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[Patch 4.8] RIP Pantheon General Discussion - Page 6

Forum Index > LoL General
Post a Reply
Prev 1 4 5 6 7 8 92 Next
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
May 22 2014 14:56 GMT
#101
--- Nuked ---
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-05-22 15:06:47
May 22 2014 15:02 GMT
#102
I honestly don't see the harm. If she shreds 5 armor per cast after level 9***, do you think she will be OP?
https://twitter.com/SufficientStats
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
May 22 2014 15:10 GMT
#103
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
May 22 2014 15:12 GMT
#104
BC reduces armour by 5%, and stacks 4 times. Soraka would beat BC with a great efficiency and larger AoE if she can Q squishies (and about everyone not Shyvana/ult'd Jax, etc. in the midgame), and after a few casts she'll do better than it even on tanks.

Of course that'd be stupidly ridiculous.
Cant take LMS hipsters serious.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
May 22 2014 15:16 GMT
#105
Fildun you asked about making presence as toplaner. In general I just TP to my lane to extend CS/exp advantage, unless I see a good gank/countergank opportunity then I just go for it. Overall I don't think knowing when to stay in lane and when to roam can be easily explained, it's one thing that I just learned with experience and not by reading some guide or watching streams. But with your champ pool you should mostly focus on getting farm and turret :p
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 22 2014 15:20 GMT
#106
OK here's a lengthier argument about this. Suppose we change Soraka's Q to be:


Damage and cooldown stay the same as 4.8.
Instead of shredding MR, shred 2/3/4/5/6 + 0.01 * AP armor per cast (live is 6 + 0.01 * AP MR per cast). Stack up to 10 times.


What does this solve:

1. Solves Soraka's super Q scaling issue. Previously Soraka's Q scales in two additional ways beside the raw damage scaling with AP. First her Q does magic damage and Q shreds MR (and that scales with AP too); secondly her Q reduces her W cooldown (also scales with AP), making her more durable. I don't see any possible changes with her W, but we can definitely take away her MR shred.
2. Makes support Soraka less awkward. Back in S2, most Sorakas max W and E second, opting to not put any points in Q until level 13. The fact of the matter is her Q was, and still is, a poor support skill beyond the damage it provides. By changing it to armor shreds allow her to better synergize with her ADC in the support role. Furthermore, the increasing shred per Q rank makes Q max first the norm for support Soraka while staying away from W max, which is the playstyle Riot wants to see about her.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 22 2014 15:28 GMT
#107
Would her Q be better than BC? I don't think so. Even if she shreds 6 armor per cast after level 9.

First there is the issue of time required. BC has no cooldown; a champion such as Talon or Pantheon can apply the stacks almost instantly, while Soraka requires multiple casts of Q in close range while trying to stay alive. It is very unlikely that she will be able to maintain more than 2 stacks on a high priority target before her or her target is blown up.

Then there is the issue of range and mmobility. Soraka has no gap closers and her Q has short range. It will be very difficult for her to reach a high priority target where her flat shred is more powerful. Instead she will be mostly hitting tanks and stay at the backline.

https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-05-22 15:34:28
May 22 2014 15:34 GMT
#108
Pantheon or Talon buying BC before 3rd big item without either being massively behind or having an uberfed physical damage-based ally to deal the majority of the team's damage still irks me to no end, no matter how good they're perceived at applying it. A case may be made for jungle Pantheon, and even then, I'd buy Lizard -> brutalizer if I'm ahead or well-farmed -> defensive item before I finish BC anyway, so 3rd item at best.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
May 22 2014 16:16 GMT
#109
On May 22 2014 17:43 GolemMadness wrote:
Show nested quote +
On May 22 2014 17:37 arb wrote:
On May 22 2014 17:12 GolemMadness wrote:
Who bans Syndra? Should play some Viktor. Viktor is good times.

I feel like if they make Viktors augment a trinket like rengars but keep the ap/burn from death ray etc he will become a really broken midlane tbh


They said they're not gonna do that. Really, I just want them to remove the cast time delay on his ult.

Cast time on his ult.

QoL on his auto attack animation and sound

QoL on his laser (smart casting outside of the start zone should cast from the closest point instead of run to cast)

Upgrades to his q and w augments so that they have singular purpose (that is his w augment should replace a mana sustain item entirely and his q should replace a defensive item entirely just like his e augment is a complete offensive item)

He would be pretty strong with those changes.
OhTwoMise
Profile Joined September 2012
United States164 Posts
May 22 2014 16:39 GMT
#110
GolemMadness wrote:
Nobody's denying that newer champions as a whole are "better" designed than older ones as a whole. That still isn't an argument that the amount of utility is getting out of control or anything. All it means is that they're getting more consistent with their designs, and the few older champions who have been left behind may eventually need reworks.


(From previous thread)
I'm a little surprised no one jumped on this, especially given how much you guys like to mock the same-y modern champion design. I think the champion design from early in League is vastly superior to the later stuff on the whole. The process was still somewhat organic back then, which led to a lot of interesting mechanics and mismatched skills instead of a bunch of stuff that's forced because champions need X, Y, and Z to be competitive in whichever role they're intended and so they can make BIG PLAYS for observers to watch.

Annie is the poster child for this. I think she may have the best-designed kit to date. Everything fits together beautifully without giving her the single-mindedness a lot of later releases have. They would NEVER give her 625 auto range today. Or a defensive steroid on E to help with the stun rotation. Or even the zero cast point.

A pretty substantial portion of the early champions have much more interesting kits for the disparate elements. In addition to being more interesting (to me) from a design perspective, I think they also open up more non-mechanical avenues for creative play--for example E-max, Shiv rush Tristana to mitigate her laning weaknesses.
Slayer91
Profile Joined February 2006
Ireland23448 Posts
May 22 2014 16:44 GMT
#111
malphite can be built full tank, ap, bruisery and sorta ad as well, pretty cool
aka Teutonica
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 22 2014 16:54 GMT
#112
malphite can be built AD in the sense that every champion can be built ad.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 22 2014 16:55 GMT
#113
On May 23 2014 01:54 turdburgler wrote:
malphite can be built AD in the sense that every champion can be built ad.

AD malphite actually works pretty good, the amount of burst it puts out is pretty insane. Hydra+SotD from chu8 was always hilarious to watch.
liftlift > tsm
Celial
Profile Blog Joined June 2006
2602 Posts
May 22 2014 16:55 GMT
#114
On May 23 2014 01:54 turdburgler wrote:
malphite can be built AD in the sense that every champion can be built ad.


Do not regret. Always forward, never back.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 22 2014 17:07 GMT
#115
On May 23 2014 01:55 wei2coolman wrote:
Show nested quote +
On May 23 2014 01:54 turdburgler wrote:
malphite can be built AD in the sense that every champion can be built ad.

AD malphite actually works pretty good, the amount of burst it puts out is pretty insane. Hydra+SotD from chu8 was always hilarious to watch.


Sorry, does his W splash crit?
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 22 2014 17:22 GMT
#116
On May 23 2014 02:07 Sufficiency wrote:
Show nested quote +
On May 23 2014 01:55 wei2coolman wrote:
On May 23 2014 01:54 turdburgler wrote:
malphite can be built AD in the sense that every champion can be built ad.

AD malphite actually works pretty good, the amount of burst it puts out is pretty insane. Hydra+SotD from chu8 was always hilarious to watch.


Sorry, does his W splash crit?

No, it doesn't, but the point is that his ult knocks them up long enough for him to Auto attack twice, both of which are SotD crits, and activate Hydra. It's pretty absurd. I wouldn't say it's competitively viable, nor would I suggest it as a way to climb solo queue ladder, but damn if it isn't fucking hilarious to see fuckers get popped by AD malphite.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 22 2014 17:34 GMT
#117
That is hugely disappointing.

I am going back to SotD noc.
https://twitter.com/SufficientStats
Slayer91
Profile Joined February 2006
Ireland23448 Posts
May 22 2014 17:40 GMT
#118
On May 23 2014 01:54 turdburgler wrote:
malphite can be built AD in the sense that every champion can be built ad.


his W AD boost is significant and you can win some lanes with ad that you can't with AP, and probably can't with tank, but i haven't tested enough.
its obviously not optimal but its not that far from good you'd be surprised
you obviously get only 1 or 2 ad items
aka Teutonica
Maluk
Profile Joined August 2011
France987 Posts
May 22 2014 17:44 GMT
#119
I want to test that new "freelo Kayle" build, do I have to build the Runaans directly after Nashor's tooth ?
Gahlo
Profile Joined February 2010
United States35174 Posts
May 22 2014 18:02 GMT
#120
On May 23 2014 02:44 Maluk wrote:
I want to test that new "freelo Kayle" build, do I have to build the Runaans directly after Nashor's tooth ?

Yes.
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