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[Patch 5.1] Season 5 General Discussion - Page 2

Forum Index > LoL General
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As of page 44, no more placement QQ in GD.

Ty,
Neo
Amarok
Profile Joined August 2010
Australia2003 Posts
January 14 2015 22:50 GMT
#21
On January 15 2015 06:56 Terranasaur wrote:
Wow. Thats a lot of changes. Wonder how long for the meta to settle


Don't worry, a new patch will be out long before then.
Fighting for peace is like screwing for virginity
Gahlo
Profile Joined February 2010
United States35174 Posts
January 14 2015 22:50 GMT
#22
On January 15 2015 07:42 oneofthem wrote:
why did htey nerf syndra.

Her lane was pretty ez mode. If I can play a mage decently, something is wrong.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 14 2015 22:50 GMT
#23
Instabuy Velcro skin IMO
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 14 2015 22:57 GMT
#24
On January 15 2015 06:37 LaNague wrote:
lol this sona nerf reasoning

"sona has counters, but when those counter arent picked, sona has no counters"

Riot hates pick/bans
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Anakko
Profile Joined August 2012
France1934 Posts
January 14 2015 23:05 GMT
#25
Sona nerf, so sad T.T
Just when I was picking up steam with her...
On the other hand, I just got the Ghostbride morgana skin for free, so there is that...
The one thing I don't get is, where does the movespeed nerf come from? That feels so uncalled for...
TrAce/Cpt Jack for president (or both)
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 14 2015 23:11 GMT
#26
asked this last thread but got no response.
irealia's q procs on hits, such as statik shiv lightning, but crit doesn't count as an "on hit". Can shiv's proc crit off of irelia's q?
liftlift > tsm
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2015-01-14 23:15:45
January 14 2015 23:14 GMT
#27
On January 15 2015 08:11 wei2coolman wrote:
asked this last thread but got no response.
irealia's q procs on hits, such as statik shiv lightning, but crit doesn't count as an "on hit". Can shiv's proc crit off of irelia's q?

http://www.liquidlegends.net/forum/lol-strategy/397874-simple-questions-simple-answers?page=50

This is a better place to put things like that so it doesn't get lost.

(I have no idea what the answer is)
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2015-01-14 23:21:04
January 14 2015 23:19 GMT
#28
Is this the beginning of S5?

EDIT: I see Jan 21. A week to get my ass ready then. Maybe league will let me login now, it wouldnt a couple days ago it was weird
Useless wet fish.
fenixsniper
Profile Joined April 2013
United States17 Posts
January 14 2015 23:26 GMT
#29
Doesn't really fix Skarner's problems but it helps a bit, so thanks Riot!
Follow me on twitter, @Fenixsniper
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 14 2015 23:33 GMT
#30
rek'sai nerfed, don't know if gnar's boomerang is his problem but ok i guess that's something, and sona nerf seems a little random
Bronze player stuck in platinum
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
January 14 2015 23:38 GMT
#31
On January 15 2015 08:33 Nos- wrote:
rek'sai nerfed, don't know if gnar's boomerang is his problem but ok i guess that's something, and sona nerf seems a little random


Gnar's real problem is that he's just simply too legit in every phase of game.
And it's probably only real way to go with him, nerf boomerang's cd, at least opens more champions who can stand against him early.

Sona is just too dominant as laner right now and Riot won't nerf heals because they were trying to force Sona to be healer, lol.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
cLutZ
Profile Joined November 2010
United States19574 Posts
January 14 2015 23:50 GMT
#32
On January 15 2015 08:38 oo_Wonderful_oo wrote:
Show nested quote +
On January 15 2015 08:33 Nos- wrote:
rek'sai nerfed, don't know if gnar's boomerang is his problem but ok i guess that's something, and sona nerf seems a little random


Gnar's real problem is that he's just simply too legit in every phase of game.
And it's probably only real way to go with him, nerf boomerang's cd, at least opens more champions who can stand against him early.

Sona is just too dominant as laner right now and Riot won't nerf heals because they were trying to force Sona to be healer, lol.


I actually would prefer if Gnar was balanced towards being a dedicated splitpusher like a ranged Jax. With a powerspike a bit later than Renekton. I don't think, with the way his transform works, and that he is manaless, he can be stable as a lategame teamfight monster.
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 14 2015 23:53 GMT
#33
Don't like how they made it so you can't stack smite pre 1min 40sec. Would have been more elegant to just add the smite stack ability to the machete upgrades imo.
liftlift > tsm
ParadeofMadness
Profile Joined February 2014
United Kingdom1027 Posts
January 15 2015 00:37 GMT
#34
They need to nerf Gnar's health gain when he goes into mega form, or the cooldown on his jump maybe both. He gains so much health its equivalent to having innate sustain, and the cooldown on his jump makes him so hard to gank, add that to this good poke in lane and you have a massive lane bully who doesn't fall off that hard.
See Noob, Flame Noob. Top Lane main. 120ping master race Aspire to be one man rape train : choo-choo- yamedie~ mothafucka
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 15 2015 00:39 GMT
#35
Im glad the chain cc "escape" is going away but to call it a bug lol
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-01-15 00:47:59
January 15 2015 00:46 GMT
#36
On January 15 2015 07:44 TheYango wrote:
Show nested quote +
We were experimenting with ways to give defending teams unique advantages outside of extra stats or raw strength (because that's no fun), and arrived at something a little different. The new base gates are passable by you and your allies (think of them like open terrain) but completely impassable by enemies (they function as regular walls for them).

Wait, does this mean the bonus defensive stats in your base are now out of the game, or is that still in?

It's out. They tried on the PBE having +10% armour/MR while in base, which is dumb as fuck.
There's still the 10% permaslow when you're targeted by an inhib/nexus turret that is really annoying though.

Re: Gnar. He doesn't get that much sustain because his HP when he reverts from mega to mini is %-based. Although that means he still takes reduced damage in comparison if you hit him after he transforms, then he reverts, it also means if he doesn't take damage as Mega Gnar, he won't have "healed" once he reverts.
Cant take LMS hipsters serious.
Anakko
Profile Joined August 2012
France1934 Posts
January 15 2015 01:03 GMT
#37
Well, Gnar does gain bonus health regen when in mega form, so there's that...
TrAce/Cpt Jack for president (or both)
JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 15 2015 01:03 GMT
#38
Seems to me like the problem with Mega Gnar is that he wins duels with his damage and has enough CC to displace an entire team.

Mini Gnar is annoying as hell, but at least if you get to him, he's super squishy. Of course then he builds straight tank and gets super tanky and annoying as hell.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 15 2015 01:14 GMT
#39
Looks like someone can't read their own patch notes:

Doubling Evelynn's passive mana regeneration while stealthed


MANA REGENERATION WHILE STEALTHED +1% maximum mana per second ⇒ +2% missing mana per second


The leash reset also hurts Eve, so overall I don't know if she's even being buffed here.
http://na.op.gg/summoner/userName=FLABREZU
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 15 2015 01:16 GMT
#40
fuck I knew it, they killed AP reksai.

I can sorta see why but its certainly not really OP, sad to see another interesting spec go.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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