMT
#639
His numbers are on the PBE, and will probably get nerfed, but Devour's 100~300 damage when sending a minion on enemies hits hard.
His Q also has very high base damage, and the cost and cooldown are low.

I'm curious about Gragas, if he's gonna be able to gank at level 3 (possibly taking the scuttler first, which I had to do to feel comfortable) now, considering he's losing something like... almost 100 HP worth of regen in the first 2 minutes?
Cant take LMS hipsters serious.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
June 23 2015 22:48 GMT
#640
I cant wait to setup a max stack Cho'Gath with Elixir of Iron and Lulu ult being eaten by Tahm. Sure as hell going to do it with premades in normals. :D

On June 24 2015 05:54 cLutZ wrote:
Show nested quote +
On June 24 2015 04:37 Jek wrote:
There's 100% going to be a Kappa Tahm skin.

On June 24 2015 03:31 cLutZ wrote:
On June 23 2015 22:08 Jek wrote:
On June 23 2015 16:03 cLutZ wrote:
Sounds like I just made DDOSing less advantageous

It'd have the sideeffect of easily bogging down the gameserver with tons of unfinished games and make higher Elo unplayable since a lot of people could be 'locked' up in a game rather than just queuing up again.

But that is the advantage. The DDOSer cannot go on to his next game, and once you sense a drophack (more than X players leaving a game within 1 min), then you can monitor that game and immediately flag all those players. Its unclear if they have the information from the client to bust people, so they need to amass tons of trend information to figure out if a person is DDOSing or is simply a victim of it very often.

Locking up 9 innocent players until a Rioter looks into that specific game is not exactly a good idea if you want to keep your users happy.

They can reconnect to the game and play it out?

The issue, it seems, is that Riot may not even have a record of dropped games.

The thing is as long as the drophack is running you cannot reconnect, and if it stops the little shit can just run it again to further lock up the other plays.
It's Elo not ELO - Every statiscian playing League
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