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On June 16 2015 07:08 Alaric wrote: Buncha sight wards, which I agree with, but not enough assists? Main issue is clearly my farming in lane (that and I buy a bunch of potions so I'm not actually as ahead as I may seem, I think I rarely come back to lane with less than 3 potions overall, or 2 if I have flask) and my high amount of deaths, especially as mid and support. Low assists is only from the jungle since I could gank much more, but that's not even the majority of my games. Or roam from top.
All its doing is looking at your stats compared to other players and ranking it. So if you die more than other plays it says "don't die as much dummy".
It seems to be making some amount of adjustment for role/champion but not sure how much. Longer games will get you better numbers in general since its looking at absolute values.
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On June 16 2015 08:16 wei2coolman wrote: To make people feel cool for being in Master's. Plus IIRC masters and challengers works very different than regular rank/division, since they're limited by %/# of players, while no other rank or division works that way.
Nah, Masters isn't limited. It just shows your position in the ladder and if you add +200 from all the challengers then you know your true place. Or it's supposed to at least. But there's a mess in low Masters so far. 200 or more at 0 LP.
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always thought it was standart to go q>w on lulu anywhere even in s2 when i mained her
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On June 16 2015 08:16 Goumindong wrote:Show nested quote +On June 16 2015 07:08 Alaric wrote: Buncha sight wards, which I agree with, but not enough assists? Main issue is clearly my farming in lane (that and I buy a bunch of potions so I'm not actually as ahead as I may seem, I think I rarely come back to lane with less than 3 potions overall, or 2 if I have flask) and my high amount of deaths, especially as mid and support. Low assists is only from the jungle since I could gank much more, but that's not even the majority of my games. Or roam from top. All its doing is looking at your stats compared to other players and ranking it. So if you die more than other plays it says "don't die as much dummy". It seems to be making some amount of adjustment for role/champion but not sure how much. Longer games will get you better numbers in general since its looking at absolute values. People must die a fuckton because a constant in my scores (especially as support) is very low kills / pretty high deaths (I average 6-7 a game, and long-ass blood bath games or stomps where I'm supporting are often up to 10) / varied assists (vary wildly top/jungle, top tends to be low, and support is super high unless we get stomped).
I regularly hit the highest deaths on my team (2nd highest in stomps as I play very bad from behind but am rarely the main root so someone's been feeding a storm before). That has to be very bad. For that not to be my worst metric, people must be feeding an awful low in lower leagues (and getting a decent amount of assists) that deaths isn't tagged as my big weakness (cs, as low as it is, still blows bronze and low silver out of the water so there's no way it'll show up).
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On June 16 2015 08:48 krndandaman wrote:Show nested quote +On June 16 2015 08:43 nafta wrote: always thought it was standart to go q>w on lulu anywhere even in s2 when i mained her was she even played in solo lanes then? I didn't play LoL in s2 so I dunno. W change in 4.13 made Q>W pretty much the better choice straight up 5s at all ranks -> 3/3.5/4/4.5/5 65/70/75/80/85 -> 65 mana at all ranks no i am talking about support.The extra cc duration always seemed more attractive than the extra shield since you have ult anyway.
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Solo lane Lulu is going to build a bunch of AP so leveling E last isn't as harsh on the values as for support Lulu. She'll also tend to use E to ensure a Q hit or to extend her range for harass, which burns a bunch of mana.
W means easier roams (and well that's the point of solo lane Lulu, or grouping, you bully people in lane but by the time you hit level 9+ you shouldn't be looking to solo kill people), possibly another cast during a fight/skirmish from the lower cooldown, longer cc lthough it only makes itself felt when nearing level 13, etc.
On support Lulu I could see maxing W for cc duration since you'll be starved for experience and will have less mana regen. On the other hand you'll mainly use E defensively ('cept if you're an idiot with no brakes like me) so the higher shield value is nice, but depending on comps it won't really matter.
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On June 16 2015 08:49 Alaric wrote:Show nested quote +On June 16 2015 08:16 Goumindong wrote:On June 16 2015 07:08 Alaric wrote: Buncha sight wards, which I agree with, but not enough assists? Main issue is clearly my farming in lane (that and I buy a bunch of potions so I'm not actually as ahead as I may seem, I think I rarely come back to lane with less than 3 potions overall, or 2 if I have flask) and my high amount of deaths, especially as mid and support. Low assists is only from the jungle since I could gank much more, but that's not even the majority of my games. Or roam from top. All its doing is looking at your stats compared to other players and ranking it. So if you die more than other plays it says "don't die as much dummy". It seems to be making some amount of adjustment for role/champion but not sure how much. Longer games will get you better numbers in general since its looking at absolute values. People must die a fuckton because a constant in my scores (especially as support) is very low kills / pretty high deaths (I average 6-7 a game, and long-ass blood bath games or stomps where I'm supporting are often up to 10) / varied assists (vary wildly top/jungle, top tends to be low, and support is super high unless we get stomped). I regularly hit the highest deaths on my team (2nd highest in stomps as I play very bad from behind but am rarely the main root so someone's been feeding a storm before). That has to be very bad. For that not to be my worst metric, people must be feeding an awful low in lower leagues (and getting a decent amount of assists) that deaths isn't tagged as my big weakness (cs, as low as it is, still blows bronze and low silver out of the water so there's no way it'll show up).
Yea, my worst score is "deaths" and its "gold level" which is probably 5-8 deaths (maybe more) per game. I play pretty unselfishly with regards to dying but damn you can't really get much worse than that can you?
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"Unless you got tons of kills or are a split pushing monster, you probably aren't participating in team fights enough." my most played recently have been trynd and shen hahaha
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On June 16 2015 06:48 krndandaman wrote: have you guys tried freelo.gg that's on reddit?
obviously a bit inflated (im not challenjour l0l) but pretty good at pointing out an obvious weakness. for me it was Kills and I obviously play much safer than I need to at times. for some of my friends it was warding or deaths, which is completely true for them.
what you guys get? master/challenger for most things on kat master for anivia
my weakest point is unsurprsingly damage to champions but i don't really know how to up it more short of playing ADC or poke characters.
my understanding of how it rates things is that you might have stats that match a certain bracket but other things like getting caught or decision making can't be measured and are what ultimately are holding you back?
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On June 16 2015 09:16 aurawashere wrote: "Unless you got tons of kills or are a split pushing monster, you probably aren't participating in team fights enough." my most played recently have been trynd and shen hahaha
yup I main nasus and got that unsurprisingly. best stat CS lel
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I have too few CS and spam Janna. Better start farming!
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I wonder what kind of variables it accounts for, like position played or types of champion played?
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I feel like it must account for position/champion. Otherwise there is no way in hell my 7 CS bard performance rates as "Gold Level CS"
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Tried the Runeglaive enchant on the PBE. Pseudo-Lichbane as a build path is really, really strong.
Would not surprise me at all to see it make appearances in top lane as well as jungle.
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they cant make a jungle item without breaking the meta completely. Picks like diana jungle and ekko jungle are already borderline good in solo q, this is going to push it over the top. fizz is obviously going to make a comeback too. Im interested to see how it fares on warwick since devourer is so garbage.
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On June 16 2015 12:57 VayneAuthority wrote: they cant make a jungle item without breaking the meta completely. Picks like diana jungle and ekko jungle are already borderline good in solo q, this is going to push it over the top. fizz is obviously going to make a comeback too. Im interested to see how it fares on warwick since devourer is so garbage. i can't speak about ekko in particular cause i haven't played against jungle ekko yet. but in diana's case she is extremely susceptible to counter jungling. if you can steal one of her buffs on the first clear or better then she falls behind pretty quickly
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On June 16 2015 04:02 Frolossus wrote:Show nested quote +On June 15 2015 02:11 schmutttt wrote: As you climb higher in soloq, do you guys have issues with playing your 'off' roles? I'm a top lane main and still win about 60-70% of the games I have gotten top recently, but my winrate is other roles would be like 30%. Should I practice off roles on a smurf? The only thing I'm afraid about with smurfing is my skill level has dropped off a lot when I play large amounts of games at a lower level. FYI I'm plat 2. as long as you can play at or above your mmr and play smartly on your off champs you'll do alright. even if your winrate sucks with other roles it doesn't matter if you play your main 2-3x more frequently than other characters
You can just play off roles on your main. Maybe your ranking will tank a bit, but it's the best practice you'll get and you'll improve in the long run. I've also found that having 3 roles is usually enough get by, so having a solid support and jungle will probably nab you a comfortable position each game.
Additionally I've found breadth beats depth for off-roles, because generally you're in the lower pick zones when you're forced into another role, so you can usually counter pick the enemy lane. That's why my support and jungle win rates are higher than my adc main, but I would get smashed I tried to pick those roles blind.
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