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[Patch 5.1] Season 5 General Discussion - Page 5

Forum Index > LoL General
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As of page 44, no more placement QQ in GD.

Ty,
Neo
OhTwoMise
Profile Joined September 2012
United States164 Posts
Last Edited: 2015-01-15 07:21:51
January 15 2015 07:13 GMT
#81
On January 15 2015 14:22 ShaLLoW[baY] wrote:
Show nested quote +
On January 15 2015 13:17 Ryuu314 wrote:
On January 15 2015 12:12 ShaLLoW[baY] wrote:
On January 15 2015 11:59 Ryuu314 wrote:
On January 15 2015 11:29 ShaLLoW[baY] wrote:
On January 15 2015 07:34 nafta wrote:
BETTER SAFE THAN SORRY Fixed a long-standing bug where champions with overlapping crowd control effects could occasionally use abilities (Flash, Zhonya's Hourglass, etc) when transitioning between disables. This will be turned on at a later date in the patch.

Well this took longer than expected.Surprising they are calling it a bug considering they said they added this in s2....


i wonder if this will fix buffered stuns cancelling malz ult, like someone starting a cast and you r them but the cast finishes while the beam is on them and ends your ult

That's not an issue with buffered stuns, but more of cast time. Malz ult has virtually 0 cast time, but some stuns or silences have a cast/silence time so you can get silenced/stunned after you ult if your target starts (and completes) their cc cast before you start your ult cast. That should be working as intended imo. Ex. You ult a fid who throws his E at you before you ult. However, E has a travel time so you ult the Fid before the E lands. E lands after you ult and interrupts it. That's working as intended imo.

I'm glad they're finally removing the stupid cc buffering. It was a retarded inclusion in the first place and should never have existed.

On January 15 2015 11:34 krndandaman wrote:
damn that pd buff. I find it hard to see a situation where shiv is better. Ima buy pd like 90% of the time now

Aoe and magic damage crit is pretty gud. Also doesn't shiv give more movespeed than pd?


yes, i agree, that one is obvious. i'm talking like you ult an udyr/voli who are running at you and the beam appears and they don't stop moving until after they bear/flip you

ah. I'm inclined to believe that it might be an issue with Malz ult or the actual spell itself not actually stunning at the beginning of the animation?

CC buffering was Riot specifically adding in packets of time for people to do stuff in between cc.


i'm pretty sure it's malz ult specific but i don't really play ww or skarner to experiment with their suppresses. the suppress definitely has some leeway where it doesn't immediately put an end to whatever the other guy was doing


It's not specific to suppression. You just can't interrupt non-channeled windup animations in League. It's most obvious with very long animations like Lux/EZ ult, Caitlyn Q, but it holds for pretty much anything. The most well-known example is EZ blink disjointing various hooks.

You CAN interrupt auto-attacks. I don't know how abilities that carry auto attacks work here. My guess is if they modify the animation, they're uninterruptable (ie, Udyr bear punch).

I'd much rather live in a world where stuns actually stun things, but it is what it is. The vast majority of animations are so fast that it rarely makes a difference anyway--and the slow ones have a tendency to disappear any time "quality of life" is mentioned.

On January 15 2015 12:39 Gahlo wrote:
Show nested quote +
On January 15 2015 11:09 TheHumanSensation wrote:
First, when we say "leash," we're talking about the moment when a monster camp either loses aggro on its target or switches to a different target (ie: when two champions 'juggle' aggro between them). So if one of those Krugs wiggles between two targets rapidly, you can expect it to hard reset pretty fast. This will have the largest impact on duo-lane partners who like to balance monster damage between them but will also affect long-range junglers who use the camp aggro range reset to take even less damage.


GO BACK TO YOUR HOME!
Jungle monsters will 'hard' reset after
10 soft leashes ⇒ 5 soft leashes.


Weeeeeaaaaaaaak. Lowering (/ impairing development of potential) jungle diversity in order to make rock juggling harder but still possible and worthwhile is really lame.

Seconding not understanding the point of Naut shield changes. Adding % of base health to bonus health scaling is functionally no different from altering the base values of the shield, yeah?

% bonus scalings work well if you're getting items, buying your needed stats, and getting something out of it. % base does the same, but it protects you from being absolutely useless if you're getting rocked.


It also effectively forces you down both a build and item path. It's not particularly relevant on Nautilus because there's not really a reason to do anything other than shield-max-->stack midgame HP with the way the game is currently, but it has implications beyond both Nautilus and the current state of the game.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
January 15 2015 07:21 GMT
#82
Wait, they didn't add TL flair in summoner icons shop yet? I'm disappoint.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Baffels
Profile Joined November 2010
United States1486 Posts
Last Edited: 2015-01-15 07:32:56
January 15 2015 07:31 GMT
#83
No Liss nerfs makes me confused. I just don't get where the counter-play is? This bug fix with the CC layering also really helps her. I dunno, this seems overlooked and odd to me.

Also really want to check out these Renekton fury changes. I never really relied on fury when playing him so I wonder if this changes that.
Frolossus
Profile Joined February 2010
United States4779 Posts
January 15 2015 07:50 GMT
#84
On January 15 2015 16:31 Baffels wrote:
No Liss nerfs makes me confused. I just don't get where the counter-play is? This bug fix with the CC layering also really helps her. I dunno, this seems overlooked and odd to me.

Also really want to check out these Renekton fury changes. I never really relied on fury when playing him so I wonder if this changes that.

i personally don't feel like liss will be that big of an issue
she fills a niche for being a strong anti-assassin character. most assassins are being nerfed by the dfg removal i'd imagine that her popularity might dwindle.
Kotfluegel
Profile Joined May 2011
Germany49 Posts
January 15 2015 07:58 GMT
#85
RIP Jayce His laning with the obligation to buy tear wasn't already the best but now the muramana powerspike won't be as strong either.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2015-01-15 08:03:03
January 15 2015 08:02 GMT
#86
On January 15 2015 11:23 Alaric wrote:
Naut's shield keeps growing past level 9, and once maxed scales better with additional health too. It's a bit weaker at times though iirc, but overall it's a buff, it's just it takes ages to become noticeable and doesn't do jack shit to how vulnerable Naut is when behind, as he'll be low level and without farm when that happens, meaning the shield buff won't kick in.
So it's nice but I'm not convinced this is what he needed (he already gets 600 HP shields every 10s if he gets 3 items).


So here's the math on it:

Old Nautilus:
Lv1: 100 +15% bonus
Lv3: 150 +15% bonus
Lv5: 200 +15% bonus
Lv7: 250 +15% bonus
Lv9: 300 +15% bonus


+ Show Spoiler [New Nautilus:] +

Base + Scaling% of base + Scaling% of bonus
Lv1: 65 + 40 + 7% bonus
02: 65 + 044 + 07.0% bonus
03: 70 + 066 + 09.5% bonus
04: 70 + 073 + 09.5% bonus
05: 75 + 101 + 12.0% bonus
06: 75 + 109 + 12.0% bonus
07: 80 + 143 + 14.5% bonus
08: 80 + 155 + 14.5% bonus
09: 85 + 196 + 17.0% bonus
10: 85 + 211 + 17.0% bonus
11: 85 + 226 + 17.0% bonus
12: 85 + 241 + 17.0% bonus
13: 85 + 258 + 17.0% bonus
14: 85 + 274 + 17.0% bonus
15: 85 + 291 + 17.0% bonus
16: 85 + 309 + 17.0% bonus
17: 85 + 327 + 17.0% bonus
18: 85 + 346 + 17.0% bonus


New Naut is always better at and after level 11.
New Naut is better at level 9 with at least 633 bonus HP (juggernaut + ruby crystal does this).
There is no new incentive to pick HP runes or anything, so the only bonus HP you should be starting with is from masteries (+36, +3% max).

+ Show Spoiler [itemless bonus HP from levels 1 to 9] +

Bonus HP from masteries (15% / New scaling %)
1: 54 (08 / 03)
2: 56 (08 / 03)
3: 58 (08 / 05)
4: 60 (09 / 05)
5: 62 (09 / 07)
6: 64 (09 / 07)
7: 66 (09 / 09)
8: 69 (10 / 10)
9: 71 (10 / 12)


So as you can see the itemless bonus HP scaling is pretty tiny, favouring old naut by up to 5 HP at level 1.

Finally:

+ Show Spoiler [Direct comparison without items] +

Level: Old::New (difference)
01: 108 :: 108 (+00)
02: 108 :: 112 (+04)
03: 158 :: 141 (-17)
04: 159 :: 148 (-11)
05: 209 :: 183 (-26)
06: 209 :: 191 (-18)
07: 259 :: 232 (-27)
08: 260 :: 245 (-15)
09: 310 :: 293 (-17)
10: 310 :: 308 (-02)
11: 310 :: 324 (+14)
12: 310 :: 339 (+29)
13: 310 :: 356 (+46)
14: 310 :: 373 (+63)
15: 310 :: 390 (+80)
16: 310 :: 409 (+99)
17: 310 :: 427 (+117)
18: 310 :: 447 (+137)


So they're on par at level 1, new naut is marginally stronger at level 2, and old naut is marginally stronger beyond that.
Because old naut also scales better before level 9, Old naut is stronger at all times from levels 3-8.
The early differences are tiny enough that the lategame scaling of +2% bonus HP and the natural shield strength increases are a marginal buff after level 9.

Titan's Wrath hold pretty even - until Nautilus hits his 2nd health item, where he starts to see significant gains


2 items = ~1000 HP.
+3% -> 1030
1030 * 2% = 20 bonus shield HP.
riot pls
OhTwoMise
Profile Joined September 2012
United States164 Posts
January 15 2015 08:04 GMT
#87
Riot's kind of painted themselves into a corner with the sustain supports. It's anti-fun to play against infinite sustain, but it's also anti-fun to run out of mana, have long cooldowns, or have low impact spells. I really don't think the Sona issues are the result of champion buffs and nerfs so much as supports hitting functionally infinite mana incredibly early in the game now. Often without even trying to.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2015-01-15 08:11:25
January 15 2015 08:09 GMT
#88
That IE nerf probably hurt Critplank a lot

Also interesting to see Syndra nerfs after she's already gotten figured out and fallen off quite a bit
Liquipedia"Expert"
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
Last Edited: 2015-01-15 08:20:53
January 15 2015 08:19 GMT
#89
http://na.lolesports.com/na-lcs/2015/spring/teams/counter-logic-gaming

Welp, wasn't jiji CLG sub all the time? They just made it official or what?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
RaphaelSanzio
Profile Joined January 2015
United States150 Posts
January 15 2015 08:33 GMT
#90
Why is nobody talking about the most important update ever in the history of League of Legends?

We now have Facebook integration.
I repeat.
Facebook
Inte
Gration.
When one is painting one does not think.
ketchup
Profile Joined August 2010
14521 Posts
January 15 2015 08:56 GMT
#91
On January 15 2015 17:33 RaphaelSanzio wrote:
Why is nobody talking about the most important update ever in the history of League of Legends?

We now have Facebook integration.
I repeat.
Facebook
Inte
Gration.


Why are you trying to make a big deal out of something that's not a big deal? It's optional, and it's not forced. So, who cares?
killerdog
Profile Joined February 2010
Denmark6522 Posts
January 15 2015 08:59 GMT
#92
Much like skins in-game, we believe Summoner Icons are a way for players to express their identity out-of-game. We've therefore completely redesigned icons which thousands of people identify with. You're welcome.



Rito pls

At least leave us the old ones
RaphaelSanzio
Profile Joined January 2015
United States150 Posts
January 15 2015 09:00 GMT
#93
On January 15 2015 17:56 ketchup wrote:
Show nested quote +
On January 15 2015 17:33 RaphaelSanzio wrote:
Why is nobody talking about the most important update ever in the history of League of Legends?

We now have Facebook integration.
I repeat.
Facebook
Inte
Gration.


Why are you trying to make a big deal out of something that's not a big deal? It's optional, and it's not forced. So, who cares?


Perhaps I should have added some sort of sarcasm indicator for the not so bright.
When one is painting one does not think.
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2015-01-15 09:22:30
January 15 2015 09:21 GMT
#94
On January 15 2015 18:00 RaphaelSanzio wrote:
Show nested quote +
On January 15 2015 17:56 ketchup wrote:
On January 15 2015 17:33 RaphaelSanzio wrote:
Why is nobody talking about the most important update ever in the history of League of Legends?

We now have Facebook integration.
I repeat.
Facebook
Inte
Gration.


Why are you trying to make a big deal out of something that's not a big deal? It's optional, and it's not forced. So, who cares?


Perhaps I should have added some sort of sarcasm indicator for the not so bright.


Uhh, Okay?

1.) The sarcasm is not difficult to read.

2.) My point is that who gives a shit about the whole thing? There are so many patch notes we can discuss instead, or we can have other discussions about LoL. The only thing your post was doing was a simple circlejerk about gaming companies and forced facebook integration. My point still stands. Your choice of topic sucks. At best, it's just whining either way.
killerdog
Profile Joined February 2010
Denmark6522 Posts
January 15 2015 09:28 GMT
#95
On January 15 2015 18:21 ketchup wrote:
Show nested quote +
On January 15 2015 18:00 RaphaelSanzio wrote:
On January 15 2015 17:56 ketchup wrote:
On January 15 2015 17:33 RaphaelSanzio wrote:
Why is nobody talking about the most important update ever in the history of League of Legends?

We now have Facebook integration.
I repeat.
Facebook
Inte
Gration.


Why are you trying to make a big deal out of something that's not a big deal? It's optional, and it's not forced. So, who cares?


Perhaps I should have added some sort of sarcasm indicator for the not so bright.


Uhh, Okay?

1.) The sarcasm is not difficult to read.

2.) My point is that who gives a shit about the whole thing? There are so many patch notes we can discuss instead, or we can have other discussions about LoL. The only thing your post was doing was a simple circlejerk about gaming companies and forced facebook integration. My point still stands. Your choice of topic sucks. At best, it's just whining either way.

Where are you guys seeing the facebook stuff?

I ctrl f'd the patchnotes and didn't find anything, and reddit has nothing on it o.0
zer0das
Profile Blog Joined May 2007
United States8519 Posts
January 15 2015 09:28 GMT
#96
Today I sat down and looked at my ARAM win percentage. I've owned all champs since ~600 games in or so (except brief periods where I don't buy the new one ASAP).

54.3% over 1871 games. I have no life.
ketchup
Profile Joined August 2010
14521 Posts
January 15 2015 09:30 GMT
#97
On January 15 2015 18:28 killerdog wrote:
Show nested quote +
On January 15 2015 18:21 ketchup wrote:
On January 15 2015 18:00 RaphaelSanzio wrote:
On January 15 2015 17:56 ketchup wrote:
On January 15 2015 17:33 RaphaelSanzio wrote:
Why is nobody talking about the most important update ever in the history of League of Legends?

We now have Facebook integration.
I repeat.
Facebook
Inte
Gration.


Why are you trying to make a big deal out of something that's not a big deal? It's optional, and it's not forced. So, who cares?


Perhaps I should have added some sort of sarcasm indicator for the not so bright.


Uhh, Okay?

1.) The sarcasm is not difficult to read.

2.) My point is that who gives a shit about the whole thing? There are so many patch notes we can discuss instead, or we can have other discussions about LoL. The only thing your post was doing was a simple circlejerk about gaming companies and forced facebook integration. My point still stands. Your choice of topic sucks. At best, it's just whining either way.

Where are you guys seeing the facebook stuff?

I ctrl f'd the patchnotes and didn't find anything, and reddit has nothing on it o.0


http://boards.pbe.leagueoflegends.com/en/c/air-client-new-features-feedback/4ePpVm5P-new-friend-discovery-feature-on-the-way
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
January 15 2015 09:54 GMT
#98
Somebody get on teamspeak so drunk and high ai neveed bot be eneterrtained.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
January 15 2015 09:55 GMT
#99
Are you an alcoholic Bacon?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
January 15 2015 10:26 GMT
#100
On January 15 2015 18:55 739 wrote:
Are you an alcoholic Bacon?


I have my moments
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
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