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[Patch 4.13] Sona Update General Discussion - Page 68

Forum Index > LoL General
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 12 2014 00:04 GMT
#1341
Tried him mid lane but is just so fucking garbage in lane.Until teamfights come I just wipe my tears and look at pictures of damage dealt to champs of velkoz support games.
Gahlo
Profile Joined February 2010
United States35163 Posts
August 12 2014 00:04 GMT
#1342
I will say, that as far as monetizing League goes, Riot has did and absolutely AWFUL job of developing product lines around the game. Why isn't there at least 1 novel yet when games like Halo have multiple?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-08-12 00:17:01
August 12 2014 00:16 GMT
#1343
On August 12 2014 09:04 Gahlo wrote:
I will say, that as far as monetizing League goes, Riot has did and absolutely AWFUL job of developing product lines around the game. Why isn't there at least 1 novel yet when games like Halo have multiple?

you'd probably have to have a coherent lore to write a novel.


As for vel koz mid. its all about hitting the E -> W harrass combo in lane. you can ultimate someone from about 75% to 0 so you only need to get them a little low first. Thats why i absolutely disagree with people trying to max Q or W. Q just sacrifices all pushing capabilities, and W sacrifices damage and harrass. when you max W you have to use 2 W to clear, which means you can't use your passive to harrass effectively. so maxing disruption lets you get the harrass and clear when you need to. only using 1 rift and maybe a level 1 plasma fission if you are trying to shove hard, along with a disruption on the ranged minions.

then every other time disruption is up you just disruption and rift and they take 145+(30 per rank of disruption)+(112% ap)+25+(10xlevel) true damage. with no ability to fight back because they are disabled the entire time. saves you 1 rift to clear when you need it, and maximizes your damage potential in lane.

at level 6 your ultimate does 500+.6AP +85 true damage assuming no stacks of your passive, with 1 stack its 85 more true damage. more than enough to get a kill upon hitting 6 if you've harrassed them down a bit.
Gorsameth
Profile Joined April 2010
Netherlands21986 Posts
August 12 2014 00:16 GMT
#1344
On August 12 2014 09:04 Gahlo wrote:
I will say, that as far as monetizing League goes, Riot has did and absolutely AWFUL job of developing product lines around the game. Why isn't there at least 1 novel yet when games like Halo have multiple?

because the lore of LoL is a clusterfuck of stuff added in champion after champion?

They tried to do a lore series but that didnt get anywhere either
It ignores such insignificant forces as time, entropy, and death
Alaric
Profile Joined November 2009
France45622 Posts
August 12 2014 00:18 GMT
#1345
They haven't even retconned Renekton, Nasus and Cassiopeia into Shurima yet.
Lokfar going to disappear via lack of mentions while the Institute has been completely ignored too. Meh, in terms of storyline Kalamanda > Howling Abyss even if they had less means and medium at that time.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-08-12 00:28:21
August 12 2014 00:24 GMT
#1346
On August 12 2014 08:32 GrandInquisitor wrote:
Hypothesis: fear of failure drives a lot of bad decisionmaking in League.

Example: "MadStone" junglers farm instead of gank because it's easy to PvE. When you farm all day and lose, your failures are somewhat invisible and you can blame your team. When you try to make plays by ganking, but give up double buff to their top laner, your failures are highly visible and your team can blame you.


This sounds like just an argument against safe play in general. Madstone is an investment in farming which technically can leave you with more time to gank but you have less stats because you invested in jungle speed, but you might have more gold/xp in the long run.
A jungler should gank when it will result in a kill or is extremely likely to. You can argue for ganking to burn flashes and coming again etcetc but when you get a kill its pretty much always a good idea. In some comps it might be the best thing to just farm the jungle because there is no good gank opportunity in the first 10-15 minutes and being more farmed so you can countergank strongly later is the correct play.
Feeding doublebuffs is just godawful and so is calling a bad towerdive for your jungler and getting counterganked or something.
If that happening is concieveable then theres probably a good chance that if they're junglers anywhere close you're fucked anyway so its a very rational fear then.

You can say the same thing about everything. People get ganked by junglers a lot so they don't try to all in as much, people don't towerdive incase it goes bad blah blah

you just sound mad about the madstone junglers. Just because your jungler didn't gank a lot doesn't mean he should have, and even if he should have you should never expect to have a superior jungler

ultimately you'll always have players who err on the safe side and some who err on the risky side. Ultimately most people are godawful and nearly every decision they make is bad anyway so trying to analyse one aspect of it seems a bit conceited for lack of a better word
Gahlo
Profile Joined February 2010
United States35163 Posts
August 12 2014 00:25 GMT
#1347
On August 12 2014 09:16 Gorsameth wrote:
Show nested quote +
On August 12 2014 09:04 Gahlo wrote:
I will say, that as far as monetizing League goes, Riot has did and absolutely AWFUL job of developing product lines around the game. Why isn't there at least 1 novel yet when games like Halo have multiple?

because the lore of LoL is a clusterfuck of stuff added in champion after champion?

They tried to do a lore series but that didnt get anywhere either

When was this? They haven't really tried since JoJ closed up outside of the Freljord(thank you MTG for making me never have to look up how to type this) patch.

On August 12 2014 09:18 Alaric wrote:
They haven't even retconned Renekton, Nasus and Cassiopeia into Shurima yet.
Lokfar going to disappear via lack of mentions while the Institute has been completely ignored too. Meh, in terms of storyline Kalamanda > Howling Abyss even if they had less means and medium at that time.

That's happening in the Shurima patch, which is supposed to be sometime this year.

Lokfar is retconned into being part of the Freljord.
Alaric
Profile Joined November 2009
France45622 Posts
August 12 2014 00:33 GMT
#1348
That's what I said, "yet". They haven't established their stuff, you can't ask them to expand on it yet.
And Lokfar used to be where the diplomat who changed Cassopeia came from, same as when Olaf and Brand's body came from. It had some more presence, but Brand being tied to the Institute means he's probably going to get forgotten in a corner, Olaf is more "that guy within Sejuani's army" than a Lokfar raider mad at his peaceful future life, and mentions of Lokfar in Cassiopeia's lore will get removed, so the place will likely only remain as a random name amongst others (otherwise they'd actually be some stuff to expand on in the pre-League time, as in the decades prior, what with the relationships between Noxus and "barbarians", of which Lokfar could be confused with; it's hinted in Tryndamere's previous lore, but not much subsists).
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-08-12 00:35:11
August 12 2014 00:33 GMT
#1349
i mean i can easily say

hypothesis: pressure to succeed and trying to emulate succesful players behaviour drives a lot of bad decisionmaking in LoL
example: j4/maokai/lee sin etc who get lvl 3 and try to gank every lane because when a jungler is doing well they get lots of succesful ganks so they try to get successful ganks all the time leading risky plays time wasting and being underfarmed

its just the opposite side of the same coin
FinestHour
Profile Joined August 2010
United States18466 Posts
August 12 2014 01:03 GMT
#1350
just got a fucking bugsplat in a teamfight doing jarvan flag combo
fuck this game really
thug life.                                                       MVP/ex-
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-08-12 01:42:11
August 12 2014 01:28 GMT
#1351
The Article and associated articles are completely wrong and based on a figure that's literally off by a factor of 100x, the revenue of league of Legends in 2013 alone was 600+ Million,

Under their "logic" and "calculations" it would mean that LoL has a conversion rate, aka %ofpaying playerbase, of 375%
When in doubt, just believe in yourself and press buttons
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 12 2014 01:55 GMT
#1352
On August 12 2014 08:32 GrandInquisitor wrote:
Hypothesis: fear of failure drives a lot of bad decisionmaking in League.

Example: "MadStone" junglers farm instead of gank because it's easy to PvE. When you farm all day and lose, your failures are somewhat invisible and you can blame your team. When you try to make plays by ganking, but give up double buff to their top laner, your failures are highly visible and your team can blame you.


It's true, as someone mentioned earlier the super agro Korean/Chinese styles actually turned out to be really good limit testing and pushing, so now instead of going in and splatting more often than not, these teams either win by a hairsbreadth or come out of a even-looking teamfight smelling like a daisy.

The question is why Koreans turned into mechanically proficient, strategically sound players while the Chinese remained mechanical wizards/ farming masters with somewhat questionable decisionmaking. I'd hypothesize it's something to due with the establishment of team houses and third-party (coaches, etc.) analysis. Quality over quantity of training and all that.
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19574 Posts
August 12 2014 01:56 GMT
#1353
Well didn't Royal Club basically break up because you can't make any money as a player in China due to some weird rule? That would probably be a pretty good reason.
Freeeeeeedom
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 12 2014 02:05 GMT
#1354
Yeah streaming or boosting is a lot more profitable iirc
(╯°□°)╯︵ ┻━┻
Gahlo
Profile Joined February 2010
United States35163 Posts
August 12 2014 02:15 GMT
#1355
On August 12 2014 10:56 cLutZ wrote:
Well didn't Royal Club basically break up because you can't make any money as a player in China due to some weird rule? That would probably be a pretty good reason.

Royal Club goes by the name Star Horn Royal Club now.
zergnewb
Profile Blog Joined April 2009
United States816 Posts
August 12 2014 02:23 GMT
#1356
Man it takes so long to find a bottom lane while doing team builder.
Welcome to the Durst-Zone
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
August 12 2014 02:29 GMT
#1357
That article makes me want to forgive riot for their frustrating patch philosophy, i knew i threw money at them for a good reason. I also cant think of anyone in the industry more contemptible that a Ubisoft analyst

How come Karma fell out of the meta?

Similar question about Kennen, i know he lost 4 ad and they changed mark of the storm duration from 8->6 sec but as i remember it he hung around for a while after that nerf.
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 12 2014 02:31 GMT
#1358
--- Nuked ---
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
August 12 2014 02:38 GMT
#1359
On August 12 2014 11:31 JimmiC wrote:
Cow top is the best thing to ever happen to lol, I hope they never change it

Ikr? So fun. It can't last though. You know Riot wants that shit dead.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Gahlo
Profile Joined February 2010
United States35163 Posts
August 12 2014 02:42 GMT
#1360
On August 12 2014 11:29 layabout wrote:
That article makes me want to forgive riot for their frustrating patch philosophy, i knew i threw money at them for a good reason. I also cant think of anyone in the industry more contemptible that a Ubisoft analyst

How come Karma fell out of the meta?

Similar question about Kennen, i know he lost 4 ad and they changed mark of the storm duration from 8->6 sec but as i remember it he hung around for a while after that nerf.

She's a lane bully that doesn't offer a whole lot compared to the other utility mages in mid and at sup she's just "I can pop black shields and press R+E to Coin."
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