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[Patch 4.13] Sona Update General Discussion - Page 6

Forum Index > LoL General
Post a Reply
Prev 1 4 5 6 7 8 76 Next
kongoline
Profile Joined February 2012
6318 Posts
July 30 2014 06:52 GMT
#101
why the fuck are they buffing vaynes late game are they drunk?
FinestHour
Profile Joined August 2010
United States18466 Posts
July 30 2014 07:00 GMT
#102
not buff
just bug fix/clarity fix/tooltip clarification/etc etc
thug life.                                                       MVP/ex-
Complete
Profile Joined October 2009
United States1864 Posts
July 30 2014 07:16 GMT
#103
where exactly is sona's listed changes? I don't see them.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-07-30 07:20:31
July 30 2014 07:18 GMT
#104
On July 30 2014 16:00 FinestHour wrote:
not buff
just bug fix/clarity fix/tooltip clarification/etc etc

vayne also got atk speed per level buff yeah? i mean its .9% per level so thats what 15% attack speed?
Fildun
Profile Joined December 2012
Netherlands4123 Posts
July 30 2014 07:25 GMT
#105
Wait what why did they buff Evelynn LOL
Kinie
Profile Joined December 2011
United States3106 Posts
July 30 2014 07:27 GMT
#106
On July 30 2014 15:27 cLutZ wrote:
I really want to see how controllable the rage bar on Gnar is. Personally I am expecting quite a fe "rage baits" right after release, but also quite a few erroneous all ins where someone dies before they transform. In the end that really is going to determine how balanced he will be (after numbers get shuffled of course) I would think.

It also might make him one of those asshole pocket picks (if hes not very popular) a few months after he comes out. Like Rengar was for a while, or Garen/Darius now, where you dont remember how you are supposed to play against him until its too late.


From what I saw, the rage bar basically works by being near combat, and the radius seems to be fairly small (like a Gnar E leap range away) so if done right you can basically hover near max rage, and when you do want to engage poke a couple times with the Q or AA something once or twice, wait for the buff timer (it shows on top of your bar when you're about to Hulk out) to nearly cycle through and then E or Flash in and start Hulk Smashing.

The E bounce is weird looking, honestly looks like they just copy + pasted Fizz's pole vault animation and removed the invulnerability part of it while he's in the air (at least I'm pretty sure he's vulnerable while in the air, as I swore I saw a Vayne Condemn him into a wall when one of the PBE streamers was about to E Hulk out on her).
JazzVortical
Profile Joined July 2013
Australia1825 Posts
July 30 2014 07:34 GMT
#107
On July 30 2014 16:25 Fildun wrote:
Wait what why did they buff Evelynn LOL

It's not a straight buff, she has to build more damage, which means if she wants to be the same damage threat she has to build less tank stats.

They are trying to do everything but look at the stealth I guess.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-30 07:39:43
July 30 2014 07:39 GMT
#108
On July 30 2014 16:25 Fildun wrote:
Wait what why did they buff Evelynn LOL

eh. no evelyn ever really builds enough damage to make the change a buff. it's pretty much a straight up nerf since I'm pretty sure Eve never really had mana problems in the first place.
Fildun
Profile Joined December 2012
Netherlands4123 Posts
July 30 2014 07:42 GMT
#109
On July 30 2014 16:39 Ryuu314 wrote:
Show nested quote +
On July 30 2014 16:25 Fildun wrote:
Wait what why did they buff Evelynn LOL

eh. no evelyn ever really builds enough damage to make the change a buff. it's pretty much a straight up nerf since I'm pretty sure Eve never really had mana problems in the first place.

Ehm Eve had pretty legit mana problems if you fought for some time for example if you just wavecleared mid and then people showed up to fight you almost always had some mana problems.
Also it helps on the first clear cuz if you start red you'd be oom for the last bit of blue.
With a damage oriented build you'd probably be able to break even though.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 30 2014 07:58 GMT
#110
On July 30 2014 16:42 Fildun wrote:
Show nested quote +
On July 30 2014 16:39 Ryuu314 wrote:
On July 30 2014 16:25 Fildun wrote:
Wait what why did they buff Evelynn LOL

eh. no evelyn ever really builds enough damage to make the change a buff. it's pretty much a straight up nerf since I'm pretty sure Eve never really had mana problems in the first place.

Ehm Eve had pretty legit mana problems if you fought for some time for example if you just wavecleared mid and then people showed up to fight you almost always had some mana problems.
Also it helps on the first clear cuz if you start red you'd be oom for the last bit of blue.
With a damage oriented build you'd probably be able to break even though.

Eve has some mana issues on her first one maybe two clears, but after that it was never really a big problem considering you get a huge boost to mana regen when you're invis. Maybe in really long extended fights you might have an issue.

Right now, the most popular build is generally Elder Lizard into straight tank, maybe a Hexdrinker. With that build, it's a straight up nerf.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2014-07-30 08:16:27
July 30 2014 08:15 GMT
#111
If you think that's a buff to Eve, you've probably never played her before. Yes, if you start red you'll miss out on like one Q at blue because you're oom, but it doesn't matter at all. Since your clear will take longer now, it's not like you'll save much mana anyway, if any. There's a good chance you'll need a pretty good leash on your first buff if you want to level 3 gank now as well.

I generally go zhonya's after lizard elder, and even then it's not quite enough to break even on damage.

25.5 AP from runes
8.5 AD from runes
14 AP from masteries at level 9
9 AD from masteries at level 9
30 AD from lizard elder
120 AP from zhonya's

159.5 AP
47.5 AD

15.95 damage from AP
9.5 damage from AD
24.5 extra damage from the ratios, so even with 2 items you're still doing 5.5 less damage per Q, and nobody else builds zhonya's anyway, so they'll be doing even less damage.
http://na.op.gg/summoner/userName=FLABREZU
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2014-07-30 08:19:38
July 30 2014 08:18 GMT
#112
They pretty much nerfed the only 3 junglers that are played in competitive except for J4/Rengar. Elise got lucky that her original PBE nerfs didnt go through otherwise she would have been straight garbage.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-07-30 08:48:47
July 30 2014 08:48 GMT
#113
On July 30 2014 10:36 GolemMadness wrote:
I don't know if Braum's going to need to be banned anymore. He got FIVE nerfs. At level 6, his ult's knock up was nerfed by 33%, slow nerfed by 33% and slow duration nerfed by like 85%. He'll probably still be pretty annoying, but that's a lot of nerfs.

When it's a displacement, the duration doesn't matter as much as the interrupt. Even if Satchel Charge's cc actually matched the knock-up (it's like a 0.2s knock-up covered by a full 1s stun in reality, super annoying), the simple fact that it interrupts dashes and creates distance (as opposed to a stun or root, so you have to cover the lost ground which can equate to "longer cc" in most situations) would still make it super safe.

On July 30 2014 14:55 739 wrote:
So this means Gragas gonna be useless once his W got nerfed pretty hard? I mean, he had a pretty goddamn good sustain because of it but did it need such a nerf?

Spammable ~50% uptime damage reduction (less at lower levels obv.) coupled with free sustain superior to Mundo's and no health costs, maybe?
Plus how's that a nerf when it increases his late game dps by a good number.
Cant take LMS hipsters serious.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 30 2014 08:51 GMT
#114
On July 30 2014 17:18 MooMooMugi wrote:
They pretty much nerfed the only 3 junglers that are played in competitive except for J4/Rengar. Elise got lucky that her original PBE nerfs didnt go through otherwise she would have been straight garbage.

To be honest, I think the current jungle pool is about as diverse as jungle pools have been in the past. Jungle has never exactly been a super diverse role in that at any given point in time, there's never been more than like...4~5 junglers that were considered "viable."
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
July 30 2014 09:17 GMT
#115
All these Lee nerfs are unnecessary. He's an early game champ. He needs to be strong or he will never get picked. So now he doesn't have enough energy to use his full combo and he can't duel anyone because Cripple doesn't debuff anymore. He is now Shaco, except Shaco doesn't have to land any skill shots to gank successfully. His only way to lane is hit and run with Q and W since E can no longer help him duel and using his shield cost half of all his energy.
神は乗り越えられる試練しか与えない
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-07-30 09:23:23
July 30 2014 09:19 GMT
#116
On July 30 2014 17:18 MooMooMugi wrote:
They pretty much nerfed the only 3 junglers that are played in competitive except for J4/Rengar. Elise got lucky that her original PBE nerfs didnt go through otherwise she would have been straight garbage.

You forgot nocturne, who's fairly high up on the tier list in OGN. Next patch I suspect noct will probably be top with a couple others, and you might see some naut/olaf/skarner as well now that the strongest early game junglers have been toned down. Jungler diversity potentially might be the highest it's ever been.

I like that they're trying to get some semblance of diversity at worlds. Maybe room for one more minor patch, and then worlds can begin with hopefully 70+ viable picks.

On July 30 2014 18:17 AsianEcksDragon wrote:
All these Lee nerfs are unnecessary. He's an early game champ. He needs to be strong or he will never get picked. So now he doesn't have enough energy to use his full combo and he can't duel anyone because Cripple doesn't debuff anymore. He is now Shaco, except Shaco doesn't have to land any skill shots to gank successfully. His only way to lane is hit and run with Q and W since E can no longer help him duel and using his shield cost half of all his energy.

lol.
Porouscloud - NA LoL
Alaric
Profile Joined November 2009
France45622 Posts
July 30 2014 09:30 GMT
#117
What are you even talking about? His shield is still good if the damage can be absorbed for the duration, and seeing how he won't put another point into it before level 8 at best it's a bunch of the early game where a single spell or auto will pop it.
The duration nerf is only really exploitable in situations where you want to hit him, but can afford to wait it out, eg. not ganks anyway since you want to run from him. More likely lane Lee Sin, and longer skirmishes in the midgame. Or if he uses it to save someone you're chasing, it'll be easier to wait for that last auto.

The AS nerf also doesn't matter in ganks, the MS debuf does. You won't suddenly start turning on Lee Sin when he comes to gank you at early levels just because he doesn't debuff your AS anymore, you'll still get murdered 2v1 if you try to stand your ground. Shaco is much easier to turn on and kill (like Evelynn), you run from him because of the initial burst and you have to get out of JitB trigger range. Lee still has all his damage for this.

Invades coming from straight duels are nerfed (but you don't need that when you can ambush people), and more importantly lane Lee Sin is nerfed. But jungle, not so much, and especially not at early levels.
Cant take LMS hipsters serious.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 30 2014 09:31 GMT
#118
On July 30 2014 18:17 AsianEcksDragon wrote:
All these Lee nerfs are unnecessary. He's an early game champ. He needs to be strong or he will never get picked. So now he doesn't have enough energy to use his full combo and he can't duel anyone because Cripple doesn't debuff anymore. He is now Shaco, except Shaco doesn't have to land any skill shots to gank successfully. His only way to lane is hit and run with Q and W since E can no longer help him duel and using his shield cost half of all his energy.


Unnecessary? He was clearly overpowered in competitive play. Picked/banned 54/65 games in OGN, including 16/17 in the quarter finals.
http://na.op.gg/summoner/userName=FLABREZU
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 30 2014 09:32 GMT
#119
On July 30 2014 09:06 LaNague wrote:
"with nerfing braum and thresh, nami might become a good pick, so we nerf her right now before that even happens".
This riot reasoning.


And also, they reduced the snowballing, so of course people are picking late game carries.







Are you guys really discussing skin-lore compatability?
How about corporate mundo, what a terrible skin, doesnt fit mundos lore at all. oO

I thought corporate Mundo was a fan suggested but not designed skin or something?

also i dont really like debonair vi's art like.. at all
looks so dumb.

aka officer vi is still #1
Artillery spawned from the forges of Hell
zodde
Profile Joined October 2010
Sweden1908 Posts
July 30 2014 09:40 GMT
#120
Blitzcrank even has a skin that's not him, how's that for breaking the lore?
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