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[Patch 3.12] (j/k) Jinx General Discussion - Page 272

Forum Index > LoL General
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Sponkz
Profile Joined May 2011
Denmark4564 Posts
October 21 2013 07:57 GMT
#5421
On October 21 2013 16:33 Complete wrote:
er, sona builds AP on ARAM

O_o




Tri-force Sona is better than AP Sona, that's how terrible it is.
hi
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
Last Edited: 2013-10-21 08:10:07
October 21 2013 08:09 GMT
#5422
Its quite clear that the shiv vs PD discussion is a matter of early game timing vs late game scaling. This is something that League has been missing a bit historically, and I only find it to be a good thing that an item like Shiv that has a good midgame power spike, but bad scaling exists.

This encourages individual playstyles and decision making. Do you go for the immidiate benefits of shiv? or do you aim to be a better late game precense with PD?
There is no right answer to that question on quite a few champions, although some still have a clear preference (I can't imagine a good Trist player would sacrifice a needed buffer to her bad midgame for a bit better late game)
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 21 2013 08:14 GMT
#5423
On October 21 2013 14:30 MattBarry wrote:
Show nested quote +
On October 21 2013 14:06 FinestHour wrote:
On October 21 2013 14:02 iCanada wrote:
On October 21 2013 14:01 ZERG_RUSSIAN wrote:
On October 21 2013 13:17 iCanada wrote:
On October 21 2013 13:15 ZERG_RUSSIAN wrote:
On October 21 2013 12:58 iCanada wrote:
On October 21 2013 11:49 cLutZ wrote:
On October 21 2013 11:17 iCanada wrote:
On October 21 2013 11:12 cLutZ wrote:
To be fair, 2v1 did, and continues to, shrink the viable toplane pool substantially.


Is that solution really to make 2v1 not viable? or is the solution to just run with it and create top laners that can fend for themselves mid?

Or hell, why not send a Caitlyn top to 1v2? No one has tried. I think she'd do well, no one can really push with her, and she could certainly get farm safely. If you gave a Sivir a blue buff I'm sure she'd do damn well too.

Then you could have a roamer like Alistar as well as a jungler.


Cait 1v2? Kidding? Easy to dive, easy to zone (duo stands in your minion line), little gank assist, putting her 2v1 means she is significantly behind for early tower pushes (Cait's main strength).

The problem with the solution of new laners who can live 2v1 is #1. Need to remake like half the cast, and #2. That strength doesn't translate to soloqueue so it splits the meta even more than it already is.

On October 21 2013 11:19 schmutttt wrote:
On October 21 2013 11:12 cLutZ wrote:
To be fair, 2v1 did, and continues to, shrink the viable toplane pool substantially.


Isn't jax one of the worst 1v2 laners yet has seen a lot more play recently?


Jax is pretty hard to dive 2v1 or 3v2, so you need to do a 3v1 dive, but everyone dies to that. He also is decent at farming under tower, and is able to catch up better than most other toplanes.


Okay, but how are you going to push a tower against a caitlyn? Sure you be wicked behind in farm, but who they will never get your tower. You'll grab theirs npnp, and then suddenly their 2v1 failed epically. Sure you can zone caitlyn, stop her from getting gold, but get her tower? Never.

Add flash, barrier, and a bunch of traps at Caits tower, I dont think she that easy to dive either.

Are you seriously suggesting to play a 2v2 lane without a support? It's pretty easy to see why that is a horrible idea. The idea against this strategy would not be to push towers down but to freefarm and deny Caitlyn levels until the 2v1's adc could 1v1 Cait and then suddenly you have a roaming support + freefarm for your adc + a completely useless enemy champ.


Never said that. Just wopuld have like Bruiser/Support lane instead. Maybe mage/support

You're suggesting to put Caitlyn in a 1v2 top lane and you fail to see how this is exactly the same thing as playing a 2v2 without a support. Sure, you still have a duo lane somewhere else but you're putting an ADC in a 1v2 vs a support/ADC and that's what I'm talking about.

If it's too hard for you to understand perhaps I can explain it with pictures, let me know if it's hard to grasp.


Im just saying it has never been tried... I think it could be a good counter to like fast push comps, split push comps you know.

Thats all I am saying.


you ever have those games where youre adc and u go bot lane and then suddenly your supp disconnects then the enemy duo lane goes ham on you and you die a lot
now picture that in top lane instead

Everytime I see a Cait with no support they manage to farm just fine unless they're getting dove by their jungler because you cannot zone Cait from farm.

Caitlyn is NOT good at trading and in a 1v2 situation any support with a heal can make it so that your adc can get up in Cait's face and force a trade with no consequences. Caitlyn with no sustain vs any adc with sustain is a loss for Cait. Alternatively you can have any ranged support buy 5 pots in the beginning and harass her off of last hits with auto attacks. The third horrendous scenario is that if your support is melee that means it's either Thresh, Blitz, Taric, or Leona and it means that you have CC + any adc vs Cait by herself.

I really think you guys overestimate how strong Caitlyn is at early levels. If she were this good she would just win every lane always in a 2v2. Think about it.

On October 21 2013 14:17 zer0das wrote:
Why does your rendition of summoner's rift have so many penises on it? Serious question.

I administer a lot of psychological batteries to people and a lot of them have what we call a "projective" in them. This just reveals aspects of my personality that are subconscious.

I mean, stfu ur blind.

On October 21 2013 14:43 GhandiEAGLE wrote:
5hit must have taken drawing lessons from Dyrus, dayum

Please, good sir. I was a god in paint before we even met.

I'm on GOLD CHAIN
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
October 21 2013 08:14 GMT
#5424
What international tournaments are lined up for the off season? is it only iem cologne?
LiquidLegends StaffWho is Jon Galt?
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 21 2013 08:23 GMT
#5425
On October 21 2013 17:09 Zaphod Beeblebrox wrote:
Its quite clear that the shiv vs PD discussion is a matter of early game timing vs late game scaling. This is something that League has been missing a bit historically, and I only find it to be a good thing that an item like Shiv that has a good midgame power spike, but bad scaling exists.

This encourages individual playstyles and decision making. Do you go for the immidiate benefits of shiv? or do you aim to be a better late game precense with PD?
There is no right answer to that question on quite a few champions, although some still have a clear preference (I can't imagine a good Trist player would sacrifice a needed buffer to her bad midgame for a bit better late game)

I think PD is better only in protracted teamfights while Shiv has a lot of value in sieges and in terms of initial burst. It diversifies your damage against tanks and a shiv proc that hits multiple people is pretty valuable. The movespeed is higher as well, and I value movespeed very highly on all ADCs that I play. I think PD is good on Tristana and Caitlyn because they both build IE as core but the Shiv proc is better in the types of games I like to play because I generally prefer precise objective-based play to straight fights unless we're so far ahead that it doesn't matter anyway. What I'm looking for in an item isn't always strictly gold efficiency for damage--which honestly I don't know the exact numbers on--but I like Shiv's timing and effect in poke wars/sieges a lot more than I like PD's increase in damage to a single champion (I assume it does more from what people say).
I'm on GOLD CHAIN
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 21 2013 08:37 GMT
#5426
On October 21 2013 17:14 JonGalt wrote:
What international tournaments are lined up for the off season? is it only iem cologne?


and wcg but it will be a rofl stomp for korea/china
Alaric
Profile Joined November 2009
France45622 Posts
October 21 2013 08:43 GMT
#5427
On October 21 2013 13:24 LoCicero wrote:
I think Pantheon's passive needs to scale or be reprogrammed. Currently when it gets later on in the game your passive gets proc'd by minions... I think the programming is set such that it doesn't take armor/mr into account or something? That's the only thing I can think of.

Fighting in minions late game can sometimes screw with your passive.

Iirc it's triggered when you take 40 or more damage from an auto, so champions, big monsters and siege/super minions trigger it, but not regular monsters nor minions.
No idea how it interacts with armour nor how fast regular minions hit this stage though.
Cant take LMS hipsters serious.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
October 21 2013 08:55 GMT
#5428
On October 21 2013 17:23 ZERG_RUSSIAN wrote:
Show nested quote +
On October 21 2013 17:09 Zaphod Beeblebrox wrote:
Its quite clear that the shiv vs PD discussion is a matter of early game timing vs late game scaling. This is something that League has been missing a bit historically, and I only find it to be a good thing that an item like Shiv that has a good midgame power spike, but bad scaling exists.

This encourages individual playstyles and decision making. Do you go for the immidiate benefits of shiv? or do you aim to be a better late game precense with PD?
There is no right answer to that question on quite a few champions, although some still have a clear preference (I can't imagine a good Trist player would sacrifice a needed buffer to her bad midgame for a bit better late game)

I think PD is better only in protracted teamfights while Shiv has a lot of value in sieges and in terms of initial burst. It diversifies your damage against tanks and a shiv proc that hits multiple people is pretty valuable. The movespeed is higher as well, and I value movespeed very highly on all ADCs that I play. I think PD is good on Tristana and Caitlyn because they both build IE as core but the Shiv proc is better in the types of games I like to play because I generally prefer precise objective-based play to straight fights unless we're so far ahead that it doesn't matter anyway. What I'm looking for in an item isn't always strictly gold efficiency for damage--which honestly I don't know the exact numbers on--but I like Shiv's timing and effect in poke wars/sieges a lot more than I like PD's increase in damage to a single champion (I assume it does more from what people say).


And then other players have playstyles that lean more to building PD.

Its a style thing more than having one be always superior. The only reason some champions really prefers one over the other is due to the style these champions fit into the best. Shiv is better poke, movespeed and burst. PD is better scaling and single target damage.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
BlackPaladin
Profile Joined May 2010
United States9316 Posts
October 21 2013 08:58 GMT
#5429
On October 21 2013 17:43 Alaric wrote:
Show nested quote +
On October 21 2013 13:24 LoCicero wrote:
I think Pantheon's passive needs to scale or be reprogrammed. Currently when it gets later on in the game your passive gets proc'd by minions... I think the programming is set such that it doesn't take armor/mr into account or something? That's the only thing I can think of.

Fighting in minions late game can sometimes screw with your passive.

Iirc it's triggered when you take 40 or more damage from an auto, so champions, big monsters and siege/super minions trigger it, but not regular monsters nor minions.
No idea how it interacts with armour nor how fast regular minions hit this stage though.


By 26 mins into the game caster minions can pop his passive, and caster minions are what actually builds up when a wave pushes.
"Your full potential does not matter if you do not use all 100% of it."
Gahlo
Profile Joined February 2010
United States35173 Posts
October 21 2013 10:46 GMT
#5430
On October 21 2013 15:42 UniversalSnip wrote:
Show nested quote +
On October 21 2013 15:27 wei2coolman wrote:
On October 21 2013 15:01 thenexusp wrote:
On October 21 2013 14:42 wussleeQ wrote:
Shiv will do 100 damage all game long. That 100 damage when shiv is gotten early will fuck shit up. That 100 damage when it crits will fuck even more shit up. Just something to think about ;] (Been going early shiv on one of my ad's lately and has not disappointed)

A BFS gives 45 AD all game long, and it will fuck shit up when gotten early too. Why is Shiv special?

because Shiv doesn't scale with pen, and it scales poorly with auto attack speed (since running stacks it up faster)

do you mean because it doesn't stack quickly while attacking? how fast it stacks while running isn't really relevant to how well it scales with autos, it could just not have the movement thing at all and it would scale about as well with right clicks

Spin movement charges it faster than any other source he has.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 21 2013 12:14 GMT
#5431
On October 21 2013 16:46 RagequitBM wrote:
Weird. Maybe I'm just playing bad jinxes. I have yet to lose to a Jinx as Vayne. Or even have any difficulty whatsoever.

That is how it goes unless jinx has a stronger support.It's an easy matchup for vayne.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 21 2013 13:22 GMT
#5432
On October 21 2013 21:14 nafta wrote:
Show nested quote +
On October 21 2013 16:46 RagequitBM wrote:
Weird. Maybe I'm just playing bad jinxes. I have yet to lose to a Jinx as Vayne. Or even have any difficulty whatsoever.

That is how it goes unless jinx has a stronger support.It's an easy matchup for vayne.



i havent tried vayns vs jinx yet, didnt Jinx has AS steroid and out duel vayne?
AsnSensation
Profile Joined April 2011
Germany24009 Posts
October 21 2013 13:35 GMT
#5433
Ocelote 600k annual salary has to be heavily exaggerated right right right?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 21 2013 13:44 GMT
#5434
On October 21 2013 22:22 justiceknight wrote:
Show nested quote +
On October 21 2013 21:14 nafta wrote:
On October 21 2013 16:46 RagequitBM wrote:
Weird. Maybe I'm just playing bad jinxes. I have yet to lose to a Jinx as Vayne. Or even have any difficulty whatsoever.

That is how it goes unless jinx has a stronger support.It's an easy matchup for vayne.



i havent tried vayns vs jinx yet, didnt Jinx has AS steroid and out duel vayne?


You can disengage as vayne any time you wish she can't so not really.

Lane can be hard if she has a stronger support and they just keep you under tower entire game.You can still go even easily though.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
October 21 2013 13:46 GMT
#5435
On October 21 2013 22:35 AsnSensation wrote:
Ocelote 600k annual salary has to be heavily exaggerated right right right?


source?
LiquidLegends StaffWho is Jon Galt?
Gahlo
Profile Joined February 2010
United States35173 Posts
October 21 2013 13:50 GMT
#5436
On October 21 2013 22:46 JonGalt wrote:
Show nested quote +
On October 21 2013 22:35 AsnSensation wrote:
Ocelote 600k annual salary has to be heavily exaggerated right right right?


source?

The horses mouth.
http://www.reddit.com/r/leagueoflegends/comments/1ow6x9/ocelote_i_earn_more_than_600000_year_playing/
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
October 21 2013 13:53 GMT
#5437
I'm skeptical that he actually get 600k/year. More than likely he has merchandising sponsorship deals/packages taht are valued at a certain amount of money that he adds on.

Than again maybe ESPORTS is just rolling in the dough.
TranslatorBaa!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 21 2013 13:56 GMT
#5438
On October 21 2013 17:43 Alaric wrote:
Show nested quote +
On October 21 2013 13:24 LoCicero wrote:
I think Pantheon's passive needs to scale or be reprogrammed. Currently when it gets later on in the game your passive gets proc'd by minions... I think the programming is set such that it doesn't take armor/mr into account or something? That's the only thing I can think of.

Fighting in minions late game can sometimes screw with your passive.

Iirc it's triggered when you take 40 or more damage from an auto, so champions, big monsters and siege/super minions trigger it, but not regular monsters nor minions.
No idea how it interacts with armour nor how fast regular minions hit this stage though.


That seems incredibly foolish. Why wouldn't it be coded to just react to cannon minion (makes sense), champs, or turrets?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 21 2013 13:59 GMT
#5439
On October 21 2013 22:53 Carnivorous Sheep wrote:
I'm skeptical that he actually get 600k/year. More than likely he has merchandising sponsorship deals/packages taht are valued at a certain amount of money that he adds on.

Than again maybe ESPORTS is just rolling in the dough.

If my spanish haven't been totally wrecked since high school days he include everything into the value - merchandise, streaming etc.
It's Elo not ELO - Every statiscian playing League
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
October 21 2013 14:06 GMT
#5440
On October 21 2013 22:56 jcarlsoniv wrote:
Show nested quote +
On October 21 2013 17:43 Alaric wrote:
On October 21 2013 13:24 LoCicero wrote:
I think Pantheon's passive needs to scale or be reprogrammed. Currently when it gets later on in the game your passive gets proc'd by minions... I think the programming is set such that it doesn't take armor/mr into account or something? That's the only thing I can think of.

Fighting in minions late game can sometimes screw with your passive.

Iirc it's triggered when you take 40 or more damage from an auto, so champions, big monsters and siege/super minions trigger it, but not regular monsters nor minions.
No idea how it interacts with armour nor how fast regular minions hit this stage though.


That seems incredibly foolish. Why wouldn't it be coded to just react to cannon minion (makes sense), champs, or turrets?


Why wouldn't it be coded to...

This phrase and Riot have traditionally not gone well together.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
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