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[Patch 3.12] (j/k) Jinx General Discussion - Page 267

Forum Index > LoL General
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 20 2013 21:09 GMT
#5321
On October 21 2013 06:03 FinestHour wrote:
Show nested quote +
On October 21 2013 04:42 Sufficiency wrote:
Didn't know you could jump Gold V -> III. Go me. I guess.


ur mmr really high/good then


Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high?

I know for a fact I am playing far worse than before.
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 20 2013 21:20 GMT
#5322
Well the system doesn't really judge your individual play so why would that matter?It's not that uncommon to jump divisions.Unless you have a lot of games played you jump most times 5>3 and 3>1 because you get promoted after big streaks anyway.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 20 2013 21:48 GMT
#5323
On October 21 2013 05:59 Alaric wrote:
Show nested quote +
On October 21 2013 05:54 UniversalSnip wrote:
On October 21 2013 05:52 Alaric wrote:
On October 21 2013 05:32 UniversalSnip wrote:
On October 21 2013 04:45 ZERG_RUSSIAN wrote:
On October 21 2013 03:26 UniversalSnip wrote:
Nami is an instant reroll for me. Supports with bad scaling are so worthless late on that map, she just does nothing compared to some random other pick.

Personally I think Nami is one of the top 10 champs on ARAM because it's one huge teamfight and Nami crushes teamfights. I'm not really sure how you are misplaying her if you think that she is bad.


that's SR speaking. Compared to some other dude with items, no, she does not wreck teamfights, lol. If supports with items were as strong in teamfights as other heroes with items you'd just run supports all the time.

You don't pick supports as champions not scaling with farm, you pick supports as champions with strong base utility (potentially a bit level-dependant, though) regardless of how well they scale off of farm.

the ones that do scale get nerfed until they're no longer supports or no longer scale, so at this point they're basically equivalent

Fuck 'em, support Fiddle never dying!

Three second fear will never die. Or end.
Glorious SEA doto
FinestHour
Profile Joined August 2010
United States18466 Posts
October 20 2013 21:51 GMT
#5324
On October 21 2013 06:09 Sufficiency wrote:
Show nested quote +
On October 21 2013 06:03 FinestHour wrote:
On October 21 2013 04:42 Sufficiency wrote:
Didn't know you could jump Gold V -> III. Go me. I guess.


ur mmr really high/good then


Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high?

I know for a fact I am playing far worse than before.


remember it never matters how bad you play as long as its better then your opponents shitty play
thug life.                                                       MVP/ex-
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 20 2013 21:57 GMT
#5325
On October 21 2013 06:51 FinestHour wrote:
Show nested quote +
On October 21 2013 06:09 Sufficiency wrote:
On October 21 2013 06:03 FinestHour wrote:
On October 21 2013 04:42 Sufficiency wrote:
Didn't know you could jump Gold V -> III. Go me. I guess.


ur mmr really high/good then


Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high?

I know for a fact I am playing far worse than before.


remember it never matters how bad you play as long as its better then your opponents shitty play

In the Game of Throws you either win, or you blame your fucknoob team mates.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35163 Posts
October 20 2013 22:27 GMT
#5326
On October 21 2013 03:05 TigerKarl wrote:
Nami is the best Support champon in aram, even before Aura Sona. Phantastic battle heal, Multi Person stun with a relatively low cooldown and a low cooldown ulti that can be used every teamfight, when you're at 40% CDR, and that's supposed to happen pretty early.

Disagree. Leona with gold makes for a stupid strong tank. Super CC, much sunfire, very ouch.

On October 21 2013 05:25 Fusilero wrote:
Show nested quote +
On October 21 2013 05:15 Sufficiency wrote:
On October 21 2013 05:13 wei2coolman wrote:
On October 21 2013 04:50 Sufficiency wrote:
BTW bad scaling does not imply bad on ARAM. See Alistar.

Alistar scales with defensive items really hard, if you get alistar againsy moatly AP team, sv is op'd opening item on him. Also triforce burst on him is wack as fuck.

Triforce burst on alistar is wack as fuck is like saying Triforce on Karthus is wack as fuck. Alistar is strong because his E is broken in ARAM.

AP alistar is the only way to play aram alistar.

CDR heal bot. Don't need to build anything after that because the game is over.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
October 20 2013 22:28 GMT
#5327
On October 21 2013 07:27 Gahlo wrote:
Show nested quote +
On October 21 2013 03:05 TigerKarl wrote:
Nami is the best Support champon in aram, even before Aura Sona. Phantastic battle heal, Multi Person stun with a relatively low cooldown and a low cooldown ulti that can be used every teamfight, when you're at 40% CDR, and that's supposed to happen pretty early.

Disagree. Leona with gold makes for a stupid strong tank. Super CC, much sunfire, very ouch.

Show nested quote +
On October 21 2013 05:25 Fusilero wrote:
On October 21 2013 05:15 Sufficiency wrote:
On October 21 2013 05:13 wei2coolman wrote:
On October 21 2013 04:50 Sufficiency wrote:
BTW bad scaling does not imply bad on ARAM. See Alistar.

Alistar scales with defensive items really hard, if you get alistar againsy moatly AP team, sv is op'd opening item on him. Also triforce burst on him is wack as fuck.

Triforce burst on alistar is wack as fuck is like saying Triforce on Karthus is wack as fuck. Alistar is strong because his E is broken in ARAM.

AP alistar is the only way to play aram alistar.

CDR heal bot. Don't need to build anything after that because the game is over.

AP alistar with Lich Bane and DFG is op as fuck. Not even joking it's the most fun I've ever had with Ali.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
October 20 2013 22:43 GMT
#5328
Frag for Cancer 8 Finals in Halifax

http://www.twitch.tv/FragForCharity
http://www.youtube.com/watch?v=uu96xMwFVXw
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 20 2013 22:43 GMT
#5329
On October 21 2013 05:11 Alaric wrote:
Dignitas used either Janna or Taric when they ran the comp. Their jungle was also Mundo because pretty autonomous, lightning-fast clear and once he got his SV+HP item (sunfire, randuin's or warmogs, can't remember) he could initiate by simply walking into the whole enemy team and between Soraka mid, Lulu top, and Taric/Janna support he'd have the survivability to hold the frontline alone.

Because they ran Kog'Maw they had a super-scaling with high damage AD carry that meant the enemy team had to do something about him in teamfights, but there was a shitton of peeling and trying to ignore Mundo meant that the heals and shields could go to Kog instead, making him really hard to take down.

The comp lacked clear and poke, but between Kog's range, Mundo's tankiness and the shields/heals they could walk up to the tower, tank some shots while Kog whittled it down, rinse and repeat till it's down.

I loved those games so much that I watched them like 3 times each, I think, and I am very certain that Mundo built aegis very early every game. I think another part of the team comp logic was to just stack those defensive auras to make Kog even more difficult to kill on top of all the ridiculous heals and peels (aegis aura, Soraka passive, Taric W passive when Taric is picked). I just remember seeing Mundo tank ridiculous amounts of damage just scarcely more than an aegis at times because of how stupid all the resist aura stacking was.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 20 2013 23:15 GMT
#5330
On October 21 2013 07:43 koreasilver wrote:
Show nested quote +
On October 21 2013 05:11 Alaric wrote:
Dignitas used either Janna or Taric when they ran the comp. Their jungle was also Mundo because pretty autonomous, lightning-fast clear and once he got his SV+HP item (sunfire, randuin's or warmogs, can't remember) he could initiate by simply walking into the whole enemy team and between Soraka mid, Lulu top, and Taric/Janna support he'd have the survivability to hold the frontline alone.

Because they ran Kog'Maw they had a super-scaling with high damage AD carry that meant the enemy team had to do something about him in teamfights, but there was a shitton of peeling and trying to ignore Mundo meant that the heals and shields could go to Kog instead, making him really hard to take down.

The comp lacked clear and poke, but between Kog's range, Mundo's tankiness and the shields/heals they could walk up to the tower, tank some shots while Kog whittled it down, rinse and repeat till it's down.

I loved those games so much that I watched them like 3 times each, I think, and I am very certain that Mundo built aegis very early every game. I think another part of the team comp logic was to just stack those defensive auras to make Kog even more difficult to kill on top of all the ridiculous heals and peels (aegis aura, Soraka passive, Taric W passive when Taric is picked). I just remember seeing Mundo tank ridiculous amounts of damage just scarcely more than an aegis at times because of how stupid all the resist aura stacking was.


Basically they could either turn mundo into the equivalent of a 5/6 tank item champ at the 15-20 minute mark, or they could add like 600 health, 500 in healing, and like 500 in shields and like 130/70 resists to the carry. Was pretty fun to watch, I was really sad when they nerfed supports simply because that wasn't "meta". LoL could use more cheesy comps tbh.
Porouscloud - NA LoL
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 20 2013 23:23 GMT
#5331
That would make the job of Riot's balance team too hard.

https://www.youtube.com/user/unswlolsoc
LoL university!
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
UnKooL
Profile Joined August 2010
Korea (South)1667 Posts
October 20 2013 23:34 GMT
#5332
On October 21 2013 06:09 Sufficiency wrote:
Show nested quote +
On October 21 2013 06:03 FinestHour wrote:
On October 21 2013 04:42 Sufficiency wrote:
Didn't know you could jump Gold V -> III. Go me. I guess.


ur mmr really high/good then


Donno. Haven't played in a while beside occasionally logging in to play one to prevent decay... then all of a sudden my MMR is too high?

I know for a fact I am playing far worse than before.

It's because you don't play, so ur MMR will be high (because you said you played better in the past than now so I'm guessing you were winning a decent amount before, causing ur mmr to be high). If you played a lot it would normalize.
LoL: UnKooL and SoloQFiendUnKooL, SC2: UnKooL
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 21 2013 00:37 GMT
#5333
anyone have math on shiv vs phantom dancer
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 21 2013 00:42 GMT
#5334
also, jarvan's flags have attack damage
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Alaric
Profile Joined November 2009
France45622 Posts
October 21 2013 00:44 GMT
#5335
PD's better unless you kite like a mofo. Which can mean either that you weave steps between attacks really well, or that you run for hours on end between 2 autos.
That's for single-target at least, the math I saw when Shiv appeared didn't account for the additional damage Shiv's passive deals in AoE.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 21 2013 00:51 GMT
#5336
On October 21 2013 09:44 Alaric wrote:
PD's better unless you kite like a mofo. Which can mean either that you weave steps between attacks really well, or that you run for hours on end between 2 autos.
That's for single-target at least, the math I saw when Shiv appeared didn't account for the additional damage Shiv's passive deals in AoE.

Considering how much MR is available now a days, late game shiv procs is pretty meh, it's nice for the 2nd item timing though.
liftlift > tsm
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-10-21 00:54:27
October 21 2013 00:53 GMT
#5337
On October 21 2013 09:37 UniversalSnip wrote:
anyone have math on shiv vs phantom dancer


Pd better single target by a bit, shiv helps farming and gives incidental aoe in teamfights.

Personally its close enough and lightning is cool so I always go shiv.

Also. AD Kennen with BotrK Shiv, really really fun to play. Or just shiv.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 21 2013 01:40 GMT
#5338
botrk shiv trynd freelo in silver/gold
thug life.                                                       MVP/ex-
TheLink
Profile Joined January 2011
Australia2725 Posts
October 21 2013 01:49 GMT
#5339
So many freelo trains in silver/gold and yet I'm still silver/gold. Riot Plz.
Only the weak link is strong enough to break the chain.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 21 2013 01:54 GMT
#5340
On October 21 2013 08:15 Amui wrote:
Show nested quote +
On October 21 2013 07:43 koreasilver wrote:
On October 21 2013 05:11 Alaric wrote:
Dignitas used either Janna or Taric when they ran the comp. Their jungle was also Mundo because pretty autonomous, lightning-fast clear and once he got his SV+HP item (sunfire, randuin's or warmogs, can't remember) he could initiate by simply walking into the whole enemy team and between Soraka mid, Lulu top, and Taric/Janna support he'd have the survivability to hold the frontline alone.

Because they ran Kog'Maw they had a super-scaling with high damage AD carry that meant the enemy team had to do something about him in teamfights, but there was a shitton of peeling and trying to ignore Mundo meant that the heals and shields could go to Kog instead, making him really hard to take down.

The comp lacked clear and poke, but between Kog's range, Mundo's tankiness and the shields/heals they could walk up to the tower, tank some shots while Kog whittled it down, rinse and repeat till it's down.

I loved those games so much that I watched them like 3 times each, I think, and I am very certain that Mundo built aegis very early every game. I think another part of the team comp logic was to just stack those defensive auras to make Kog even more difficult to kill on top of all the ridiculous heals and peels (aegis aura, Soraka passive, Taric W passive when Taric is picked). I just remember seeing Mundo tank ridiculous amounts of damage just scarcely more than an aegis at times because of how stupid all the resist aura stacking was.


Basically they could either turn mundo into the equivalent of a 5/6 tank item champ at the 15-20 minute mark, or they could add like 600 health, 500 in healing, and like 500 in shields and like 130/70 resists to the carry. Was pretty fun to watch, I was really sad when they nerfed supports simply because that wasn't "meta". LoL could use more cheesy comps tbh.



Yeah.

I was pissed when they nerfed Saraka and Lulu. So dumb. No reason for it. Sure it dominated one tournament, who cares...

What reason do teams have to work on new strats? none basically... if they dont do well they just lose, and if they do, well Riot going to just nerf it so that everyone play 100% the same Meta.

They tried so so so so so so so hard to even get rid of the whole 2v1 thing.
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