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[Patch 4.21] Rek'Sai General Discussion - Page 3

Forum Index > LoL General
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Starting Page 94 spamming will in GD will be warned, please don't post for the sake of post count. Keep it civil.

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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-12-10 21:45:49
December 10 2014 21:45 GMT
#41
nvm.
Goumindong
Profile Joined February 2013
United States3529 Posts
December 10 2014 21:48 GMT
#42
On December 11 2014 06:44 Zdrastochye wrote:
Cait with 30 more AD and 25% crit chance combined with increased criticals should mostly lose that, however her "25%" was more like 75% in that short span. It was VERY lucky. And totally calculated.


Not sure how you can say something was totally calculated when the person supposedly doing the calculating said "we totally should have lost that"
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 10 2014 21:49 GMT
#43
Stop being so Romanian. I said literally just before that it was VERY lucky.
Hey! How you doin'?
Vaporized
Profile Joined July 2010
United States1471 Posts
December 10 2014 21:52 GMT
#44
juggernaut, frozen heart (40% cdr after frozen heart with 6 flat cdr blues and 9/21/0), banshee's veil, liandries is my 4.20 sejuani build.

roa out of the jungle... i dont even know. you will be squishy as fuck the whole time you are building it. i feel like sejuani has a terrible early game but a beast mid and late game. prolonging that shitty early game while building an roa seems like a poor choice.
Kinie
Profile Joined December 2011
United States3106 Posts
December 10 2014 21:55 GMT
#45
So once Rek'Sai is released, which champions get their IP prices dropped? I think it's Sejuani and Malzahar, but I could be wrong.
Alaric
Profile Joined November 2009
France45622 Posts
December 10 2014 21:55 GMT
#46
Game has gone to utter shit with the patch. 25 FPS top, random freezes, ping is fine but I usually have to cast a spell twice for it to actually cast, I see skillshots going through people, or alternatively hit besides them and still deal damage and stuff.

I just autoattacked a Xerath for 3 seconds, he didn't take any damage. He was at 30 HP, noone had a heal or a shield, he didn't use a pot, nothing, he didn't take damage the whole time.
I don't know if it's the server gone to shit or the patch fucking me in particular, but it's unplayable.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
December 10 2014 22:01 GMT
#47
On December 11 2014 06:49 Zdrastochye wrote:
Stop being so Romanian. I said literally just before that it was VERY lucky.


I don't understand the Romanian dig. Do you have a less regional specific racial/national stereotype to reference?

But really, i don't understand what you mean when you say "and totally calculated" at the end. This is the internet, we cannot read your sarcasm if you're typing in plain text
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 10 2014 22:08 GMT
#48
On December 11 2014 06:55 Kinie wrote:
So once Rek'Sai is released, which champions get their IP prices dropped? I think it's Sejuani and Malzahar, but I could be wrong.

According to the riot support website just sejauni
Glorious SEA doto
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
December 10 2014 22:11 GMT
#49
On December 11 2014 06:32 Seuss wrote:
I don't like AS in the new jungle on champions that don't have any synergy with it, especially as IIRC it doesn't increase Machete's damage at all. Sejuani has an attack reset (W) so AD is generally better.

I take Q second on Sejuani, it may not seem like much but properly timed Q increases your survivability significatly. Walk up to the camp, auto -> W (resets auto) -> Q to interrupt the big creep's auto. This ensures you get Machete's regen going before you interrupt damage.

E does more damage than Q, but only after 10 seconds (and in a lot of cases you're mopping up at that point anyway). Take E at level 3 (or 4 if you're not maxing it first). Against large camps you're probably getting 2 Qs off to 3 Es so the damage difference is extremely minimal there.


You bring up some excellent points. Unfortunately, I only have one rune page for all of my junglers, so there could certainly be a lot of room for improvement there. I will definitely try WQW - I hadn't thought through the math as thoroughly, and the buffed mana pool should ease the pain of 80-mana Qs. Thanks for the tip!

On December 11 2014 06:52 Vaporized wrote:
juggernaut, frozen heart (40% cdr after frozen heart with 6 flat cdr blues and 9/21/0), banshee's veil, liandries is my 4.20 sejuani build.

roa out of the jungle... i dont even know. you will be squishy as fuck the whole time you are building it. i feel like sejuani has a terrible early game but a beast mid and late game. prolonging that shitty early game while building an roa seems like a poor choice.


This is very true. I haven't been heavily counterjungled in almost any of my games, and even when I have the enemy jungler seems to fall further behind than I do (I think this has a lot to do with counterjunglers at my elo overvaluing buffs when stealing Raptors or Wolves also hurts the enemy jungler a lot). When the non-stomp games go to the 4/5-tem stage, the relative weakness of the early game RoA is mitigated. There's certainly room for variation here, and I do agree that building straight tank/auras/CDR is very effective.
Trust in Bayes.
Uldridge
Profile Blog Joined January 2011
Belgium5093 Posts
December 10 2014 22:12 GMT
#50
Imaqtpie needs to get 25 kills on Teemo for 500 dollars, he just got fb, this stuff is gonna be hilarious
Taxes are for Terrans
Frolossus
Profile Joined February 2010
United States4779 Posts
December 10 2014 22:19 GMT
#51
negatron cloak is back fucking finally
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2014-12-10 22:28:32
December 10 2014 22:28 GMT
#52
On December 11 2014 07:01 Goumindong wrote:
Show nested quote +
On December 11 2014 06:49 Zdrastochye wrote:
Stop being so Romanian. I said literally just before that it was VERY lucky.


I don't understand the Romanian dig. Do you have a less regional specific racial/national stereotype to reference?

But really, i don't understand what you mean when you say "and totally calculated" at the end. This is the internet, we cannot read your sarcasm if you're typing in plain text


Romanians don't understand sarcasm, it's a TL reference from before the dawn of time (aka sc2 newfags).
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Complete
Profile Joined October 2009
United States1864 Posts
December 10 2014 22:28 GMT
#53
Does dragon count as a monster? Jungler items say "Deal 45 magic damage to monsters on hit."

I just tested Vi solo'ing dragon at lvl 3 with Q/W/E and a potion running, but I'm not sure if it's more effective to buy the jungle item or a long sword depending if it does that damage ;o
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 10 2014 23:12 GMT
#54
On December 11 2014 07:28 Complete wrote:
Does dragon count as a monster? Jungler items say "Deal 45 magic damage to monsters on hit."

I just tested Vi solo'ing dragon at lvl 3 with Q/W/E and a potion running, but I'm not sure if it's more effective to buy the jungle item or a long sword depending if it does that damage ;o


Yes, dragon counts as a monster.
http://na.op.gg/summoner/userName=FLABREZU
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 10 2014 23:12 GMT
#55
Dragon is a monster.
https://twitter.com/SufficientStats
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 10 2014 23:45 GMT
#56
On December 11 2014 07:01 Goumindong wrote:
Show nested quote +
On December 11 2014 06:49 Zdrastochye wrote:
Stop being so Romanian. I said literally just before that it was VERY lucky.


I don't understand the Romanian dig. Do you have a less regional specific racial/national stereotype to reference?

But really, i don't understand what you mean when you say "and totally calculated" at the end. This is the internet, we cannot read your sarcasm if you're typing in plain text


http://www.teamliquid.net/forum/search.php?q=&t=c&f=-1&u=romanian from

http://www.teamliquid.net/forum/brood-war/60575-wcg-2007-replays-when#3
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2014-12-10 23:58:00
December 10 2014 23:54 GMT
#57
On December 11 2014 06:32 Seuss wrote:
Show nested quote +
On December 11 2014 05:54 MidnightGladius wrote:
I have a couple things to report from my first few Sejuani custom game tests:

1. I have to be missing something at this point, because I still can't get a 6 camp clear starting Gromp. I'm running 9/21/0 and AS/ARM/sCDR/ARM (I know that my build ends up with way too much CDR, but my only other blues are MR and that seems strictly worse in this context). I've tried both WEW and WEE, and I barely die at Krugs regardless. A bit of a leash or some damage mitigation through kiting would probably make this work, but I don't like a route whose default implementation runs the risk of dying to camps :/. I defaulted to my Krugs->Raptors->Red->Wolves->Blue->Gromp route, which finished at 4:12.

2. The reduced CDR on E is actually slightly awkward with low levels of W, because you either spend 1-2 seconds waiting for W to come back up, auto the small monsters to apply Frost, or only E the big monster. That said, WEE still took less damage and finished the clear marginally faster. I had no mana trouble with either approach. I'm going to test WEQ next, though I expect that to have mana constraints with a red-side start.

EDIT: The nice thing about having WEQ from a blue start is that you can kill all of the small Raptors in a single rotation. Unfortunately, I just take so much damage from the Gromp at level 1 that I don't have enough health to finish the 6th camp. I'll try WEQ from the red side, but that will have mana constraints for sure around Wolves/Blue.

EDIT: WEQ from red side also works, just don't Q/E Wolves twice (QWEW is enough). It finished at 4:18. I'd be really interested if someone could demonstrate a 6 camp clear starting Gromp, or a faster clear overall.


I don't like AS in the new jungle on champions that don't have any synergy with it, especially as IIRC it doesn't increase Machete's damage at all. Sejuani has an attack reset (W) so AD is generally better.

I take Q second on Sejuani, it may not seem like much but properly timed Q increases your survivability significatly. Walk up to the camp, auto -> W (resets auto) -> Q to interrupt the big creep's auto. This ensures you get Machete's regen going before you interrupt damage.

E does more damage than Q, but only after 10 seconds (and in a lot of cases you're mopping up at that point anyway). Take E at level 3 (or 4 if you're not maxing it first). Against large camps you're probably getting 2 Qs off to 3 Es so the damage difference is extremely minimal there.

Another option worth looking into would be changing marks to armor and sticking health in quints. More overall tankieness + a tiny bit more damage on health scalings.

e. Or going Armor/Health/whatevs/Armor. That gives you 72HP/21Armor as opposed to 78HP/17Armor.

Side note: Armor marks are really strong at only .09 below Seals when you consider they are an off slot.
killerdog
Profile Joined February 2010
Denmark6522 Posts
December 11 2014 00:14 GMT
#58
On December 11 2014 08:54 Gahlo wrote:

Side note: Armor marks are really strong at only .09 below Seals when you consider they are an off slot.

That is only because they specifically nerfed seals, but I suppose that doesn't actually undermine your point :p
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2014-12-11 00:35:04
December 11 2014 00:18 GMT
#59
On December 11 2014 09:14 killerdog wrote:
Show nested quote +
On December 11 2014 08:54 Gahlo wrote:

Side note: Armor marks are really strong at only .09 below Seals when you consider they are an off slot.

That is only because they specifically nerfed seals, but I suppose that doesn't actually undermine your point :p

Yeah, but I never really bother to look at it since the only time I use armor marks is on tank supports where going HP seals and Armor quints is better anyway.

Gladius, what is your offensive 9?

e. I noticed that if you switch to the small Krug at the start of your second W, you finish the camp with 5 stacks of Heavy Hands, making you W reset on the Crimson Raptor the stun.
Alaric
Profile Joined November 2009
France45622 Posts
December 11 2014 00:28 GMT
#60
Is it me or is Lissandra's ult significantly longer to cast ever since they pretended to have "fixed" it? It took a non-0 time before, but a fraction of a second. Now it takes almost half a second just to do the animation, and then she casts it.
It also keeps not casting on the target my mouse pointer is on, but considering I've kept having spells go through people/hit people the particles weren't hitting on my screen that's prob the new map and not Lissandra herself. Still extremely annoying.

But that "cast time" makes it irritating to use at max range, because it doesn't cast (nor goes on cooldown) before the animation is done, so I've seen it start several times then just not complete because people leave range. It's also super easy to black shield it now because instant of being almost instant it's very obviously telegraphed.
Cant take LMS hipsters serious.
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