[Patch 4.11] Maokai Rework General Discussion - Page 44
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Requizen
United States33802 Posts
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Alaric
France45622 Posts
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GhandiEAGLE
United States20754 Posts
Req clearly dragged me down those games. + Show Spoiler + I'm still open to duoing with u if you wanna learn tho bby | ||
zer0das
United States8519 Posts
On July 09 2014 06:23 GhandiEAGLE wrote: WTF Req clearly dragged me down those games. + Show Spoiler + I'm still open to duoing with u if you wanna learn tho bby I don't even have to watch to know you're probably equally if not more responsible. | ||
GhandiEAGLE
United States20754 Posts
On July 09 2014 06:46 zer0das wrote: I don't even have to watch to know you're probably equally if not more responsible. Why you guys always gotta be so BM ;; | ||
arb
Noobville17920 Posts
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Goumindong
United States3529 Posts
On July 09 2014 05:30 Ryuu314 wrote: So apparently Lucian's E on PBE gets its cd reduced per passive hit. So, if you land both passive hits on an enemy champion, his E cooldown gets reduced by 4 seconds. So if you weave your abilities and autoattacks well, his E is potentially the same or lower cooldown as Vayne's tumble. Lucian's damage output will also be pretty insane with constant passive activations. Personally don't think this will make up for losing 50 autoattack range, but sounds pretty interesting regardless. Lightslinger is only one attack, it should be 6 seconds. You would have to chain another ability in there to make it lower. | ||
JazzVortical
Australia1825 Posts
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nafta
Bulgaria18893 Posts
On July 09 2014 07:12 Goumindong wrote: Lightslinger is only one attack, it should be 6 seconds. You would have to chain another ability in there to make it lower. Both the regular auto and the extra shot count unless the pbe guys are bsing ![]() Kinda worried he is just gonna be a shitty vayne after lane though. | ||
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onlywonderboy
United States23745 Posts
Edit: Seems mostly visual at this point but it looks prettier. | ||
GreggSauce
United States566 Posts
On July 09 2014 05:52 Alaric wrote: ... so "before when you ulted people where dead and you didn't need good execution to chain his spells". I said "He actually required some minor timing to hit it previously, but because he's frozen in place now there's even less execution involved in "comboing"." and you replied "no you're wrong, it was noskill and people died, not it needs execution", but don't say how. So I'm wondering: how does Pantheon require more execution now that they've removed the ability for him to actually do stuff during his ult and as such is set in the timing for casting his combo post-ult? you answered your own question... -_- I really have no idea how to answer this. edit i guess the best way to say it is, this opens the window for counter-play, as you have to cast when you land, instead of being casted upon landing... it's really not a hard concept to grasp. | ||
Alaric
France45622 Posts
So no, it doesn't "help sort the baddies who abused the OP" or anything, since on the contrary it reduces the gap between them (even supposing they exist, again Pantheon is nowhere near broken) and the "legitimate Pantheon players", if anything. | ||
zulu_nation8
China26351 Posts
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Alaric
France45622 Posts
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Slusher
United States19143 Posts
On July 09 2014 06:07 arb wrote: wow i literally did not notice his e actually goes down in mana cost LOL WTF It was the only thing he got from ranks. I wonder what the rank up reward is now | ||
arb
Noobville17920 Posts
On July 09 2014 08:04 Slusher wrote: It was the only thing he got from ranks. I wonder what the rank up reward is now i just assumed the cooldown went down, never noticed the mana cost | ||
GreggSauce
United States566 Posts
On July 09 2014 07:45 Alaric wrote: You were going on about how the change stopped noobs from abusing the noskill OP Pantheon like FotM though. An in that regard, if they reduce the amount of things you can do and influence, then it lowers the skill needed to make the most out of the same situation. So no, it doesn't "help sort the baddies who abused the OP" or anything, since on the contrary it reduces the gap between them (even supposing they exist, again Pantheon is nowhere near broken) and the "legitimate Pantheon players", if anything. I think you have a reading comprehension problem, or something... How pantheon's ult works now including not being able to cast while ulted is a nerf, and it directly nerfs players who don't have the reaction speed to select the right target quick enough, which I will list as BAD pantheon players. A great example is me, my pantheon is shit, but I've been able to carry games with him before because he was just "ult, cast skills, kill, simple" now a lot more planning has to go into it, and i'm useless as pantheon. Stop responding. On July 09 2014 08:19 arb wrote: i just assumed the cooldown went down, never noticed the mana cost yeah that guy is wrong cdr goes down too, but it eventually becomes mana less in the current iteration User was warned for this post | ||
Slayer91
Ireland23335 Posts
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cLutZ
United States19573 Posts
I suspect, based on your trolling the Olaf thread, you also are trolling this one. | ||
Sufficiency
Canada23833 Posts
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