[Patch 4.21] Rek'Sai General Discussion - Page 3
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PrinceXizor
United States17713 Posts
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Goumindong
United States3529 Posts
On December 11 2014 06:44 Zdrastochye wrote: Cait with 30 more AD and 25% crit chance combined with increased criticals should mostly lose that, however her "25%" was more like 75% in that short span. It was VERY lucky. And totally calculated. Not sure how you can say something was totally calculated when the person supposedly doing the calculating said "we totally should have lost that" | ||
Zdrastochye
Ivory Coast6262 Posts
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Vaporized
United States1471 Posts
roa out of the jungle... i dont even know. you will be squishy as fuck the whole time you are building it. i feel like sejuani has a terrible early game but a beast mid and late game. prolonging that shitty early game while building an roa seems like a poor choice. | ||
Kinie
United States3106 Posts
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Alaric
France45622 Posts
I just autoattacked a Xerath for 3 seconds, he didn't take any damage. He was at 30 HP, noone had a heal or a shield, he didn't use a pot, nothing, he didn't take damage the whole time. I don't know if it's the server gone to shit or the patch fucking me in particular, but it's unplayable. | ||
Goumindong
United States3529 Posts
On December 11 2014 06:49 Zdrastochye wrote: Stop being so Romanian. I said literally just before that it was VERY lucky. I don't understand the Romanian dig. Do you have a less regional specific racial/national stereotype to reference? But really, i don't understand what you mean when you say "and totally calculated" at the end. This is the internet, we cannot read your sarcasm if you're typing in plain text | ||
Fusilero
United Kingdom50293 Posts
On December 11 2014 06:55 Kinie wrote: So once Rek'Sai is released, which champions get their IP prices dropped? I think it's Sejuani and Malzahar, but I could be wrong. According to the riot support website just sejauni | ||
MidnightGladius
China1214 Posts
On December 11 2014 06:32 Seuss wrote: I don't like AS in the new jungle on champions that don't have any synergy with it, especially as IIRC it doesn't increase Machete's damage at all. Sejuani has an attack reset (W) so AD is generally better. I take Q second on Sejuani, it may not seem like much but properly timed Q increases your survivability significatly. Walk up to the camp, auto -> W (resets auto) -> Q to interrupt the big creep's auto. This ensures you get Machete's regen going before you interrupt damage. E does more damage than Q, but only after 10 seconds (and in a lot of cases you're mopping up at that point anyway). Take E at level 3 (or 4 if you're not maxing it first). Against large camps you're probably getting 2 Qs off to 3 Es so the damage difference is extremely minimal there. You bring up some excellent points. Unfortunately, I only have one rune page for all of my junglers, so there could certainly be a lot of room for improvement there. I will definitely try WQW - I hadn't thought through the math as thoroughly, and the buffed mana pool should ease the pain of 80-mana Qs. Thanks for the tip! ![]() On December 11 2014 06:52 Vaporized wrote: juggernaut, frozen heart (40% cdr after frozen heart with 6 flat cdr blues and 9/21/0), banshee's veil, liandries is my 4.20 sejuani build. roa out of the jungle... i dont even know. you will be squishy as fuck the whole time you are building it. i feel like sejuani has a terrible early game but a beast mid and late game. prolonging that shitty early game while building an roa seems like a poor choice. This is very true. I haven't been heavily counterjungled in almost any of my games, and even when I have the enemy jungler seems to fall further behind than I do (I think this has a lot to do with counterjunglers at my elo overvaluing buffs when stealing Raptors or Wolves also hurts the enemy jungler a lot). When the non-stomp games go to the 4/5-tem stage, the relative weakness of the early game RoA is mitigated. There's certainly room for variation here, and I do agree that building straight tank/auras/CDR is very effective. | ||
Uldridge
Belgium4708 Posts
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Frolossus
United States4779 Posts
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ShaLLoW[baY]
Canada12499 Posts
On December 11 2014 07:01 Goumindong wrote: I don't understand the Romanian dig. Do you have a less regional specific racial/national stereotype to reference? But really, i don't understand what you mean when you say "and totally calculated" at the end. This is the internet, we cannot read your sarcasm if you're typing in plain text Romanians don't understand sarcasm, it's a TL reference from before the dawn of time (aka sc2 newfags). | ||
Complete
United States1864 Posts
I just tested Vi solo'ing dragon at lvl 3 with Q/W/E and a potion running, but I'm not sure if it's more effective to buy the jungle item or a long sword depending if it does that damage ;o | ||
GolemMadness
Canada11044 Posts
On December 11 2014 07:28 Complete wrote: Does dragon count as a monster? Jungler items say "Deal 45 magic damage to monsters on hit." I just tested Vi solo'ing dragon at lvl 3 with Q/W/E and a potion running, but I'm not sure if it's more effective to buy the jungle item or a long sword depending if it does that damage ;o Yes, dragon counts as a monster. | ||
Sufficiency
Canada23833 Posts
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Zess
Adun Toridas!9144 Posts
On December 11 2014 07:01 Goumindong wrote: I don't understand the Romanian dig. Do you have a less regional specific racial/national stereotype to reference? But really, i don't understand what you mean when you say "and totally calculated" at the end. This is the internet, we cannot read your sarcasm if you're typing in plain text http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=romanian from http://www.teamliquid.net/forum/brood-war/60575-wcg-2007-replays-when#3 | ||
Gahlo
United States35117 Posts
On December 11 2014 06:32 Seuss wrote: I don't like AS in the new jungle on champions that don't have any synergy with it, especially as IIRC it doesn't increase Machete's damage at all. Sejuani has an attack reset (W) so AD is generally better. I take Q second on Sejuani, it may not seem like much but properly timed Q increases your survivability significatly. Walk up to the camp, auto -> W (resets auto) -> Q to interrupt the big creep's auto. This ensures you get Machete's regen going before you interrupt damage. E does more damage than Q, but only after 10 seconds (and in a lot of cases you're mopping up at that point anyway). Take E at level 3 (or 4 if you're not maxing it first). Against large camps you're probably getting 2 Qs off to 3 Es so the damage difference is extremely minimal there. Another option worth looking into would be changing marks to armor and sticking health in quints. More overall tankieness + a tiny bit more damage on health scalings. e. Or going Armor/Health/whatevs/Armor. That gives you 72HP/21Armor as opposed to 78HP/17Armor. Side note: Armor marks are really strong at only .09 below Seals when you consider they are an off slot. | ||
killerdog
Denmark6522 Posts
On December 11 2014 08:54 Gahlo wrote: Side note: Armor marks are really strong at only .09 below Seals when you consider they are an off slot. That is only because they specifically nerfed seals, but I suppose that doesn't actually undermine your point :p | ||
Gahlo
United States35117 Posts
On December 11 2014 09:14 killerdog wrote: That is only because they specifically nerfed seals, but I suppose that doesn't actually undermine your point :p Yeah, but I never really bother to look at it since the only time I use armor marks is on tank supports where going HP seals and Armor quints is better anyway. Gladius, what is your offensive 9? e. I noticed that if you switch to the small Krug at the start of your second W, you finish the camp with 5 stacks of Heavy Hands, making you W reset on the Crimson Raptor the stun. | ||
Alaric
France45622 Posts
It also keeps not casting on the target my mouse pointer is on, but considering I've kept having spells go through people/hit people the particles weren't hitting on my screen that's prob the new map and not Lissandra herself. Still extremely annoying. But that "cast time" makes it irritating to use at max range, because it doesn't cast (nor goes on cooldown) before the animation is done, so I've seen it start several times then just not complete because people leave range. It's also super easy to black shield it now because instant of being almost instant it's very obviously telegraphed. | ||
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