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[Patch 5.2] RIP DFG General Discussion - Page 10

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Kyo Yuy
Profile Joined January 2009
United States1286 Posts
January 29 2015 00:35 GMT
#181
So.. I'm curious. Before season 5, Riot said their main goal of completely revamping the jungle was to increase jungler variety. Does anyone feel Riot has successfully accomplished this job?

I would say no, but I do like the new jungle items for their efficacy.
#1 KawaiiRice fan :D
gtrsrs
Profile Joined June 2010
United States9109 Posts
January 29 2015 00:41 GMT
#182
Where are people placing Zz'Rot to have it be effective in lane, and then in late-game?
i play ... hearthstone =\^.^/= Winterfox
Gahlo
Profile Joined February 2010
United States35174 Posts
January 29 2015 00:47 GMT
#183
On January 29 2015 09:35 Kyo Yuy wrote:
So.. I'm curious. Before season 5, Riot said their main goal of completely revamping the jungle was to increase jungler variety. Does anyone feel Riot has successfully accomplished this job?

I would say no, but I do like the new jungle items for their efficacy.

Well, if I was Riot, I'd want to reshape the jungle into a meaningful experience(check) and then balance junglers around the result(lol).
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 29 2015 00:57 GMT
#184
On January 29 2015 09:41 gtrsrs wrote:
Where are people placing Zz'Rot to have it be effective in lane, and then in late-game?

Only seen it used a couple times, one of the better placements I've seen in late game is in the red side jungle bush, right out side of their inhibitor entrance. It's a finicky spot for them to try and kill it, and is usually a good engage spot for you.
liftlift > tsm
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 29 2015 01:00 GMT
#185
On January 29 2015 09:25 red_ wrote:
Show nested quote +
On January 29 2015 08:33 GolemMadness wrote:
On January 29 2015 08:21 red_ wrote:
On January 29 2015 07:47 GolemMadness wrote:
On January 29 2015 07:35 Slusher wrote:
It would be strictly worse unless I read the patch notes wrong, I mean you aren't going to ult jungle camps

yea just double checked, especially with the % health dot being moved to active only he's actually significantly worse at jungling than he was before, and before I'd have put him at "ok"


The % missing health is instant now instead of a DoT, so with attack speed runes the clear should be much faster.


% missing health is only on the active now though. Even with 50% uptime, that's almost certainly still a nerf.


With 0% CDR you have a 50% uptime on W. To give old W the maximum advantage, let's say it takes 10 seconds to kill a monster. With old rank 1 W, you would have done 15.33% of missing health over those 10 seconds. With new rank 1 W, you'll do around 16% missing health in 5 seconds (will be slightly more or slightly less depending on runes/masteries), plus you'll get an extra proc if you use Q, plus it scales better as you get more attack speed/CDR.


So basically the damage from missing health will be pretty close, and the massive nerf to his other damage will mean he's clearing slower overall?

Sounds like a nerf.


Q has the same base damage at rank 1. It has a lower AP ratio, but it doesn't matter early. Keep in mind that those calculations are based off the best case scenario for old W and it's only for being level 1. As you level up it'll only get faster. Overall I think the clear speeds should definitely be a bit faster.
http://na.op.gg/summoner/userName=FLABREZU
Sonnington
Profile Joined December 2012
United States1107 Posts
Last Edited: 2015-01-29 01:02:59
January 29 2015 01:02 GMT
#186
'ty dfg' came from this. It made front page of reddit.

+ Show Spoiler +
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-01-29 01:16:57
January 29 2015 01:12 GMT
#187
On January 29 2015 10:00 GolemMadness wrote:
Show nested quote +
On January 29 2015 09:25 red_ wrote:
On January 29 2015 08:33 GolemMadness wrote:
On January 29 2015 08:21 red_ wrote:
On January 29 2015 07:47 GolemMadness wrote:
On January 29 2015 07:35 Slusher wrote:
It would be strictly worse unless I read the patch notes wrong, I mean you aren't going to ult jungle camps

yea just double checked, especially with the % health dot being moved to active only he's actually significantly worse at jungling than he was before, and before I'd have put him at "ok"


The % missing health is instant now instead of a DoT, so with attack speed runes the clear should be much faster.


% missing health is only on the active now though. Even with 50% uptime, that's almost certainly still a nerf.


With 0% CDR you have a 50% uptime on W. To give old W the maximum advantage, let's say it takes 10 seconds to kill a monster. With old rank 1 W, you would have done 15.33% of missing health over those 10 seconds. With new rank 1 W, you'll do around 16% missing health in 5 seconds (will be slightly more or slightly less depending on runes/masteries), plus you'll get an extra proc if you use Q, plus it scales better as you get more attack speed/CDR.


So basically the damage from missing health will be pretty close, and the massive nerf to his other damage will mean he's clearing slower overall?

Sounds like a nerf.


Q has the same base damage at rank 1. It has a lower AP ratio, but it doesn't matter early. Keep in mind that those calculations are based off the best case scenario for old W and it's only for being level 1. As you level up it'll only get faster. Overall I think the clear speeds should definitely be a bit faster.


the main problem with jungle Fizz remains, if you don't max E you have limited mobility (the hero's main strength) and you can't use E more than once on a camp as it often risks health regain (with the way the large buffs act on this patch my guess is it will ALWAYS happen now) so your damage(to monsters) is really low unless you max W or snowball off of ganks.

The kikis ap jungler build is probably buffed but I've felt that build required you to get carried by your team since the devourer nerf anyway so rip in my book

tl;dr Jungle Fizz was ok ish before and it's ok ish now, even on old Fizz maxing W was faster clear but it's not worth the loss of mobility especially if you fall behind in levels.
Carrilord has arrived.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
January 29 2015 01:47 GMT
#188
On January 29 2015 08:25 GolemMadness wrote:I've never actually seen someone build this, but the defensive stats are pretty damn bad for what you're paying.


It's not great, but the fact the Zz'Rot portal competes with GA doesn't really do it any favors either. Also, I feel like a complete idiot actually typing out "Zz'Rot" so there's that.

I've played with it a bit and the main problem seems to be no matter where I place it, the portal dies pretty quickly. Didn't know you could place it outside of lanes and it would work though, so maybe I'll give that a shot. I haven't been real impressed by it though.
Anakko
Profile Joined August 2012
France1934 Posts
January 29 2015 02:00 GMT
#189
So I just laned against trist/leona. That shit is just brutal. The snowball was real too. I won't be able to sit for a while
TrAce/Cpt Jack for president (or both)
Frolossus
Profile Joined February 2010
United States4779 Posts
January 29 2015 02:01 GMT
#190
just got a survey email from riot asking whether or not i'd by recolors that apply to whatever skin you have selected in 3 packs for 520 rp
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-01-29 02:19:03
January 29 2015 02:14 GMT
#191
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.


I'm also a bit bothered by the nerf to Fizz's Q if only because the only other point and click contact damage spell that doesn't deal damage if the enemy flashes away is Jayce's Q. (Excluding bugs). It's against the precedent. Jayce's Q is a weird case where I think Riot just didn't notice it broke the precedent, and left it that way from the start, but Fizz is different. Fizz was standard and then they made him nonstandard.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 29 2015 02:33 GMT
#192
On January 29 2015 11:14 obesechicken13 wrote:
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.


I'm also a bit bothered by the nerf to Fizz's Q if only because the only other point and click contact damage spell that doesn't deal damage if the enemy flashes away is Jayce's Q. (Excluding bugs). It's against the precedent. Jayce's Q is a weird case where I think Riot just didn't notice it broke the precedent, and left it that way from the start, but Fizz is different. Fizz was standard and then they made him nonstandard.


can't you flash ali W and lee second Q as well?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 29 2015 02:36 GMT
#193
On January 29 2015 11:14 obesechicken13 wrote:
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.

While Kalista might have insane kiting potential, she still has to get into range to auto attack to proc the mobility, and quite a few melee champions do have the ability to cross that gap and all in you quite hard. So keep that in mind when you're thinking about picking Kalista into a top lane matchup.
liftlift > tsm
lilwisper
Profile Joined April 2010
United States2515 Posts
January 29 2015 02:52 GMT
#194
On January 29 2015 11:36 wei2coolman wrote:
Show nested quote +
On January 29 2015 11:14 obesechicken13 wrote:
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.

While Kalista might have insane kiting potential, she still has to get into range to auto attack to proc the mobility, and quite a few melee champions do have the ability to cross that gap and all in you quite hard. So keep that in mind when you're thinking about picking Kalista into a top lane matchup.


I am guessing she would have the same weakness a Vayne top would have?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-01-29 03:01:55
January 29 2015 02:53 GMT
#195
On January 29 2015 11:33 ShaLLoW[baY] wrote:
Show nested quote +
On January 29 2015 11:14 obesechicken13 wrote:
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.


I'm also a bit bothered by the nerf to Fizz's Q if only because the only other point and click contact damage spell that doesn't deal damage if the enemy flashes away is Jayce's Q. (Excluding bugs). It's against the precedent. Jayce's Q is a weird case where I think Riot just didn't notice it broke the precedent, and left it that way from the start, but Fizz is different. Fizz was standard and then they made him nonstandard.


can't you flash ali W and lee second Q as well?

Lee Sin's second Q is a bug. I just looked it up 2 days ago. It's also very timing dependent.

Read the comments here:
http://www.reddit.com/r/leagueoflegends/comments/2j4svt/you_can_flash_leesin_q/

Alistar's W I guess is another exception but it's unreliable. All the other ones I can think of do apply the damage eg. Wukong's E(edit?), Poppy's E, and Maokai's W.

On January 29 2015 11:36 wei2coolman wrote:
Show nested quote +
On January 29 2015 11:14 obesechicken13 wrote:
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.

While Kalista might have insane kiting potential, she still has to get into range to auto attack to proc the mobility, and quite a few melee champions do have the ability to cross that gap and all in you quite hard. So keep that in mind when you're thinking about picking Kalista into a top lane matchup.

As long as you don't die to the allin, you can usually return a lot of damage back as you're chasing though. Like with Kayle I usually didn't win the trade when I got jumped, but rather after I hit Q and got a few autos off.
Kalista's main advantage is she can kite easily and avoid minion aggro. Her disadvantage in a solo lane is lack of an ulti.


double edit: Actually Jayce's melee Q has always been described to deal damage to an area rather than a champion so I just accepted it.

On January 29 2015 11:52 lilwisper wrote:
Show nested quote +
On January 29 2015 11:36 wei2coolman wrote:
On January 29 2015 11:14 obesechicken13 wrote:
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.

While Kalista might have insane kiting potential, she still has to get into range to auto attack to proc the mobility, and quite a few melee champions do have the ability to cross that gap and all in you quite hard. So keep that in mind when you're thinking about picking Kalista into a top lane matchup.


I am guessing she would have the same weakness a Vayne top would have?

Vayne top can't chase as well. With Vayne you just E the enemy top away because tumble isn't a big enough gap maker, and they take barely any damage, but if you're slow to E you get chunked hard. With Kalista you can chase much better. But yes it's the same weaknesses otherwise.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2015-01-29 03:03:56
January 29 2015 03:03 GMT
#196
Just got out of an 1:14:XX game against Yi, Trist, and Zed. Game stalled out for soooooooo long in the "we won a fight but can't do anything because of downed inhibs or split push threat." Ended the game with Zzrot/GA/Warmogs/Ranguins/Veil/HGMercs. Cancer push was a real help.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 29 2015 03:35 GMT
#197
On January 29 2015 11:53 obesechicken13 wrote:

Show nested quote +
On January 29 2015 11:36 wei2coolman wrote:
On January 29 2015 11:14 obesechicken13 wrote:
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.

While Kalista might have insane kiting potential, she still has to get into range to auto attack to proc the mobility, and quite a few melee champions do have the ability to cross that gap and all in you quite hard. So keep that in mind when you're thinking about picking Kalista into a top lane matchup.

As long as you don't die to the allin, you can usually return a lot of damage back as you're chasing though. Like with Kayle I usually didn't win the trade when I got jumped, but rather after I hit Q and got a few autos off.
Kalista's main advantage is she can kite easily and avoid minion aggro. Her disadvantage in a solo lane is lack of an ulti.

double edit: Actually Jayce's melee Q has always been described to deal damage to an area rather than a champion so I just accepted it.

The problem is Kayle can also sustain a lot easier in the earlier levels because of her heal, which also helps her survive all ins due to burst in HP. I could imagine Kalista top doing okay something against the likes of Singed, but otherwise there's not too many matchups I would really suggest playing her against.
liftlift > tsm
RaphaelSanzio
Profile Joined January 2015
United States150 Posts
January 29 2015 03:40 GMT
#198
On January 29 2015 11:14 obesechicken13 wrote:
Played 2 games of top lane Kalista. First game I couldn't trade with monkey because EQW meant he went invis.

Second game I was against a poppy. I swear I autoed him at least 30 times each back, but he got a frozen heart and it was hard to win lane. It feels like Kayle or Jayce top.


I'm also a bit bothered by the nerf to Fizz's Q if only because the only other point and click contact damage spell that doesn't deal damage if the enemy flashes away is Jayce's Q. (Excluding bugs). It's against the precedent. Jayce's Q is a weird case where I think Riot just didn't notice it broke the precedent, and left it that way from the start, but Fizz is different. Fizz was standard and then they made him nonstandard.


what's your rank?
When one is painting one does not think.
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-01-29 03:46:49
January 29 2015 03:42 GMT
#199
Gotta love Cowsep. He's rank 260 on KR server and he's just playing jungle Master Yi.

fkn cancer champion, even top Koreans struggling against Yi's retardness.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 29 2015 03:50 GMT
#200
On January 29 2015 12:42 Mensol wrote:
Gotta love Cowsep. He's rank 260 on KR server and he's just playing jungle Master Yi.

fkn cancer champion, even top Koreans struggling against Yi's retardness.

Cowsep's mastery of Yi is pretty insane. It plays like a Zed, that you use the Q to dodge stuff, except it's on like a 1 second cooldown when you get the resets. Also, you can use the W to attack reset, it's pretty silly some of the stuff he does with that champion. A lot of the knowledge is adapting to your opponents cooldowns and stuff.
liftlift > tsm
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