[Patch 4.13] Sona Update General Discussion - Page 68
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nafta
Bulgaria18893 Posts
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Gahlo
United States35090 Posts
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PrinceXizor
United States17713 Posts
On August 12 2014 09:04 Gahlo wrote: I will say, that as far as monetizing League goes, Riot has did and absolutely AWFUL job of developing product lines around the game. Why isn't there at least 1 novel yet when games like Halo have multiple? you'd probably have to have a coherent lore to write a novel. ![]() As for vel koz mid. its all about hitting the E -> W harrass combo in lane. you can ultimate someone from about 75% to 0 so you only need to get them a little low first. Thats why i absolutely disagree with people trying to max Q or W. Q just sacrifices all pushing capabilities, and W sacrifices damage and harrass. when you max W you have to use 2 W to clear, which means you can't use your passive to harrass effectively. so maxing disruption lets you get the harrass and clear when you need to. only using 1 rift and maybe a level 1 plasma fission if you are trying to shove hard, along with a disruption on the ranged minions. then every other time disruption is up you just disruption and rift and they take 145+(30 per rank of disruption)+(112% ap)+25+(10xlevel) true damage. with no ability to fight back because they are disabled the entire time. saves you 1 rift to clear when you need it, and maximizes your damage potential in lane. at level 6 your ultimate does 500+.6AP +85 true damage assuming no stacks of your passive, with 1 stack its 85 more true damage. more than enough to get a kill upon hitting 6 if you've harrassed them down a bit. | ||
Gorsameth
Netherlands21341 Posts
On August 12 2014 09:04 Gahlo wrote: I will say, that as far as monetizing League goes, Riot has did and absolutely AWFUL job of developing product lines around the game. Why isn't there at least 1 novel yet when games like Halo have multiple? because the lore of LoL is a clusterfuck of stuff added in champion after champion? They tried to do a lore series but that didnt get anywhere either | ||
Alaric
France45622 Posts
Lokfar going to disappear via lack of mentions while the Institute has been completely ignored too. Meh, in terms of storyline Kalamanda > Howling Abyss even if they had less means and medium at that time. | ||
Slayer91
Ireland23335 Posts
On August 12 2014 08:32 GrandInquisitor wrote: Hypothesis: fear of failure drives a lot of bad decisionmaking in League. Example: "MadStone" junglers farm instead of gank because it's easy to PvE. When you farm all day and lose, your failures are somewhat invisible and you can blame your team. When you try to make plays by ganking, but give up double buff to their top laner, your failures are highly visible and your team can blame you. This sounds like just an argument against safe play in general. Madstone is an investment in farming which technically can leave you with more time to gank but you have less stats because you invested in jungle speed, but you might have more gold/xp in the long run. A jungler should gank when it will result in a kill or is extremely likely to. You can argue for ganking to burn flashes and coming again etcetc but when you get a kill its pretty much always a good idea. In some comps it might be the best thing to just farm the jungle because there is no good gank opportunity in the first 10-15 minutes and being more farmed so you can countergank strongly later is the correct play. Feeding doublebuffs is just godawful and so is calling a bad towerdive for your jungler and getting counterganked or something. If that happening is concieveable then theres probably a good chance that if they're junglers anywhere close you're fucked anyway so its a very rational fear then. You can say the same thing about everything. People get ganked by junglers a lot so they don't try to all in as much, people don't towerdive incase it goes bad blah blah you just sound mad about the madstone junglers. Just because your jungler didn't gank a lot doesn't mean he should have, and even if he should have you should never expect to have a superior jungler ultimately you'll always have players who err on the safe side and some who err on the risky side. Ultimately most people are godawful and nearly every decision they make is bad anyway so trying to analyse one aspect of it seems a bit conceited for lack of a better word | ||
Gahlo
United States35090 Posts
On August 12 2014 09:16 Gorsameth wrote: because the lore of LoL is a clusterfuck of stuff added in champion after champion? They tried to do a lore series but that didnt get anywhere either When was this? They haven't really tried since JoJ closed up outside of the Freljord(thank you MTG for making me never have to look up how to type this) patch. On August 12 2014 09:18 Alaric wrote: They haven't even retconned Renekton, Nasus and Cassiopeia into Shurima yet. Lokfar going to disappear via lack of mentions while the Institute has been completely ignored too. Meh, in terms of storyline Kalamanda > Howling Abyss even if they had less means and medium at that time. That's happening in the Shurima patch, which is supposed to be sometime this year. Lokfar is retconned into being part of the Freljord. | ||
Alaric
France45622 Posts
![]() And Lokfar used to be where the diplomat who changed Cassopeia came from, same as when Olaf and Brand's body came from. It had some more presence, but Brand being tied to the Institute means he's probably going to get forgotten in a corner, Olaf is more "that guy within Sejuani's army" than a Lokfar raider mad at his peaceful future life, and mentions of Lokfar in Cassiopeia's lore will get removed, so the place will likely only remain as a random name amongst others (otherwise they'd actually be some stuff to expand on in the pre-League time, as in the decades prior, what with the relationships between Noxus and "barbarians", of which Lokfar could be confused with; it's hinted in Tryndamere's previous lore, but not much subsists). | ||
Slayer91
Ireland23335 Posts
hypothesis: pressure to succeed and trying to emulate succesful players behaviour drives a lot of bad decisionmaking in LoL example: j4/maokai/lee sin etc who get lvl 3 and try to gank every lane because when a jungler is doing well they get lots of succesful ganks so they try to get successful ganks all the time leading risky plays time wasting and being underfarmed its just the opposite side of the same coin | ||
FinestHour
United States18466 Posts
fuck this game really | ||
Kupon3ss
時の回廊10066 Posts
Under their "logic" and "calculations" it would mean that LoL has a conversion rate, aka %ofpaying playerbase, of 375% | ||
ticklishmusic
United States15977 Posts
On August 12 2014 08:32 GrandInquisitor wrote: Hypothesis: fear of failure drives a lot of bad decisionmaking in League. Example: "MadStone" junglers farm instead of gank because it's easy to PvE. When you farm all day and lose, your failures are somewhat invisible and you can blame your team. When you try to make plays by ganking, but give up double buff to their top laner, your failures are highly visible and your team can blame you. It's true, as someone mentioned earlier the super agro Korean/Chinese styles actually turned out to be really good limit testing and pushing, so now instead of going in and splatting more often than not, these teams either win by a hairsbreadth or come out of a even-looking teamfight smelling like a daisy. The question is why Koreans turned into mechanically proficient, strategically sound players while the Chinese remained mechanical wizards/ farming masters with somewhat questionable decisionmaking. I'd hypothesize it's something to due with the establishment of team houses and third-party (coaches, etc.) analysis. Quality over quantity of training and all that. | ||
cLutZ
United States19573 Posts
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ticklishmusic
United States15977 Posts
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Gahlo
United States35090 Posts
On August 12 2014 10:56 cLutZ wrote: Well didn't Royal Club basically break up because you can't make any money as a player in China due to some weird rule? That would probably be a pretty good reason. Royal Club goes by the name Star Horn Royal Club now. | ||
zergnewb
United States816 Posts
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layabout
United Kingdom2600 Posts
How come Karma fell out of the meta? Similar question about Kennen, i know he lost 4 ad and they changed mark of the storm duration from 8->6 sec but as i remember it he hung around for a while after that nerf. | ||
JimmiC
Canada22817 Posts
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GhandiEAGLE
United States20754 Posts
On August 12 2014 11:31 JimmiC wrote: Cow top is the best thing to ever happen to lol, I hope they never change it Ikr? So fun. It can't last though. You know Riot wants that shit dead. | ||
Gahlo
United States35090 Posts
On August 12 2014 11:29 layabout wrote: That article makes me want to forgive riot for their frustrating patch philosophy, i knew i threw money at them for a good reason. I also cant think of anyone in the industry more contemptible that a Ubisoft analyst How come Karma fell out of the meta? Similar question about Kennen, i know he lost 4 ad and they changed mark of the storm duration from 8->6 sec but as i remember it he hung around for a while after that nerf. She's a lane bully that doesn't offer a whole lot compared to the other utility mages in mid and at sup she's just "I can pop black shields and press R+E to Coin." | ||
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