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[Patch 5.4] Wubwubwub General Discussion - Page 5

Forum Index > LoL General
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ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2015-02-25 05:47:50
February 25 2015 05:47 GMT
#81
Can someone explain this Katarina change to me with perhaps an example of somewhere she would not get a reset now when she would have before? Is it because the assist timer is 10s but the Voracity timer is 3s now?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
February 25 2015 05:49 GMT
#82
On February 25 2015 14:47 ShaLLoW[baY] wrote:
Can someone explain this Katarina change to me with perhaps an example of somewhere she would not get a reset now when she would have before? Is it because the assist timer is 10s but the Voracity timer is 3s now?


1 Word

Zhonyas.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
DNeon
Profile Joined January 2015
Australia203 Posts
February 25 2015 06:15 GMT
#83
On February 25 2015 12:55 ZataN wrote:
Show nested quote +
On February 25 2015 06:56 Carnivorous Sheep wrote:
League of Skillshots is fucking stupid as long as half the playerbase is playing on 100+ ping./

HAHAHA I love it. Americans complaining about 100ping on an online game. Live in New Zealand and then talk to me about ping in online games.



I can never get over this, it will never not be hilarious to me. Worst part is living in Australia we had a government who wanted to put an end to this with fibre optics everywhere, then everything changed.
OCE: Legacy - LMS: AHQ - LCK: ROX Tigers - NA: Echo Fox - EU: Giants - LPL: I May
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-02-25 06:50:28
February 25 2015 06:16 GMT
#84
On February 25 2015 14:49 Ethelis wrote:
Show nested quote +
On February 25 2015 14:47 ShaLLoW[baY] wrote:
Can someone explain this Katarina change to me with perhaps an example of somewhere she would not get a reset now when she would have before? Is it because the assist timer is 10s but the Voracity timer is 3s now?


1 Word

Zhonyas.

yup, and additionally the situational GA pickup. GA has a stasis of 4 seconds which means that the item is no longer worth considering on kat as you can't reset during that time.
being unable to attack for 2.5 seconds means that you have exactly .5 of a second to get a reset if your ignite is down. this means that you're basically fucked in team fights.
needs to be changed to a 5 second window

every time riot wants change kat there are 2 things that happen
-they usually try to address they fact that she will either completely clean up a fight or do absolutely nothing
-they implement the change and it backfires making the problem worse than before.

this is just another case of this happening. either you get the resets in that window and crush everything or you don't. having a longer window meant more options in how to play out the team fight.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 25 2015 06:34 GMT
#85
On February 25 2015 14:49 Ethelis wrote:
Show nested quote +
On February 25 2015 14:47 ShaLLoW[baY] wrote:
Can someone explain this Katarina change to me with perhaps an example of somewhere she would not get a reset now when she would have before? Is it because the assist timer is 10s but the Voracity timer is 3s now?


1 Word

Zhonyas.


Liandry's Kat new meta to prolong the reset timer???
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Kinie
Profile Joined December 2011
United States3106 Posts
February 25 2015 06:41 GMT
#86
On February 25 2015 15:34 ShaLLoW[baY] wrote:
Show nested quote +
On February 25 2015 14:49 Ethelis wrote:
On February 25 2015 14:47 ShaLLoW[baY] wrote:
Can someone explain this Katarina change to me with perhaps an example of somewhere she would not get a reset now when she would have before? Is it because the assist timer is 10s but the Voracity timer is 3s now?


1 Word

Zhonyas.


Liandry's Kat new meta to prolong the reset timer???


Wasn't Liandry's on Kat a sometimes purchase (assuming you got Haunting Guise first for early AP + M. Pen to get those early level resets) to begin with? Like I thought Kat got Liandry's as a 5th or 6th item (assuming D. Cap, Zhonyas, M. Pen Boots, Void Staff, Abyssal) or was it Rylei's?
Frolossus
Profile Joined February 2010
United States4779 Posts
February 25 2015 06:46 GMT
#87
On February 25 2015 15:41 Kinie wrote:
Show nested quote +
On February 25 2015 15:34 ShaLLoW[baY] wrote:
On February 25 2015 14:49 Ethelis wrote:
On February 25 2015 14:47 ShaLLoW[baY] wrote:
Can someone explain this Katarina change to me with perhaps an example of somewhere she would not get a reset now when she would have before? Is it because the assist timer is 10s but the Voracity timer is 3s now?


1 Word

Zhonyas.


Liandry's Kat new meta to prolong the reset timer???


Wasn't Liandry's on Kat a sometimes purchase (assuming you got Haunting Guise first for early AP + M. Pen to get those early level resets) to begin with? Like I thought Kat got Liandry's as a 5th or 6th item (assuming D. Cap, Zhonyas, M. Pen Boots, Void Staff, Abyssal) or was it Rylei's?

no
both rylais and by extension liandry have been terrible because of a change that made her ult and Q not count as single target damage and instead as AoE.

spellpen build has been pretty average for a while and i don't think haunting guise is worth building over a faster zhonya/deathcap/gunblade.

however due to this change to her passive and that the liandry burn lasts for 3 whole seconds i'd actually be willing to consider the item because of how much more flexibility it would give her when she finishes hourglass
Purge
Profile Joined November 2010
Canada372 Posts
February 25 2015 07:05 GMT
#88
Basically Kat cannot just farm resets with assists. Considering how strong she is a pick right now just because of her resets I think its fair.

Dude you guys really dont like Riot here, everything is a conspiracy for Riot to fuck over their players, or how they have 0 idea how to balance the game in every respect or how bullshit some particular change is. Like really? 0 discussion about strategy, fun builds or the like. Just incessant whining. Im just waiting on the Reddit knows balance video to come out.

Kassadin is different from Leblanc and all other assassins because his ult is on a 1.8 second cd and he gets tanky as a motherfucker. He isnt easy to push out of lane, he has really good comeback potential and because of the range of Riftwalk 0 risk in lane in common gank scenarios post 6. How many times have you outtraded a Kassadin and he just rifts back to turret? Meanwhile you dont have as much sustain as he does and he just heals it all up, constantly scaling to late and now you lose in the long term.

Now none of that and the slippery bastard cannot rift to safety 100% of the time. And has to actually flank. Like every other assassin.

Nid though, shes so weird as a pick - like her early game snowball is insane. I dont mind her mobility because she really doesnt become a tanky force and has no real cc, but she kinda does absurd damage right now.
"Never do an enemy a small injury." - Machiavelli
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2015-02-25 07:30:01
February 25 2015 07:25 GMT
#89
On February 25 2015 16:05 Purge wrote:
Kassadin is different from Leblanc and all other assassins because his ult is on a 1.8 second cd and he gets tanky as a motherfucker. He isnt easy to push out of lane, he has really good comeback potential and because of the range of Riftwalk 0 risk in lane in common gank scenarios post 6. How many times have you outtraded a Kassadin and he just rifts back to turret? Meanwhile you dont have as much sustain as he does and he just heals it all up, constantly scaling to late and now you lose in the long term.

what the fuck game are you playing where Kassadin has sustain...and Kassadin's ult is on 3 second cd and that's only at level 16. 1.8 seconds requires 40% cdr which typically means the Kassadin's build is probably not that good.

you also realize how damn short 450 range is right? like...I'm pretty sure everyone on this forum would've been ok with a Kass nerf. But 700->450 is ridiculous. Especially on a champion whose sole power point is his ult. If it was like...700->650 or maybe even 700->600 that'd be ok.

Riot overnerfs WAY too often and way too hard. It'd be fine if they're willing to revert nerfs, but history tells us they virtually never do. I can count on one hand the amount of times I remember them reverting a nerf and I've been playing since Urgot was a new champ.

Personally, I'm really annoyed at this nerf/this patch in general not only because I love Kassadin, but also because after 4+ years of Riot knee-jerk balancing and making overreaching changes, it's starts to get stupid. I mean ffs, Riot patches once every 3~4 weeks. Is it really that hard to make small nerfs, especially when the champion isn't that big of a problem. IMO Riot's champion design have been getting a LOT cooler and been steadily improving. Their balancing is getting worse.
Purge
Profile Joined November 2010
Canada372 Posts
February 25 2015 07:51 GMT
#90
Kassadin has proven that small nerfs wont stop him from being competitive at all. See all the small nerfs that he has gotten ever. Sure 1.8 seconds is his theoretical max, feel free to nitpick. What is it on a standard build path again? like 2.4 at lvl 16? Same fucking difference. Thats a guarenteed 700 range blink in with zhon and then out. This is them doing what they know will curb him from becoming the terror he was last year. Is it so absurd to think that Riot is going to nerf Kassadin so he doesnt maintain his absurd 90% pick/ban rate? 700 -450 is harsh but I would prefer to see him get kneecapped than make redside have 2 bans. He'll eventually get buffed if hes cut to pieces.
"Never do an enemy a small injury." - Machiavelli
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-02-25 07:55:30
February 25 2015 07:51 GMT
#91
My personal suggestion was to have Kass ult range scale from 500-600-700, but Riot absolutely HATES scaling on skills.

Did he need a nerf? Probably, maybe to 600 range I'd be ok with. But Riot's always been overhanded with the range nerf on champions in the past (Ryze in s3 stands out to me the most, but I'm sure someone else can think of another equally egregious error).

Edit:

The reason why Kass was a terror last year was a 700 range blink (which does damage btw) into Q (which silenced) and E (which did more damage) onto the back line ADC (and probably drop them to 25% or death), Zhonyas, then R + Flasha away and laugh as he recalled with his gold.

Current Kass goes what, RoA/Tear (into Seraphs) > Zhonyas > D. Cap > Void > Morellos/Athenes with M. Pen boots, right? Maybe Frozen Heart instead of the Athenes/Morellos if he needs more armor for a heavy AD comp?
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
February 25 2015 08:00 GMT
#92
When did they change Tristana's icon with a picture of Sneaky?
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
February 25 2015 08:21 GMT
#93
I'm so happy veigar's stun isn't instant anymore. Don't give a shit if he was balanced or not, that shit was infuriating.
Purge
Profile Joined November 2010
Canada372 Posts
February 25 2015 08:37 GMT
#94
The Veigar one kinda eats at me, but I can sort of see why they did it? I personally wanted a dark matter particle speedup, but thats just me. Hoping that Q refract makes up for it though.


That and Im going to miss support veigar. Id say he leaves a hole in the meta with him gone, but Bard is coming :D
"Never do an enemy a small injury." - Machiavelli
JazzVortical
Profile Joined July 2013
Australia1825 Posts
February 25 2015 08:43 GMT
#95
Pretty funny that they said a while back they wanted Kass to be THE mobility champion. Then things like Kalista are released and they slash the range of his ult.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
February 25 2015 09:10 GMT
#96
I'm not normally one to complain about Riot's changes but I have to say that I really loathe their apparent decision to remove any AP ratios > 1.0 from the game. First Tristana on her update and now Veigar. Are there any ultimates left with a > 1.0 AP ratio that aren't DoTs (like Fiddle ult)? Why Riot? Why?
Creator of LoLTool.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
February 25 2015 09:15 GMT
#97
On February 25 2015 18:10 Goragoth wrote:
I'm not normally one to complain about Riot's changes but I have to say that I really loathe their apparent decision to remove any AP ratios > 1.0 from the game. First Tristana on her update and now Veigar. Are there any ultimates left with a > 1.0 AP ratio that aren't DoTs (like Fiddle ult)? Why Riot? Why?

Seems they are also over the 'make everyone's ult cost 100 mana' thing.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-02-25 09:41:18
February 25 2015 09:33 GMT
#98
pretty sure kassadin was nerfed because he dominated competitive not soloQ, riot rarely lets champions with no hard counters which can be played in multiple lanes to be viable for long, especially if they are assassin with huge mobility and late game scaling, the question is why they find kass "toxic" but are fine with leblanc,lissandra,zed and ahri at their current state -.-
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 25 2015 09:58 GMT
#99
Like most people I really hate the rift step nerf to 450 from riot, I wonder if changing his 15% mr passive or shield on Q would have been better, essentially taking away his "antimage" identity but making him even more risky to pick early. The only reason he isn't getting dumpstered against popular mids like ahri, leblanc etc are those 2 things in his kit that negate a lot their early game dmg which also puts them out of mana when they finallly harassed through all the flask charges and potions, while he also has nice manasustain on w.

I guess Riot wants Zilean to be a support now? recommended items are supp items now....
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2015-02-25 11:30:02
February 25 2015 11:29 GMT
#100
On February 25 2015 16:05 Purge wrote:

Dude you guys really dont like Riot here, everything is a conspiracy for Riot to fuck over their players, or how they have 0 idea how to balance the game in every respect or how bullshit some particular change is. Like really? 0 discussion about strategy, fun builds or the like. Just incessant whining. Im just waiting on the Reddit knows balance video to come out.

.

Aside from your Kassadin points, which are half true (but only because Kassadin can't be balanced in a way that Riot likes, not because he can't be balanced in general), what is the evidence that they CAN balance the game? Since S2, at the beginning of ever season, they have been saying that they want to increase jungle diversity, but jungle diversity was highest at S2 worlds and IPL5, each time they made it more difficult for champions outside the top 3/5 to compete there. And now they are now porting +damage to jungle minions onto kits to patch over the problems created by the path they took starting then and have since snowballed.

They released ZAC and Aatrox within months of trying to kill Rengar because he had too much free sustain (also Vlad). They left toplane as the "manaless bruiser" lane for 6 months (minimum). They let Gnar, a champion whos kit is inherently unbalanceable, be released. They invented Yasuo, who went from OP to worthless with only minor tweaks (basically the definition of poor design). They changed Gragas from an OP, but unique, midlaner, into an OP, an generic, toplaner then nerfed him out of the meta. They accidentally made Maokai into a toplaner (which would be fine, if not for the jungle part above). They continue to refuse to re-evaluate pick/ban.

Riot created a fun game with fun characters, and hosts (or is involved with, thanks OGN) some of the best Esports events in history, but none of that has to do with their ability to balance within that game. Their new idea of champion balance seems to be to patch often enough, via nerfing top tier champions (plus reworks) for 50-60% of the cast to be competitively utilized over a "season", an arbitrary time period. When the minimum definition of balance would be that, during the life of a single patch. Particularly considering the necessity of experimentation and practice time leading to legacy picks.
Freeeeeeedom
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