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As of page 44, no more placement QQ in GD.
Ty, Neo |
On January 15 2015 11:59 Ryuu314 wrote:Show nested quote +On January 15 2015 11:29 ShaLLoW[baY] wrote:On January 15 2015 07:34 nafta wrote: BETTER SAFE THAN SORRY Fixed a long-standing bug where champions with overlapping crowd control effects could occasionally use abilities (Flash, Zhonya's Hourglass, etc) when transitioning between disables. This will be turned on at a later date in the patch.
Well this took longer than expected.Surprising they are calling it a bug considering they said they added this in s2.... i wonder if this will fix buffered stuns cancelling malz ult, like someone starting a cast and you r them but the cast finishes while the beam is on them and ends your ult That's not an issue with buffered stuns, but more of cast time. Malz ult has virtually 0 cast time, but some stuns or silences have a cast/silence time so you can get silenced/stunned after you ult if your target starts (and completes) their cc cast before you start your ult cast. That should be working as intended imo. Ex. You ult a fid who throws his E at you before you ult. However, E has a travel time so you ult the Fid before the E lands. E lands after you ult and interrupts it. That's working as intended imo. I'm glad they're finally removing the stupid cc buffering. It was a retarded inclusion in the first place and should never have existed. Show nested quote +On January 15 2015 11:34 krndandaman wrote: damn that pd buff. I find it hard to see a situation where shiv is better. Ima buy pd like 90% of the time now Aoe and magic damage crit is pretty gud. Also doesn't shiv give more movespeed than pd?
yes, i agree, that one is obvious. i'm talking like you ult an udyr/voli who are running at you and the beam appears and they don't stop moving until after they bear/flip you
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I'm going to bet Liss gets a nerf in 5.2 probably. Removal of CC buffering means no more of the stupid ult>W, and have them flash, but still be rooted and take damage at the end. That change alone makes her so much stronger, because now she can actually chain targeted roots and all but guarantee kills in ganks.
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On January 15 2015 11:09 TheHumanSensation wrote:Show nested quote +First, when we say "leash," we're talking about the moment when a monster camp either loses aggro on its target or switches to a different target (ie: when two champions 'juggle' aggro between them). So if one of those Krugs wiggles between two targets rapidly, you can expect it to hard reset pretty fast. This will have the largest impact on duo-lane partners who like to balance monster damage between them but will also affect long-range junglers who use the camp aggro range reset to take even less damage.
GO BACK TO YOUR HOME! Jungle monsters will 'hard' reset after 10 soft leashes ⇒ 5 soft leashes. Weeeeeaaaaaaaak. Lowering (/ impairing development of potential) jungle diversity in order to make rock juggling harder but still possible and worthwhile is really lame. Seconding not understanding the point of Naut shield changes. Adding % of base health to bonus health scaling is functionally no different from altering the base values of the shield, yeah? % bonus scalings work well if you're getting items, buying your needed stats, and getting something out of it. % base does the same, but it protects you from being absolutely useless if you're getting rocked.
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Honestly I can see TF Yasuo coming for a very deadly 3 item timing now that IE been nerfed on the Crit Chance. The 10% Crit from that plus the sheen procing so easy and adding static shiv proc would do insane ammount of damage :O
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On January 15 2015 12:43 LightningStrike wrote: Honestly I can see TF Yasuo coming for a very deadly 3 item timing now that IE been nerfed on the Crit Chance. The 10% Crit from that plus the sheen procing so easy and adding static shiv proc would do insane ammount of damage :O In exchange for what item though?
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On January 15 2015 12:41 krndandaman wrote:Show nested quote +On January 15 2015 11:59 Ryuu314 wrote:On January 15 2015 11:34 krndandaman wrote: damn that pd buff. I find it hard to see a situation where shiv is better. Ima buy pd like 90% of the time now Aoe and magic damage crit is pretty gud. Also doesn't shiv give more movespeed than pd? its like negligible. 1% less ms on pd. pd now has 10% more as and 15% more crit for only 300 more gold. the crit will be huge now that ie crit got nerfed. Shiv's proc got an indirect nerf due to IE nerf. Anyways 10% AS is fairly negligible, the 15% crit is pretty insane though.
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Im not recommending you buy it or anything, but I would like to add that Triforce Yasuo destroys turrets very quickly compared to normal Yasuo.
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When Yasuo procs Sheen using Q, is it AOE bonus damage?
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Australia18228 Posts
On January 15 2015 13:02 Sufficiency wrote: When Yasuo procs Sheen using Q, is it AOE bonus damage?
You mean the E-Q AoE one? IIRC it applies on-hit to first target it hits
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United States12679 Posts
On January 15 2015 12:12 ShaLLoW[baY] wrote:Show nested quote +On January 15 2015 11:59 Ryuu314 wrote:On January 15 2015 11:29 ShaLLoW[baY] wrote:On January 15 2015 07:34 nafta wrote: BETTER SAFE THAN SORRY Fixed a long-standing bug where champions with overlapping crowd control effects could occasionally use abilities (Flash, Zhonya's Hourglass, etc) when transitioning between disables. This will be turned on at a later date in the patch.
Well this took longer than expected.Surprising they are calling it a bug considering they said they added this in s2.... i wonder if this will fix buffered stuns cancelling malz ult, like someone starting a cast and you r them but the cast finishes while the beam is on them and ends your ult That's not an issue with buffered stuns, but more of cast time. Malz ult has virtually 0 cast time, but some stuns or silences have a cast/silence time so you can get silenced/stunned after you ult if your target starts (and completes) their cc cast before you start your ult cast. That should be working as intended imo. Ex. You ult a fid who throws his E at you before you ult. However, E has a travel time so you ult the Fid before the E lands. E lands after you ult and interrupts it. That's working as intended imo. I'm glad they're finally removing the stupid cc buffering. It was a retarded inclusion in the first place and should never have existed. On January 15 2015 11:34 krndandaman wrote: damn that pd buff. I find it hard to see a situation where shiv is better. Ima buy pd like 90% of the time now Aoe and magic damage crit is pretty gud. Also doesn't shiv give more movespeed than pd? yes, i agree, that one is obvious. i'm talking like you ult an udyr/voli who are running at you and the beam appears and they don't stop moving until after they bear/flip you ah. I'm inclined to believe that it might be an issue with Malz ult or the actual spell itself not actually stunning at the beginning of the animation?
CC buffering was Riot specifically adding in packets of time for people to do stuff in between cc.
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on hit effects are really weird on Yasuo , they are not AoE, they essentially his sword on the animation has a hotbox and the enemy closest to the hilt takes the bonus damage
I actually played a lot of trinity Yasuo when it first came out because it seemed like the perfect item for him, but the 100% crit build proved to be much stronger.
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I think the only real change this will have on Yasuo is make him go 9 crit marks and 1 quint to cap crit.
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Wait, they buffed Kalista? How long will it take once LCS starts for them to nerf her?
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On January 15 2015 13:23 Gahlo wrote: I think the only real change this will have on Yasuo is make him go 9 crit marks and 1 quint to cap crit.
oh I agree, like his problems right now don't have anything to do with the old build
I was just answering the question
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On January 15 2015 13:24 GolemMadness wrote: Wait, they buffed Kalista? How long will it take once LCS starts for them to nerf her? Kalista changes are largely usability. Her W is easier to hit now, and her passive isn't as clunky now that you can change targets during animation windup (was pretty annoying to play with).
The changes aren't really that dramatic.
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United States12679 Posts
The buffs are nice and all but really if Kalista needs nerfing it has nothing to do with her W. QOL changes to her passive are a bit more problematic but I'd rather Riot smooth out her passive and then nerf her since any potential bugginess will mask the true OP-ness of a champ.
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On January 15 2015 13:17 Ryuu314 wrote:Show nested quote +On January 15 2015 12:12 ShaLLoW[baY] wrote:On January 15 2015 11:59 Ryuu314 wrote:On January 15 2015 11:29 ShaLLoW[baY] wrote:On January 15 2015 07:34 nafta wrote: BETTER SAFE THAN SORRY Fixed a long-standing bug where champions with overlapping crowd control effects could occasionally use abilities (Flash, Zhonya's Hourglass, etc) when transitioning between disables. This will be turned on at a later date in the patch.
Well this took longer than expected.Surprising they are calling it a bug considering they said they added this in s2.... i wonder if this will fix buffered stuns cancelling malz ult, like someone starting a cast and you r them but the cast finishes while the beam is on them and ends your ult That's not an issue with buffered stuns, but more of cast time. Malz ult has virtually 0 cast time, but some stuns or silences have a cast/silence time so you can get silenced/stunned after you ult if your target starts (and completes) their cc cast before you start your ult cast. That should be working as intended imo. Ex. You ult a fid who throws his E at you before you ult. However, E has a travel time so you ult the Fid before the E lands. E lands after you ult and interrupts it. That's working as intended imo. I'm glad they're finally removing the stupid cc buffering. It was a retarded inclusion in the first place and should never have existed. On January 15 2015 11:34 krndandaman wrote: damn that pd buff. I find it hard to see a situation where shiv is better. Ima buy pd like 90% of the time now Aoe and magic damage crit is pretty gud. Also doesn't shiv give more movespeed than pd? yes, i agree, that one is obvious. i'm talking like you ult an udyr/voli who are running at you and the beam appears and they don't stop moving until after they bear/flip you ah. I'm inclined to believe that it might be an issue with Malz ult or the actual spell itself not actually stunning at the beginning of the animation? CC buffering was Riot specifically adding in packets of time for people to do stuff in between cc.
i'm pretty sure it's malz ult specific but i don't really play ww or skarner to experiment with their suppresses. the suppress definitely has some leeway where it doesn't immediately put an end to whatever the other guy was doing
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On January 15 2015 14:03 Ryuu314 wrote: The buffs are nice and all but really if Kalista needs nerfing it has nothing to do with her W. QOL changes to her passive are a bit more problematic but I'd rather Riot smooth out her passive and then nerf her since any potential bugginess will mask the true OP-ness of a champ. I'm expecting Azir to get the same treatment. Seems he has a tonne of bugs to get through first though.
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