[Patch 4.13] Sona Update General Discussion - Page 6
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kongoline
6318 Posts
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FinestHour
United States18466 Posts
just bug fix/clarity fix/tooltip clarification/etc etc | ||
Complete
United States1864 Posts
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PrinceXizor
United States17713 Posts
On July 30 2014 16:00 FinestHour wrote: not buff just bug fix/clarity fix/tooltip clarification/etc etc vayne also got atk speed per level buff yeah? i mean its .9% per level so thats what 15% attack speed? | ||
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Fildun
Netherlands4118 Posts
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Kinie
United States3106 Posts
On July 30 2014 15:27 cLutZ wrote: I really want to see how controllable the rage bar on Gnar is. Personally I am expecting quite a fe "rage baits" right after release, but also quite a few erroneous all ins where someone dies before they transform. In the end that really is going to determine how balanced he will be (after numbers get shuffled of course) I would think. It also might make him one of those asshole pocket picks (if hes not very popular) a few months after he comes out. Like Rengar was for a while, or Garen/Darius now, where you dont remember how you are supposed to play against him until its too late. From what I saw, the rage bar basically works by being near combat, and the radius seems to be fairly small (like a Gnar E leap range away) so if done right you can basically hover near max rage, and when you do want to engage poke a couple times with the Q or AA something once or twice, wait for the buff timer (it shows on top of your bar when you're about to Hulk out) to nearly cycle through and then E or Flash in and start Hulk Smashing. The E bounce is weird looking, honestly looks like they just copy + pasted Fizz's pole vault animation and removed the invulnerability part of it while he's in the air (at least I'm pretty sure he's vulnerable while in the air, as I swore I saw a Vayne Condemn him into a wall when one of the PBE streamers was about to E Hulk out on her). | ||
JazzVortical
Australia1825 Posts
On July 30 2014 16:25 Fildun wrote: Wait what why did they buff Evelynn LOL It's not a straight buff, she has to build more damage, which means if she wants to be the same damage threat she has to build less tank stats. They are trying to do everything but look at the stealth I guess. | ||
Ryuu314
United States12679 Posts
On July 30 2014 16:25 Fildun wrote: Wait what why did they buff Evelynn LOL eh. no evelyn ever really builds enough damage to make the change a buff. it's pretty much a straight up nerf since I'm pretty sure Eve never really had mana problems in the first place. | ||
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Fildun
Netherlands4118 Posts
On July 30 2014 16:39 Ryuu314 wrote: eh. no evelyn ever really builds enough damage to make the change a buff. it's pretty much a straight up nerf since I'm pretty sure Eve never really had mana problems in the first place. Ehm Eve had pretty legit mana problems if you fought for some time for example if you just wavecleared mid and then people showed up to fight you almost always had some mana problems. Also it helps on the first clear cuz if you start red you'd be oom for the last bit of blue. With a damage oriented build you'd probably be able to break even though. | ||
Ryuu314
United States12679 Posts
On July 30 2014 16:42 Fildun wrote: Ehm Eve had pretty legit mana problems if you fought for some time for example if you just wavecleared mid and then people showed up to fight you almost always had some mana problems. Also it helps on the first clear cuz if you start red you'd be oom for the last bit of blue. With a damage oriented build you'd probably be able to break even though. Eve has some mana issues on her first one maybe two clears, but after that it was never really a big problem considering you get a huge boost to mana regen when you're invis. Maybe in really long extended fights you might have an issue. Right now, the most popular build is generally Elder Lizard into straight tank, maybe a Hexdrinker. With that build, it's a straight up nerf. | ||
GolemMadness
Canada11044 Posts
I generally go zhonya's after lizard elder, and even then it's not quite enough to break even on damage. 25.5 AP from runes 8.5 AD from runes 14 AP from masteries at level 9 9 AD from masteries at level 9 30 AD from lizard elder 120 AP from zhonya's 159.5 AP 47.5 AD 15.95 damage from AP 9.5 damage from AD 24.5 extra damage from the ratios, so even with 2 items you're still doing 5.5 less damage per Q, and nobody else builds zhonya's anyway, so they'll be doing even less damage. | ||
MooMooMugi
United States10531 Posts
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Alaric
France45622 Posts
On July 30 2014 10:36 GolemMadness wrote: I don't know if Braum's going to need to be banned anymore. He got FIVE nerfs. At level 6, his ult's knock up was nerfed by 33%, slow nerfed by 33% and slow duration nerfed by like 85%. He'll probably still be pretty annoying, but that's a lot of nerfs. When it's a displacement, the duration doesn't matter as much as the interrupt. Even if Satchel Charge's cc actually matched the knock-up (it's like a 0.2s knock-up covered by a full 1s stun in reality, super annoying), the simple fact that it interrupts dashes and creates distance (as opposed to a stun or root, so you have to cover the lost ground which can equate to "longer cc" in most situations) would still make it super safe. On July 30 2014 14:55 739 wrote: So this means Gragas gonna be useless once his W got nerfed pretty hard? I mean, he had a pretty goddamn good sustain because of it but did it need such a nerf? Spammable ~50% uptime damage reduction (less at lower levels obv.) coupled with free sustain superior to Mundo's and no health costs, maybe? Plus how's that a nerf when it increases his late game dps by a good number. | ||
Ryuu314
United States12679 Posts
On July 30 2014 17:18 MooMooMugi wrote: They pretty much nerfed the only 3 junglers that are played in competitive except for J4/Rengar. Elise got lucky that her original PBE nerfs didnt go through otherwise she would have been straight garbage. To be honest, I think the current jungle pool is about as diverse as jungle pools have been in the past. Jungle has never exactly been a super diverse role in that at any given point in time, there's never been more than like...4~5 junglers that were considered "viable." | ||
AsianEcksDragon
United States1036 Posts
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Amui
Canada10567 Posts
On July 30 2014 17:18 MooMooMugi wrote: They pretty much nerfed the only 3 junglers that are played in competitive except for J4/Rengar. Elise got lucky that her original PBE nerfs didnt go through otherwise she would have been straight garbage. You forgot nocturne, who's fairly high up on the tier list in OGN. Next patch I suspect noct will probably be top with a couple others, and you might see some naut/olaf/skarner as well now that the strongest early game junglers have been toned down. Jungler diversity potentially might be the highest it's ever been. I like that they're trying to get some semblance of diversity at worlds. Maybe room for one more minor patch, and then worlds can begin with hopefully 70+ viable picks. On July 30 2014 18:17 AsianEcksDragon wrote: All these Lee nerfs are unnecessary. He's an early game champ. He needs to be strong or he will never get picked. So now he doesn't have enough energy to use his full combo and he can't duel anyone because Cripple doesn't debuff anymore. He is now Shaco, except Shaco doesn't have to land any skill shots to gank successfully. His only way to lane is hit and run with Q and W since E can no longer help him duel and using his shield cost half of all his energy. lol. | ||
Alaric
France45622 Posts
The duration nerf is only really exploitable in situations where you want to hit him, but can afford to wait it out, eg. not ganks anyway since you want to run from him. More likely lane Lee Sin, and longer skirmishes in the midgame. Or if he uses it to save someone you're chasing, it'll be easier to wait for that last auto. The AS nerf also doesn't matter in ganks, the MS debuf does. You won't suddenly start turning on Lee Sin when he comes to gank you at early levels just because he doesn't debuff your AS anymore, you'll still get murdered 2v1 if you try to stand your ground. Shaco is much easier to turn on and kill (like Evelynn), you run from him because of the initial burst and you have to get out of JitB trigger range. Lee still has all his damage for this. Invades coming from straight duels are nerfed (but you don't need that when you can ambush people), and more importantly lane Lee Sin is nerfed. But jungle, not so much, and especially not at early levels. | ||
GolemMadness
Canada11044 Posts
On July 30 2014 18:17 AsianEcksDragon wrote: All these Lee nerfs are unnecessary. He's an early game champ. He needs to be strong or he will never get picked. So now he doesn't have enough energy to use his full combo and he can't duel anyone because Cripple doesn't debuff anymore. He is now Shaco, except Shaco doesn't have to land any skill shots to gank successfully. His only way to lane is hit and run with Q and W since E can no longer help him duel and using his shield cost half of all his energy. Unnecessary? He was clearly overpowered in competitive play. Picked/banned 54/65 games in OGN, including 16/17 in the quarter finals. | ||
arb
Noobville17920 Posts
On July 30 2014 09:06 LaNague wrote: "with nerfing braum and thresh, nami might become a good pick, so we nerf her right now before that even happens". This riot reasoning. And also, they reduced the snowballing, so of course people are picking late game carries. Are you guys really discussing skin-lore compatability? How about corporate mundo, what a terrible skin, doesnt fit mundos lore at all. oO I thought corporate Mundo was a fan suggested but not designed skin or something? also i dont really like debonair vi's art like.. at all looks so dumb. aka officer vi is still #1 | ||
zodde
Sweden1908 Posts
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