On August 03 2013 00:40 TheYango wrote: My FF personal ranking: Tactics > 6 > 5 > 4 > don't care about any of the others.
Nostalgia gaming snob
Realistically it's just hard for me to like the newer FFs because while the series probably did get better, the rest of the JRPG genre got better by a lot more. SMT: Persona basically left FF in the dust, IMO.
EDIT: Welp, just saw your above post. lol
I really want to like SMT. The story is interesting, the characters are cool. I keep trying to play them.
I just can't do that battle system. It grates on me for some reason, and I grew up on (and still play) turn based shit all the time. I don't know what it is.
On August 03 2013 00:37 Requizen wrote:Edit: OK Frog had decent character development but everyone else was basically a caricature after their intro story was over.
On August 03 2013 00:45 JimmiC wrote: How much does FPS matter. I'm playing at like 40 when I see pros they often at 120 or higher. How would having a higher fps effect my game play?
It's more about fps spikes than anything else. If you always 40 and never not 40 regardless of situation it's prob fine. If you dipping in teamfights then it might be bad. Dipping at like 120 isn't that big a deal but dipping low can make things hard.
On August 03 2013 00:33 nyxnyxnyx wrote: Anyway, does anyone remember this video?
Randomly thought of it and watched it again. Some of the editing seems pretty cheesy now but I remember thinking it was the shit back then. So many names still around in NA LCS now =o
IMO that's a pretty outdated look on Vayne. The changes to her E made her laning phase pretty safe. Also she's actually got one of the scariest bursts out of ADC. If you have a solid support; a condemn into wall isn't that hard to achieve, and the follow up after that is pretty deadly. Also if you have proper peeling/teamfighting, Vayne is not quite as vulnerable as we used to think.
On August 03 2013 00:45 JimmiC wrote: How much does FPS matter. I'm playing at like 40 when I see pros they often at 120 or higher. How would having a higher fps effect my game play?
I think there was something about input response that makes higher fps better. But, I seriously doubt it matters.
On August 03 2013 00:37 Requizen wrote:Edit: OK Frog had decent character development but everyone else was basically a caricature after their intro story was over.
The problem with Chrono Trigger for me is that I always get to the point where I'm grinding a bunch of levels in the Black Omen, and then I get bored and go beat the game without beating Queen Zeal.
On August 03 2013 00:35 Clinic wrote: jumping on the ff discussion before it dies to ask if anyone knows whether this is official or fanmade. i don't recall it being a part of the ost but very well could be wrong
Dunno if this has been answered yet, but this version was made by TAMusic, a famous Touhou Doujin. TAM also released a few Final Fantasy Violin albums, definitely worth checking out! My personal favorite is the violin/piano arrangement of Roses of May (FF9).
On August 02 2013 23:48 zer0das wrote: Well, jungle Yi feels better to me as far as early clearing/gank potential goes. The one really big strike is there's a lot fewer situations I can go into because meditate's % damage reduction is absolutely terrible compared to the flat resists. I don't know how on earth you can call double strike a disappointing passive, its pretty much his old passive but it procs almost twice as often, so its better with on-hits and the consistency is a lot better once you're trained on a target.
Way I see it is AD jungle Yi is borderline viable due to how strong his ganks are, whereas previously, if you went AD jungle Yi without any tanky crap you were pretty much useless because your alpha didn't come back up on a ridiculously short cooldown. Ie, he probably won't ever be jungled in competitive play, but he's a monster at homing in on targets and cutting them to pieces. His ganks before his remake were already pretty scary, so if you were already good at snowballing as him in the previous jungle, shouldn't be that much of a problem now.
You do have to start building tanky stuff eventually, but the window for that feels much larger than it used to be.
For jungling the new passive is a marked improvement, especially because the second strike counts toward the next stack. For ganking and fighting it's a mixed bag. Because the new passive has a duration you can't stack it before a gank. You can also lose your stacks to CC during teamfights or chases. Overall the new passive is better, but you have to be a better player to really take advantage of it.
On August 03 2013 00:51 TheYango wrote: The problem with Chrono Trigger for me is that I always get to the point where I'm grinding a bunch of levels in the Black Omen, and then I get bored and go beat the game without beating Queen Zeal.
Chrono Trigger is legit beatable without any sort of level grinding whatsoever, though. Part of this is because the stat system is additive (not multiplicative), so being level 1 with the best equipment means you're only about 50% weaker than being at level ~40 with the best equipment.
In fact, there's a challenge to beat Chrono Trigger with the lowest possible level. It's possible to beat the entire game (and all of the sidequests, Queen Zeal, etc.) while Crono is still level 1. You have to try to avoid exp to do this, and take advantage of some obscure game mechanics, but it's possible.
Oh, I know that, it's just that I get the incessant need to grind levels when i reach the Black Omen because you gain a level like every 2 fights, and then I don't want to finish the Black Omen because I'm sick of every enemy in there.
The problem with CC/CT is that I've never done them. Actually, I've seen somebody finish FF V but not gone till there myself, did about half of the IV, got bored of the VIII right before the final dungeon. Two dungeons from the first's end. Somewhere in the 2nd too. I've still got to do the Cathedral's basement, the Glow and Mariposa to clear the first Fallout (got annoyed trying a dozen times in a row to go talk to the priest at the top of the Cathedral before finally understanding that it's Dogmeat who's drawing aggro even if I'm disguised and I can't tell me "wait for me here" like the other companions), and I sometimes play BG 2 to clear 2-3 character quests during the 2nd chapter, the magic system, need to sleep all the time however unrealistic that is and the absurdity of protection spells and having to use a precise sequence of particular spells everytime a mage is in the enemy party before I even start actually fighting got me bored of the fights super fast (I'm not one to minmax stuff either, I like to progress relatively fast so I can enjoy the story and stuff at a decent pacing).
So much classics I haven't done, so many games I haven't finished. >> (Oh, and FFT I didn't finish either, was before the last series of fights when I got a new pc, and the save file got corrupted upon moving it from the former one to the external HDD. I know the ending so I'm not too motivated to play another 40-50 hours I already played through just to access it myself. Esp. as grinding is pretty boring in this one, sadly.)
On August 02 2013 23:48 zer0das wrote: Well, jungle Yi feels better to me as far as early clearing/gank potential goes. The one really big strike is there's a lot fewer situations I can go into because meditate's % damage reduction is absolutely terrible compared to the flat resists. I don't know how on earth you can call double strike a disappointing passive, its pretty much his old passive but it procs almost twice as often, so its better with on-hits and the consistency is a lot better once you're trained on a target.
Way I see it is AD jungle Yi is borderline viable due to how strong his ganks are, whereas previously, if you went AD jungle Yi without any tanky crap you were pretty much useless because your alpha didn't come back up on a ridiculously short cooldown. Ie, he probably won't ever be jungled in competitive play, but he's a monster at homing in on targets and cutting them to pieces. His ganks before his remake were already pretty scary, so if you were already good at snowballing as him in the previous jungle, shouldn't be that much of a problem now.
You do have to start building tanky stuff eventually, but the window for that feels much larger than it used to be.
For jungling the new passive is a marked improvement, especially because the second strike counts toward the next stack.
Woah, that's big dps-wise once you get to trigger it once. x_o