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[Patch 4.21] Rek'Sai General Discussion - Page 4

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Gahlo
Profile Joined February 2010
United States35145 Posts
December 11 2014 00:50 GMT
#61
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!
Alaric
Profile Joined November 2009
France45622 Posts
December 11 2014 01:11 GMT
#62
Wait, did they try something with the golems being able to stun you too? Looks like it was to prevent a bot lane from doing them, between that and the MS to negate kiting, but it's still weird to imagine. x)
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2014 01:25 GMT
#63
On December 11 2014 09:50 Gahlo wrote:
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!

this is a pretty huge akali/talon/vayne/etc. nerf.
liftlift > tsm
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2014-12-11 01:43:25
December 11 2014 01:30 GMT
#64
usually with changes to a champ you can easily call them a buff or a nerf. the sejuani changes i have no idea on. its like a lateral move. i played last night before the patch and tonight with the patch and sure, there was some stuff moved around, but essentially she did the same things.

the most noticeable change is the e slow duration nerf. you really feel it early game. but with max cdr and maxed e its still going to be tough to escape. thats really the take-away for me. you press e a lot more now.

edit: looking at stats my damage was quite high in the post patch game. maybe it was an overall buff to her sustained dps. i dont really think buffing her damage will increase her popularity though.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 11 2014 01:42 GMT
#65
No testing on my part but just looking through them she should do more damage if you go tank and less if you go the more standart ap route.
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2014-12-11 01:56:04
December 11 2014 01:45 GMT
#66
yeah, i edited that post above not sure if you saw it. i always build her tank, and her damage did seem higher. i dont think low dps was the reason no one plays her though...

ill be interested to see if she pops up in lcs this season. somehow i doubt it. she has clearly defined strengths and weaknesses and those are things that arent really conducive to lcs games.

but at the same time she's not a bad champion. your team has to fuck up pretty badly to lose if you land her ults throughout the game. she was terrible in the s4 jg, but she was my most played champ in s3, and the jungle in s5 is MUCH better for her then s4.
Gahlo
Profile Joined February 2010
United States35145 Posts
December 11 2014 02:07 GMT
#67
On December 11 2014 10:45 Vaporized wrote:
yeah, i edited that post above not sure if you saw it. i always build her tank, and her damage did seem higher. i dont think low dps was the reason no one plays her though...

ill be interested to see if she pops up in lcs this season. somehow i doubt it. she has clearly defined strengths and weaknesses and those are things that arent really conducive to lcs games.

but at the same time she's not a bad champion. your team has to fuck up pretty badly to lose if you land her ults throughout the game. she was terrible in the s4 jg, but she was my most played champ in s3, and the jungle in s5 is MUCH better for her then s4.

Her issue in competitive play after her rework was that the meta was heavily invested in the "laneswap then have jungler cover to solo laner doesn't get buttfucked out of tower" phase and she had 0 ways to help clear the wave without getting chunked to all hell. She'll still probably have issue with protecting herself in the jungle and that has been a big red flag outside of edge cases like 420wick.

I wouldn't expect to see her at all in competitive.
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 11 2014 03:08 GMT
#68
On December 11 2014 09:50 Gahlo wrote:
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!

that change probably isn't going through accordingn to the redposts listed under the change
Gahlo
Profile Joined February 2010
United States35145 Posts
December 11 2014 03:10 GMT
#69
On December 11 2014 12:08 Ryuu314 wrote:
Show nested quote +
On December 11 2014 09:50 Gahlo wrote:
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!

that change probably isn't going through accordingn to the redposts listed under the change

Drats, they weren't listed that at the time I posted. I wish Riot would realize how prohibitive the costs are.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 11 2014 03:29 GMT
#70
Is the new poro mode enabled yet?
https://twitter.com/SufficientStats
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-12-11 04:49:04
December 11 2014 04:29 GMT
#71
On December 11 2014 12:10 Gahlo wrote:
Show nested quote +
On December 11 2014 12:08 Ryuu314 wrote:
On December 11 2014 09:50 Gahlo wrote:
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!

that change probably isn't going through accordingn to the redposts listed under the change

Drats, they weren't listed that at the time I posted. I wish Riot would realize how prohibitive the costs are.

Lots of people still rush t3 red trinkets asap unless 3-4+ members of the team are on red trinkets already. I wouldn't say the costs are that prohibitive for the amount of map control upgraded sweepers give you, it's more a problem with people not wanting to spend their own money on map vision >.>

Not to mention the item hard counters pretty important gameplay elements in several champions, buying it should really have to be a trade-off.
Gahlo
Profile Joined February 2010
United States35145 Posts
December 11 2014 04:51 GMT
#72
On December 11 2014 13:29 killerdog wrote:
Show nested quote +
On December 11 2014 12:10 Gahlo wrote:
On December 11 2014 12:08 Ryuu314 wrote:
On December 11 2014 09:50 Gahlo wrote:
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!

that change probably isn't going through accordingn to the redposts listed under the change

Drats, they weren't listed that at the time I posted. I wish Riot would realize how prohibitive the costs are.

Lots of people still rush t3 red trinkets asap unless 3-4+ members of the team are on red trinkets already. I wouldn't say the costs are that prohibitive for the amount of map control upgraded sweepers give you, it's more a problem with people not wanting to spend their own money on map vision >.>

Not to mention the item hard counters pretty important gameplay elements in several champions, buying it should really have to be a trade-off.

That's kinda my point. This would cut the cost and make people suck it up an actually playing the map.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2014 04:59 GMT
#73
On December 11 2014 13:29 killerdog wrote:
Show nested quote +
On December 11 2014 12:10 Gahlo wrote:
On December 11 2014 12:08 Ryuu314 wrote:
On December 11 2014 09:50 Gahlo wrote:
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!

that change probably isn't going through accordingn to the redposts listed under the change

Drats, they weren't listed that at the time I posted. I wish Riot would realize how prohibitive the costs are.

Lots of people still rush t3 red trinkets asap unless 3-4+ members of the team are on red trinkets already. I wouldn't say the costs are that prohibitive for the amount of map control upgraded sweepers give you, it's more a problem with people not wanting to spend their own money on map vision >.>

Not to mention the item hard counters pretty important gameplay elements in several champions, buying it should really have to be a trade-off.

tbh, I only get upgraded trinket against talon/vayne/akali, or if i'm a support.
I think for most solo queue games keeping it at tier 2 is fine (unless you're support then t3 is good idea).
liftlift > tsm
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-12-11 05:12:31
December 11 2014 05:09 GMT
#74
On December 11 2014 13:51 Gahlo wrote:
Show nested quote +
On December 11 2014 13:29 killerdog wrote:
On December 11 2014 12:10 Gahlo wrote:
On December 11 2014 12:08 Ryuu314 wrote:
On December 11 2014 09:50 Gahlo wrote:
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!

that change probably isn't going through accordingn to the redposts listed under the change

Drats, they weren't listed that at the time I posted. I wish Riot would realize how prohibitive the costs are.

Lots of people still rush t3 red trinkets asap unless 3-4+ members of the team are on red trinkets already. I wouldn't say the costs are that prohibitive for the amount of map control upgraded sweepers give you, it's more a problem with people not wanting to spend their own money on map vision >.>

Not to mention the item hard counters pretty important gameplay elements in several champions, buying it should really have to be a trade-off.

That's kinda my point. This would cut the cost and make people suck it up an actually playing the map.

That logic is like saying "low elo people don't ward enough, we should halve the price of wards/sightstone" >.>

It's one thing to overbuff a truly weak thing a little, so people get drawn to utilising it and it can be scaled back again once people get the hang of it, but something which is already widely recognised and used, not to mention completely shuts down sections of the champion pool, really shouldn't get that treatement imo.

Besides, if you're complaining about people not valuing vision enough in soloq, is making it dramatically harder to get benefit from your wards actually going to encourage people to place more of them?

On December 11 2014 13:59 wei2coolman wrote:
Show nested quote +
On December 11 2014 13:29 killerdog wrote:
On December 11 2014 12:10 Gahlo wrote:
On December 11 2014 12:08 Ryuu314 wrote:
On December 11 2014 09:50 Gahlo wrote:
http://www.surrenderat20.net/2014/12/1210-pbe-update.html

T3 trinket cost reduced to 250 from 475, woot!

that change probably isn't going through accordingn to the redposts listed under the change

Drats, they weren't listed that at the time I posted. I wish Riot would realize how prohibitive the costs are.

Lots of people still rush t3 red trinkets asap unless 3-4+ members of the team are on red trinkets already. I wouldn't say the costs are that prohibitive for the amount of map control upgraded sweepers give you, it's more a problem with people not wanting to spend their own money on map vision >.>

Not to mention the item hard counters pretty important gameplay elements in several champions, buying it should really have to be a trade-off.

tbh, I only get upgraded trinket against talon/vayne/akali, or if i'm a support.
I think for most solo queue games keeping it at tier 2 is fine (unless you're support then t3 is good idea).


As jungler/some roaming mids it feels really strong too. Being able to completely clear a section of your/the enemy jungle alone is huge on assassins, and getting a guaranteed clearing of all wards around a lane or objective gives you a ton of information as a jungler too. Not sure how jungle is affected by the new wraiths buff, but it's still invaluable on assassins~
Lmui
Profile Joined November 2010
Canada6213 Posts
Last Edited: 2014-12-11 05:44:34
December 11 2014 05:43 GMT
#75
Depends on where you're playing I guess.

Support -> sightstone/(any of: support item(frostqueen/mountain)/boots1 -> t3 trinket, usually around the second dragon timing depending on money
Jungler -> jungle item/T2Boots/one big item -> t3 trinket if there's money

On top/mid it's a if I remember/have the money thing until 4+ items, having pinks is more important than having an upgraded sweeper on top/mid IMO. Putting the pink in a defensive position (ex. red buff bush near dragon/baron pit, banana brush etc.) allows supports/junglers to sweep/ward deeper and it's usually less of a gold investment as well in the short term.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2014 07:41 GMT
#76
http://na.lolesports.com/articles/competitive-ruling-counter-logic-gaming


lol, insult to injury, first losing to saint, now salting the wounds with a 10k fine.
CLG plz get someone competent to run your organization.
liftlift > tsm
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 11 2014 07:46 GMT
#77
On December 11 2014 16:41 wei2coolman wrote:
http://na.lolesports.com/articles/competitive-ruling-counter-logic-gaming


lol, insult to injury, first losing to saint, now salting the wounds with a 10k fine.
CLG plz get someone competent to run your organization.

LOL, 10.000$ fine for CLG, damn HotshotGG, what r u doing man.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2014 07:52 GMT
#78
On December 11 2014 16:46 739 wrote:
Show nested quote +
On December 11 2014 16:41 wei2coolman wrote:
http://na.lolesports.com/articles/competitive-ruling-counter-logic-gaming


lol, insult to injury, first losing to saint, now salting the wounds with a 10k fine.
CLG plz get someone competent to run your organization.

LOL, 10.000$ fine for CLG, damn HotshotGG, what r u doing man.

Though I can sort of see their plight, since Scarra was more a coach for Dig, but just happened to be their sub too (let's be honest here, no team takes their sub position seriously). So since coaches weren't officially recognized, I could see where the misstep is, but still..... can't be pulling this short of shit anymore. I don't see how the 3 week ban really works though. Only big thing is Scarra can't be behind stage coaching players in the midst of the games, but I guess players could always just step out to talk to him. Seems like a punishment that can't really be enforced effectively.
liftlift > tsm
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 11 2014 09:52 GMT
#79
On December 11 2014 09:28 Alaric wrote:
Is it me or is Lissandra's ult significantly longer to cast ever since they pretended to have "fixed" it? It took a non-0 time before, but a fraction of a second. Now it takes almost half a second just to do the animation, and then she casts it.
It also keeps not casting on the target my mouse pointer is on, but considering I've kept having spells go through people/hit people the particles weren't hitting on my screen that's prob the new map and not Lissandra herself. Still extremely annoying.

But that "cast time" makes it irritating to use at max range, because it doesn't cast (nor goes on cooldown) before the animation is done, so I've seen it start several times then just not complete because people leave range. It's also super easy to black shield it now because instant of being almost instant it's very obviously telegraphed.

I started learning Lissandra post-"fix" and I have noticed that it's really hard for me to ult myself or someone else in situations where I think I should be able to. Note that I've only had like 3 games on her, but it's not like I've never played her before.
I'm on GOLD CHAIN
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 11 2014 10:03 GMT
#80
On December 11 2014 16:52 wei2coolman wrote:
I don't see how the 3 week ban really works though. Only big thing is Scarra can't be behind stage coaching players in the midst of the games, but I guess players could always just step out to talk to him. Seems like a punishment that can't really be enforced effectively.

I don't think that would be a good idea, they might eat another 10k fine...
I'm on GOLD CHAIN
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