• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:08
CEST 11:08
KST 18:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [ASL22] Grand Finals [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9211 users

[Patch 5.1] Season 5 General Discussion - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 61 62 63 Next
As of page 44, no more placement QQ in GD.

Ty,
Neo
Itchy7x
Profile Joined February 2014
Netherlands36 Posts
Last Edited: 2015-01-15 01:28:06
January 15 2015 01:25 GMT
#41
On January 15 2015 07:12 Carnivorous Sheep wrote:
Am I misreading or did Riot just add Swarm Host as an item?

I'll have to experiment with it in-game, but I think that the stats on it are too bad to get on a top-laner (I might be wrong, will do the math and post it here later). But if they aren't too bad, and the minions themselves aren't weak, then top-laners will get this item, place a portal top-lane, and go roam around the map with TP and having no minion wave to push against you ever. I have no idea why Riot would put something in the game because it promotes using TP even more by abusing the free lane pressure to do whatever you want and it will probably also kill a lot of lane control tactics (ie, killing ranged creeps to create a slow push, or stackng up two cannons) because the portal will kill the creeps anyways.

That said the stats don't look good on it, and probably you'll lose lane while getting it. But I'll have to test it out and do the math.

Edit: Actually the stats don't look half bad, the 100% HP regen is nice, and 50 armor is pretty sweet for the cost. Will post the math tomorrow.
Also, BASE GATES HYPE!
ayy lmao
lilwisper
Profile Joined April 2010
United States2515 Posts
January 15 2015 01:30 GMT
#42
On January 15 2015 10:25 Itchy7x wrote:
Show nested quote +
On January 15 2015 07:12 Carnivorous Sheep wrote:
Am I misreading or did Riot just add Swarm Host as an item?

I'll have to experiment with it in-game, but I think that the stats on it are too bad to get on a top-laner (I might be wrong, will do the math and post it here later). But if they aren't too bad, and the minions themselves aren't weak, then top-laners will get this item, place a portal top-lane, and go roam around the map with TP and having no minion wave to push against you ever. I have no idea why Riot would put something in the game because it promotes using TP even more by abusing the free lane pressure to do whatever you want and it will probably also kill a lot of lane control tactics (ie, killing ranged creeps to create a slow push, or stackng up two cannons) because the portal will kill the creeps anyways.

That said the stats don't look good on it, and probably you'll lose lane while getting it. But I'll have to test it out and do the math.


It pumps out a voidling every 4 seconds and lasts 150, 37 voidlings is a big window to roam with.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
January 15 2015 01:32 GMT
#43
Every additional Voidspawn after the third one gains damage equal to 50% of your armor + 50% of your magic resistance.


Get it as a 6th item on Mundo and split push to victory. Although it looks like they only have 250 health with no scaling. But they spawn every 4 seconds. Seems like a really weird item. Like, for the past year Riot's been all about cutting down on split pushing, but then they add this? Ok.
http://na.op.gg/summoner/userName=FLABREZU
JazzVortical
Profile Joined July 2013
Australia1825 Posts
January 15 2015 01:40 GMT
#44
Really enjoying Quas' stream. I really dislike top lane generally speaking but he makes it interesting, with his calm demeanor and his explanations of things. Plus he plays a variety of champs.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 15 2015 01:47 GMT
#45
On January 15 2015 09:39 Slusher wrote:
Im glad the chain cc "escape" is going away but to call it a bug lol

"We intentionally added this in S2 as a way to buffer lag, but now that everyone has shit lag and we're building our own servers and because this has negative implications, we're going to pretend that it was a bug because Riot never intentionally does things without investigating the full implications."
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
January 15 2015 02:09 GMT
#46
First, when we say "leash," we're talking about the moment when a monster camp either loses aggro on its target or switches to a different target (ie: when two champions 'juggle' aggro between them). So if one of those Krugs wiggles between two targets rapidly, you can expect it to hard reset pretty fast. This will have the largest impact on duo-lane partners who like to balance monster damage between them but will also affect long-range junglers who use the camp aggro range reset to take even less damage.


GO BACK TO YOUR HOME!
Jungle monsters will 'hard' reset after
10 soft leashes ⇒ 5 soft leashes.


Weeeeeaaaaaaaak. Lowering (/ impairing development of potential) jungle diversity in order to make rock juggling harder but still possible and worthwhile is really lame.

Seconding not understanding the point of Naut shield changes. Adding % of base health to bonus health scaling is functionally no different from altering the base values of the shield, yeah?
Eiii
Profile Blog Joined April 2009
United States2566 Posts
January 15 2015 02:13 GMT
#47
On January 15 2015 10:32 GolemMadness wrote:
Show nested quote +
Every additional Voidspawn after the third one gains damage equal to 50% of your armor + 50% of your magic resistance.


Get it as a 6th item on Mundo and split push to victory. Although it looks like they only have 250 health with no scaling. But they spawn every 4 seconds. Seems like a really weird item. Like, for the past year Riot's been all about cutting down on split pushing, but then they add this? Ok.


It's a super weird item and I love it. I don't care that it's not in line with Riot's stated/unstated goals or whatever, or that their goals have totally changed since like a month ago, or that it doesn't seem exceptionally well thought out. It's just so crazy that I can't help but get excited that it's going to be included.
:3
Alaric
Profile Joined November 2009
France45622 Posts
January 15 2015 02:23 GMT
#48
Naut's shield keeps growing past level 9, and once maxed scales better with additional health too. It's a bit weaker at times though iirc, but overall it's a buff, it's just it takes ages to become noticeable and doesn't do jack shit to how vulnerable Naut is when behind, as he'll be low level and without farm when that happens, meaning the shield buff won't kick in.
So it's nice but I'm not convinced this is what he needed (he already gets 600 HP shields every 10s if he gets 3 items).
Cant take LMS hipsters serious.
lilwisper
Profile Joined April 2010
United States2515 Posts
January 15 2015 02:24 GMT
#49
On January 15 2015 11:13 Eiii wrote:
Show nested quote +
On January 15 2015 10:32 GolemMadness wrote:
Every additional Voidspawn after the third one gains damage equal to 50% of your armor + 50% of your magic resistance.


Get it as a 6th item on Mundo and split push to victory. Although it looks like they only have 250 health with no scaling. But they spawn every 4 seconds. Seems like a really weird item. Like, for the past year Riot's been all about cutting down on split pushing, but then they add this? Ok.


It's a super weird item and I love it. I don't care that it's not in line with Riot's stated/unstated goals or whatever, or that their goals have totally changed since like a month ago, or that it doesn't seem exceptionally well thought out. It's just so crazy that I can't help but get excited that it's going to be included.


You have a point. It's good that Riot is exploring more openly now. They just have to make sure they are exploring things that can be truly used and not just there for the sake of being there.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2015-01-15 02:28:52
January 15 2015 02:25 GMT
#50
On January 15 2015 11:09 TheHumanSensation wrote:Seconding not understanding the point of Naut shield changes. Adding % of base health to bonus health scaling is functionally no different from altering the base values of the shield, yeah?


The difference is that you don't hit peak base shield values at level 9, you hit them at level 18. With the base health % scaling with rank it also makes stacking health worse for the shield early on (not that I remember anyone doing that).

I haven't run the numbers but my guess is that it's a wash early game and late game it's a buff. If they just buffed the level 9 numbers that would mainly buff Naut in midgame.

Also, I like new Trist.

Oh yeah, a note for people, the zzot portal can be killed so it's not like all those voidlings are guaranteed if you use it when someone is already in the lane. Moreover you can't place a portal safely under your turrets and expect the voidlings to kill any enemy turrets, they die off.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 15 2015 02:27 GMT
#51
A list of win rates on 4.21, Platinum NA solo queue, grouped by champion and lane:

https://docs.google.com/spreadsheets/d/17ipCMOP0B14AbyTTmmAIRvPBmIKJPdeR1o2ikgQHEi8/pubhtml?gid=1509561969&single=true
https://twitter.com/SufficientStats
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 15 2015 02:29 GMT
#52
On January 15 2015 07:34 nafta wrote:
BETTER SAFE THAN SORRY Fixed a long-standing bug where champions with overlapping crowd control effects could occasionally use abilities (Flash, Zhonya's Hourglass, etc) when transitioning between disables. This will be turned on at a later date in the patch.

Well this took longer than expected.Surprising they are calling it a bug considering they said they added this in s2....


i wonder if this will fix buffered stuns cancelling malz ult, like someone starting a cast and you r them but the cast finishes while the beam is on them and ends your ult
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Toeknee99
Profile Joined January 2015
United States8 Posts
January 15 2015 02:29 GMT
#53
The Naut buff would be nice if Naut could get to late game. Right now, I see it as a nerf. Sure, he'll be stronger in the late game, but he's already strong there. Why buff that aspect of his kit and nerf his weakness? He has very little early game presence due to his horrendous clear and now that is just going to get worse. He'll be lucky to gank after backing and doing his second buff. I don't like this change AT ALL.
All of which makes me anxious; At times unbearably so.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
January 15 2015 02:34 GMT
#54
--- Nuked ---
botchedit
Profile Joined January 2015
74 Posts
January 15 2015 02:38 GMT
#55
Really love these phantom Elise/Eve buffs.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
January 15 2015 02:46 GMT
#56
On January 15 2015 11:34 krndandaman wrote:
damn that pd buff. I find it hard to see a situation where shiv is better. Ima buy pd like 90% of the time now


Shiv is still good, waveclearing never sucks. RNG is still permanent 50% :p
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Eiii
Profile Blog Joined April 2009
United States2566 Posts
January 15 2015 02:48 GMT
#57
On January 15 2015 11:27 Sufficiency wrote:
A list of win rates on 4.21, Platinum NA solo queue, grouped by champion and lane:

https://docs.google.com/spreadsheets/d/17ipCMOP0B14AbyTTmmAIRvPBmIKJPdeR1o2ikgQHEi8/pubhtml?gid=1509561969&single=true


Now that I've got access to university resources again, I've been thinking of getting back into the LoL-data-mining business with an emphasis on generating a database that's easily accessible for people to use if they want. What's changed in the last six months or whatever?
:3
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2015-01-15 02:59:51
January 15 2015 02:59 GMT
#58
On January 15 2015 11:29 ShaLLoW[baY] wrote:
Show nested quote +
On January 15 2015 07:34 nafta wrote:
BETTER SAFE THAN SORRY Fixed a long-standing bug where champions with overlapping crowd control effects could occasionally use abilities (Flash, Zhonya's Hourglass, etc) when transitioning between disables. This will be turned on at a later date in the patch.

Well this took longer than expected.Surprising they are calling it a bug considering they said they added this in s2....


i wonder if this will fix buffered stuns cancelling malz ult, like someone starting a cast and you r them but the cast finishes while the beam is on them and ends your ult

That's not an issue with buffered stuns, but more of cast time. Malz ult has virtually 0 cast time, but some stuns or silences have a cast/silence time so you can get silenced/stunned after you ult if your target starts (and completes) their cc cast before you start your ult cast. That should be working as intended imo. Ex. You ult a fid who throws his E at you before you ult. However, E has a travel time so you ult the Fid before the E lands. E lands after you ult and interrupts it. That's working as intended imo.

I'm glad they're finally removing the stupid cc buffering. It was a retarded inclusion in the first place and should never have existed.

On January 15 2015 11:34 krndandaman wrote:
damn that pd buff. I find it hard to see a situation where shiv is better. Ima buy pd like 90% of the time now

Aoe and magic damage crit is pretty gud. Also doesn't shiv give more movespeed than pd?
DrunkenOne
Profile Joined August 2012
United States302 Posts
January 15 2015 02:59 GMT
#59
omg, gp 51.4% win rate
Yarr?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-01-15 03:17:13
January 15 2015 03:07 GMT
#60
On January 15 2015 11:48 Eiii wrote:
Show nested quote +
On January 15 2015 11:27 Sufficiency wrote:
A list of win rates on 4.21, Platinum NA solo queue, grouped by champion and lane:

https://docs.google.com/spreadsheets/d/17ipCMOP0B14AbyTTmmAIRvPBmIKJPdeR1o2ikgQHEi8/pubhtml?gid=1509561969&single=true


Now that I've got access to university resources again, I've been thinking of getting back into the LoL-data-mining business with an emphasis on generating a database that's easily accessible for people to use if they want. What's changed in the last six months or whatever?


As you can see, I can pull out lane information too now. There is also timeline and other non-end-game information.

Also, player ranking is severely bugged. It's super unreliable to get a player's ranking... I complained about it, but it seems that Riot found it too hard to fix due to infrastructure problems.

EDIT: oh, there is a LOT of information now. My data base is ~200GB after running for only a few weeks. A lot of the space is just indexes and my bad database design (lots of strings). Not 100% sure what to do at this point - I will probably procrastinate until it blows up.
https://twitter.com/SufficientStats
Prev 1 2 3 4 5 61 62 63 Next
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 3866
Hyuk 358
firebathero 348
Jaedong 343
Bisu 261
Stork 186
Mong 159
EffOrt 128
ggaemo 61
NaDa 48
[ Show more ]
Shinee 34
Barracks 29
Bale 19
yabsab 14
zelot 7
Terrorterran 3
Dota 2
Gorgc7314
Other Games
summit1g9523
Sick246
Livibee224
crisheroes172
Organizations
Counter-Strike
PGL14769
Other Games
gamesdonequick843
StarCraft: Brood War
UltimateBattle 22
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV248
Upcoming Events
Patches Events
3h 52m
AI Arena Tournament
7h 52m
FEL
1d
Sparkling Tuna Cup
1d
Replay Cast
1d 13h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
[ Show More ]
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.