• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:59
CEST 11:59
KST 18:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5780 users

[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…

Forum Index > LoL General
Post a Reply
Prev 1 64 65 66 67 68 75 Next
chalice
Profile Joined September 2010
United States1945 Posts
Last Edited: 2014-12-08 06:19:12
December 08 2014 06:16 GMT
#1301
On December 08 2014 14:44 Goumindong wrote:
LOL how do you not understand that there exists no other way to find diamonds in the rough because no such measurement exists or can exist?

Literally you're asking "I want to know how good people are at winning" and I am sitting here saying "this is the stat which shows how good people are at winning, its literally the value for their winningness weighted against competition"

basing your valuation of something using the same readily available information that everyone else is also using to assign a value to that thing does nothing to help you find the quality hidden beneath the surface of these "diamonds in the rough" you keep talking about.

congrats on figuring out that winning players win more though, i appreciate the groundbreaking revelation. however, it seems clear that you do not in fact understand what i was asking, so i think everyone would benefit if you would refrain from further attempts at paraphrasing or explaining my intent.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 08 2014 06:19 GMT
#1302
the KDA chart shown isn't really surprising considering how it's pretty easy to get back to even once your team starts carrying you if you happen to win while having a bad game
Carrilord has arrived.
TheWarWaffle
Profile Joined November 2012
Canada115 Posts
December 08 2014 06:23 GMT
#1303
You cannot make an accurate indicator of skill in any competitive setting as far as I'm concerned. The amount of variables required to accurately depict skill is unquantifiable, and anything assigned a number value is up to debate because we are inherently biased.
Friends will help you move. Best friends will help you move the bodies.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-12-08 07:11:17
December 08 2014 07:11 GMT
#1304
On December 08 2014 15:16 chalice wrote:
Show nested quote +
On December 08 2014 14:44 Goumindong wrote:
LOL how do you not understand that there exists no other way to find diamonds in the rough because no such measurement exists or can exist?

Literally you're asking "I want to know how good people are at winning" and I am sitting here saying "this is the stat which shows how good people are at winning, its literally the value for their winningness weighted against competition"

basing your valuation of something using the same readily available information that everyone else is also using to assign a value to that thing does nothing to help you find the quality hidden beneath the surface of these "diamonds in the rough" you keep talking about.

congrats on figuring out that winning players win more though, i appreciate the groundbreaking revelation. however, it seems clear that you do not in fact understand what i was asking, so i think everyone would benefit if you would refrain from further attempts at paraphrasing or explaining my intent.


On December 08 2014 10:14 chalice wrote:
the point isn't to find some hidden Diamond 5 gem who will take the LCS by storm, but rather to evaluate the play of those near the top of the ladder in comparison with one another.

like when you're putting together maknoon's NA team, you don't think there is any way that with enough research you might be able to find a challenger or master tier jungler with the potential to be better than nintendude instead of just sorting by elo and name recognition?



Those are your words, so that is what i was going for. When i say "diamond in the rough" its just a short hand for "finding a good player who isn't readily apparent already" it does not mean they have to be diamond 5 or diamond 1. It means any player and any relative ELO.

And I gave you a good method. Figure out what type of jungler your team needs, and go look at the best junglers by mmr who play those types of champions. MMR is literally "the stat for that"


If you want to talk about two players relative strengths and weaknesses then i can't help you. Because then we're back to those things like positioning et al, that we did not have a way to measure well, that are relative, that do not have easy breakdowns into situations which we can assign a score, like we can in basketball because we are dealing with points and independent events which have direct causation to the winning of the game, or that don't happen in a structured enough environment to make a difference(I.E. if your positioning goals change from game to game, determining where you ought to be and your relative position to that is much harder).

I know its not a groundbreaking revelation. But there isn't really any shortcut here.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 08 2014 07:31 GMT
#1305
If I was looking for this diamond, beyond pure MMR, I'd look at speed of victory (at least pre S5).
Freeeeeeedom
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-08 08:24:08
December 08 2014 08:06 GMT
#1306
On December 08 2014 13:05 chalice wrote:
you say this like it isn't basically the foundation of every scientific research work done ever. all i'm trying to do is see if anyone has any interesting hypotheses about what makes one player more skilled/win more games than another that might be worth testing.

For any work you do in science to be remotely acknowledged you have to spend years, if not decades studying the fundamentals and the work of others to build a baseline understanding that allows you to properly develop models to investigate. Any reasonable statistical model has to be based firmly upon fundamental knowledge that came before it (even if said knowledge is wrong, and requires the quantitative analysis to disprove it), much of which predates the use of such models in the first place.

It's actually the same with sports statistics as well. Most of the "good" models used in sports are also the product of professionals who spent years with the game either directly as part of a team or from a position where they followed the game in depth in a professional capacity (e.g. sports writers). And meaningful statistics could only be generated after a qualitative understanding of the game had developed after decades of play--even if that qualitative understanding led to some misconceptions that had to later be disproved. For the most part, you need a standardized, basic understanding of how the game "works" in order to develop meaningful models.

What people are doing now with LoL statistics are the equivalent of someone who's completed high school biology claiming that they can contribute meaningfully to the forefront of healthcare research. Or a high school physics student claiming that they can posit some groundbreaking insight in the field of particle physics.

On December 08 2014 13:38 Goumindong wrote:
The thing is, we know what makes players better, mechanics, decision making, positioning etc. What we don't have is a way of measuring those values in a way that means anything. This is partially because we don't track everything and partially because the structure of the game presents statistical issues which are hard to overcome.

"We" the League community as a whole might know these things. But "we" referring to the individuals who are poring over these statistics and developing shitty models don't.

If a reasonable model can be developed, it's FAR more likely to be done so by a coach/writer/analyst/ex-player who has knowledge of how the game works near the limit of what the entire League community collectively does and thinks about these kinds of things every day as part of their professional obligation. Not a Silver 2 struggler who can't make heads or tails of an LCS game and thinks of these things on a whim in his spare time.
Moderator
Complete
Profile Joined October 2009
United States1864 Posts
December 08 2014 08:12 GMT
#1307
no I don't think so
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 08 2014 08:23 GMT
#1308
what a fantastic rebuttal. i never thought of it that way
Goumindong
Profile Joined February 2013
United States3529 Posts
December 08 2014 09:02 GMT
#1309
On December 08 2014 17:06 TheYango wrote:

Show nested quote +
On December 08 2014 13:38 Goumindong wrote:
The thing is, we know what makes players better, mechanics, decision making, positioning etc. What we don't have is a way of measuring those values in a way that means anything. This is partially because we don't track everything and partially because the structure of the game presents statistical issues which are hard to overcome.

"We" the League community as a whole might know these things. But "we" referring to the individuals who are poring over these statistics and developing shitty models don't.

If a reasonable model can be developed, it's FAR more likely to be done so by a coach/writer/analyst/ex-player who has knowledge of how the game works near the limit of what the entire League community collectively does and thinks about these kinds of things every day as part of their professional obligation. Not a Silver 2 struggler who can't make heads or tails of an LCS game and thinks of these things on a whim in his spare time.


Yes. What i meant to convey was that those things which we qualify players as by watching their play, we still don't really have a way to quantify. We say doublelift has amazing mechanics but besides "he pushes the right buttons in the right order very fast, we think better than other people" that is all it means.

For instance it makes a lot of sense to say that its good to be between your opponents and their base (if you're on their side of the map and you've got a minion wave and can push a tower and they can't kill you as you do so) but how do you quantify that good positioning as a stat?

And then many times we don't even have a good understanding of what these "good play concepts" mean besides "they got good results". So, essentially, we don't have an equivalent to "being a good free throw shooter" because we barely even know what it means to be the equivalent of a good free throw shooter, let alone have can figure out a way to measure it. Certainly not in solo queue, certainly not on a systematic basis, we don't even record the type of data we might possibly need in order to do that and we don't even know what we would be looking for if we did.


niukasu1990
Profile Joined July 2012
1007 Posts
Last Edited: 2014-12-08 09:33:33
December 08 2014 09:32 GMT
#1310
[image loading]
Translation: Legendary Skin, Limited Edition in Transfer Windows, Miner Kakao Miner Rookie

Rumors said that Kakao&Rookie may need to play Chinese amateur league(not LSPL)
Chinese communities jokes that they are going mining

Unlike ex-Samsung players and Save,Fly etc, who joined big organizations, they choose to join an team even without a spot.
Rumors is that the boss/agent come from nowhere cheated them that he would buy a spot from LPL and form a team with Cool Uzi Gogoing, but obviously it is not happening.

iG want to buy Kakao, but the agent insist that rookie and kakao need to sell together, and the Deadline of transfer is 10th Dec, we don't know what will happen yet.
chalice
Profile Joined September 2010
United States1945 Posts
December 08 2014 10:22 GMT
#1311
On December 08 2014 17:06 TheYango wrote:
Show nested quote +
On December 08 2014 13:05 chalice wrote:
you say this like it isn't basically the foundation of every scientific research work done ever. all i'm trying to do is see if anyone has any interesting hypotheses about what makes one player more skilled/win more games than another that might be worth testing.

For any work you do in science to be remotely acknowledged you have to spend years, if not decades studying the fundamentals and the work of others to build a baseline understanding that allows you to properly develop models to investigate. Any reasonable statistical model has to be based firmly upon fundamental knowledge that came before it (even if said knowledge is wrong, and requires the quantitative analysis to disprove it), much of which predates the use of such models in the first place.

It's actually the same with sports statistics as well. Most of the "good" models used in sports are also the product of professionals who spent years with the game either directly as part of a team or from a position where they followed the game in depth in a professional capacity (e.g. sports writers). And meaningful statistics could only be generated after a qualitative understanding of the game had developed after decades of play--even if that qualitative understanding led to some misconceptions that had to later be disproved. For the most part, you need a standardized, basic understanding of how the game "works" in order to develop meaningful models.

What people are doing now with LoL statistics are the equivalent of someone who's completed high school biology claiming that they can contribute meaningfully to the forefront of healthcare research. Or a high school physics student claiming that they can posit some groundbreaking insight in the field of particle physics.

Show nested quote +
On December 08 2014 13:38 Goumindong wrote:
The thing is, we know what makes players better, mechanics, decision making, positioning etc. What we don't have is a way of measuring those values in a way that means anything. This is partially because we don't track everything and partially because the structure of the game presents statistical issues which are hard to overcome.

"We" the League community as a whole might know these things. But "we" referring to the individuals who are poring over these statistics and developing shitty models don't.

If a reasonable model can be developed, it's FAR more likely to be done so by a coach/writer/analyst/ex-player who has knowledge of how the game works near the limit of what the entire League community collectively does and thinks about these kinds of things every day as part of their professional obligation. Not a Silver 2 struggler who can't make heads or tails of an LCS game and thinks of these things on a whim in his spare time.

lol, you tried so hard to sound like you know what you're talking about and be vague in your insults, but the salt still shines through.
Alaric
Profile Joined November 2009
France45622 Posts
December 08 2014 10:27 GMT
#1312
He's only saying that we're all shitters, whatever some people's ego may lead them to believe here.
It just so happens that said people's egos when not kept in check shit up GD even more than it already is and bystanders wonder why this thread isn't talking about League of Legends but about people mixing passive-agressiveness and mediocre trash talk about maths and their own fields and opinions on statistics.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35174 Posts
December 08 2014 10:50 GMT
#1313
On December 08 2014 19:27 Alaric wrote:
He's only saying that we're all shitters, whatever some people's ego may lead them to believe here.
It just so happens that said people's egos when not kept in check shit up GD even more than it already is and bystanders wonder why this thread isn't talking about League of Legends but about people mixing passive-agressiveness and mediocre trash talk about maths and their own fields and opinions on statistics.

It's too bad whenever people get called out on their nonsense without being named John Galt they get warned. =\
chalice
Profile Joined September 2010
United States1945 Posts
December 08 2014 11:13 GMT
#1314
On December 08 2014 19:27 Alaric wrote:
He's only saying that we're all shitters, whatever some people's ego may lead them to believe here.
It just so happens that said people's egos when not kept in check shit up GD even more than it already is and bystanders wonder why this thread isn't talking about League of Legends but about people mixing passive-agressiveness and mediocre trash talk about maths and their own fields and opinions on statistics.

not that you're one to give advice about shitting up GD, but i do apologize for responding to goumindong's posts, i really should know better.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
December 08 2014 12:46 GMT
#1315
On December 08 2014 17:06 TheYango wrote:
Show nested quote +
On December 08 2014 13:05 chalice wrote:
you say this like it isn't basically the foundation of every scientific research work done ever. all i'm trying to do is see if anyone has any interesting hypotheses about what makes one player more skilled/win more games than another that might be worth testing.

For any work you do in science to be remotely acknowledged you have to spend years, if not decades studying the fundamentals and the work of others to build a baseline understanding that allows you to properly develop models to investigate. Any reasonable statistical model has to be based firmly upon fundamental knowledge that came before it (even if said knowledge is wrong, and requires the quantitative analysis to disprove it), much of which predates the use of such models in the first place.

It's actually the same with sports statistics as well. Most of the "good" models used in sports are also the product of professionals who spent years with the game either directly as part of a team or from a position where they followed the game in depth in a professional capacity (e.g. sports writers). And meaningful statistics could only be generated after a qualitative understanding of the game had developed after decades of play--even if that qualitative understanding led to some misconceptions that had to later be disproved. For the most part, you need a standardized, basic understanding of how the game "works" in order to develop meaningful models.

What people are doing now with LoL statistics are the equivalent of someone who's completed high school biology claiming that they can contribute meaningfully to the forefront of healthcare research. Or a high school physics student claiming that they can posit some groundbreaking insight in the field of particle physics.

I don't get it. You are saying that we already know how to construct great statistics and the people currently trying to come up with statistics are creating bad ones? I thought the whole point was that the field of LoL statistics is still very underdeveloped? In which case, of course any stats we come up with will suck for a long time, but that's not a reason to give up. That's like deciding to become an artist, drawing one picture, saying "well this sucks" and giving up. You have to go through the shitty to get to the good, that's how progress is made. It's an iterative process and we are still at the beginning.

Also, while MMR is a great measure for soloqueue performance, certainly something else is needed for analysing players in pro teams. Since there we have many games with the same players winrate doesn't mean a whole lot (we've seen a number of bad players getting carried on good teams and good players getting dragged down by bad teams). When a manager is looking to poach a player for a specific position they will want stats to look at to help them make an objective decision.
Creator of LoLTool.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 08 2014 13:09 GMT
#1316
The general public does take longer to accept certain scientific theories, often due to their lack of training in scientific method and general unfamiliarity with nee concepts. But if you are at least lightly trained on the subject matter it's not hard to see the merits of someone else's theory by yourself.

"Decades" is a gross exaggeration only for the untrained eyes.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-12-08 13:59:07
December 08 2014 13:14 GMT
#1317
As far as "choosing players" go, I feel that mechanics is really not that important. After all, most of the mechanics can be trained and as far as I can tell, most pro players are pretty comparable except a few exceptions. I think it's more important to choose motivated players who are easy to work with and coachable.

One additional argument I got is that wildturtle and pob are on top of NA solo Q ladder, but their performance in LCS is pretty meh.
https://twitter.com/SufficientStats
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2014-12-08 15:04:35
December 08 2014 14:44 GMT
#1318
On December 08 2014 17:06 TheYango wrote:
Show nested quote +
On December 08 2014 13:05 chalice wrote:
you say this like it isn't basically the foundation of every scientific research work done ever. all i'm trying to do is see if anyone has any interesting hypotheses about what makes one player more skilled/win more games than another that might be worth testing.

For any work you do in science to be remotely acknowledged you have to spend years, if not decades studying the fundamentals and the work of others to build a baseline understanding that allows you to properly develop models to investigate. Any reasonable statistical model has to be based firmly upon fundamental knowledge that came before it (even if said knowledge is wrong, and requires the quantitative analysis to disprove it), much of which predates the use of such models in the first place.

It's actually the same with sports statistics as well. Most of the "good" models used in sports are also the product of professionals who spent years with the game either directly as part of a team or from a position where they followed the game in depth in a professional capacity (e.g. sports writers). And meaningful statistics could only be generated after a qualitative understanding of the game had developed after decades of play--even if that qualitative understanding led to some misconceptions that had to later be disproved. For the most part, you need a standardized, basic understanding of how the game "works" in order to develop meaningful models.

What people are doing now with LoL statistics are the equivalent of someone who's completed high school biology claiming that they can contribute meaningfully to the forefront of healthcare research. Or a high school physics student claiming that they can posit some groundbreaking insight in the field of particle physics.

Show nested quote +
On December 08 2014 13:38 Goumindong wrote:
The thing is, we know what makes players better, mechanics, decision making, positioning etc. What we don't have is a way of measuring those values in a way that means anything. This is partially because we don't track everything and partially because the structure of the game presents statistical issues which are hard to overcome.

"We" the League community as a whole might know these things. But "we" referring to the individuals who are poring over these statistics and developing shitty models don't.

If a reasonable model can be developed, it's FAR more likely to be done so by a coach/writer/analyst/ex-player who has knowledge of how the game works near the limit of what the entire League community collectively does and thinks about these kinds of things every day as part of their professional obligation. Not a Silver 2 struggler who can't make heads or tails of an LCS game and thinks of these things on a whim in his spare time.


Actually, Yango, Bill James (Mr. SABRmetrics in baseball) and Aaron Schatz (Creator of DVOA, and WARYAR, the two most widely used, football advanced statistics) got into stats because they couldn't break into "real" sports journalism. Developing a predictive model would be one of the best ways to break into the Esports scene.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2014-12-08 14:53:14
December 08 2014 14:51 GMT
#1319
On December 08 2014 23:44 cLutZ wrote:
Show nested quote +
On December 08 2014 17:06 TheYango wrote:
On December 08 2014 13:05 chalice wrote:
you say this like it isn't basically the foundation of every scientific research work done ever. all i'm trying to do is see if anyone has any interesting hypotheses about what makes one player more skilled/win more games than another that might be worth testing.

For any work you do in science to be remotely acknowledged you have to spend years, if not decades studying the fundamentals and the work of others to build a baseline understanding that allows you to properly develop models to investigate. Any reasonable statistical model has to be based firmly upon fundamental knowledge that came before it (even if said knowledge is wrong, and requires the quantitative analysis to disprove it), much of which predates the use of such models in the first place.

It's actually the same with sports statistics as well. Most of the "good" models used in sports are also the product of professionals who spent years with the game either directly as part of a team or from a position where they followed the game in depth in a professional capacity (e.g. sports writers). And meaningful statistics could only be generated after a qualitative understanding of the game had developed after decades of play--even if that qualitative understanding led to some misconceptions that had to later be disproved. For the most part, you need a standardized, basic understanding of how the game "works" in order to develop meaningful models.

What people are doing now with LoL statistics are the equivalent of someone who's completed high school biology claiming that they can contribute meaningfully to the forefront of healthcare research. Or a high school physics student claiming that they can posit some groundbreaking insight in the field of particle physics.

On December 08 2014 13:38 Goumindong wrote:
The thing is, we know what makes players better, mechanics, decision making, positioning etc. What we don't have is a way of measuring those values in a way that means anything. This is partially because we don't track everything and partially because the structure of the game presents statistical issues which are hard to overcome.

"We" the League community as a whole might know these things. But "we" referring to the individuals who are poring over these statistics and developing shitty models don't.

If a reasonable model can be developed, it's FAR more likely to be done so by a coach/writer/analyst/ex-player who has knowledge of how the game works near the limit of what the entire League community collectively does and thinks about these kinds of things every day as part of their professional obligation. Not a Silver 2 struggler who can't make heads or tails of an LCS game and thinks of these things on a whim in his spare time.


Actually, Yango, Bill James (Mr. SABRmetrics in baseball) and Aaron Schatz (Creator of DVOA, and WAR, the two most widely used, football advanced statistics) got into stats because they couldn't break into "real" sports journalism. Developing a predictive model would be one of the best ways to break into the Esports scene.

Remind me, how long professional baseball has been around? Baseball is also the easiest sports I can think of to make stats for since a majority of interactions are on a solitary or 1v1 basis.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 08 2014 15:04 GMT
#1320
On December 08 2014 23:51 Gahlo wrote:
Show nested quote +
On December 08 2014 23:44 cLutZ wrote:
On December 08 2014 17:06 TheYango wrote:
On December 08 2014 13:05 chalice wrote:
you say this like it isn't basically the foundation of every scientific research work done ever. all i'm trying to do is see if anyone has any interesting hypotheses about what makes one player more skilled/win more games than another that might be worth testing.

For any work you do in science to be remotely acknowledged you have to spend years, if not decades studying the fundamentals and the work of others to build a baseline understanding that allows you to properly develop models to investigate. Any reasonable statistical model has to be based firmly upon fundamental knowledge that came before it (even if said knowledge is wrong, and requires the quantitative analysis to disprove it), much of which predates the use of such models in the first place.

It's actually the same with sports statistics as well. Most of the "good" models used in sports are also the product of professionals who spent years with the game either directly as part of a team or from a position where they followed the game in depth in a professional capacity (e.g. sports writers). And meaningful statistics could only be generated after a qualitative understanding of the game had developed after decades of play--even if that qualitative understanding led to some misconceptions that had to later be disproved. For the most part, you need a standardized, basic understanding of how the game "works" in order to develop meaningful models.

What people are doing now with LoL statistics are the equivalent of someone who's completed high school biology claiming that they can contribute meaningfully to the forefront of healthcare research. Or a high school physics student claiming that they can posit some groundbreaking insight in the field of particle physics.

On December 08 2014 13:38 Goumindong wrote:
The thing is, we know what makes players better, mechanics, decision making, positioning etc. What we don't have is a way of measuring those values in a way that means anything. This is partially because we don't track everything and partially because the structure of the game presents statistical issues which are hard to overcome.

"We" the League community as a whole might know these things. But "we" referring to the individuals who are poring over these statistics and developing shitty models don't.

If a reasonable model can be developed, it's FAR more likely to be done so by a coach/writer/analyst/ex-player who has knowledge of how the game works near the limit of what the entire League community collectively does and thinks about these kinds of things every day as part of their professional obligation. Not a Silver 2 struggler who can't make heads or tails of an LCS game and thinks of these things on a whim in his spare time.


Actually, Yango, Bill James (Mr. SABRmetrics in baseball) and Aaron Schatz (Creator of DVOA, and WAR, the two most widely used, football advanced statistics) got into stats because they couldn't break into "real" sports journalism. Developing a predictive model would be one of the best ways to break into the Esports scene.

Remind me, how long professional baseball has been around? Baseball is also the easiest sports I can think of to make stats for since a majority of interactions are on a solitary or 1v1 basis.


The point I was making has nothing to do with the difficulty of doing it. Instead it was to demonstrate that entrenched journalists and public speakers are among the least likely to develop a working model. Peter King did not, Peter Gammons has not, ESPN developed "Total QBR", which is not a good advanced metric, its just an easy metric to understand (with almost no predictive power).

The other route is people developing proprietary systems. The Red Sox, Spurs, Oakland-A's, and some others have well developed proprietary advanced stats, but that helps us none here. SK Telecom might actually have a really sweet algorithm for finding SoloQ talent that will translate, but they will not share that with us, because it is part of the competitive advantage.

So no, Travis, Montecristo, and Richard Lewis will not be developing league stats, because that is not in their interest. They sell access, developing advanced stats could be counterproductive for them because it can turn off players/teams/etc that don't like the stats and how they reflect on them.
Freeeeeeedom
Prev 1 64 65 66 67 68 75 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 22
Trap 11
StarCraft: Brood War
Shuttle 3534
Killer 1541
Jaedong 861
BeSt 713
actioN 628
firebathero 469
Larva 332
Mini 285
PianO 195
Soulkey 161
[ Show more ]
EffOrt 154
HiyA 115
Pusan 86
Yoon 73
Mind 72
ZerO 66
ZZZero.O 43
Hm[arnc] 39
sSak 28
Shine 25
Sharp 22
sorry 22
Bale 18
yabsab 15
SilentControl 14
Rush 12
Noble 11
hero 11
ajuk12(nOOB) 7
Dota 2
XcaliburYe205
Fuzer 164
League of Legends
JimRising 351
Counter-Strike
nookyyy 109
Super Smash Bros
Mew2King185
Heroes of the Storm
Khaldor158
Other Games
XaKoH 257
KnowMe150
singsing130
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick1475
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH395
• StrangeGG 52
• LUISG 19
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1659
Upcoming Events
WardiTV Weekly
1h 1m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Monday Night Weeklies
1d 6h
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.