Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high?
I know for a fact I am playing far worse than before.
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Sufficiency
Canada23833 Posts
On October 21 2013 06:03 FinestHour wrote: Show nested quote + On October 21 2013 04:42 Sufficiency wrote: Didn't know you could jump Gold V -> III. Go me. I guess. ur mmr really high/good then Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high? I know for a fact I am playing far worse than before. | ||
nafta
Bulgaria18893 Posts
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Fusilero
United Kingdom50293 Posts
On October 21 2013 05:59 Alaric wrote: Show nested quote + On October 21 2013 05:54 UniversalSnip wrote: On October 21 2013 05:52 Alaric wrote: On October 21 2013 05:32 UniversalSnip wrote: On October 21 2013 04:45 ZERG_RUSSIAN wrote: On October 21 2013 03:26 UniversalSnip wrote: Nami is an instant reroll for me. Supports with bad scaling are so worthless late on that map, she just does nothing compared to some random other pick. Personally I think Nami is one of the top 10 champs on ARAM because it's one huge teamfight and Nami crushes teamfights. I'm not really sure how you are misplaying her if you think that she is bad. that's SR speaking. Compared to some other dude with items, no, she does not wreck teamfights, lol. If supports with items were as strong in teamfights as other heroes with items you'd just run supports all the time. You don't pick supports as champions not scaling with farm, you pick supports as champions with strong base utility (potentially a bit level-dependant, though) regardless of how well they scale off of farm. the ones that do scale get nerfed until they're no longer supports or no longer scale, so at this point they're basically equivalent Fuck 'em, support Fiddle never dying! Three second fear will never die. Or end. | ||
FinestHour
United States18466 Posts
On October 21 2013 06:09 Sufficiency wrote: Show nested quote + On October 21 2013 06:03 FinestHour wrote: On October 21 2013 04:42 Sufficiency wrote: Didn't know you could jump Gold V -> III. Go me. I guess. ur mmr really high/good then Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high? I know for a fact I am playing far worse than before. remember it never matters how bad you play as long as its better then your opponents shitty play | ||
Requizen
United States33802 Posts
On October 21 2013 06:51 FinestHour wrote: Show nested quote + On October 21 2013 06:09 Sufficiency wrote: On October 21 2013 06:03 FinestHour wrote: On October 21 2013 04:42 Sufficiency wrote: Didn't know you could jump Gold V -> III. Go me. I guess. ur mmr really high/good then Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high? I know for a fact I am playing far worse than before. remember it never matters how bad you play as long as its better then your opponents shitty play In the Game of Throws you either win, or you blame your fucknoob team mates. | ||
Gahlo
United States35158 Posts
On October 21 2013 03:05 TigerKarl wrote: Nami is the best Support champon in aram, even before Aura Sona. Phantastic battle heal, Multi Person stun with a relatively low cooldown and a low cooldown ulti that can be used every teamfight, when you're at 40% CDR, and that's supposed to happen pretty early. Disagree. Leona with gold makes for a stupid strong tank. Super CC, much sunfire, very ouch. On October 21 2013 05:25 Fusilero wrote: Show nested quote + On October 21 2013 05:15 Sufficiency wrote: On October 21 2013 05:13 wei2coolman wrote: On October 21 2013 04:50 Sufficiency wrote: BTW bad scaling does not imply bad on ARAM. See Alistar. Alistar scales with defensive items really hard, if you get alistar againsy moatly AP team, sv is op'd opening item on him. Also triforce burst on him is wack as fuck. Triforce burst on alistar is wack as fuck is like saying Triforce on Karthus is wack as fuck. Alistar is strong because his E is broken in ARAM. AP alistar is the only way to play aram alistar. CDR heal bot. Don't need to build anything after that because the game is over. | ||
GhandiEAGLE
United States20754 Posts
On October 21 2013 07:27 Gahlo wrote: Show nested quote + On October 21 2013 03:05 TigerKarl wrote: Nami is the best Support champon in aram, even before Aura Sona. Phantastic battle heal, Multi Person stun with a relatively low cooldown and a low cooldown ulti that can be used every teamfight, when you're at 40% CDR, and that's supposed to happen pretty early. Disagree. Leona with gold makes for a stupid strong tank. Super CC, much sunfire, very ouch. Show nested quote + On October 21 2013 05:25 Fusilero wrote: On October 21 2013 05:15 Sufficiency wrote: On October 21 2013 05:13 wei2coolman wrote: On October 21 2013 04:50 Sufficiency wrote: BTW bad scaling does not imply bad on ARAM. See Alistar. Alistar scales with defensive items really hard, if you get alistar againsy moatly AP team, sv is op'd opening item on him. Also triforce burst on him is wack as fuck. Triforce burst on alistar is wack as fuck is like saying Triforce on Karthus is wack as fuck. Alistar is strong because his E is broken in ARAM. AP alistar is the only way to play aram alistar. CDR heal bot. Don't need to build anything after that because the game is over. AP alistar with Lich Bane and DFG is op as fuck. Not even joking it's the most fun I've ever had with Ali. | ||
Mementoss
Canada2595 Posts
http://www.twitch.tv/FragForCharity | ||
koreasilver
9109 Posts
On October 21 2013 05:11 Alaric wrote: Dignitas used either Janna or Taric when they ran the comp. Their jungle was also Mundo because pretty autonomous, lightning-fast clear and once he got his SV+HP item (sunfire, randuin's or warmogs, can't remember) he could initiate by simply walking into the whole enemy team and between Soraka mid, Lulu top, and Taric/Janna support he'd have the survivability to hold the frontline alone. Because they ran Kog'Maw they had a super-scaling with high damage AD carry that meant the enemy team had to do something about him in teamfights, but there was a shitton of peeling and trying to ignore Mundo meant that the heals and shields could go to Kog instead, making him really hard to take down. The comp lacked clear and poke, but between Kog's range, Mundo's tankiness and the shields/heals they could walk up to the tower, tank some shots while Kog whittled it down, rinse and repeat till it's down. I loved those games so much that I watched them like 3 times each, I think, and I am very certain that Mundo built aegis very early every game. I think another part of the team comp logic was to just stack those defensive auras to make Kog even more difficult to kill on top of all the ridiculous heals and peels (aegis aura, Soraka passive, Taric W passive when Taric is picked). I just remember seeing Mundo tank ridiculous amounts of damage just scarcely more than an aegis at times because of how stupid all the resist aura stacking was. | ||
Amui
Canada10567 Posts
On October 21 2013 07:43 koreasilver wrote: Show nested quote + On October 21 2013 05:11 Alaric wrote: Dignitas used either Janna or Taric when they ran the comp. Their jungle was also Mundo because pretty autonomous, lightning-fast clear and once he got his SV+HP item (sunfire, randuin's or warmogs, can't remember) he could initiate by simply walking into the whole enemy team and between Soraka mid, Lulu top, and Taric/Janna support he'd have the survivability to hold the frontline alone. Because they ran Kog'Maw they had a super-scaling with high damage AD carry that meant the enemy team had to do something about him in teamfights, but there was a shitton of peeling and trying to ignore Mundo meant that the heals and shields could go to Kog instead, making him really hard to take down. The comp lacked clear and poke, but between Kog's range, Mundo's tankiness and the shields/heals they could walk up to the tower, tank some shots while Kog whittled it down, rinse and repeat till it's down. I loved those games so much that I watched them like 3 times each, I think, and I am very certain that Mundo built aegis very early every game. I think another part of the team comp logic was to just stack those defensive auras to make Kog even more difficult to kill on top of all the ridiculous heals and peels (aegis aura, Soraka passive, Taric W passive when Taric is picked). I just remember seeing Mundo tank ridiculous amounts of damage just scarcely more than an aegis at times because of how stupid all the resist aura stacking was. Basically they could either turn mundo into the equivalent of a 5/6 tank item champ at the 15-20 minute mark, or they could add like 600 health, 500 in healing, and like 500 in shields and like 130/70 resists to the carry. Was pretty fun to watch, I was really sad when they nerfed supports simply because that wasn't "meta". LoL could use more cheesy comps tbh. | ||
obesechicken13
United States10467 Posts
https://www.youtube.com/user/unswlolsoc LoL university! | ||
UnKooL
Korea (South)1667 Posts
On October 21 2013 06:09 Sufficiency wrote: Show nested quote + On October 21 2013 06:03 FinestHour wrote: On October 21 2013 04:42 Sufficiency wrote: Didn't know you could jump Gold V -> III. Go me. I guess. ur mmr really high/good then Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high? I know for a fact I am playing far worse than before. It's because you don't play, so ur MMR will be high (because you said you played better in the past than now so I'm guessing you were winning a decent amount before, causing ur mmr to be high). If you played a lot it would normalize. | ||
UniversalSnip
9871 Posts
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UniversalSnip
9871 Posts
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Alaric
France45622 Posts
That's for single-target at least, the math I saw when Shiv appeared didn't account for the additional damage Shiv's passive deals in AoE. | ||
wei2coolman
United States60033 Posts
On October 21 2013 09:44 Alaric wrote: PD's better unless you kite like a mofo. Which can mean either that you weave steps between attacks really well, or that you run for hours on end between 2 autos. That's for single-target at least, the math I saw when Shiv appeared didn't account for the additional damage Shiv's passive deals in AoE. Considering how much MR is available now a days, late game shiv procs is pretty meh, it's nice for the 2nd item timing though. | ||
dae
Canada1600 Posts
On October 21 2013 09:37 UniversalSnip wrote: anyone have math on shiv vs phantom dancer Pd better single target by a bit, shiv helps farming and gives incidental aoe in teamfights. Personally its close enough and lightning is cool so I always go shiv. Also. AD Kennen with BotrK Shiv, really really fun to play. Or just shiv. | ||
FinestHour
United States18466 Posts
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TheLink
Australia2725 Posts
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iCanada
Canada10660 Posts
On October 21 2013 08:15 Amui wrote: Show nested quote + On October 21 2013 07:43 koreasilver wrote: On October 21 2013 05:11 Alaric wrote: Dignitas used either Janna or Taric when they ran the comp. Their jungle was also Mundo because pretty autonomous, lightning-fast clear and once he got his SV+HP item (sunfire, randuin's or warmogs, can't remember) he could initiate by simply walking into the whole enemy team and between Soraka mid, Lulu top, and Taric/Janna support he'd have the survivability to hold the frontline alone. Because they ran Kog'Maw they had a super-scaling with high damage AD carry that meant the enemy team had to do something about him in teamfights, but there was a shitton of peeling and trying to ignore Mundo meant that the heals and shields could go to Kog instead, making him really hard to take down. The comp lacked clear and poke, but between Kog's range, Mundo's tankiness and the shields/heals they could walk up to the tower, tank some shots while Kog whittled it down, rinse and repeat till it's down. I loved those games so much that I watched them like 3 times each, I think, and I am very certain that Mundo built aegis very early every game. I think another part of the team comp logic was to just stack those defensive auras to make Kog even more difficult to kill on top of all the ridiculous heals and peels (aegis aura, Soraka passive, Taric W passive when Taric is picked). I just remember seeing Mundo tank ridiculous amounts of damage just scarcely more than an aegis at times because of how stupid all the resist aura stacking was. Basically they could either turn mundo into the equivalent of a 5/6 tank item champ at the 15-20 minute mark, or they could add like 600 health, 500 in healing, and like 500 in shields and like 130/70 resists to the carry. Was pretty fun to watch, I was really sad when they nerfed supports simply because that wasn't "meta". LoL could use more cheesy comps tbh. Yeah. I was pissed when they nerfed Saraka and Lulu. So dumb. No reason for it. Sure it dominated one tournament, who cares... What reason do teams have to work on new strats? none basically... if they dont do well they just lose, and if they do, well Riot going to just nerf it so that everyone play 100% the same Meta. They tried so so so so so so so hard to even get rid of the whole 2v1 thing. | ||
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