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[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-06-24 23:54:08
June 24 2014 23:44 GMT
#1241
On June 25 2014 08:04 iCanada wrote:
Show nested quote +
On June 25 2014 07:07 PrinceXizor wrote:
On June 25 2014 07:03 cLutZ wrote:
You literally said thresh is a pubstomp champion yesterday.

and he is. he's significantly stronger vs people who are uncoordinated than those who are. you can get out of control with him far better outside of 5v5 play than you do in it.


Seeing how he is also the number one contested pick at the pro level id say he's just good.

He fits the meta better than any support, doesn't make him less of a pub stomper.

On June 25 2014 08:05 cLutZ wrote:
Show nested quote +
On June 25 2014 07:07 PrinceXizor wrote:
On June 25 2014 07:03 cLutZ wrote:
You literally said thresh is a pubstomp champion yesterday.

and he is. he's significantly stronger vs people who are uncoordinated than those who are. you can get out of control with him far better outside of 5v5 play than you do in it.


Except that is just false.


I don't think you actually believe this. there is no way you could possibly think that thresh is actually worse in solo queue than pro play and that thresh doesn't gets out of control in pubs easily. I think you need a break from the thread if you are arguing this kind of stuff just to argue with me.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 24 2014 23:48 GMT
#1242
How is it any different?He is one of the best supports in pro play and one of the best supports in soloq?If a good player is playing him he can solo win in both.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 24 2014 23:53 GMT
#1243
On June 25 2014 08:48 nafta wrote:
How is it any different?He is one of the best supports in pro play and one of the best supports in soloq?If a good player is playing him he can solo win in both.

he gets out of control very quickly in pub games, which makes him a pub stomper. being useful in pro play doesn't change that. it just means that his skills are important for organized play as well.

they are two separate games. pub play and competitive play. there shouldn't have been an argument at all about thresh being a pub stomping support. its a fact. people just want to argue with me because they dislike me and hope i get banned for something i say in response. its a shame.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2014-06-24 23:59:12
June 24 2014 23:58 GMT
#1244
I have no idea what you're arguing about at this point. Lucian is good in both competitive and soloq these two things don't have to be mutually exclusive. That they are played differently does not mean a champion can't be good at both. Thresh is one of these champions and so is Lucian.

Like being a "pum stomper" to me means very much that the hero works on the basis of uncoordinated play, and thresh doesn't need that to thrive at all.
Bronze player stuck in platinum
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-06-25 00:06:06
June 25 2014 00:04 GMT
#1245
On June 25 2014 08:58 Nos- wrote:
I have no idea what you're arguing about at this point. Lucian is good in both competitive and soloq these two things don't have to be mutually exclusive. That they are played differently does not mean a champion can't be good at both. Thresh is one of these champions and so is Lucian.

Like being a "pum stomper" to me means very much that the hero works on the basis of uncoordinated play, and thresh doesn't need that to thrive at all.

a pub stomping champion is one that quickly gets out of control in uncoordinated play. its not just a strong champion, but one that reaches a critical mass of effectiveness very quickly. Shaco is a pub stomper that sees no use in competitive play, a good shaco can spiral a team out of control same as a thresh. Thresh is strong in competitive play but it has no impact on his status as a pub stomping support. being JUST a pub stomper means its only strong in uncoordinated play as a pub stomping champion. but you can be both useful in competitive play and a pub stomper.

its nothing that even needs a discussion, all of this stemmed from someone trying to instigate something based off of a small comment i made. it happens all the time now and its a shame that this sort of thing is becoming common on the thread with a lot of people.
UnKooL
Profile Joined August 2010
Korea (South)1667 Posts
June 25 2014 00:20 GMT
#1246
On June 25 2014 08:13 GolemMadness wrote:
Show nested quote +
On June 25 2014 00:40 asymptotech wrote:
On June 25 2014 00:33 NpG)Explosive wrote:
On June 25 2014 00:28 asymptotech wrote:
On June 25 2014 00:27 Nos- wrote:
you time flash at 5 minutes and exh at like 3, i don't understand how that's any different than adding 5/6/7 to buff timers


Because it might not actually be 5/3 minutes.


Except that information is already displayed ingame, you don't need any third party program/site to check it.


No it isn't? (Feel free to show me otherwise; I'm absolutely open to being wrong, but I've never seen a way to see my opponents active masteries in game.)

And it still goes back to the *only* thing this changes is teams now don't need someone to type [ot][rb]. Everything else being provided is already provided - just in a terrible fashion.


Press tab, hover over your opponent's summoner spell, it shows you the cooldown (including summoner's insight/alacrity). You don't even need to memorise the 5 minutes like you do with buffs.

http://i.imgur.com/Fd2M9Qy.jpg

I'm pretty sure it doesn't calculate anyone's except yours.
LoL: UnKooL and SoloQFiendUnKooL, SC2: UnKooL
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 25 2014 00:25 GMT
#1247
On June 25 2014 09:20 UnKooL wrote:
Show nested quote +
On June 25 2014 08:13 GolemMadness wrote:
On June 25 2014 00:40 asymptotech wrote:
On June 25 2014 00:33 NpG)Explosive wrote:
On June 25 2014 00:28 asymptotech wrote:
On June 25 2014 00:27 Nos- wrote:
you time flash at 5 minutes and exh at like 3, i don't understand how that's any different than adding 5/6/7 to buff timers


Because it might not actually be 5/3 minutes.


Except that information is already displayed ingame, you don't need any third party program/site to check it.


No it isn't? (Feel free to show me otherwise; I'm absolutely open to being wrong, but I've never seen a way to see my opponents active masteries in game.)

And it still goes back to the *only* thing this changes is teams now don't need someone to type [ot][rb]. Everything else being provided is already provided - just in a terrible fashion.


Press tab, hover over your opponent's summoner spell, it shows you the cooldown (including summoner's insight/alacrity). You don't even need to memorise the 5 minutes like you do with buffs.

http://i.imgur.com/Fd2M9Qy.jpg

I'm pretty sure it doesn't calculate anyone's except yours.


It does. That screenshot is of someone else's.
http://na.op.gg/summoner/userName=FLABREZU
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2014-06-25 00:31:06
June 25 2014 00:27 GMT
#1248
man i am so annoyed with this drop hack bullshit

thats what this is right?
its getting unreal.
u have to be lvl 30 to play ranked so why arent these people being banned out?

game was so over and then there is the drop hack..

im so disappointed. this is during my promo series too


the drop hack is so frequent its making it way harder to move up elo
iCanada
Profile Joined August 2010
Canada10660 Posts
June 25 2014 00:32 GMT
#1249
Travis, you're barking up the wrong tree. I was told riot shouldn't be expected to handle issues all game developers are supposed to handle like cheating and having servers that don't suck because they've only been the most popular game in the world for four years by pretty well half this sub forum.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-06-25 00:38:14
June 25 2014 00:36 GMT
#1250
There's nothing to discuss. You can voice your opinion of how easy/difficult it is for companies to deal with drophacks and tell us how you think that Riot is too slow at banning drophackers and such, but nobody cares. It's pretty much Shykio thread material until you can affect drophacks.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 25 2014 00:40 GMT
#1251
perm ban all 10 people in every game that is drophacked

problem solved
I come in for the scraps
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 25 2014 00:41 GMT
#1252
guy claims this is a way to counter the drophack. if it works i'll do it lol

http://forums.na.leagueoflegends.com/board/showthread.php?t=4608898
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 25 2014 00:41 GMT
#1253
Pretty sure people get banned for drop hacking all the time.
http://na.op.gg/summoner/userName=FLABREZU
TheYango
Profile Joined September 2008
United States47024 Posts
June 25 2014 00:43 GMT
#1254
My question is why there exist people so petty that they drophack ARAMs.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 25 2014 00:47 GMT
#1255
On June 25 2014 09:43 TheYango wrote:
My question is why there exist people so petty that they drophack ARAMs.

Cuz people aren't manufactured with quality control in mind.
liftlift > tsm
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 25 2014 01:02 GMT
#1256
So apparently their Duo restriction isn't working very well, just had a Gold 5/Bronze 1 duo. Was fairly certain Silver 5 was supposed to be the cutoff?
Teamwork is awesome... As long as your team is doing all the work!
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 25 2014 01:06 GMT
#1257
On June 25 2014 10:02 Nemireck wrote:
So apparently their Duo restriction isn't working very well, just had a Gold 5/Bronze 1 duo. Was fairly certain Silver 5 was supposed to be the cutoff?


I think that that was removed from this patch and might be added in the future.
http://na.op.gg/summoner/userName=FLABREZU
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-06-25 01:17:00
June 25 2014 01:16 GMT
#1258
On June 25 2014 09:41 travis wrote:
guy claims this is a way to counter the drophack. if it works i'll do it lol

http://forums.na.leagueoflegends.com/board/showthread.php?t=4608898

Makes sense. Drophack works because eventually everybody is marked as afk and disconnected because people think they can't get in/move, and then the game disappears because all 10 players are AFK. Your packets holding your movement commands aren't gone, the servers just queued them behind the rest of the drophack stuff. Was wondering why one game I got dropped I alt-tabbed every couple of minutes to try and buy an item and clicked the ground, and the game didn't disappear for like 20 minutes. Gonna try and ride out the next one if I can.
Porouscloud - NA LoL
canikizu
Profile Joined September 2010
4860 Posts
June 25 2014 01:20 GMT
#1259
On June 25 2014 10:02 Nemireck wrote:
So apparently their Duo restriction isn't working very well, just had a Gold 5/Bronze 1 duo. Was fairly certain Silver 5 was supposed to be the cutoff?

I don't think it is implemented yet.
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 25 2014 01:28 GMT
#1260
It doesn't matter, I won't be happy until Duo Queue is removed completely from "Solo" play. It's fucking toxic.
Teamwork is awesome... As long as your team is doing all the work!
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