[Patch 4.5] Rune Rework General Discussion - Page 73
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GolemMadness
Canada11044 Posts
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iCanada
Canada10660 Posts
On April 14 2014 09:05 GolemMadness wrote: If you max W over Q you might clear the jungle a bit faster, but you'll also do no damage in fights. Don't do this. How do you figure that? 1. How many fights do you get in as WW before level 6? 2. The AS you give your teammates is usually significantly more than the increased Q. 3. It only limits your damage til your E kicks in, then you run so fast as long as your positioning isn't garbage you can auto something. Not to mention, to teamfight as WW you really should be just babysitting and using the threat of ult to zone anyway. 4. Clearing faster is a big deal. Even if you ward the hell out of the map, getting to 6 as WW is a pretty big deal because then you actually come online, you actually impact the game. If I hit 6 before you because I went W-max and you didn't, i have a bigger window to catch someone. That being said, as i test it more I kind of like 3 in W, and then after that focusing on Q. By that time you have some AS from items and W doesn't give you as big a dps increase due to the nature of AS scaling. So something like: WQWEWRQQQQWWEEEE | ||
JazzVortical
Australia1825 Posts
Definitely one of riots best champs, design wise (IMO of course). The only reason she isn't seen much is because she isn't as reliable as other champs. Guess that is the trade off for her variety. | ||
cLutZ
United States19574 Posts
On April 14 2014 09:29 JazzVortical wrote: Nami is the support you pick when you don't know which to play. She easily fits into a variety of team comps and has many skill and build paths. Q, w or e are all viable to max first. You can build full support, tank, AP, AD or a mix. No no. That is thresh. | ||
Sufficiency
Canada23833 Posts
I have to agree. I still think Nami is a ranged version of Leona. She has very good engage, but her peel is somewhat low. She is also kind of squishy. She is pretty strong, but she isn't the generalist support. | ||
Ryuu314
United States12679 Posts
On April 14 2014 09:56 Sufficiency wrote: I have to agree. I still think Nami is a ranged version of Leona. She has very good engage, but her peel is somewhat low. She is also kind of squishy. She is pretty strong, but she isn't the generalist support. wat. Nami's nothing like Leona. If anything, Annie's the ranged version of Leona. Defensive steroid, tons of cc, great initiating power. Nami's an almost strictly better version of Janna. Strong disengage, good cc that's somewhat hard to land, and buffs your AD carry. | ||
GolemMadness
Canada11044 Posts
On April 14 2014 09:26 iCanada wrote: How do you figure that? 1. How many fights do you get in as WW before level 6? 2. The AS you give your teammates is usually significantly more than the increased Q. 3. It only limits your damage til your E kicks in, then you run so fast as long as your positioning isn't garbage you can auto something. Not to mention, to teamfight as WW you really should be just babysitting and using the threat of ult to zone anyway. 4. Clearing faster is a big deal. Even if you ward the hell out of the map, getting to 6 as WW is a pretty big deal because then you actually come online, you actually impact the game. If I hit 6 before you because I went W-max and you didn't, i have a bigger window to catch someone. That being said, as i test it more I kind of like 3 in W, and then after that focusing on Q. By that time you have some AS from items and W doesn't give you as big a dps increase due to the nature of AS scaling. So something like: WQWEWRQQQQWWEEEE 1) Not sure what this means...? What does level 6 have to do with which you're maxing first? 2) It's only an extra 5% per level, and your ADC isn't going to be in every single fight. 3) If you're autoing while chasing, the extra attack speed won't do much since you need to move between each attack. 4) How much faster do you actually clear though? | ||
zodde
Sweden1908 Posts
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Cheap0
United States540 Posts
I do think that Nami's a great generalist pick. Thresh is a great generalist pick too, mainly cause he's broken though. | ||
iCanada
Canada10660 Posts
On April 14 2014 10:54 GolemMadness wrote: 1) Not sure what this means...? What does level 6 have to do with which you're maxing first? 2) It's only an extra 5% per level, and your ADC isn't going to be in every single fight. 3) If you're autoing while chasing, the extra attack speed won't do much since you need to move between each attack. 4) How much faster do you actually clear though? A lot faster. If you get second blue its not a huge difference, but if you are handing off blue its night and day. The biggest thing really is the uptime of W. | ||
ZERG_RUSSIAN
10417 Posts
On April 14 2014 08:56 iCanada wrote: I been using oldschool jungler runes. MS Quints, 6 AS reds, 3 AD reds, Flat Armor Yellows, and Scaling MR blues. I want to try FF Chogath too. I feel like that would be pretty good for some reason. Anyone who likes Wits End and can jungle I feel like can smash things with Feral Flare. WE+FF is so strong together. I think jungle Cho is dead personally ![]() And also on WW I think I might swap out the MS quints for AS and take armor pen reds. They buffed AS quints and WW doesn't need the MS with E imo. | ||
cLutZ
United States19574 Posts
On April 14 2014 11:10 Cheap0 wrote: I do think that Nami's a great generalist pick. Thresh is a great generalist pick too, mainly cause he's broken though. They just need to give his lantern some of that vaunted "counterplay". | ||
JazzVortical
Australia1825 Posts
There can be more than one champ that fulfills a generalist role. Nami is by far the better hipster pick. Plus, you play Thresh when you want a broken champ ![]() | ||
GolemMadness
Canada11044 Posts
On April 14 2014 11:49 ZERG_RUSSIAN wrote: I think jungle Cho is dead personally ![]() And also on WW I think I might swap out the MS quints for AS and take armor pen reds. They buffed AS quints and WW doesn't need the MS with E imo. I could see hybrid pen, but armour pen doesn't really make any sense. Attack speed marks and quints are pretty standard. | ||
Sufficiency
Canada23833 Posts
On April 14 2014 11:54 cLutZ wrote: They just need to give his lantern some of that vaunted "counterplay". I think if Riot gives Thresh a heal as well there will be literally nothing he can't do. | ||
iCanada
Canada10660 Posts
On April 14 2014 11:49 ZERG_RUSSIAN wrote: I think jungle Cho is dead personally ![]() And also on WW I think I might swap out the MS quints for AS and take armor pen reds. They buffed AS quints and WW doesn't need the MS with E imo. Well, I trust 5hat, the legendary Cho's opinion. :D | ||
cLutZ
United States19574 Posts
On April 14 2014 12:18 Sufficiency wrote: I think if Riot gives Thresh a heal as well there will be literally nothing he can't do. See thats just not constructive. The Thresh problem is the dark passage problem. In lane it means you need to focus the support in an all-in. But you generally don't want to focus a support (especially one as tanky as Thresh), and doing so is harder in general because a support should have unpredictable movements as they dont need to CS. Outside of lane, it makes dumb things (and winning in LOL in many ways is basically waiting for the other team to do something dumb), less dumb. AD stuck around for a few extra CS/Tower shots, A-OK; Prevents needing to facecheck, but even if your teammate does, still fine; that overeager towerdiving Shyvana, saved. Now, for soloqueue, and lower level players those kinds of things usually end up just being frustrating (because they were "robbed" of a kill), and its balanced out by Thresh players going ham on hooks they shouldn't, not understanding how to actually lane with him, and his relatively weak teamfighting if you dont hit skillshots (his "Press R" is not the greatest). However, for the pros, its too overwhelming because they are actually able to take advantage of the minor advantages (like free CSing by throwing a backwards lantern, the extra minion, the extra tower shot, etc), they can plan the otherwise idiotic plays like aggro towerdives, baron/dragon steals (and even buff steals), etc, and they can still save dummies from dying. | ||
JazzVortical
Australia1825 Posts
I think it's easy to forget it gives an AOE shield too. | ||
Badboyrune
Sweden2247 Posts
On April 14 2014 11:10 Cheap0 wrote: I do think that Nami's a great generalist pick. Thresh is a great generalist pick too, mainly cause he's broken though. As long as thresh exists in his current form and no supports with even more broken kits are released he will always be THE generalist pick. I'm still pretty sure that even if the damage on all his abilities was reduced to zero he would still be a fairly strong pick and would see regular play. | ||
Goumindong
United States3529 Posts
On April 14 2014 07:22 VayneAuthority wrote: am I the only one that feels nami is just a bad zyra? The sustain can be nice in certain situations but besides that zyra much better The difference is mainly that Nami has sustain in lane and her kit is designed primarily around peel (with the ally speed ups and enemy slows) whereas Zyra does moree damage. Zyra is weak against and strong with AoE comps because her wombo combo synergizes well and because her plants die to AoE Nami is strong against AoE comps because her ult can provide disengage near regardless of the distance of the enemy team this makes it harder for the back line of an enemy wombo combo to follow through with it. On April 14 2014 08:58 Sufficiency wrote: Nami is really good in lane. Her teamfight feels slightly underwhelming though.... not as awkward as Sona, but still, I feel her impact is somewhat limited to her Q and R. You're probably picking her when you need a hard engage or pick support. Her engage is comparatively hard to get off outside of lane situations because it requires the enemy to get fooled. If you pick her when you want to disengage an enemy AoE comp(especially one that will come at you from one direction) or you need to ensure your AD can kite you will see her team fight utility look a lot better. Most of the problems that people have with Nami is that her laning is very different than her team fight. In a team fight she is more about peeling (unless she gets that clutch bubble engage) because its very hard to engage with bubble or tsunami. But in lane its very easy to engage with bubble because enemy proximity is much closer and the ability of AD's to auto attack trade means that her slow enables hard engages and lane bullying. Her closest analogue is actually lulu. Except that where Lulu provides single ally protection(and so is strong against assassins or any type of focus) Nami provides disengage against AoE teams. | ||
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