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[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

Forum Index > LoL General
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ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2014-06-25 06:51:16
June 25 2014 06:50 GMT
#1281
do you not realize that the 2260 elo last pick player is for all intents and purposes just as good as the 2270 first pick player? oh my god, the trash last pick failbanned and i lost because of it. really?
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 25 2014 06:59 GMT
#1282
On June 25 2014 15:50 ItsFunToLose wrote:
do you not realize that the 2260 elo last pick player is for all intents and purposes just as good as the 2270 first pick player? oh my god, the trash last pick failbanned and i lost because of it. really?

well if you are duo queuing you could in theory have a 3000 elo player and a 1400 elo player matched up with those people if they are duo queuing.

but the main problem with duo queues is just that it further bastardizes the rating system every game with a duo queue skews the ratings in some way.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
June 25 2014 07:02 GMT
#1283
On June 25 2014 15:59 PrinceXizor wrote:
Show nested quote +
On June 25 2014 15:50 ItsFunToLose wrote:
do you not realize that the 2260 elo last pick player is for all intents and purposes just as good as the 2270 first pick player? oh my god, the trash last pick failbanned and i lost because of it. really?

well if you are duo queuing you could in theory have a 3000 elo player and a 1400 elo player matched up with those people if they are duo queuing.

but the main problem with duo queues is just that it further bastardizes the rating system every game with a duo queue skews the ratings in some way.

Nope. New rules for duo queue. 1 League difference at max.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-06-25 07:15:25
June 25 2014 07:11 GMT
#1284
On June 25 2014 16:02 739 wrote:
Show nested quote +
On June 25 2014 15:59 PrinceXizor wrote:
On June 25 2014 15:50 ItsFunToLose wrote:
do you not realize that the 2260 elo last pick player is for all intents and purposes just as good as the 2270 first pick player? oh my god, the trash last pick failbanned and i lost because of it. really?

well if you are duo queuing you could in theory have a 3000 elo player and a 1400 elo player matched up with those people if they are duo queuing.

but the main problem with duo queues is just that it further bastardizes the rating system every game with a duo queue skews the ratings in some way.

Nope. New rules for duo queue. 1 League difference at max.

apparently this isn't in the game yet... then again, neither is 'elo' so you know, as long as we're pointing things out.

and if you are really dedicated to it, you could have a bronze 5 account playing with diamond players. its been done more than a couple times. so that duo queuer would really be higher rating than the silver 1 he could be duoing with.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-06-25 07:25:00
June 25 2014 07:21 GMT
#1285
On June 25 2014 15:50 ItsFunToLose wrote:
do you not realize that the 2260 elo last pick player is for all intents and purposes just as good as the 2270 first pick player? oh my god, the trash last pick failbanned and i lost because of it. really?

It was only in context of duo queue, not solo queue
liftlift > tsm
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 25 2014 07:31 GMT
#1286
Hi, is there any place where we can lay eyes on the new map? I heard summoner's rift was being changed.
maru lover forever
Duvon
Profile Joined October 2011
Sweden2360 Posts
June 25 2014 07:45 GMT
#1287
There's a showmatch by Samsung and Najin on youtube, there's also more polished screens and info on riots page about it.
Nothing is impossible, only some things for some people.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
Last Edited: 2014-06-25 08:07:34
June 25 2014 08:05 GMT
#1288
www.reignofgaming.net/news/28783-unofficial-pbe-patch-notes-for-6-24-2014-new

So another pack of nerfs.

HUGE NERFS TO ZIGGS - NOOOOOO, WHYYY, WHYY SO SLOW
Also Braum nerfs :<
Kayle ult CD got increased - good
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
chalice
Profile Joined September 2010
United States1945 Posts
June 25 2014 08:13 GMT
#1289
to add more evidence to the new duo queue restrictions not being in effect yet i had a Gold3 + Bronze1 duo on my team yesterday.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 25 2014 08:23 GMT
#1290
5 movement speed isn't a HUGE nerf to Ziggs. You could just replace one AP quint with a movespeed quint. It'd be like reducing the base damage of his abilities by ~3.
http://na.op.gg/summoner/userName=FLABREZU
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
June 25 2014 08:26 GMT
#1291
On June 25 2014 17:23 GolemMadness wrote:
5 movement speed isn't a HUGE nerf to Ziggs. You could just replace one AP quint with a movespeed quint. It'd be like reducing the base damage of his abilities by ~3.

I was being ironic
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 25 2014 08:33 GMT
#1292
Never know with people these days.
http://na.op.gg/summoner/userName=FLABREZU
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 25 2014 08:35 GMT
#1293
On June 25 2014 17:05 739 wrote:
www.reignofgaming.net/news/28783-unofficial-pbe-patch-notes-for-6-24-2014-new

So another pack of nerfs.

HUGE NERFS TO ZIGGS - NOOOOOO, WHYYY, WHYY SO SLOW
Also Braum nerfs :<
Kayle ult CD got increased - good

Haha huge Nidalee buffs! Yay
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-25 08:47:45
June 25 2014 08:45 GMT
#1294
I don't understand the philosophy of immediately rebalancing a champion again within a week of their rework going live.

Like, sure, its PBE, but the champ should be purely under observation for far longer than a week before they even consider changes. The only thing that should ever demand such immediate attention before thorough observation is something that's hotfix-level broken.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 25 2014 08:54 GMT
#1295
On June 25 2014 17:45 TheYango wrote:
I don't understand the philosophy of immediately rebalancing a champion again within a week of their rework going live.

Like, sure, its PBE, but the champ should be purely under observation for far longer than a week before they even consider changes. The only thing that should ever demand such immediate attention before thorough observation is something that's hotfix-level broken.

That's pretty much what I thought. Especially in the case for nidalee where she doesn't seem overly weak despite rework. though, a lot of her changes seem more quality of life changes.
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-25 08:59:22
June 25 2014 08:57 GMT
#1296
On June 25 2014 17:45 TheYango wrote:
I don't understand the philosophy of immediately rebalancing a champion again within a week of their rework going live.

Like, sure, its PBE, but the champ should be purely under observation for far longer than a week before they even consider changes. The only thing that should ever demand such immediate attention before thorough observation is something that's hotfix-level broken.

41% winrate means immediate buff after a rework. I don't think Riot's going to think that hard about people playing her wrongly, they just look up lolking and that's fine imo.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
June 25 2014 09:03 GMT
#1297
On June 25 2014 17:57 obesechicken13 wrote:
41% winrate means immediate buff after a rework. I don't think Riot's going to think that hard about people playing her wrongly, they just look up lolking and that's fine imo.

So then how do they pick what to buff or nerf? Pin all her stats to a dartboard and throw darts for which ones to buff?

On some level, if you're going to base what to buff/nerf on how the community plays the champion, then you need to wait for the community to figure out how to play the champion. And if you're not going to base it on how the community plays the champion, why did you have to wait till after the champion was live to make these changes? What do people bumbling around for 1 week of games on live tell you that weeks of PBE testing didn't?
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-06-25 09:16:35
June 25 2014 09:10 GMT
#1298
On June 25 2014 18:03 TheYango wrote:
Show nested quote +
On June 25 2014 17:57 obesechicken13 wrote:
41% winrate means immediate buff after a rework. I don't think Riot's going to think that hard about people playing her wrongly, they just look up lolking and that's fine imo.

So then how do they pick what to buff or nerf? Pin all her stats to a dartboard and throw darts for which ones to buff?

On some level, if you're going to base what to buff/nerf on how the community plays the champion, then you need to wait for the community to figure out how to play the champion. And if you're not going to base it on how the community plays the champion, why did you have to wait till after the champion was live to make these changes? What do people bumbling around for 1 week of games on live tell you that weeks of PBE testing didn't?

bugs, and stuff? or unintended consequences cuz of changes.

Anyways, in regards to the nidalee changes, the number changes were pretty small, and most of the major changes are all based on quality of life changes imo.
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 25 2014 09:12 GMT
#1299
On June 25 2014 18:03 TheYango wrote:
Show nested quote +
On June 25 2014 17:57 obesechicken13 wrote:
41% winrate means immediate buff after a rework. I don't think Riot's going to think that hard about people playing her wrongly, they just look up lolking and that's fine imo.

So then how do they pick what to buff or nerf? Pin all her stats to a dartboard and throw darts for which ones to buff?

On some level, if you're going to base what to buff/nerf on how the community plays the champion, then you need to wait for the community to figure out how to play the champion. And if you're not going to base it on how the community plays the champion, why did you have to wait till after the champion was live to make these changes? What do people bumbling around for 1 week of games on live tell you that weeks of PBE testing didn't?

They just buff what people complained about least. So like Nid's spears were way too annoying. Now the spears have been nerfed in at least 5 ways. Athenes got nerfed. Their damage got nerfed. Their speed got nerfed. The max range got nerfed.

Her escape potential was annoying. She now only gets 10% movespeed from brushes and a longer cd on W.

Then if someone on live makes a forum posts "nid should get a reset on her cat form after landing a spear otherwise you just stay in cat form" they'll incorporate that. There was a popular post a few weeks ago on reddit about how Kayle's ult was up too much. Bam Kayle ult duration nerf. Other than that it might as well be darts on a board.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Cixah
Profile Joined July 2010
United States11285 Posts
June 25 2014 09:14 GMT
#1300
Riot's live design team makes heads spin. You take what you can get and you like it, I've never really seen rhyme or reason to it at all.

Supposedly, they take input from LCS pros and things highly, but to what extent the numbers help I have no idea. I prefer patches happening less frequently than this load of crap we call balance now.
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