• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:50
CET 21:50
KST 05:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1173 users

[Patch 4.5] Rune Rework General Discussion - Page 73

Forum Index > LoL General
Post a Reply
Prev 1 71 72 73 74 75 118 Next
New Article: Interview with Chobra (OGN)
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 14 2014 00:05 GMT
#1441
If you max W over Q you might clear the jungle a bit faster, but you'll also do no damage in fights. Don't do this.
http://na.op.gg/summoner/userName=FLABREZU
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-04-14 00:27:44
April 14 2014 00:26 GMT
#1442
On April 14 2014 09:05 GolemMadness wrote:
If you max W over Q you might clear the jungle a bit faster, but you'll also do no damage in fights. Don't do this.


How do you figure that?

1. How many fights do you get in as WW before level 6?

2. The AS you give your teammates is usually significantly more than the increased Q.

3. It only limits your damage til your E kicks in, then you run so fast as long as your positioning isn't garbage you can auto something. Not to mention, to teamfight as WW you really should be just babysitting and using the threat of ult to zone anyway.

4. Clearing faster is a big deal. Even if you ward the hell out of the map, getting to 6 as WW is a pretty big deal because then you actually come online, you actually impact the game. If I hit 6 before you because I went W-max and you didn't, i have a bigger window to catch someone.

That being said, as i test it more I kind of like 3 in W, and then after that focusing on Q. By that time you have some AS from items and W doesn't give you as big a dps increase due to the nature of AS scaling. So something like: WQWEWRQQQQWWEEEE
JazzVortical
Profile Joined July 2013
Australia1825 Posts
April 14 2014 00:29 GMT
#1443
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.

Definitely one of riots best champs, design wise (IMO of course). The only reason she isn't seen much is because she isn't as reliable as other champs. Guess that is the trade off for her variety.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 14 2014 00:38 GMT
#1444
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.
Freeeeeeedom
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-04-14 00:56:49
April 14 2014 00:56 GMT
#1445
On April 14 2014 09:38 cLutZ wrote:
Show nested quote +
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.


I have to agree.

I still think Nami is a ranged version of Leona. She has very good engage, but her peel is somewhat low. She is also kind of squishy.

She is pretty strong, but she isn't the generalist support.
https://twitter.com/SufficientStats
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2014 01:06 GMT
#1446
On April 14 2014 09:56 Sufficiency wrote:
Show nested quote +
On April 14 2014 09:38 cLutZ wrote:
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.


I have to agree.

I still think Nami is a ranged version of Leona. She has very good engage, but her peel is somewhat low. She is also kind of squishy.

She is pretty strong, but she isn't the generalist support.

wat. Nami's nothing like Leona. If anything, Annie's the ranged version of Leona. Defensive steroid, tons of cc, great initiating power. Nami's an almost strictly better version of Janna. Strong disengage, good cc that's somewhat hard to land, and buffs your AD carry.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 14 2014 01:54 GMT
#1447
On April 14 2014 09:26 iCanada wrote:
Show nested quote +
On April 14 2014 09:05 GolemMadness wrote:
If you max W over Q you might clear the jungle a bit faster, but you'll also do no damage in fights. Don't do this.


How do you figure that?

1. How many fights do you get in as WW before level 6?

2. The AS you give your teammates is usually significantly more than the increased Q.

3. It only limits your damage til your E kicks in, then you run so fast as long as your positioning isn't garbage you can auto something. Not to mention, to teamfight as WW you really should be just babysitting and using the threat of ult to zone anyway.

4. Clearing faster is a big deal. Even if you ward the hell out of the map, getting to 6 as WW is a pretty big deal because then you actually come online, you actually impact the game. If I hit 6 before you because I went W-max and you didn't, i have a bigger window to catch someone.

That being said, as i test it more I kind of like 3 in W, and then after that focusing on Q. By that time you have some AS from items and W doesn't give you as big a dps increase due to the nature of AS scaling. So something like: WQWEWRQQQQWWEEEE


1) Not sure what this means...? What does level 6 have to do with which you're maxing first?
2) It's only an extra 5% per level, and your ADC isn't going to be in every single fight.
3) If you're autoing while chasing, the extra attack speed won't do much since you need to move between each attack.
4) How much faster do you actually clear though?
http://na.op.gg/summoner/userName=FLABREZU
zodde
Profile Joined October 2010
Sweden1908 Posts
April 14 2014 01:59 GMT
#1448
W also gets 2 seconds shorter cd for each rank. 10 out of 24 or 10 out of 16 is quite the difference in uptime.
Cheap0
Profile Joined July 2012
United States540 Posts
April 14 2014 02:10 GMT
#1449
On April 14 2014 09:38 cLutZ wrote:
Show nested quote +
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.


I do think that Nami's a great generalist pick. Thresh is a great generalist pick too, mainly cause he's broken though.
iCanada
Profile Joined August 2010
Canada10660 Posts
April 14 2014 02:25 GMT
#1450
On April 14 2014 10:54 GolemMadness wrote:
Show nested quote +
On April 14 2014 09:26 iCanada wrote:
On April 14 2014 09:05 GolemMadness wrote:
If you max W over Q you might clear the jungle a bit faster, but you'll also do no damage in fights. Don't do this.


How do you figure that?

1. How many fights do you get in as WW before level 6?

2. The AS you give your teammates is usually significantly more than the increased Q.

3. It only limits your damage til your E kicks in, then you run so fast as long as your positioning isn't garbage you can auto something. Not to mention, to teamfight as WW you really should be just babysitting and using the threat of ult to zone anyway.

4. Clearing faster is a big deal. Even if you ward the hell out of the map, getting to 6 as WW is a pretty big deal because then you actually come online, you actually impact the game. If I hit 6 before you because I went W-max and you didn't, i have a bigger window to catch someone.

That being said, as i test it more I kind of like 3 in W, and then after that focusing on Q. By that time you have some AS from items and W doesn't give you as big a dps increase due to the nature of AS scaling. So something like: WQWEWRQQQQWWEEEE


1) Not sure what this means...? What does level 6 have to do with which you're maxing first?
2) It's only an extra 5% per level, and your ADC isn't going to be in every single fight.
3) If you're autoing while chasing, the extra attack speed won't do much since you need to move between each attack.
4) How much faster do you actually clear though?


A lot faster. If you get second blue its not a huge difference, but if you are handing off blue its night and day.

The biggest thing really is the uptime of W.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 14 2014 02:49 GMT
#1451
On April 14 2014 08:56 iCanada wrote:
Show nested quote +
On April 14 2014 08:46 ZERG_RUSSIAN wrote:
Speaking of FF warwick, what runes/masteries are you guys running on him?


I been using oldschool jungler runes.

MS Quints, 6 AS reds, 3 AD reds, Flat Armor Yellows, and Scaling MR blues.

I want to try FF Chogath too. I feel like that would be pretty good for some reason. Anyone who likes Wits End and can jungle I feel like can smash things with Feral Flare. WE+FF is so strong together.

I think jungle Cho is dead personally

And also on WW I think I might swap out the MS quints for AS and take armor pen reds. They buffed AS quints and WW doesn't need the MS with E imo.
I'm on GOLD CHAIN
cLutZ
Profile Joined November 2010
United States19574 Posts
April 14 2014 02:54 GMT
#1452
On April 14 2014 11:10 Cheap0 wrote:
Show nested quote +
On April 14 2014 09:38 cLutZ wrote:
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.


I do think that Nami's a great generalist pick. Thresh is a great generalist pick too, mainly cause he's broken though.

They just need to give his lantern some of that vaunted "counterplay".
Freeeeeeedom
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-04-14 03:16:45
April 14 2014 03:13 GMT
#1453
On April 14 2014 09:38 cLutZ wrote:
Show nested quote +
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.

There can be more than one champ that fulfills a generalist role.

Nami is by far the better hipster pick. Plus, you play Thresh when you want a broken champ Pretty funny that after all this time he is still out of line.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 14 2014 03:16 GMT
#1454
On April 14 2014 11:49 ZERG_RUSSIAN wrote:
Show nested quote +
On April 14 2014 08:56 iCanada wrote:
On April 14 2014 08:46 ZERG_RUSSIAN wrote:
Speaking of FF warwick, what runes/masteries are you guys running on him?


I been using oldschool jungler runes.

MS Quints, 6 AS reds, 3 AD reds, Flat Armor Yellows, and Scaling MR blues.

I want to try FF Chogath too. I feel like that would be pretty good for some reason. Anyone who likes Wits End and can jungle I feel like can smash things with Feral Flare. WE+FF is so strong together.

I think jungle Cho is dead personally

And also on WW I think I might swap out the MS quints for AS and take armor pen reds. They buffed AS quints and WW doesn't need the MS with E imo.


I could see hybrid pen, but armour pen doesn't really make any sense. Attack speed marks and quints are pretty standard.
http://na.op.gg/summoner/userName=FLABREZU
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 14 2014 03:18 GMT
#1455
On April 14 2014 11:54 cLutZ wrote:
Show nested quote +
On April 14 2014 11:10 Cheap0 wrote:
On April 14 2014 09:38 cLutZ wrote:
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.


I do think that Nami's a great generalist pick. Thresh is a great generalist pick too, mainly cause he's broken though.

They just need to give his lantern some of that vaunted "counterplay".


I think if Riot gives Thresh a heal as well there will be literally nothing he can't do.
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
April 14 2014 03:30 GMT
#1456
On April 14 2014 11:49 ZERG_RUSSIAN wrote:
Show nested quote +
On April 14 2014 08:56 iCanada wrote:
On April 14 2014 08:46 ZERG_RUSSIAN wrote:
Speaking of FF warwick, what runes/masteries are you guys running on him?


I been using oldschool jungler runes.

MS Quints, 6 AS reds, 3 AD reds, Flat Armor Yellows, and Scaling MR blues.

I want to try FF Chogath too. I feel like that would be pretty good for some reason. Anyone who likes Wits End and can jungle I feel like can smash things with Feral Flare. WE+FF is so strong together.

I think jungle Cho is dead personally

And also on WW I think I might swap out the MS quints for AS and take armor pen reds. They buffed AS quints and WW doesn't need the MS with E imo.


Well, I trust 5hat, the legendary Cho's opinion.

:D
cLutZ
Profile Joined November 2010
United States19574 Posts
April 14 2014 04:00 GMT
#1457
On April 14 2014 12:18 Sufficiency wrote:
Show nested quote +
On April 14 2014 11:54 cLutZ wrote:
On April 14 2014 11:10 Cheap0 wrote:
On April 14 2014 09:38 cLutZ wrote:
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.


I do think that Nami's a great generalist pick. Thresh is a great generalist pick too, mainly cause he's broken though.

They just need to give his lantern some of that vaunted "counterplay".


I think if Riot gives Thresh a heal as well there will be literally nothing he can't do.


See thats just not constructive. The Thresh problem is the dark passage problem. In lane it means you need to focus the support in an all-in. But you generally don't want to focus a support (especially one as tanky as Thresh), and doing so is harder in general because a support should have unpredictable movements as they dont need to CS.

Outside of lane, it makes dumb things (and winning in LOL in many ways is basically waiting for the other team to do something dumb), less dumb. AD stuck around for a few extra CS/Tower shots, A-OK; Prevents needing to facecheck, but even if your teammate does, still fine; that overeager towerdiving Shyvana, saved.

Now, for soloqueue, and lower level players those kinds of things usually end up just being frustrating (because they were "robbed" of a kill), and its balanced out by Thresh players going ham on hooks they shouldn't, not understanding how to actually lane with him, and his relatively weak teamfighting if you dont hit skillshots (his "Press R" is not the greatest). However, for the pros, its too overwhelming because they are actually able to take advantage of the minor advantages (like free CSing by throwing a backwards lantern, the extra minion, the extra tower shot, etc), they can plan the otherwise idiotic plays like aggro towerdives, baron/dragon steals (and even buff steals), etc, and they can still save dummies from dying.
Freeeeeeedom
JazzVortical
Profile Joined July 2013
Australia1825 Posts
April 14 2014 04:56 GMT
#1458
The lantern is just so far out of line in League (nothing overly special in a certain other game). If they want to keep it, they need to nerf the rest of his stuff around it, which is the approach they've taken so far. Whether or not it's the right way remains to be seen. So far it hasn't worked though.

I think it's easy to forget it gives an AOE shield too.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
April 14 2014 06:03 GMT
#1459
On April 14 2014 11:10 Cheap0 wrote:
Show nested quote +
On April 14 2014 09:38 cLutZ wrote:
On April 14 2014 09:29 JazzVortical wrote:
Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix.


No no. That is thresh.


I do think that Nami's a great generalist pick. Thresh is a great generalist pick too, mainly cause he's broken though.


As long as thresh exists in his current form and no supports with even more broken kits are released he will always be THE generalist pick.

I'm still pretty sure that even if the damage on all his abilities was reduced to zero he would still be a fairly strong pick and would see regular play.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Goumindong
Profile Joined February 2013
United States3529 Posts
April 14 2014 06:07 GMT
#1460
On April 14 2014 07:22 VayneAuthority wrote:
am I the only one that feels nami is just a bad zyra? The sustain can be nice in certain situations but besides that zyra much better


The difference is mainly that Nami has sustain in lane and her kit is designed primarily around peel (with the ally speed ups and enemy slows) whereas Zyra does moree damage.

Zyra is weak against and strong with AoE comps because her wombo combo synergizes well and because her plants die to AoE

Nami is strong against AoE comps because her ult can provide disengage near regardless of the distance of the enemy team this makes it harder for the back line of an enemy wombo combo to follow through with it.

On April 14 2014 08:58 Sufficiency wrote:
Nami is really good in lane. Her teamfight feels slightly underwhelming though.... not as awkward as Sona, but still, I feel her impact is somewhat limited to her Q and R.


You're probably picking her when you need a hard engage or pick support. Her engage is comparatively hard to get off outside of lane situations because it requires the enemy to get fooled. If you pick her when you want to disengage an enemy AoE comp(especially one that will come at you from one direction) or you need to ensure your AD can kite you will see her team fight utility look a lot better.

Most of the problems that people have with Nami is that her laning is very different than her team fight. In a team fight she is more about peeling (unless she gets that clutch bubble engage) because its very hard to engage with bubble or tsunami. But in lane its very easy to engage with bubble because enemy proximity is much closer and the ability of AD's to auto attack trade means that her slow enables hard engages and lane bullying.

Her closest analogue is actually lulu. Except that where Lulu provides single ally protection(and so is strong against assassins or any type of focus) Nami provides disengage against AoE teams.
Prev 1 71 72 73 74 75 118 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC354
IndyStarCraft 175
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 529
SteadfastSC 354
White-Ra 213
IndyStarCraft 175
UpATreeSC 135
ProTech133
Railgan 59
ROOTCatZ 43
StarCraft: Brood War
Shuttle 449
Bonyth 62
ivOry 11
Dota 2
Dendi1169
Counter-Strike
pashabiceps745
Foxcn124
Super Smash Bros
Liquid`Ken1
Heroes of the Storm
Liquid`Hasu474
Other Games
Beastyqt689
fl0m683
Mlord463
FrodaN439
shahzam406
KnowMe182
Pyrionflax172
ArmadaUGS133
C9.Mang0111
Mew2King78
Trikslyr56
ToD22
OptimusSC20
Organizations
Counter-Strike
PGL171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Adnapsc2 16
• Reevou 10
• Dystopia_ 1
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2909
• Ler91
League of Legends
• TFBlade738
Other Games
• imaqtpie1306
• WagamamaTV324
• Shiphtur246
• Scarra151
Upcoming Events
OSC
1h 10m
Replay Cast
2h 10m
OSC
15h 10m
LAN Event
18h 10m
Korean StarCraft League
1d 6h
CranKy Ducklings
1d 13h
LAN Event
1d 18h
IPSL
1d 21h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 23h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.