• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:21
CET 07:21
KST 15:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Bleak Future After Failed ProGaming Career BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1478 users

[Patch 4.13] Sona Update General Discussion - Page 67

Forum Index > LoL General
Post a Reply
Prev 1 65 66 67 68 69 76 Next
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 11 2014 21:57 GMT
#1321
On August 12 2014 06:54 Gahlo wrote:
Show nested quote +
On August 12 2014 06:53 PrinceXizor wrote:
On August 12 2014 06:44 GrandInquisitor wrote:
http://www.polygon.com/2014/8/11/5991115/league-of-legends-riot-monetization

Interesting how most players complain about Riot greed, but industry experts mostly wonder why Riot doesn't monetize their users more.

well of course? the optimal monetization for getting money on a game is pay to win or to timegate. "pay 100 coins to respawn now!" "1 match every 6 hours or for only 25 coins!"

that kind of crap makes far more money per dollar spent on development.

I'm a fan of the term "pay to wait."

heh. I mean compare how much money ti costs to run LoL compared to candy crush. now realize their profits are similar in scope.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
August 11 2014 21:59 GMT
#1322
Or Riot is actually smarter than whoever Gamasutra hired and know that if the game had more monetization, then it might be less popular (people are already paying attention to stuff like champions getting buffed right before they get a new legendary skin). Couple that with how much bad PR they get for server issues (which they might not be able to fix as fast and as well as they'd like), their esports section (though I have no idea how those people are still hired after so many fuckups) and so forth. Dunno, I may be giving them too much credit, but I have a feeling that what the author means by "optimizing monetization" is not a very long-term strategy. How many F2P games are there that held their popularity as long as league?
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Gorsameth
Profile Joined April 2010
Netherlands22073 Posts
August 11 2014 22:04 GMT
#1323
On August 12 2014 06:59 AlterKot wrote:
Or Riot is actually smarter than whoever Gamasutra hired and know that if the game had more monetization, then it might be less popular (people are already paying attention to stuff like champions getting buffed right before they get a new legendary skin). Couple that with how much bad PR they get for server issues (which they might not be able to fix as fast and as well as they'd like), their esports section (though I have no idea how those people are still hired after so many fuckups) and so forth. Dunno, I may be giving them too much credit, but I have a feeling that what the author means by "optimizing monetization" is not a very long-term strategy. How many F2P games are there that held their popularity as long as league?

I agree, They could add more ways to make money and more reasons for people to spend that money but they probably believe that the risk vs reward is not worth it considering its their only game and the size of said game and im inclined to agree with them.

Sometimes making more money over the backs of your players is not the ideal solution. Esp if your goals are more long term then "more money now".
It ignores such insignificant forces as time, entropy, and death
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 11 2014 22:06 GMT
#1324
On August 12 2014 06:59 AlterKot wrote:
Or Riot is actually smarter than whoever Gamasutra hired and know that if the game had more monetization, then it might be less popular (people are already paying attention to stuff like champions getting buffed right before they get a new legendary skin). Couple that with how much bad PR they get for server issues (which they might not be able to fix as fast and as well as they'd like), their esports section (though I have no idea how those people are still hired after so many fuckups) and so forth. Dunno, I may be giving them too much credit, but I have a feeling that what the author means by "optimizing monetization" is not a very long-term strategy. How many F2P games are there that held their popularity as long as league?

well candy crush has been around half as long, but has almost 10x the player base...
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
Last Edited: 2014-08-11 22:13:37
August 11 2014 22:13 GMT
#1325
I'd need to read more on Candy Crush, but I think the difference in genre and target audience is enough of difference to disregard the comparisons :p
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 11 2014 22:15 GMT
#1326
On August 12 2014 07:13 AlterKot wrote:
I'd need to read more on Candy Crush, but I think the difference in genre and target audience is enough of difference to disregard the comparisons :p

well if you specifically mean "what game in the genre has maintained popularity as much as LoL" then the only answer is DotA. going on 1 decade.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-08-11 22:24:38
August 11 2014 22:19 GMT
#1327
On August 12 2014 06:57 PrinceXizor wrote:
Show nested quote +
On August 12 2014 06:54 Gahlo wrote:
On August 12 2014 06:53 PrinceXizor wrote:
On August 12 2014 06:44 GrandInquisitor wrote:
http://www.polygon.com/2014/8/11/5991115/league-of-legends-riot-monetization

Interesting how most players complain about Riot greed, but industry experts mostly wonder why Riot doesn't monetize their users more.

well of course? the optimal monetization for getting money on a game is pay to win or to timegate. "pay 100 coins to respawn now!" "1 match every 6 hours or for only 25 coins!"

that kind of crap makes far more money per dollar spent on development.

I'm a fan of the term "pay to wait."

heh. I mean compare how much money ti costs to run LoL compared to candy crush. now realize their profits are similar in scope.


Profit or revenue? The problem with comparing league to those types of games is that swept under the rug is all the development time for the games that were not successes.

Edit: that is. King made 550 million last year off 1.9B revenue. Candy Crush makes up about 350 M of that revenue. But they still spent 1.1 billion dollars doing something.

As far as I can tell riot is as large(or larger) a portion of tencents profit margin than CC is for king.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
August 11 2014 22:19 GMT
#1328
what with this random DistaceB thing in chat
Bronze player stuck in platinum
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-08-11 22:31:10
August 11 2014 22:25 GMT
#1329
On August 12 2014 07:19 Goumindong wrote:

Profit or revenue? The problem with comparing league to those types of games is that swept under the rug is all the development time for the games that were not successes.



In 2013, it[King] spent $110.5 million on research and development, roughly 6 percent of sales.[8]



King is loaded.

and LOL riot is almost insignficant to tencents revenues man. defnitely not 1/6th

Epic Games is worth more to them, and 1/3 of their income isn't between those two companies. Tencent is just massive.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
Last Edited: 2014-08-11 22:35:19
August 11 2014 22:35 GMT
#1330
Just to clarify - I think that you can compare LoL to F2P FPSes, action games, maybe even mmos. But not to a mobile puzzle game.

DistanceB is some debug feature for Quinn's E IIRC.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 11 2014 22:47 GMT
#1331
On August 12 2014 07:35 AlterKot wrote:
Just to clarify - I think that you can compare LoL to F2P FPSes, action games, maybe even mmos. But not to a mobile puzzle game.

DistanceB is some debug feature for Quinn's E IIRC.

it happens on a lot of stuff. i've seen it with soraka in a game with no quinn.
Goumindong
Profile Joined February 2013
United States3529 Posts
August 11 2014 22:50 GMT
#1332
On August 12 2014 07:25 PrinceXizor wrote:
Show nested quote +
On August 12 2014 07:19 Goumindong wrote:

Profit or revenue? The problem with comparing league to those types of games is that swept under the rug is all the development time for the games that were not successes.



Show nested quote +
In 2013, it[King] spent $110.5 million on research and development, roughly 6 percent of sales.[8]



King is loaded.

and LOL riot is almost insignficant to tencents revenues man. defnitely not 1/6th

Epic Games is worth more to them, and 1/3 of their income isn't between those two companies. Tencent is just massive.

Riot had 650 M in revenue last year as far as I can tell. You are right though I underestimated ten cents revenue growth (38%!). So instead of 12% of revenue they're like 8%. Tencent also has a lot more property depth than king. My point being that a simple comparison isn't quite right since we lose all the stuff that king does that is worthless in the 1.1 billion in expenses which most assuredly aren't going to candy crush alone.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 11 2014 22:56 GMT
#1333
On August 12 2014 06:59 AlterKot wrote:
Or Riot is actually smarter than whoever Gamasutra hired and know that if the game had more monetization, then it might be less popular (people are already paying attention to stuff like champions getting buffed right before they get a new legendary skin). Couple that with how much bad PR they get for server issues (which they might not be able to fix as fast and as well as they'd like), their esports section (though I have no idea how those people are still hired after so many fuckups) and so forth. Dunno, I may be giving them too much credit, but I have a feeling that what the author means by "optimizing monetization" is not a very long-term strategy. How many F2P games are there that held their popularity as long as league?


Janna was not buffed before her legendary was released.
Nasus was nerfed the same patch his legendary.
Rumble wasn't buffed until 3 weeks after his skin was released.
Anivia wasn't buffed until several months after her legendary was released.
http://na.op.gg/summoner/userName=FLABREZU
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
August 11 2014 23:08 GMT
#1334
Oh, don't get me wrong, I'm not saying that it's something that Riot does blatantly. I'm just saying that it's one of the things that the community likes to point out when it does happen.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Goumindong
Profile Joined February 2013
United States3529 Posts
August 11 2014 23:13 GMT
#1335
So it looks like we are getting an arcade Veigar skin complete with power glove and Tetris dark matter.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 11 2014 23:13 GMT
#1336
I think Riot realizes that unmonetized users are actually hugely important to their model, for a few reasons:

* They allows for easy matchmaking
* They encourage growth (new players pick LoL over Dota because of their friends)
* They encourage people to invest effort without fear that it is a "ded gaem"
What fun is it being cool if you can’t wear a sombrero?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 11 2014 23:32 GMT
#1337
Hypothesis: fear of failure drives a lot of bad decisionmaking in League.

Example: "MadStone" junglers farm instead of gank because it's easy to PvE. When you farm all day and lose, your failures are somewhat invisible and you can blame your team. When you try to make plays by ganking, but give up double buff to their top laner, your failures are highly visible and your team can blame you.
What fun is it being cool if you can’t wear a sombrero?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-08-11 23:36:26
August 11 2014 23:34 GMT
#1338
bought velkoz first game tested him bot as support, mana costs on this champion are a joke, spammed spells 24/7 was never oom might as well be manaless
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 11 2014 23:53 GMT
#1339
ferrarri can also make more profits by making shittier cars, but they rather make good cars.

Not everyone wants to make mobile games and milk the users as much as possible.





There is also always the possibility to start some sort of chain reaction when milking players. Lots of games died completely when they went "F2P", but tried to milk users a lot.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 12 2014 00:02 GMT
#1340
On August 12 2014 08:34 kongoline wrote:
bought velkoz first game tested him bot as support, mana costs on this champion are a joke, spammed spells 24/7 was never oom might as well be manaless

i play him as a support too, but the level 6 free kill in mid lane is just so much fun.
Prev 1 65 66 67 68 69 76 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #85
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
FoxeR 90
StarCraft: Brood War
Shuttle 428
firebathero 216
EffOrt 152
IntoTheRainbow 66
Bale 39
Noble 30
Icarus 7
Dota 2
NeuroSwarm195
League of Legends
JimRising 884
Counter-Strike
m0e_tv538
Heroes of the Storm
Khaldor128
Other Games
summit1g7840
WinterStarcraft451
RuFF_SC2120
febbydoto30
Organizations
Other Games
gamesdonequick838
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH160
• Response 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1359
Upcoming Events
HomeStory Cup
5h 39m
ShoWTimE vs sOs
Serral vs Reynor
Zoun vs HeRoMaRinE
Clem vs Lambo
OSC
6h 39m
Replay Cast
17h 39m
Replay Cast
1d 17h
Wardi Open
2 days
WardiTV Invitational
3 days
Replay Cast
3 days
The PondCast
4 days
WardiTV Invitational
4 days
Replay Cast
4 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.