On August 02 2013 15:40 Amui wrote: IIRC I picked charmander my first time playing pokemon, then totodile because I saw my friends feralygatr and I was like holy shit I want. Can't remember what I picked in the later generations.
I love you dude! FFX is my favourite Game OST of all time, Zanarkland my most frqeuently played "classic" but nooo way anyone beats the original suteki Da Ne singer, Rikki
FFX is probably my second favorite FF of all time (narrowly losing to 8), but it wins out in music 100000x over. That fucking OST man, heartbreaking.
You. Get out.
What's wrong with 8?
Edit: wait, I realize it has its flaws, so hold off on that. But overall it's still my favorite, despite a couple annoying things.
FF6's soundtrack is incredible, even moreso when given a full instrumental treatment. The characters are memorable, and the soundtrack complements each character perfectly.
FF V had good moments and a decent plot, despite pretty minimal character development. The job system is pretty nifty too, although it's very grind-enticing, which is Evil.
IV had decent moments too, but suffered a lot from the sacrifice syndrome (stop killing/"killing" characters everytime you need to switch the party dammit).
VII lost a lot of appeal to me once I understood that it was a mistake if Jenova seemed like the true villain, and that the creator indeed intended for uber-emo proto-goth dude Sephiroth to be the compelling villain for the game. Meh. (Several characters are also ruined if you ever try to consider the additional games cannon. I refuse to consider Cloud and his lab flashback in the light of Crisis' Core final scenes.)
FF VI's job system was nice, but the magic/esper system basically reduced character to their job command, since it made it so easy to get all characters at the same level, with exactly the same stats (maybe not HP/MP) and same spells. Not as grating as FF VIII's system though, but it made the game pretty easy past a point, sadly.
On August 03 2013 00:27 Alaric wrote: FF V had good moments and a decent plot, despite pretty minimal character development. The job system is pretty nifty too, although it's very grind-enticing, which is Evil.
IV had decent moments too, but suffered a lot from the sacrifice syndrome (stop killing/"killing" characters everytime you need to switch the party dammit).
VII lost a lot of appeal to me once I understood that it was a mistake if Jenova seemed like the true villain, and that the creator indeed intended for uber-emo proto-goth dude Sephiroth to be the compelling villain for the game. Meh. (Several characters are also ruined if you ever try to consider the additional games cannon. I refuse to consider Cloud and his lab flashback in the light of Crisis' Core final scenes.)
FF VI's job system was nice, but the magic/esper system basically reduced character to their job command, since it made it so easy to get all characters at the same level, with exactly the same stats (maybe not HP/MP) and same spells. Not as grating as FF VIII's system though, but it made the game pretty easy past a point, sadly.
In literally any (single player)RPG if you powerlevel, you can make the game trivially easy. Even "super hard" optional bosses don't really pose much of a challenge if you just grind the challenge away.
Story-wise, it's best to view older RPGs (primarily ones in the era of FF4-6, CT) more as a novel, whereas newer ones (FF7+, etc) are more of an interactive movie.
Randomly thought of it and watched it again. Some of the editing seems pretty cheesy now but I remember thinking it was the shit back then. So many names still around in NA LCS now =o
jumping on the ff discussion before it dies to ask if anyone knows whether this is official or fanmade. i don't recall it being a part of the ost but very well could be wrong
On August 03 2013 00:27 Alaric wrote: FF V had good moments and a decent plot, despite pretty minimal character development. The job system is pretty nifty too, although it's very grind-enticing, which is Evil.
IV had decent moments too, but suffered a lot from the sacrifice syndrome (stop killing/"killing" characters everytime you need to switch the party dammit).
VII lost a lot of appeal to me once I understood that it was a mistake if Jenova seemed like the true villain, and that the creator indeed intended for uber-emo proto-goth dude Sephiroth to be the compelling villain for the game. Meh. (Several characters are also ruined if you ever try to consider the additional games cannon. I refuse to consider Cloud and his lab flashback in the light of Crisis' Core final scenes.)
FF VI's job system was nice, but the magic/esper system basically reduced character to their job command, since it made it so easy to get all characters at the same level, with exactly the same stats (maybe not HP/MP) and same spells. Not as grating as FF VIII's system though, but it made the game pretty easy past a point, sadly.
In literally any (single player)RPG if you powerlevel, you can make the game trivially easy. Even "super hard" optional bosses don't really pose much of a challenge if you just grind the challenge away.
Story-wise, it's best to view older RPGs (primarily ones in the era of FF4-6, CT) more as a novel, whereas newer ones (FF7+, etc) are more of an interactive movie.
That's a really ambiguous way to describe it. Novels and movies can both have the same caliber stories, it's just that Hollywood decides to be shit.
I think a better way to describe it is plot-oriented vs character-oriented. Old FFs really had "stop bad guy, save world, win game", with some character development like FF4. FF3, for instance, basically had no character development from what I remember, and was basically a story of saving the world. Chrono Trigger did this as well.
Edit: OK Frog had decent character development but everyone else was basically a caricature after their intro story was over.
Newer ones, specifically the FF VII - X era, focused more on the characters and their stories more than just saving the world for the sake of saving it. I like this better, personally, as I get more invested in the personalities than overarching plot in most stories.
On August 03 2013 00:40 TheYango wrote: My FF personal ranking: Tactics > 6 > 5 > 4 > don't care about any of the others.
Nostalgia gaming snob
Realistically it's just hard for me to like the newer FFs because while the series probably did get better, the rest of the JRPG genre got better by a lot more. SMT: Persona basically left FF in the dust, IMO.
I spend the last 2 days trying to catch up when I'm busy most of the day at work to find out most of the 40 pages I was behind was a bunch of random tangents and then I finally catch up to find we've just started yet another tanget. ._. (Rydia's theme is the best FF song of all time)
I really don't understand the vayne hate. Literally every ad in the game has an advantage in lane against her. Ashe beats her (AND crushes her late game which is incidentally hilarious). Any leona combo on her basically one shots her (hard to engage on her, yadada, but if we're talking about being scared of vayne in low elo?), trist base damage combo does 80% of her health at level 6, draven will make her go back with just a couple axes, passive or no passive.
If she goes for a silver bolts proc trade, if you just sit there and take it while hitting her back, basically everyone outrades her (mf, draven, trist, varus, even ez if you don't miss), and those that don't out range her (ashe and cait).
Even if you can't beat her in lane, and you don't have #1 vayne counter ryze, just get some incidental AoE damage. Karthus and Rumble ult chunk her significantly.
And if you fail beating her weak game, can't counter her mid game, then you can still pick an ad that outscales her late game. There are three. (Trist, kog, ashe).
And I know appealing to authority is terrible, but let me put it this way. The most popular high elo adc on the chinese server (if nothing else, we have adcs) by a significant margin is not vayne, but cait (yes, after nerfs). There's a reason for that.