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[Patch 3.12] (j/k) Jinx General Discussion - Page 252

Forum Index > LoL General
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Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
October 18 2013 19:57 GMT
#5021
HoN should market itself to EUW LoL players. They would make a mint. Just say "It's like LoL, but it works". Easiest marketing campaign ever.
HOLY CHECK!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 18 2013 19:57 GMT
#5022
http://www.reignofgaming.net/news/26061-unofficial-pbe-patch-notes-for-10-18-13-xerath

Most interesting one to me is that Morg randomly gets an auto attack range buff. Doesn't that just boost her "passive farming" prowess?
It's your boy Guzma!
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
October 18 2013 19:59 GMT
#5023
Nomad was hilarious, he's like super bounty hunter or something
Bronze player stuck in platinum
FinestHour
Profile Joined August 2010
United States18466 Posts
October 18 2013 20:10 GMT
#5024
so reverted spirit rush damage is good but they are so fucking indecisive about xerath rofl
thug life.                                                       MVP/ex-
Goumindong
Profile Joined February 2013
United States3529 Posts
October 18 2013 20:12 GMT
#5025
On October 19 2013 04:54 Requizen wrote:
Very nice post Goumindong, thanks for explaining that.


No problem man. Always good to learn more about the game

E.G. from some random guys tips and tricks video



Last half explains what is happening and has a few examples
cLutZ
Profile Joined November 2010
United States19574 Posts
October 18 2013 20:14 GMT
#5026
On October 19 2013 04:57 Requizen wrote:
http://www.reignofgaming.net/news/26061-unofficial-pbe-patch-notes-for-10-18-13-xerath

Most interesting one to me is that Morg randomly gets an auto attack range buff. Doesn't that just boost her "passive farming" prowess?

Step 1 of 4 making her into a sup lane support. Pissing off morg players everywhere.

Freeeeeeedom
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-10-18 20:23:30
October 18 2013 20:20 GMT
#5027
On October 19 2013 04:51 Goumindong wrote:
Show nested quote +
On October 19 2013 00:34 Requizen wrote:
On October 19 2013 00:31 Taktik wrote:
Hey did u guys noticed Amumu Q is bugged? Or does it work as it should? Like if it hits the target then I should be rewarded with gap closer and small root on enemy champion. However in my recent games when I Q'ed Jax or Gragas or Shen they just jumped of it with their skills. Yes im 100% sure it landed on them, the animation was there and even my champion started getting pulled to them or even got pulled all the distance so I did get the gap closer to enemy but he taunted away already so I jumped into the air ?! O_o U cant tell me its supposed to be that way, I just started playing him in jungle if u can just jump away from his Q i will consider changing him to vi or smth ;(

There have been bugs with stuns for a while now. There was a video with "bic"ing where Cait could remove any stun by having her net go off when it hit her. Riven can do it as well, iirc.

They said they cleaned this up in a previous patch but I'm not sure.

That is not what is happening.

When you perform an ability that has an animation, for the most part that animation and ability finishes.

What you're seeing when cait "e's out of a stun" is cait e, get hit by the stun [which is not a moveblock and so does not cancel/override moveblocks] and then the net animation finishes. Since the net animation (or Q animation) takes a good second or so, a well timed net or q will eat nearly the entire time of the stun. Very good players can use her Q and E in order to still be performing actions when they're stunned.

With Amumu's Q two things are possible

1) A player jumped before or were moving when they got hit. Because of this they finish their animation and the Q stun does not stop them from moving, just stuns them.

2) The player had tenacity from items or defensive masteries. The time it took amumu to get to the target was then longer than the now reduced stun time, allowing for them to use their escape before amumu got there.

The same thing happens for any abilities which perform long animations and/or moveblocks. The easiest example of which is probably Lux's laser. Its cast time is significant and using it right before you're CC'd will often have the entire duration of the CC eaten by Lux casting the laser.

Edit: I think that roots are a bit different in that a root will interrupt a movement ability so long as its not a block. But Amumu's Q isn't a root, [which is why its important that his R is an immob plus silence plus prohibition on auto attacking and not just an AoE Stun.

Other good/easy to see examples are moveblocks animations through Veigar's stun cage [this also makes it very easy to check]

IIRC roots do not interrupt movement abilities either. Only knockups and displacement effects do. I'm pretty sure Tristana can rocket jump over a caitlyn trap and she'll still land at her intended destination (but be rooted at it). But eating a Janna tornado mid-jump will cause her to stop right where she is.

Amumu's R doesn't silence. It stops movement and autoattacks, but champs can still cast spells. There was a fun time when Riven could Q-Q-Q while snared by amumu, but I think they've fixed that by now.


Another thing to note is that there is a difference between when an self-displacement ability is cast and when the self-displacement actually happens. There is usually a 0.25s difference but it varies based on the ability. In addition, unless the spell is explicitly channeled, there is no way to stop the self-displacement from happening once it's been cast.

Furthermore, if multiple conflicting displacement effects affect the same champion, the one that happens last will override the previous ones. Usually enemy displacement effects are also hard CC so you can't cast your own, but there is a weird timing...

If an enemy displacement effect happens between when your self-displacement ability is cast and when the actual displacement happens, your own self-displacement effect will override the enemy's displacement effect because it happens last. However, if an enemy displacement effect happens after your own self-displacement effect, then the enemy's displacement effect will take precedence.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
October 18 2013 20:28 GMT
#5028
On October 19 2013 05:20 thenexusp wrote:
Show nested quote +
On October 19 2013 04:51 Goumindong wrote:
On October 19 2013 00:34 Requizen wrote:
On October 19 2013 00:31 Taktik wrote:
Hey did u guys noticed Amumu Q is bugged? Or does it work as it should? Like if it hits the target then I should be rewarded with gap closer and small root on enemy champion. However in my recent games when I Q'ed Jax or Gragas or Shen they just jumped of it with their skills. Yes im 100% sure it landed on them, the animation was there and even my champion started getting pulled to them or even got pulled all the distance so I did get the gap closer to enemy but he taunted away already so I jumped into the air ?! O_o U cant tell me its supposed to be that way, I just started playing him in jungle if u can just jump away from his Q i will consider changing him to vi or smth ;(

There have been bugs with stuns for a while now. There was a video with "bic"ing where Cait could remove any stun by having her net go off when it hit her. Riven can do it as well, iirc.

They said they cleaned this up in a previous patch but I'm not sure.

That is not what is happening.

When you perform an ability that has an animation, for the most part that animation and ability finishes.

What you're seeing when cait "e's out of a stun" is cait e, get hit by the stun [which is not a moveblock and so does not cancel/override moveblocks] and then the net animation finishes. Since the net animation (or Q animation) takes a good second or so, a well timed net or q will eat nearly the entire time of the stun. Very good players can use her Q and E in order to still be performing actions when they're stunned.

With Amumu's Q two things are possible

1) A player jumped before or were moving when they got hit. Because of this they finish their animation and the Q stun does not stop them from moving, just stuns them.

2) The player had tenacity from items or defensive masteries. The time it took amumu to get to the target was then longer than the now reduced stun time, allowing for them to use their escape before amumu got there.

The same thing happens for any abilities which perform long animations and/or moveblocks. The easiest example of which is probably Lux's laser. Its cast time is significant and using it right before you're CC'd will often have the entire duration of the CC eaten by Lux casting the laser.

Edit: I think that roots are a bit different in that a root will interrupt a movement ability so long as its not a block. But Amumu's Q isn't a root, [which is why its important that his R is an immob plus silence plus prohibition on auto attacking and not just an AoE Stun.

Other good/easy to see examples are moveblocks animations through Veigar's stun cage [this also makes it very easy to check]

IIRC roots do not interrupt movement abilities either. Only knockups and displacement effects do. I'm pretty sure Tristana can rocket jump over a caitlyn trap and she'll still land at her intended destination (but be rooted at it). But eating a Janna tornado mid-jump will cause her to stop right where she is.

Amumu's R doesn't silence. It stops movement and autoattacks, but champs can still cast spells. There was a fun time when Riven could Q-Q-Q while snared by amumu, but I think they've fixed that by now.


Another thing to note is that there is a difference between when an self-displacement ability is cast and when the self-displacement actually happens. There is usually a 0.25s difference but it varies based on the ability. In addition, unless the spell is explicitly channeled, there is no way to stop the self-displacement from happening once it's been cast.

Furthermore, if multiple conflicting displacement effects affect the same champion, the one that happens last will override the previous ones. Usually enemy displacement effects are also hard CC so you can't cast your own, but there is a weird timing...

If an enemy displacement effect happens between when your self-displacement ability is cast and when the actual displacement happens, your own self-displacement effect will override the enemy's displacement effect because it happens last. However, if an enemy displacement effect happens after your own self-displacement effect, then the enemy's displacement effect will take precedence.

Honorary mention to caitlyn's e that has the jump interrupted by basically any CC at all that's stronger than a slow..
A backwards poet writes inverse.
thenexusp
Profile Joined May 2009
United States3721 Posts
October 18 2013 20:31 GMT
#5029
On October 19 2013 05:10 FinestHour wrote:
so reverted spirit rush damage is good but they are so fucking indecisive about xerath rofl

I think they aren't ready to push xerath's rework to live yet, and if this patch is getting ready to be pushed to live then they'd need to revert all the xerath changes first.

On October 19 2013 05:28 Dandel Ion wrote:
Show nested quote +
On October 19 2013 05:20 thenexusp wrote:
On October 19 2013 04:51 Goumindong wrote:
On October 19 2013 00:34 Requizen wrote:
On October 19 2013 00:31 Taktik wrote:
Hey did u guys noticed Amumu Q is bugged? Or does it work as it should? Like if it hits the target then I should be rewarded with gap closer and small root on enemy champion. However in my recent games when I Q'ed Jax or Gragas or Shen they just jumped of it with their skills. Yes im 100% sure it landed on them, the animation was there and even my champion started getting pulled to them or even got pulled all the distance so I did get the gap closer to enemy but he taunted away already so I jumped into the air ?! O_o U cant tell me its supposed to be that way, I just started playing him in jungle if u can just jump away from his Q i will consider changing him to vi or smth ;(

There have been bugs with stuns for a while now. There was a video with "bic"ing where Cait could remove any stun by having her net go off when it hit her. Riven can do it as well, iirc.

They said they cleaned this up in a previous patch but I'm not sure.

That is not what is happening.

When you perform an ability that has an animation, for the most part that animation and ability finishes.

What you're seeing when cait "e's out of a stun" is cait e, get hit by the stun [which is not a moveblock and so does not cancel/override moveblocks] and then the net animation finishes. Since the net animation (or Q animation) takes a good second or so, a well timed net or q will eat nearly the entire time of the stun. Very good players can use her Q and E in order to still be performing actions when they're stunned.

With Amumu's Q two things are possible

1) A player jumped before or were moving when they got hit. Because of this they finish their animation and the Q stun does not stop them from moving, just stuns them.

2) The player had tenacity from items or defensive masteries. The time it took amumu to get to the target was then longer than the now reduced stun time, allowing for them to use their escape before amumu got there.

The same thing happens for any abilities which perform long animations and/or moveblocks. The easiest example of which is probably Lux's laser. Its cast time is significant and using it right before you're CC'd will often have the entire duration of the CC eaten by Lux casting the laser.

Edit: I think that roots are a bit different in that a root will interrupt a movement ability so long as its not a block. But Amumu's Q isn't a root, [which is why its important that his R is an immob plus silence plus prohibition on auto attacking and not just an AoE Stun.

Other good/easy to see examples are moveblocks animations through Veigar's stun cage [this also makes it very easy to check]

IIRC roots do not interrupt movement abilities either. Only knockups and displacement effects do. I'm pretty sure Tristana can rocket jump over a caitlyn trap and she'll still land at her intended destination (but be rooted at it). But eating a Janna tornado mid-jump will cause her to stop right where she is.

Amumu's R doesn't silence. It stops movement and autoattacks, but champs can still cast spells. There was a fun time when Riven could Q-Q-Q while snared by amumu, but I think they've fixed that by now.


Another thing to note is that there is a difference between when an self-displacement ability is cast and when the self-displacement actually happens. There is usually a 0.25s difference but it varies based on the ability. In addition, unless the spell is explicitly channeled, there is no way to stop the self-displacement from happening once it's been cast.

Furthermore, if multiple conflicting displacement effects affect the same champion, the one that happens last will override the previous ones. Usually enemy displacement effects are also hard CC so you can't cast your own, but there is a weird timing...

If an enemy displacement effect happens between when your self-displacement ability is cast and when the actual displacement happens, your own self-displacement effect will override the enemy's displacement effect because it happens last. However, if an enemy displacement effect happens after your own self-displacement effect, then the enemy's displacement effect will take precedence.

Honorary mention to caitlyn's e that has the jump interrupted by basically any CC at all that's stronger than a slow..

Again, only knockup and knockbacks will interrupt displacement abilities. Other CC you will still be affected by once your dash is over, but they don't actually stop your dash, and Caitlyn's E isn't a channeled ability.

.... And wait. Did you just complain about cait's E being easy to interrupt, right after someone complained that Cait's E is impossible to interrupt?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 18 2013 21:03 GMT
#5030
Well whoever said cait e was impossible to interrupt is smoking some damn good stuff.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 18 2013 21:07 GMT
#5031
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-10-18 21:10:24
October 18 2013 21:07 GMT
#5032
If you read the Morgana thread, it was argued that nerfing her W farming needs to be compensated elsewhere because she's tied for worst base AS in the game (ends up 3rd worst at 18, only beating Annie and Nautilus) on top of having very short range (425, and you thought Sivir, Orianna, Thresh had short range? She's tied for shortest "ranged" tagged aa range with Urgot) and an horrendous animation (keep in mind that it has already been buffed once, her original one was almost as bad as Karthus' original one and as bad as Fiddle's, all 3 had it buffed).

Despite having good base AD (she's in the top 40% of the whole roster at level 1) it makes her very exposed to last hit "manually" and her pushing already is pretty binary because if you push faster than her then she automatically gets shoved to tower, if you're slower she can clear with a single spell without getting close.
Morgana's laning is hyper-reliant on landing bindings because of this: it's not that she's the pussy-whiny-farm-while-ignoring-your-opponent kind, seeing how she has a midgame peak and he kit doesn't scale well into the late game by design (eg. she doesn't get much from passive farming contrary to Karthus), it's that she doesn't have many means of dealing with her opponent and going aggressive even if she wanted to, hence the focus on pushing and roaming.

Lux on the other hand, has all the tools to fuck with you while having better waveclear than Morg (needs more AP to one-shot without burning ult, but it's instant so even if you shove she won't lose much farm/time). But people love Lux. Go figure.


Regarding the cc and animations, there was some kind of queueing that worked with some spells (including Cait's net, no idea if it was because of the long animation or because she actually cc herself during it), and it worked like this:
- Taric casts his stun at you
- you E before it reaches you and immediatly right-click something in post-E range
- E happens and Taric's particle reaches and stuns you during it
- the auto-attack you queued triggers as soon as the E animation finishes, even though you're technically stunned at that point. Because the stun is pretty short, unless you have a bunch of AS it'll wear off before your next auto and you won't have lost any dps from it.
There was a youtube video about it, busy right now so I can't search for it.

The whole displacement topic can be summed up by why Ezreal makes Blitz players rage. You can technically do the same thing with other non-instant movement abilities (too bad for Graves, Vayne and maybe Corki iirc?) but their timing is much harder (alternatively less forgiving) than Arcane Shift to get down (Caitlyn and Trist can do it for example, I assume with the last tweaks Ziggs too).
Cant take LMS hipsters serious.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 18 2013 21:18 GMT
#5033
On October 19 2013 06:07 krndandaman wrote:
What can I do vs a hybrid nidalee as a singed? note: no jungler help, explicitly told me he was not gonna gank a nidalee.

nid build (21/9/0, ad quint, armor pen mark, mr/armor): flask3pots->guinsoo's -> merc treads-> phage-> sheen->trinity force->visage

is there anything I can do vs him? he was pretty good too. he forced me back so many times and just took towers all day. when team realized nid could actually take inhib tower if still left alone, they tried to gank but too late nid too fast.


dont really think its possible for nid to ever lose that lane unless hes garbage or ur jungler camps 24/7
thug life.                                                       MVP/ex-
Pooshlmer
Profile Joined August 2008
United States1001 Posts
October 18 2013 21:19 GMT
#5034
Nid is the new OP, go check WCG Korea.
thenexusp
Profile Joined May 2009
United States3721 Posts
October 18 2013 21:20 GMT
#5035
My favorite displacement oddity is that Anivia can interrupt dashes like Tristana's jump but only if she places her wall juuuuuust right.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 18 2013 21:21 GMT
#5036
On October 19 2013 06:20 thenexusp wrote:
My favorite displacement oddity is that Anivia can interrupt dashes like Tristana's jump but only if she places her wall juuuuuust right.

trundle does the same.shyv jump for example
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 18 2013 21:28 GMT
#5037
On October 19 2013 06:19 Pooshlmer wrote:
Nid is the new OP, go check WCG Korea.

Poke heavy comps with nid and triforce ez/corki have been growing quite a bit in Korea recently ever since sword used it against gambit at worlds.
Glorious SEA doto
AsnSensation
Profile Joined April 2011
Germany24009 Posts
October 18 2013 21:31 GMT
#5038
On October 19 2013 06:28 Fusilero wrote:
Show nested quote +
On October 19 2013 06:19 Pooshlmer wrote:
Nid is the new OP, go check WCG Korea.

Poke heavy comps with nid and triforce ez/corki have been growing quite a bit in Korea recently ever since sword used it against gambit at worlds. ever since Bischu showed them the terror of AP Nidalee in SoloQ


FTFY
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
October 18 2013 21:34 GMT
#5039
I believe a certain gtr and Snip will be interested in the following.

http://www.reignofgaming.net/news/26066-skarner-rework-coming-to-pbe
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2013-10-18 21:35:21
October 18 2013 21:35 GMT
#5040
On October 19 2013 06:19 Pooshlmer wrote:
Nid is the new OP, go check WCG Korea.


Isn't that because at level 9, her spear hits for like 500 damage or some rediculous number if you get even 1 AP item on her?
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