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[Patch 4.4] CUDDLY INCOMING! ヽ(*・ω・)ノ - Page 27

Forum Index > LoL General
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Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
March 19 2014 18:03 GMT
#521
I think that the problem with Rod is that it very directly conflicts with Tear (big mana pool + AP, also shield from Seraph's competes with Rod's health), and both are slow items that ramp up, so it's hard to get both unless you're Ryze.
I am the Town Medic.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 19 2014 18:11 GMT
#522
On March 20 2014 02:48 wei2coolman wrote:
Show nested quote +
On March 20 2014 02:34 Sufficiency wrote:
On March 20 2014 02:14 dae wrote:
On March 20 2014 01:45 nafta wrote:
Ahri with revolver has never been problematic wtf.The only reason people got it was because everyone played double ap and it was a broken item.Every mid and top got it....


It was really nice on her, with ult/w giving 100% spell vamp once upon a time, so that 40% vamp ahri (double wota) was really tanky in teamfights, but not really that brokenly op.



True, but my argument is actually that the free spellvamp on Ahri and Morgana significantly increased their laning power, even though their non ultimate abilities are comparable to most other mid laners in terms of power. Therefore, I think spellvamp on traditional mid laners is very strong because they can often clear waves very quickly and safely and from a long range, even though they are limited by mana.


That's because it's FREE. But rarely any traditional mids are going to go out of their way to build spellvamp.

Also in terms of item changes, I would love to see a modernization of RoA as an alternative to Athenes.


True. It is FREE on those two.

But if you make revolver cheap enough (e.g. only 1 amp tome + 330 gold), it will be ubiquitous for all traditional mid laners. This addresses to some of the suggestions of making revolver cheaper / low investments.
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-03-19 18:18:34
March 19 2014 18:18 GMT
#523
On March 20 2014 03:11 Sufficiency wrote:
Show nested quote +
On March 20 2014 02:48 wei2coolman wrote:
On March 20 2014 02:34 Sufficiency wrote:
On March 20 2014 02:14 dae wrote:
On March 20 2014 01:45 nafta wrote:
Ahri with revolver has never been problematic wtf.The only reason people got it was because everyone played double ap and it was a broken item.Every mid and top got it....


It was really nice on her, with ult/w giving 100% spell vamp once upon a time, so that 40% vamp ahri (double wota) was really tanky in teamfights, but not really that brokenly op.



True, but my argument is actually that the free spellvamp on Ahri and Morgana significantly increased their laning power, even though their non ultimate abilities are comparable to most other mid laners in terms of power. Therefore, I think spellvamp on traditional mid laners is very strong because they can often clear waves very quickly and safely and from a long range, even though they are limited by mana.


That's because it's FREE. But rarely any traditional mids are going to go out of their way to build spellvamp.

Also in terms of item changes, I would love to see a modernization of RoA as an alternative to Athenes.


True. It is FREE on those two.

But if you make revolver cheap enough (e.g. only 1 amp tome + 330 gold), it will be ubiquitous for all traditional mid laners. This addresses to some of the suggestions of making revolver cheaper / low investments.

Then when the other mid just goes chalice he will still win cause spell vamp is a terrible early game stat on most mid laners.
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 19 2014 18:23 GMT
#524
On March 20 2014 03:11 Sufficiency wrote:
Show nested quote +
On March 20 2014 02:48 wei2coolman wrote:
On March 20 2014 02:34 Sufficiency wrote:
On March 20 2014 02:14 dae wrote:
On March 20 2014 01:45 nafta wrote:
Ahri with revolver has never been problematic wtf.The only reason people got it was because everyone played double ap and it was a broken item.Every mid and top got it....


It was really nice on her, with ult/w giving 100% spell vamp once upon a time, so that 40% vamp ahri (double wota) was really tanky in teamfights, but not really that brokenly op.



True, but my argument is actually that the free spellvamp on Ahri and Morgana significantly increased their laning power, even though their non ultimate abilities are comparable to most other mid laners in terms of power. Therefore, I think spellvamp on traditional mid laners is very strong because they can often clear waves very quickly and safely and from a long range, even though they are limited by mana.


That's because it's FREE. But rarely any traditional mids are going to go out of their way to build spellvamp.

Also in terms of item changes, I would love to see a modernization of RoA as an alternative to Athenes.


True. It is FREE on those two.

But if you make revolver cheap enough (e.g. only 1 amp tome + 330 gold), it will be ubiquitous for all traditional mid laners. This addresses to some of the suggestions of making revolver cheaper / low investments.

Well I was thinking about just a small cost adjustment like 1k total investment. You're still sacrificing the large mana regen and mr you get from chalice for spellvamp and ap.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 19 2014 18:28 GMT
#525
On March 20 2014 03:03 Alzadar wrote:
I think that the problem with Rod is that it very directly conflicts with Tear (big mana pool + AP, also shield from Seraph's competes with Rod's health), and both are slow items that ramp up, so it's hard to get both unless you're Ryze.


One thing I am really annoyed about roa/catalyst is that the regen (Valor's Reward?) works only during level up. Thus its application is somewhat limited (does not work after level 18) and does not always work the way you want it to (e.g. leveled up while you are on your way to lane because someone else took a tower).

I am curious what if Valor's Reward works as an active with 2 (?) minutes cooldown instead.
https://twitter.com/SufficientStats
InfSunday
Profile Joined March 2013
United States735 Posts
March 19 2014 18:35 GMT
#526
On March 20 2014 03:28 Sufficiency wrote:
Show nested quote +
On March 20 2014 03:03 Alzadar wrote:
I think that the problem with Rod is that it very directly conflicts with Tear (big mana pool + AP, also shield from Seraph's competes with Rod's health), and both are slow items that ramp up, so it's hard to get both unless you're Ryze.


One thing I am really annoyed about roa/catalyst is that the regen (Valor's Reward?) works only during level up. Thus its application is somewhat limited (does not work after level 18) and does not always work the way you want it to (e.g. leveled up while you are on your way to lane because someone else took a tower).

I am curious what if Valor's Reward works as an active with 2 (?) minutes cooldown instead.


Or a time scaling active, so that you still have the mechanic of more uses early as opposed to late, which would keep the reward of getting an early catalyst/ROA as opposed to a late one.
Call me Sunday
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-03-19 18:37:30
March 19 2014 18:37 GMT
#527
On March 19 2014 19:38 739 wrote:
http://i.imgur.com/32Jkv3q.jpg


WHAT


if this is true
everything is right in the world
99% that biebs is doing cocaine from a hookers ass though
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
March 19 2014 18:46 GMT
#528
the teemo of wallstreet
Bronze player stuck in platinum
chalice
Profile Joined September 2010
United States1945 Posts
March 19 2014 18:58 GMT
#529
the should give catalyst a hp/mana on cs doran's passive
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 19 2014 19:03 GMT
#530
man, heimers ult mega turret so broken lolol. cant count the amount of 1v2 wins ive seen
Artillery spawned from the forges of Hell
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 19 2014 19:12 GMT
#531
On March 20 2014 03:35 InfSunday wrote:
Show nested quote +
On March 20 2014 03:28 Sufficiency wrote:
On March 20 2014 03:03 Alzadar wrote:
I think that the problem with Rod is that it very directly conflicts with Tear (big mana pool + AP, also shield from Seraph's competes with Rod's health), and both are slow items that ramp up, so it's hard to get both unless you're Ryze.


One thing I am really annoyed about roa/catalyst is that the regen (Valor's Reward?) works only during level up. Thus its application is somewhat limited (does not work after level 18) and does not always work the way you want it to (e.g. leveled up while you are on your way to lane because someone else took a tower).

I am curious what if Valor's Reward works as an active with 2 (?) minutes cooldown instead.


Or a time scaling active, so that you still have the mechanic of more uses early as opposed to late, which would keep the reward of getting an early catalyst/ROA as opposed to a late one.


Scaling with time helps, but I think it still suffers from its limited number of application and the unreliability.
https://twitter.com/SufficientStats
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
March 19 2014 19:24 GMT
#532
To be honest, going full tank Katarina (for me) is way more fun than assassin AP Katarina.

Hilarious watching everyone go "OMG ITS A KAT! KIIIIIILL", and then they don't realize what I've built until I soaked up so much damage my team kills them.
Forever Young
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
March 19 2014 19:33 GMT
#533
On March 19 2014 00:32 Alzadar wrote:
Show nested quote +
On March 19 2014 00:29 Frudgey wrote:
On March 19 2014 00:27 Alzadar wrote:
Honestly Tristana is a mana guzzler when you start Rocket Jumping. Having Rapid Fire for free takes a lot of pressure off of using it in lane and early fights, I think it's a pretty solid buff. I'll probably start playing her since Caitlyn really hasn't been doing it for me lately. Too bad she has no good skins.

Re: Nasus. Range nerfs from a while back do hurt, but playing him a bit he's still the big dog of top lane. Who beats this dude?

I've had success playing Darius versus the doge. I think any powerful bruiser can throw him around the early game though.


Yeah Darius is a classic I guess, you never see him though.

Renekton gives me no real trouble. You have to respect him early game but after a Chain Vest and level 6 you're pretty safe, and Renektons always get hypey trying to deny you and then you kill them.

Trundle is always fun and has a decent match-up vs Nasus, but like everyone else his advantage starts to fade after level 9 and is entirely gone by level 11.

I know this is a pretty late response, but my go-to counter for Nasus is Pantheon. It is the most one sided lane that I have ever played, and it has worked several times against plat and low diamond players (I'm silver 1, but my ranked 5's team has been thrown up against teams with a few high ranking solo q'ers on them).

I start flask, 2 mana, and 1 health pot and spam spear level 1, then go in to auto trade when my passive is up. By level 3 if the river is warded and you know the enemy jungler isn't top it is really easy to all-in and kill him with ignite. After that just q, w, auto, e, q combo him every time he walks back into lane and either zone him completely from the wave or kill him again if he tries to farm. Get brutalizer as your first item along with mana pots to keep up the spear spam.

I don't know how well it works if the enemy jungler ganks top early (like pre-level 3, but nobody has done that yet), but by the time level 6 or so rolls around I have always been so far ahead that even if they do gank I can always trade one back or sometimes just kill them both. Since my jungler doesn't have to come top except to counter-gank the rest of the map is usually at least even, so I end up using my ult mainly to follow Nasus to whatever lane he goes to try and farm and constantly deny him.

Has anyone else played the matchup? I'm curious if Pantheon is as hard of a counter as it seems or if my opponents have just been playing poorly.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2014-03-19 19:35:18
March 19 2014 19:34 GMT
#534
pantheon reks nasus early but if he stays calm and hits level 7 and some armour without dying you get rekt he can just stomp you with his ult because you have no damage after your burst if you are W'd.
kongoline
Profile Joined February 2012
6318 Posts
March 19 2014 19:43 GMT
#535
i imagine pantheon is dead every time enemy jungler decides to come
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 19 2014 19:44 GMT
#536
not if both come though
at least pre 6 anyway
Fildun
Profile Joined December 2012
Netherlands4123 Posts
March 19 2014 19:55 GMT
#537
Fk these EUW servers. I'm playing Dota.
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
March 19 2014 20:00 GMT
#538
On March 20 2014 04:34 Slayer91 wrote:
pantheon reks nasus early but if he stays calm and hits level 7 and some armour without dying you get rekt he can just stomp you with his ult because you have no damage after your burst if you are W'd.

Hmm... I can see that. His ult is a bit troublesome to deal with but usually by that time I've killed him once or twice and am up in levels and items so it doesn't do enough to tip the fight in his favor. Would he have to E max early to clear and farm from a distance? In my games if he lets the minions hit turret pre-6 I either q poke him down until I can all-in by myself or call my jungler up to dive him. If both junglers come then it boils down to how well we can dodge turret aggro but it works almost every time, Nasus is just too weak early for that fight to go well for him.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-03-19 20:07:58
March 19 2014 20:05 GMT
#539
On March 20 2014 02:34 Sufficiency wrote:
Show nested quote +
On March 20 2014 02:14 dae wrote:
On March 20 2014 01:45 nafta wrote:
Ahri with revolver has never been problematic wtf.The only reason people got it was because everyone played double ap and it was a broken item.Every mid and top got it....


It was really nice on her, with ult/w giving 100% spell vamp once upon a time, so that 40% vamp ahri (double wota) was really tanky in teamfights, but not really that brokenly op.



True, but my argument is actually that the free spellvamp on Ahri and Morgana significantly increased their laning power, even though their non ultimate abilities are comparable to most other mid laners in terms of power. Therefore, I think spellvamp on traditional mid laners is very strong because they can often clear waves very quickly and safely and from a long range, even though they are limited by mana.


You have to keep in mind that when Morgana was deemed a problem in mid, the meta was very very different. There were far less options for the mid lane. Wave clearing was not as efficient, assassins were not as strong, and in general, sustain was very very highly valued. Morgana could probably get her passive completely reverted and I'd doubt she'll become a top tier pick.

WotA was a problem in the past due to two things.
1. Its sheer dumb cost efficiency.
2. The way auras work in LoL.

Auras stack for the bearer, so when you run double AP, both your mid and solo laner got 2 WotA auras - which ended up as 60 ap and like 40 spell vamp if I remember correctly. It was just stupid cost efficient and powerful, which is even further compounded by the fact that back then, all aura items were hilariously under costed since Riot wanted to incentivize players to buy auras. They've since learned, which is why Aegis has seen continuous nerfs to its aura and general efficiency.

Right now, WotA is underbought because sustain simply isn't a valued stat on AP champions - at least the ones that are popular. Even for champs like Vlad, you see players ignoring spellvamp or skimping on it in order to get stuff like Guise to become relevant asap.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 19 2014 20:06 GMT
#540
No, you just have to not get greedy and don't get harassed much, so that diving is pretty hard. Diving only has a chance if the opponent is low hp, pantheon can block a couple shots but even still running around tower with W on one guy makes things really hard, if your jungler comes at that point its a guaranteed double kill.

Nasus also needs armour quints and cloth armour start obviously and most people are probably doing terrible things like lifesteal quints and doran shield start
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