
[TL LoL EUW IHs] Teemo shall perish - Page 14
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Next Playday: Monday, July 14th, 8.30 PM CET In-Game channel: "StillAlive" | ||
Pooshlmer
United States1001 Posts
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Sponkz
Denmark4564 Posts
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killerdog
Denmark6522 Posts
On October 18 2013 08:13 Sponkz wrote: We could always have a standard TL Inhouse channel in-game where people can idle. Dunno if it should be LiquidParty, always seem so quiet. I think it would be better to have a channel for inhouses, that way you know that anyone in the channel is actually interested in playing customs, and you don't have to keep spamming "anyone want to custom?" all the time. Also sponkz, any chance I could invoke aarhus pride to get you to carry me to plat, then everyone will have to respect me and shit, right? ![]() | ||
anmolsinghmzn2009
India1783 Posts
On October 18 2013 07:56 killerdog wrote: Anyway, anyone up for Saturday? (I play this game too much T.T) i couldnt come last night but count me in for saturday | ||
The_Unseen
France1923 Posts
This is why we do a new channel every time. It might seem like a lot for little results, but this is actually one of the reasons people show up and are ready to play. I want to make a lobby, fkn spam invite game in the chan, and get a Inhouse set up in 2 minutes. I don't want to have to scrape together people because we make them too often. Eating Fondue Savoyarde is great every once in a while, but do it everyday and you'll not be able to stand the smell of it after 2 weeks. Same goes for Inhouses : people have a life, people wanna soloQ / play with friends / whatever, and people can't play every day & every night. So I really feel 1 Inhouse a week + 1 in the Weekend should be what we should be striving for. I'm happy to be proven wrong, but keeping people wanting more is better than making people not care about them cause they're usual business | ||
The_Unseen
France1923 Posts
The In-Game channel will be "TryndaVSViktor" | ||
Promises
Netherlands1821 Posts
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Alaric
France45622 Posts
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Promises
Netherlands1821 Posts
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killerdog
Denmark6522 Posts
On October 18 2013 17:19 The_Unseen wrote: A channel for Inhouses is shit. Full of idles, useless, bad idea. This is why we do a new channel every time. It might seem like a lot for little results, but this is actually one of the reasons people show up and are ready to play. I want to make a lobby, fkn spam invite game in the chan, and get a Inhouse set up in 2 minutes. I don't want to have to scrape together people because we make them too often. Eating Fondue Savoyarde is great every once in a while, but do it everyday and you'll not be able to stand the smell of it after 2 weeks. Same goes for Inhouses : people have a life, people wanna soloQ / play with friends / whatever, and people can't play every day & every night. So I really feel 1 Inhouse a week + 1 in the Weekend should be what we should be striving for. I'm happy to be proven wrong, but keeping people wanting more is better than making people not care about them cause they're usual business except the current situation is there are 18 people showing up every time, but only enough fondue for 10 people, so 8 people have to either sit around for an hour or two before they're allowed to eat any, or go home hungry. Not saying doing them daily is the right call, but if there is a balance between too many and not enough, surely it's around the point where 10-12 people show up hungry, rather then 18. Furthermore, having to cycle players out between games changes the dymanic of the subsequent games quite a lot. If the teams stay relatively stable between games, it lets people try and apply any feedback they get almost immediately, and get immediate tactile response to the changes they've made. I know that last Saturday, where I got to adc with prog supporting for three games in a row, was incredibly educational. I was able to take small tips like where to stand in lane, how to manage my mana, when to pressure, and apply them in the next game in an almost identical situation. Being able to iterate and receive feedback a few games in a row gave me a ton of insight into how a few specific lane matchups work, as well as how to pressure successfully together with my support. I'm just saying, 1, currently the demand is obviously larger then the supply, as there are way too many people showing up on time, 2, of the people currently coming to play, there are a relatively large number of them who are on almost every evening. Of course there's the fact that these are still really new, but there's no real way of knowing whether fewer people will show up in the future as the novelty wears off, or more people as word spreads/people get used to making time for them. It'll be interesting to see how attendance changes over the next few weeks, but there isn't much harm in experimenting to find that equilibrium. | ||
killerdog
Denmark6522 Posts
On October 18 2013 18:33 Alaric wrote: Now I wanna know the context for this Viktor vs Trynd stuff. We're becoming remarkably good at having long discussions based on why one team lost, and what they could have done better, then proceeding to randomly assign blame upon a single champion being op ![]() | ||
Promises
Netherlands1821 Posts
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Dandel Ion
Austria17960 Posts
fite me irl also I should be down with next thursday. | ||
Lylat
France8575 Posts
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Promises
Netherlands1821 Posts
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Chexx
Korea (South)11232 Posts
Let them register here and they can join too. if there is not enough for a second team spectate the game and make notes what the teams did wrong. This is very helpful for both sides | ||
killerdog
Denmark6522 Posts
On October 18 2013 22:28 Promises wrote: That's one thing I wanted to ask you guys for advice; often when I'm Vik mid I get pushed into the turret early, and due to the high mana costs it seems I can't really stop this without ooming myself fast (even when starting flask+manapot (and 2 health)), what should I do to counter this? Just constantly AA minions and hope this keeps the push even? It's not the biggest deal since I can push back fine after the first back where I get my upgrade, but before that against pushers I can easily run 10-20cs behind.. Well if they're constantly shoving you to tower from level 1, you could always call for your jungler to just run into lane and auto them once or twice. Doesn't even need to be a successful gank, just needs to scare them away from pinning you under tower so you can last hit. Lasthitting under tower is normally relatively easy with most champions if their mid isn't forcing you to stand physically behind the tower (thats where getting your jungler to make him play a bit more scared comes in), you should be able to get all the melee and most of the ranged creeps each wave. Other then that i guess just the normal things which help control creep waves. Autoing him forces his minions to aggro onto you which stops them pushing as hard, if you harass with laser try and angle it so it hits minions as well as him, if he didn't start wards then freezing lane a little infront of you tower can force him to either back off, or risk getting ganked. Any particular matchups you're having trouble with? I need to practice vs victor so we could do some 1v1 til lvl 11 customs or something if you're up for it ![]() | ||
FrodaN
754 Posts
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Alaric
France45622 Posts
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Promises
Netherlands1821 Posts
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