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[Patch 4.4] CUDDLY INCOMING! ヽ(*・ω・)ノ - Page 48

Forum Index > LoL General
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Prev 1 46 47 48 49 50 158 Next
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2014-03-21 17:10:32
March 21 2014 17:10 GMT
#941
yeah i don't see how it's possible to be a good cho without using his ult
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 21 2014 17:12 GMT
#942
Is there any websites that you can search for a champion and it shows players currently playing that champion? I'd like to spectate some games of certain champions, but unsure if there is an easy way to do that.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 21 2014 17:12 GMT
#943
The ls nerf doesn't really change anything at all honestly dunno why jimmies seem to be rustled.They will still be the quints of choice for ad unless you are cait/have heal supp or just feel confident you can abuse the extra damage from arpen/ad.So nothing has changed.
Cheap0
Profile Joined July 2012
United States540 Posts
March 21 2014 17:19 GMT
#944
Seems like mages might like to take one scaling CDR Quint or something to close out that annoying CDR gap.

5% CDR Quint
5% Masteries
20% Athenes
10% Blue Buff/Blue Pot
Gahlo
Profile Joined February 2010
United States35165 Posts
March 21 2014 17:21 GMT
#945
I think scaling CDR glyphs catching up to flat at level 9 is kinda cute. Just in time for your first maxed ability.
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 21 2014 17:22 GMT
#946
On March 22 2014 02:12 nafta wrote:
The ls nerf doesn't really change anything at all honestly dunno why jimmies seem to be rustled.They will still be the quints of choice for ad unless you are cait/have heal supp or just feel confident you can abuse the extra damage from arpen/ad.So nothing has changed.

Doesn't change the fact we're suppose to use them, but it does seriously gimp the lifesteal you do get, for no good reason.
liftlift > tsm
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-03-21 17:25:24
March 21 2014 17:23 GMT
#947
On March 22 2014 02:05 arb wrote:
Show nested quote +
On March 22 2014 01:44 Alzadar wrote:
Out with Armor Seals on every champ, in with Health Seals on every champ?

since you'll end up with higher armor regardless, i'd still see running armor runes anyway, too valuable to give up imo

i run scaling hp on some of my more squishy mids if im not vs an ad hero anyways


Lee Sin level 1 Base Stats:
513 health, 23.7 armor (counting the buff to all champions)

Masteries
I think standard with 9 Defense would be +36 health from Vet Scars and +3% max health from Juggernaut. Note that this is the best possible scenario in favour of armor, all the bonus health with no bonus armor.

Lee Sin with Armor Seals:
(513+36)1.03 = 565.47 health, 23.7+9 = 32.7 armor
750.38 effective health vs physical

Lee Sin with Health Seals:
(513+36+72)1.03 = 639.63 health, 23.7 armor
791.22 effective health vs physical

Considering that health is good versus magic and true damage as well, I'd say that Flat Health runes will be completely superior to Flat Armor runes.

The one case in favour of Armor remains significant early lifesteal, which of course Lee Sin would have.
I am the Town Medic.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-03-21 17:24:16
March 21 2014 17:23 GMT
#948
On March 22 2014 02:22 wei2coolman wrote:
Show nested quote +
On March 22 2014 02:12 nafta wrote:
The ls nerf doesn't really change anything at all honestly dunno why jimmies seem to be rustled.They will still be the quints of choice for ad unless you are cait/have heal supp or just feel confident you can abuse the extra damage from arpen/ad.So nothing has changed.

Doesn't change the fact we're suppose to use them, but it does seriously gimp the lifesteal you do get, for no good reason.


There is a good reason. Everybody uses them in all ADC matchups all the time. That's a good reason.

Runes are about giving the player meaningful choices. If there's no reasonable alternative choice, then there's no point in having the rune system at all and you have a game design problem.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35165 Posts
March 21 2014 17:25 GMT
#949
On March 22 2014 02:23 Alzadar wrote:
Show nested quote +
On March 22 2014 02:05 arb wrote:
On March 22 2014 01:44 Alzadar wrote:
Out with Armor Seals on every champ, in with Health Seals on every champ?

since you'll end up with higher armor regardless, i'd still see running armor runes anyway, too valuable to give up imo

i run scaling hp on some of my more squishy mids if im not vs an ad hero anyways


Lee Sin level 1 Base Stats:
513 health, 23.7 armor (counting the buff to all champions)

Masteries
I think standard with 9 Defense would be +36 health from Vet Scars and +3% max health from Juggernaut. Note that this is the best possible scenario in favour of armor, all the bonus health with no bonus armor.

Lee Sin with Armor Seals:
(513+36)1.03 = 565.47 health, 23.7+9 = 32.7 armor
750.38 effective health vs physical

Lee Sin with Health Seals:
(513+36+72)1.03 = 639.63 health, 23.7 armor
791.22 effective health vs physical

Considering that health is good versus magic and true damage as well, this brooks no argument. Flat Health runes will be completely superior to Flat Armor runes.

Rita, flat health runes op narf ploz!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
March 21 2014 17:25 GMT
#950
On March 22 2014 02:23 Alzadar wrote:
Show nested quote +
On March 22 2014 02:05 arb wrote:
On March 22 2014 01:44 Alzadar wrote:
Out with Armor Seals on every champ, in with Health Seals on every champ?

since you'll end up with higher armor regardless, i'd still see running armor runes anyway, too valuable to give up imo

i run scaling hp on some of my more squishy mids if im not vs an ad hero anyways


Lee Sin level 1 Base Stats:
513 health, 23.7 armor (counting the buff to all champions)

Masteries
I think standard with 9 Defense would be +36 health from Vet Scars and +3% max health from Juggernaut. Note that this is the best possible scenario in favour of armor, all the bonus health with no bonus armor.

Lee Sin with Armor Seals:
(513+36)1.03 = 565.47 health, 23.7+9 = 32.7 armor
750.38 effective health vs physical

Lee Sin with Health Seals:
(513+36+72)1.03 = 639.63 health, 23.7 armor
791.22 effective health vs physical

Considering that health is good versus magic and true damage as well, this brooks no argument. Flat Health runes will be completely superior to Flat Armor runes.


Armor scales with sustain, health does not.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Rooster Cogburn
Profile Joined October 2013
76 Posts
March 21 2014 17:26 GMT
#951
Which is why WW loves dem resists
Gahlo
Profile Joined February 2010
United States35165 Posts
March 21 2014 17:26 GMT
#952
On March 22 2014 02:25 Ketara wrote:
Show nested quote +
On March 22 2014 02:23 Alzadar wrote:
On March 22 2014 02:05 arb wrote:
On March 22 2014 01:44 Alzadar wrote:
Out with Armor Seals on every champ, in with Health Seals on every champ?

since you'll end up with higher armor regardless, i'd still see running armor runes anyway, too valuable to give up imo

i run scaling hp on some of my more squishy mids if im not vs an ad hero anyways


Lee Sin level 1 Base Stats:
513 health, 23.7 armor (counting the buff to all champions)

Masteries
I think standard with 9 Defense would be +36 health from Vet Scars and +3% max health from Juggernaut. Note that this is the best possible scenario in favour of armor, all the bonus health with no bonus armor.

Lee Sin with Armor Seals:
(513+36)1.03 = 565.47 health, 23.7+9 = 32.7 armor
750.38 effective health vs physical

Lee Sin with Health Seals:
(513+36+72)1.03 = 639.63 health, 23.7 armor
791.22 effective health vs physical

Considering that health is good versus magic and true damage as well, this brooks no argument. Flat Health runes will be completely superior to Flat Armor runes.


Armor scales with sustain, health does not.

Health gives you a higher cap to sustain to.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-03-21 17:31:09
March 21 2014 17:29 GMT
#953
On March 22 2014 02:23 Ketara wrote:
Show nested quote +
On March 22 2014 02:22 wei2coolman wrote:
On March 22 2014 02:12 nafta wrote:
The ls nerf doesn't really change anything at all honestly dunno why jimmies seem to be rustled.They will still be the quints of choice for ad unless you are cait/have heal supp or just feel confident you can abuse the extra damage from arpen/ad.So nothing has changed.

Doesn't change the fact we're suppose to use them, but it does seriously gimp the lifesteal you do get, for no good reason.


There is a good reason. Everybody uses them in all ADC matchups all the time. That's a good reason.

Runes are about giving the player meaningful choices. If there's no reasonable alternative choice, then there's no point in having the rune system at all and you have a game design problem.

Like nafta said, this doesn't change the fact that ADC's are going to run LS quints. Because it's necessary, especially since there were no Apen or AD quint buffs. In short nothing changed except everyone's defense has become much better, and LS for ADC's has become worse.

Also, armor seals will still be decent on things like Orianna/Lulu/ (maybe lee sin?) because armor scales with shields, extra health does not.

Seals for jungle might start be better with mixing the scaling armor and flat armor. Just get enough flat armor so your first few clears are do able with good health, and the rest with scaling.
liftlift > tsm
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-03-21 17:32:05
March 21 2014 17:31 GMT
#954
On March 22 2014 02:25 Ketara wrote:
Show nested quote +
On March 22 2014 02:23 Alzadar wrote:
On March 22 2014 02:05 arb wrote:
On March 22 2014 01:44 Alzadar wrote:
Out with Armor Seals on every champ, in with Health Seals on every champ?

since you'll end up with higher armor regardless, i'd still see running armor runes anyway, too valuable to give up imo

i run scaling hp on some of my more squishy mids if im not vs an ad hero anyways


Lee Sin level 1 Base Stats:
513 health, 23.7 armor (counting the buff to all champions)

Masteries
I think standard with 9 Defense would be +36 health from Vet Scars and +3% max health from Juggernaut. Note that this is the best possible scenario in favour of armor, all the bonus health with no bonus armor.

Lee Sin with Armor Seals:
(513+36)1.03 = 565.47 health, 23.7+9 = 32.7 armor
750.38 effective health vs physical

Lee Sin with Health Seals:
(513+36+72)1.03 = 639.63 health, 23.7 armor
791.22 effective health vs physical

Considering that health is good versus magic and true damage as well, this brooks no argument. Flat Health runes will be completely superior to Flat Armor runes.


Armor scales with sustain, health does not.


True that.

5 health pots with Armor Seals = 597.15 effective health vs physical
5 health pots with Health Seals = 556.65
Difference is 40.5

This is basically exactly the same as the previous difference, rendering the two choices equal vs Physical when you consume 5 potions, BUT Health Seals are still better vs magic damage. Lifesteal can tip the scale back in Armor's favor.

Natural regen must be considered too, which means the two options might actually be very well balanced between each other.
I am the Town Medic.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 21 2014 17:31 GMT
#955
On March 22 2014 02:26 Gahlo wrote:
Show nested quote +
On March 22 2014 02:25 Ketara wrote:
On March 22 2014 02:23 Alzadar wrote:
On March 22 2014 02:05 arb wrote:
On March 22 2014 01:44 Alzadar wrote:
Out with Armor Seals on every champ, in with Health Seals on every champ?

since you'll end up with higher armor regardless, i'd still see running armor runes anyway, too valuable to give up imo

i run scaling hp on some of my more squishy mids if im not vs an ad hero anyways


Lee Sin level 1 Base Stats:
513 health, 23.7 armor (counting the buff to all champions)

Masteries
I think standard with 9 Defense would be +36 health from Vet Scars and +3% max health from Juggernaut. Note that this is the best possible scenario in favour of armor, all the bonus health with no bonus armor.

Lee Sin with Armor Seals:
(513+36)1.03 = 565.47 health, 23.7+9 = 32.7 armor
750.38 effective health vs physical

Lee Sin with Health Seals:
(513+36+72)1.03 = 639.63 health, 23.7 armor
791.22 effective health vs physical

Considering that health is good versus magic and true damage as well, this brooks no argument. Flat Health runes will be completely superior to Flat Armor runes.


Armor scales with sustain, health does not.

Health gives you a higher cap to sustain to.


Its also easier to grab health as a jungler than to grab armor, since Ancient Golem doesn't have armor on it any more.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-03-21 17:32:45
March 21 2014 17:31 GMT
#956
On March 22 2014 02:29 wei2coolman wrote:
Show nested quote +
On March 22 2014 02:23 Ketara wrote:
On March 22 2014 02:22 wei2coolman wrote:
On March 22 2014 02:12 nafta wrote:
The ls nerf doesn't really change anything at all honestly dunno why jimmies seem to be rustled.They will still be the quints of choice for ad unless you are cait/have heal supp or just feel confident you can abuse the extra damage from arpen/ad.So nothing has changed.

Doesn't change the fact we're suppose to use them, but it does seriously gimp the lifesteal you do get, for no good reason.


There is a good reason. Everybody uses them in all ADC matchups all the time. That's a good reason.

Runes are about giving the player meaningful choices. If there's no reasonable alternative choice, then there's no point in having the rune system at all and you have a game design problem.

Like nafta said, this doesn't change the fact that ADC's are going to run LS quints. Because it's necessary, especially since there were no Apen or AD quint buffs. In short nothing changed except everyone's defense has become much better, and LS for ADC's has become worse.

Also, armor seals will still be decent on things like Orianna/Lulu/ (maybe lee sin?) because armor scales with shields, extra health does not.

Well to be fair a lot of pros have started to not run ls quints so maybe it will leak to soloq especially after the small nerfs soonish.Personally not a fan cause ls is safer is your support is bad and there is no way to know if you will have to 1v2.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 21 2014 17:32 GMT
#957
Damn. Rune sale.

Time to farm IP on my smurf.
https://twitter.com/SufficientStats
kongoline
Profile Joined February 2012
6318 Posts
March 21 2014 17:32 GMT
#958
u guys say it like it hit only adc's, meanwhile almost every AD bruiser without inbuilt sustain uses ls quints too
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2014-03-21 17:34:20
March 21 2014 17:34 GMT
#959

Also, armor seals will still be decent on things like Orianna/Lulu/ (maybe lee sin?) because armor scales with shields, extra health does not.


Orianna is actually on of the few mids that you run scaling hp seals in quite a few matchups right now, since she gets so much armor/mr for free from her e.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 21 2014 17:35 GMT
#960
Am I the only one who does not use any LS quints on adc?
https://twitter.com/SufficientStats
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