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[Patch 4.6] Twitch VU General Discussion - Page 9

Forum Index > LoL General
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Updated TL LoL policy in regards to the use of "lomo"
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
April 22 2014 11:13 GMT
#161
This SKT vs Prime game :DDD PoohManDu playing total crap, feeding 0/4 already, Bengi as Wukong ult hits nobody, LOL.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 22 2014 11:14 GMT
#162
On April 22 2014 19:58 nafta wrote:
Show nested quote +
On April 22 2014 19:32 GolemMadness wrote:
On April 22 2014 19:19 nafta wrote:
On April 22 2014 17:38 Sponkz wrote:
On April 22 2014 16:57 Kenpachi wrote:
are runes on sale? and what are adc runes nowadays?



2 AS quints, 1 AD quint, 5 flat hp seals, 4 armor seals, ad marks, mres/mana reg/as glyphs

I used to think this would be it.But everyone who doesn't run lifesteal usualy gets rekt in lane in my experience.


I'm starting to see more and more people not running lifesteal quints. I think pros are running lifesteal pretty rarely now.

Why would what pros are doing matter?90% of the time they don't even 2v2 and atk speed is definitely better in laneswaps.


Because pros are also allowed to play solo queue...?
http://na.op.gg/summoner/userName=FLABREZU
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-04-22 11:23:50
April 22 2014 11:21 GMT
#163
On April 22 2014 20:04 sylverfyre wrote:
Show nested quote +
On April 22 2014 19:25 Omnishroud wrote:
Approximately is the word for it though. You'll see an ult go off and be like, "2 mins" "3 mins" in your mind (or type it, as you do?) but you'll never be like, TF ult level 2 150s CD, 20% CDR + 5% CDR masteries - 111.5S CD. TF ult 14:06.

(I have no idea if TF's ult is 2 mins, so fu its an example.)

You can get a rough guesstimate of when a champs ult is up or not, that shit is game-sense and knowledge and distinguishes good from bad but nobody ever has that shit down to the exact time and directly in front of them.

League is a game of imperfect information and it should remain that way. Being able to have exact information like this is completely derogatory IMO. It reminds me of competitive halo teams with their coaches shouting out wep/item respawns. Quake players never had that shit? It was all part of the game.

With it, you'll never have to make a judgement call, you'll never be able to surprise someone, you'll never get that split-second cooldown that allows you to win a fight because they'll ALWAYS see it coming.

Wheres the fun in that?

It's showing ALLIED cooldowns. It's just an improvement over the shitty green dot.

And they're saying that with the stance Riot gave, it's possible to devise mods doing that for enemy cooldowns as well.

Why is PoohManDu building idol since he has the relic shield? Or maybe it's for the CDR but that's paying a lot.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 22 2014 11:56 GMT
#164
I wonder if this means third party software is also allowed In LCS.
https://twitter.com/SufficientStats
SagaZ
Profile Blog Joined May 2009
France3460 Posts
April 22 2014 12:05 GMT
#165
Noone cares about automatic objectives timing, what is scary is what happens when this becomes a thing and is taken a step further...
Be nice, buy wards and don't feed double buff.
Omnishroud
Profile Blog Joined November 2013
1073 Posts
April 22 2014 12:17 GMT
#166
On April 22 2014 20:21 Alaric wrote:
Show nested quote +
On April 22 2014 20:04 sylverfyre wrote:
On April 22 2014 19:25 Omnishroud wrote:
Approximately is the word for it though. You'll see an ult go off and be like, "2 mins" "3 mins" in your mind (or type it, as you do?) but you'll never be like, TF ult level 2 150s CD, 20% CDR + 5% CDR masteries - 111.5S CD. TF ult 14:06.

(I have no idea if TF's ult is 2 mins, so fu its an example.)

You can get a rough guesstimate of when a champs ult is up or not, that shit is game-sense and knowledge and distinguishes good from bad but nobody ever has that shit down to the exact time and directly in front of them.

League is a game of imperfect information and it should remain that way. Being able to have exact information like this is completely derogatory IMO. It reminds me of competitive halo teams with their coaches shouting out wep/item respawns. Quake players never had that shit? It was all part of the game.

With it, you'll never have to make a judgement call, you'll never be able to surprise someone, you'll never get that split-second cooldown that allows you to win a fight because they'll ALWAYS see it coming.

Wheres the fun in that?

It's showing ALLIED cooldowns. It's just an improvement over the shitty green dot.

And they're saying that with the stance Riot gave, it's possible to devise mods doing that for enemy cooldowns as well.


Exactly. The stance is "information that is available to you" or some bullshit they spouted. So if the enemy is in your teams vision when he ults (lel) its completely fine by riot for a 3rd party program to then calculate and put a timer on it because the information was available to you.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
Brad`
Profile Joined October 2010
Canada548 Posts
Last Edited: 2014-04-22 12:34:08
April 22 2014 12:27 GMT
#167
The exact cooldown of their ults is not information that is available to you. LOL.



User was warned for this post
Omnishroud
Profile Blog Joined November 2013
1073 Posts
April 22 2014 12:33 GMT
#168
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL


Why wouldnt the cooldown of an enemy champions skill be considered as "available to you" when an allies is? Its the same algorithm.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
Brad`
Profile Joined October 2010
Canada548 Posts
Last Edited: 2014-04-22 12:38:18
April 22 2014 12:34 GMT
#169
On April 22 2014 21:33 Omnishroud wrote:
Show nested quote +
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL


Why wouldnt the cooldown of an enemy champions skill be considered as "available to you" when an allies is? Its the same algorithm.

The game client doesn't tell you what runes/masteries they are running so seeing an opponent ult doesn't give you enough information to calculate its exact cooldown. It would have to pull information from a third party site like lolking to calculate it.

Your client already tracks the exact cooldown of your teammates ult with the shitty green dot rofl.
Omnishroud
Profile Blog Joined November 2013
1073 Posts
April 22 2014 12:38 GMT
#170
On April 22 2014 21:34 Brad` wrote:
Show nested quote +
On April 22 2014 21:33 Omnishroud wrote:
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL


Why wouldnt the cooldown of an enemy champions skill be considered as "available to you" when an allies is? Its the same algorithm.

The game client doesn't tell you what runes/masteries they are running so seeing an opponent ult doesn't give you enough information to calculate its exact cooldown.

Your client already tracks the exact cooldown of your teammates ult with the shitty green dot rofl.


The game has that information and its already used in other 3rd party software without issue. Lolnexus, pulls up this exact information. Why hasn't riot done something about it if its against the rules to know the enemies runes/masteries?

What prevents another 3rd party program from using this information either directly from the client or outsourcing to lolnexus during the loading screen to gain it?

Its a slippery slope.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
Brad`
Profile Joined October 2010
Canada548 Posts
Last Edited: 2014-04-22 12:46:19
April 22 2014 12:45 GMT
#171
On April 22 2014 21:38 Omnishroud wrote:
Show nested quote +
On April 22 2014 21:34 Brad` wrote:
On April 22 2014 21:33 Omnishroud wrote:
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL


Why wouldnt the cooldown of an enemy champions skill be considered as "available to you" when an allies is? Its the same algorithm.

The game client doesn't tell you what runes/masteries they are running so seeing an opponent ult doesn't give you enough information to calculate its exact cooldown.

Your client already tracks the exact cooldown of your teammates ult with the shitty green dot rofl.


The game has that information and its already used in other 3rd party software without issue. Lolnexus, pulls up this exact information. Why hasn't riot done something about it if its against the rules to know the enemies runes/masteries?

What prevents another 3rd party program from using this information either directly from the client or outsourcing to lolnexus during the loading screen to gain it?

Its a slippery slope.

So instead of information "available to you" being defined as information provided by the client, you're going to expand it to include information pulled from third party sites just to fit your narrative?

lol

Obviously the line is crossed when you use information pulled from a third party site like lolking.
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
April 22 2014 12:47 GMT
#172
To be honest, even if they put all of this information on the HUD I doubt it would matter. Having a ton of information and parsing it according to your situation is just as hard as tracking the data internally, the major difference being that to have a sense for cooldowns and such requires tons of game knowledge and experience while putting it on the hub just requires a smart player.

Think of it this way, the SC HUD has a crapload of info including a scrolling bar that lists everything that is happening everywhere you see and yet how often do people get supply blocked? All the info you need is right there on your screen and yet keeping track of it is not easy.

I think in the long run, pure diligence is not fun. Riot sees LoL primarily as a PvP game and winning handily without any conflict because your jungler doesn't track respawn times and yours does (which happens ALL the time) is a PvE focused experience.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 22 2014 12:48 GMT
#173
On April 22 2014 20:14 GolemMadness wrote:
Show nested quote +
On April 22 2014 19:58 nafta wrote:
On April 22 2014 19:32 GolemMadness wrote:
On April 22 2014 19:19 nafta wrote:
On April 22 2014 17:38 Sponkz wrote:
On April 22 2014 16:57 Kenpachi wrote:
are runes on sale? and what are adc runes nowadays?



2 AS quints, 1 AD quint, 5 flat hp seals, 4 armor seals, ad marks, mres/mana reg/as glyphs

I used to think this would be it.But everyone who doesn't run lifesteal usualy gets rekt in lane in my experience.


I'm starting to see more and more people not running lifesteal quints. I think pros are running lifesteal pretty rarely now.

Why would what pros are doing matter?90% of the time they don't even 2v2 and atk speed is definitely better in laneswaps.


Because pros are also allowed to play solo queue...?


Well, they probably want to practice last hitting with the sane AD and as...
Freeeeeeedom
Omnishroud
Profile Blog Joined November 2013
1073 Posts
April 22 2014 12:48 GMT
#174
On April 22 2014 21:45 Brad` wrote:
Show nested quote +
On April 22 2014 21:38 Omnishroud wrote:
On April 22 2014 21:34 Brad` wrote:
On April 22 2014 21:33 Omnishroud wrote:
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL


Why wouldnt the cooldown of an enemy champions skill be considered as "available to you" when an allies is? Its the same algorithm.

The game client doesn't tell you what runes/masteries they are running so seeing an opponent ult doesn't give you enough information to calculate its exact cooldown.

Your client already tracks the exact cooldown of your teammates ult with the shitty green dot rofl.


The game has that information and its already used in other 3rd party software without issue. Lolnexus, pulls up this exact information. Why hasn't riot done something about it if its against the rules to know the enemies runes/masteries?

What prevents another 3rd party program from using this information either directly from the client or outsourcing to lolnexus during the loading screen to gain it?

Its a slippery slope.

So instead of information "available to you" being defined as information provided by the client, you're going to expand it to include information pulled from third party sites just to fit your narrative?

lol

Obviously the line is crossed when you use information pulled from a third party site like lolking.


You're just being aggressive at this point and are apparently too stupid to read. Ciao.


User was temp banned for this post.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
Brad`
Profile Joined October 2010
Canada548 Posts
April 22 2014 12:51 GMT
#175
On April 22 2014 21:48 Omnishroud wrote:
Show nested quote +
On April 22 2014 21:45 Brad` wrote:
On April 22 2014 21:38 Omnishroud wrote:
On April 22 2014 21:34 Brad` wrote:
On April 22 2014 21:33 Omnishroud wrote:
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL


Why wouldnt the cooldown of an enemy champions skill be considered as "available to you" when an allies is? Its the same algorithm.

The game client doesn't tell you what runes/masteries they are running so seeing an opponent ult doesn't give you enough information to calculate its exact cooldown.

Your client already tracks the exact cooldown of your teammates ult with the shitty green dot rofl.


The game has that information and its already used in other 3rd party software without issue. Lolnexus, pulls up this exact information. Why hasn't riot done something about it if its against the rules to know the enemies runes/masteries?

What prevents another 3rd party program from using this information either directly from the client or outsourcing to lolnexus during the loading screen to gain it?

Its a slippery slope.

So instead of information "available to you" being defined as information provided by the client, you're going to expand it to include information pulled from third party sites just to fit your narrative?

lol

Obviously the line is crossed when you use information pulled from a third party site like lolking.


You're just being aggressive at this point and are apparently too stupid to read. Ciao.

Yes I'm too stupid to read when you started this conversation complaining about a feature that curse voice doesn't even have. Sorry to embarrass you.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 22 2014 13:01 GMT
#176
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL.



You can time it the same way you time Baron/Dragon. Don't see why it isn't available to you.
Brad`
Profile Joined October 2010
Canada548 Posts
April 22 2014 13:02 GMT
#177
On April 22 2014 22:01 Numy wrote:
Show nested quote +
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL.



You can time it the same way you time Baron/Dragon. Don't see why it isn't available to you.

Runes and masteries?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 22 2014 13:06 GMT
#178
On April 22 2014 22:02 Brad` wrote:
Show nested quote +
On April 22 2014 22:01 Numy wrote:
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL.



You can time it the same way you time Baron/Dragon. Don't see why it isn't available to you.

Runes and masteries?

Well technically you can lolnexus while in load screen and just see lol.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 22 2014 13:06 GMT
#179
On April 22 2014 22:02 Brad` wrote:
Show nested quote +
On April 22 2014 22:01 Numy wrote:
On April 22 2014 21:27 Brad` wrote:
The exact cooldown of their ults is not information that is available to you. LOL.



You can time it the same way you time Baron/Dragon. Don't see why it isn't available to you.

Runes and masteries?


Huh why are you asking an unrelated question now? Runes and masteries you would have to look at deviation from base but even then you don't see all the enemy stats so can't really do it. The best you can do is estimate what they are running based on popular trends along with that deviation. Don't really see what that has to do with timing enemy ultis. Timing enemy cooldowns is a pretty important skill at higher level play
Omnishroud
Profile Blog Joined November 2013
1073 Posts
April 22 2014 13:08 GMT
#180
If lolnexus can obtain runes / masteries. Why cant the next program? Or the one after that? Asking for the second time.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
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