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[Patch 3.10a: Worlds Balance] General Discussion - Page 121

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[PSA]: Challenging the status quo...
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2013-08-31 11:02:25
August 31 2013 10:49 GMT
#2401
Just a random comment, but I'm really, really disappointed in the champ pool being primarily played right now. It's never a huge list, but there's a list of basically 12 champs that are picked/banned in every matchup and then just a couple that differ each match. Even weirder that AD's seem to have the greatest variety at the moment since cait, twitch, vayne, ez, and trist all seem fairly legit.

late edit: Graves too. List is a bit bigger than I thought, but I suppose it's primarily the other lanes that aren't as interesting.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2013-08-31 11:09:59
August 31 2013 11:06 GMT
#2402
If people would ban out zac and elise, you would see a much larger champion pool from players.

Also SKT with hardly any cc compared to KT.

edit: oops wrong thread.
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-08-31 11:19:29
August 31 2013 11:17 GMT
#2403
On August 31 2013 19:49 I_Love_Bacon wrote:
Just a random comment, but I'm really, really disappointed in the champ pool being primarily played right now. It's never a huge list, but there's a list of basically 12 champs that are picked/banned in every matchup and then just a couple that differ each match. Even weirder that AD's seem to have the greatest variety at the moment since cait, twitch, vayne, ez, and trist all seem fairly legit.

late edit: Graves too. List is a bit bigger than I thought, but I suppose it's primarily the other lanes that aren't as interesting.


No matter how Riot wants to justify it, 3 bans are not enough especially with ever increasing champion pool. You will see less variety in LoL as long as Riot are stubborn with this decision.

Riot seems to be attempting a different approach recently with how hard they are hitting champions for some reason. I don't really dislike the idea of taking the nerfs slowly, but I'm disliking their current direction on what they want from the game.

For example, it especially isn't easy to see Zac being a top priority pick/ban since the past few big tournaments, and it seems like they want to keep seeing Zac picked. 3.10a changes are nothing for Zac considering how much he offers in team fights(that engage/disengage freedom is powerful). If Riot wanted, they could have hit Zac a lot harder, but they chose not to. I am not really enjoying that style. It's disappointing because it hurts the top lane variety so much due to how much utility and how much power he has.
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
August 31 2013 13:22 GMT
#2404
Dota has refined their Captain's Mode drafting over more many more years than LoL has existed... implications?

The International 3 had whopping 83 out of 96 available heroes picked with 158 games played.
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Alaric
Profile Joined November 2009
France45622 Posts
August 31 2013 13:27 GMT
#2405
Spoiler regarding OGN and Zed: + Show Spoiler +
In game 5 around 7 minutes
is typically what I talked about awhile ago when I said that although Zed has a huge skill ceiling, his skill floor is so low that we barely needs to apply his potential. That was beautiful, but how often do we need to see this level for Zed to wreck people? :<
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-08-31 13:29:42
August 31 2013 13:27 GMT
#2406
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
August 31 2013 13:35 GMT
#2407
Deeps Olaf with the new Trinity Force and "Zac Visage" has to be the most hilarious thing I've seen carry in yolo queue for a long time.
It's Elo not ELO - Every statiscian playing League
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
August 31 2013 13:37 GMT
#2408
On August 31 2013 22:27 Numy wrote:
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.

What's wrong with both ranked and the pro scene getting more (5?) bans?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-08-31 13:43:20
August 31 2013 13:39 GMT
#2409
On August 31 2013 22:37 Mikau wrote:
Show nested quote +
On August 31 2013 22:27 Numy wrote:
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.

What's wrong with both ranked and the pro scene getting more (5?) bans?


Don't think Riot wants to force new players to require even more champs to get into draft mode. Also we aren't talking about 5 bans at the start I believe. When you reference dota draft mode I would assume he's talking about interlacing bans which is too complex for 5 randoms.

In the past Riot made some post about interlacing bans which was largely incorrect reasoning. Think this was because the original query mentioned Dota drafting and when it comes to Dota Riot has had zero understanding followed by terrible logic.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2013-08-31 13:54:26
August 31 2013 13:54 GMT
#2410
wrong thread
Bronze player stuck in platinum
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 31 2013 14:09 GMT
#2411
On August 31 2013 19:18 Diamond wrote:
Made the like super rough pre-pilot episode for the Lol Sportscenter, check it out yo! Could really use some feedback

http://www.reddit.com/r/leagueoflegends/comments/1lgel1/lol_center_prepilot_episode_episode_0_i_stayed_up/

Edit: Yes I know my voice sucks :D. Orb will be taking place for that soon. This is about the concept.


Pre-pilot is a very apt term. That was very unpolished, and I hope the actual pilot shows a bit more investment.

I do have a few questions and observations:
  • Did you have what you wanted to say written out beforehand?
  • Did you do a run through of the show beforehand? Did you do multiple run throughs?
  • You say you're planning on having two people on LoLCenter. Who are these two people?
  • If you aren't talking, and are trying to rely on the sound from the clip itself to be interesting, you need the sound to be as loud as you were.
  • You also need to not cut off the super excited casters when you come back in.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Gahlo
Profile Joined February 2010
United States35130 Posts
August 31 2013 14:24 GMT
#2412
On August 31 2013 22:22 XilDarkz wrote:
Dota has refined their Captain's Mode drafting over more many more years than LoL has existed... implications?

The International 3 had whopping 83 out of 96 available heroes picked with 158 games played.

LCS pre-regionals had over 90 picked.
TheYango
Profile Joined September 2008
United States47024 Posts
August 31 2013 15:17 GMT
#2413
On August 31 2013 22:39 Numy wrote:
Show nested quote +
On August 31 2013 22:37 Mikau wrote:
On August 31 2013 22:27 Numy wrote:
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.

What's wrong with both ranked and the pro scene getting more (5?) bans?


Don't think Riot wants to force new players to require even more champs to get into draft mode. Also we aren't talking about 5 bans at the start I believe. When you reference dota draft mode I would assume he's talking about interlacing bans which is too complex for 5 randoms.

In the past Riot made some post about interlacing bans which was largely incorrect reasoning. Think this was because the original query mentioned Dota drafting and when it comes to Dota Riot has had zero understanding followed by terrible logic.

The problem is the insistence that the draft mode seen in competitive games and the draft mode seen in solo queue have to be the same. Granted this does have some up-sides as well, but it limits what you can do with the competitive game.
Moderator
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
August 31 2013 15:19 GMT
#2414
Liquidparty still the LoL chatroom we use and if anyone wants to duo with me. Sliver 1, pretty decent player
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-08-31 15:43:54
August 31 2013 15:41 GMT
#2415
On August 31 2013 23:24 Gahlo wrote:
Show nested quote +
On August 31 2013 22:22 XilDarkz wrote:
Dota has refined their Captain's Mode drafting over more many more years than LoL has existed... implications?

The International 3 had whopping 83 out of 96 available heroes picked with 158 games played.

LCS pre-regionals had over 90 picked.


isn't that more related to lol patch frequency though? (spoilers if you mean spring and summer split like I think you do, it does) when Kennen and Ryze top were strong it limited top lane to like 3 champions. Right now Zac is having a similar effect on what is ok to actually pick for top Interlaced bans can solve these types of problems.

if LoL had a seprate "capitan's mode" ranked (hypothetically obviously not going to happen) I would much prefer that even in the games I don't roll captain. But if there's one thing I've learned about LoL over time my way of thinking =/= everyone elses.
Carrilord has arrived.
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 31 2013 15:44 GMT
#2416
On September 01 2013 00:17 TheYango wrote:
Show nested quote +
On August 31 2013 22:39 Numy wrote:
On August 31 2013 22:37 Mikau wrote:
On August 31 2013 22:27 Numy wrote:
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.

What's wrong with both ranked and the pro scene getting more (5?) bans?


Don't think Riot wants to force new players to require even more champs to get into draft mode. Also we aren't talking about 5 bans at the start I believe. When you reference dota draft mode I would assume he's talking about interlacing bans which is too complex for 5 randoms.

In the past Riot made some post about interlacing bans which was largely incorrect reasoning. Think this was because the original query mentioned Dota drafting and when it comes to Dota Riot has had zero understanding followed by terrible logic.

The problem is the insistence that the draft mode seen in competitive games and the draft mode seen in solo queue have to be the same. Granted this does have some up-sides as well, but it limits what you can do with the competitive game.

Banning styles have sort of changed, despite how limited we once thought it was.
liftlift > tsm
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-08-31 15:48:43
August 31 2013 15:45 GMT
#2417
On September 01 2013 00:17 TheYango wrote:
Show nested quote +
On August 31 2013 22:39 Numy wrote:
On August 31 2013 22:37 Mikau wrote:
On August 31 2013 22:27 Numy wrote:
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.

What's wrong with both ranked and the pro scene getting more (5?) bans?


Don't think Riot wants to force new players to require even more champs to get into draft mode. Also we aren't talking about 5 bans at the start I believe. When you reference dota draft mode I would assume he's talking about interlacing bans which is too complex for 5 randoms.

In the past Riot made some post about interlacing bans which was largely incorrect reasoning. Think this was because the original query mentioned Dota drafting and when it comes to Dota Riot has had zero understanding followed by terrible logic.

The problem is the insistence that the draft mode seen in competitive games and the draft mode seen in solo queue have to be the same. Granted this does have some up-sides as well, but it limits what you can do with the competitive game.


I did mention this in the previous post . Yango pls.

Just out of curiosity what are the benefits of keeping parity?

On September 01 2013 00:44 wei2coolman wrote:
Show nested quote +
On September 01 2013 00:17 TheYango wrote:
On August 31 2013 22:39 Numy wrote:
On August 31 2013 22:37 Mikau wrote:
On August 31 2013 22:27 Numy wrote:
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.

What's wrong with both ranked and the pro scene getting more (5?) bans?


Don't think Riot wants to force new players to require even more champs to get into draft mode. Also we aren't talking about 5 bans at the start I believe. When you reference dota draft mode I would assume he's talking about interlacing bans which is too complex for 5 randoms.

In the past Riot made some post about interlacing bans which was largely incorrect reasoning. Think this was because the original query mentioned Dota drafting and when it comes to Dota Riot has had zero understanding followed by terrible logic.

The problem is the insistence that the draft mode seen in competitive games and the draft mode seen in solo queue have to be the same. Granted this does have some up-sides as well, but it limits what you can do with the competitive game.

Banning styles have sort of changed, despite how limited we once thought it was.


That is true. I remember part of the reasoning against interlaced banning was that it would remove "players favourite champs" ie. Anivia Froggen. Yet what we have seen over the past split is a lot less of an emphasis on these heroes and instead a lot more emphasis on overall strong picks. Players in general have moved away from just have one or two good heroes and instead using the pool(Obviously not everyone is like this).

I feel this is just an indication of the scene maturing. No longer can you get away with just being better individually but now you have to be better tactically too.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 31 2013 15:48 GMT
#2418
On September 01 2013 00:45 Numy wrote:
Show nested quote +
On September 01 2013 00:17 TheYango wrote:
On August 31 2013 22:39 Numy wrote:
On August 31 2013 22:37 Mikau wrote:
On August 31 2013 22:27 Numy wrote:
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.

What's wrong with both ranked and the pro scene getting more (5?) bans?


Don't think Riot wants to force new players to require even more champs to get into draft mode. Also we aren't talking about 5 bans at the start I believe. When you reference dota draft mode I would assume he's talking about interlacing bans which is too complex for 5 randoms.

In the past Riot made some post about interlacing bans which was largely incorrect reasoning. Think this was because the original query mentioned Dota drafting and when it comes to Dota Riot has had zero understanding followed by terrible logic.

The problem is the insistence that the draft mode seen in competitive games and the draft mode seen in solo queue have to be the same. Granted this does have some up-sides as well, but it limits what you can do with the competitive game.


I did mention this in the previous post . Yango pls.

Just out of curiosity what are the benefits of keeping parity?


it's just a deeper level of strategy than, better pick Kennen/Jayce/Ryze or lose top lane. It also means that players can differentiate themselves better with deep pools, and it can prevent the meta from zoning out your signature champions. Jax is a perfect example of a champion who has been strong ever since the botrk changes but simply could not handle kennen or Ryze or 1v2, so he just sorta dissapeared for a couple months.
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 31 2013 15:50 GMT
#2419
On September 01 2013 00:48 Slusher wrote:
Show nested quote +
On September 01 2013 00:45 Numy wrote:
On September 01 2013 00:17 TheYango wrote:
On August 31 2013 22:39 Numy wrote:
On August 31 2013 22:37 Mikau wrote:
On August 31 2013 22:27 Numy wrote:
It seems like the reason they won't change the number of bans is that they want parity between Ranked draft and what is played in Competitive games. Really silly if you ask me. Maybe they will change since they had set a precedent with the tower changes being 100% for competitive games.

Honestly Ranked draft shouldn't even have bans. It's utterly meaningless.

What's wrong with both ranked and the pro scene getting more (5?) bans?


Don't think Riot wants to force new players to require even more champs to get into draft mode. Also we aren't talking about 5 bans at the start I believe. When you reference dota draft mode I would assume he's talking about interlacing bans which is too complex for 5 randoms.

In the past Riot made some post about interlacing bans which was largely incorrect reasoning. Think this was because the original query mentioned Dota drafting and when it comes to Dota Riot has had zero understanding followed by terrible logic.

The problem is the insistence that the draft mode seen in competitive games and the draft mode seen in solo queue have to be the same. Granted this does have some up-sides as well, but it limits what you can do with the competitive game.


I did mention this in the previous post . Yango pls.

Just out of curiosity what are the benefits of keeping parity?


it's just a deeper level of strategy than, better pick Kennen/Jayce/Ryze or lose top lane. It also means that players can differentiate themselves better with deep pools, and it can prevent the meta from zoning out your signature champions. Jax is a perfect example of a champion who has been strong ever since the botrk changes but simply could not handle kennen or Ryze or 1v2, so he just sorta dissapeared for a couple months.


That isn't really an argument for parity. That's more an argument for keeping bans in ranked which was in another post of mine but makes a lot of sense to me either way. What I'm really asking is what is the benefit of keeping the competitive game drafting structure the same as ranked solo q(Team should stay same as competitive).
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-08-31 15:53:36
August 31 2013 15:51 GMT
#2420
sorry I thought you meant parity as in parity of champions selected lol

I personally would prefer more complicated drafting in solo q, but Riot has made it super clear they don't parity allows you to install deeper draft modes for the pros without impacting solo q

tl;dr suggesting parity removes Riot's excuse of "but solo q..."
Carrilord has arrived.
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