[Patch 3.10: Yimake Patch] General Discussion - Page 255
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Alaric
France45622 Posts
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Slusher
United States19143 Posts
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Lmui
Canada6208 Posts
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Falling
Canada11267 Posts
![]() I liked how it stacked until you missed. Now it's just a permanent buff so safer. Dunno how the damage has been adjusted, but I imagine it's less. Don't like Nasus as much now ![]() | ||
Slusher
United States19143 Posts
On August 15 2013 12:28 Falling wrote: I guess this was a patch or two ago, but the Nasus change ![]() I liked how it stacked until you missed. Now it's just a permanent buff so safer. Dunno how the damage has been adjusted, but I imagine it's less. Don't like Nasus as much now ![]() what? pretty sure what you are referring to is a tooltip change unless I'm missing something, if Q stacks could ever reset it's been over 2 years. | ||
thenexusp
United States3721 Posts
On August 15 2013 12:28 Falling wrote: I guess this was a patch or two ago, but the Nasus change ![]() I liked how it stacked until you missed. Now it's just a permanent buff so safer. Dunno how the damage has been adjusted, but I imagine it's less. Don't like Nasus as much now ![]() Huh? Nasus's Q has always been a permanent buff from day 1 | ||
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IamPryda
United States1186 Posts
On August 15 2013 09:32 iCanada wrote: I hate playing top. I dont understand how to carry from there. You can't snowball for shit. And even if you do, you cannot make it amount to anything because it impossible to roam. Always win lane, always lose game. Zzz... I just feel like I get three man ganked until the 15 minute mark when everyone groups, then that it. If I lucky my team grabs an objective, but usually not. Feels like Win lane hard, lose game. I dunno, maybe I can make people rotate out with me or something. /shrug If you are winning top hard keep killing there top over and over and push to second turret and force there jungle and mid to help. Meanwhile have your jungler babysit bot and help your adc get ahead. | ||
sylverfyre
United States8298 Posts
On August 15 2013 12:28 Falling wrote: I guess this was a patch or two ago, but the Nasus change ![]() I liked how it stacked until you missed. Now it's just a permanent buff so safer. Dunno how the damage has been adjusted, but I imagine it's less. Don't like Nasus as much now ![]() There were only buffs to nasus Q: You now get 2 stacks for killing "big" minions and monsters. Nasus' Wither was nerfed to only do -50% AS instead of -99% AS - it no longer removes your ADC from the game for 3 out of 5 seconds of the debuff. | ||
sob3k
United States7572 Posts
On August 15 2013 12:44 IamPryda wrote: If you are winning top hard keep killing there top over and over and push to second turret and force there jungle and mid to help. Meanwhile have your jungler babysit bot and help your adc get ahead. 5-0. Push to T2. Enemy team five man ganks. Allies do wraith camp. End game 7-7. Lose. Flamed in postgame for not grouping. | ||
FinestHour
United States18466 Posts
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Kuja900
United States3564 Posts
http://www.lolking.net/guides/179926 | ||
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Carnivorous Sheep
Baa?21242 Posts
On August 15 2013 13:08 sob3k wrote: 5-0. Push to T2. Enemy team five man ganks. Allies do wraith camp. End game 7-7. Lose. Flamed in postgame for not grouping. that sounds like your fault why were you solo pushing top t2 also lol u died 7 times | ||
Itsmedudeman
United States19229 Posts
For some reason top laners have this mentality that their team is super coordinated and knows what's going on all the time to take advantage of them getting ganked and dying. | ||
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IamPryda
United States1186 Posts
On August 15 2013 13:08 sob3k wrote: 5-0. Push to T2. Enemy team five man ganks. Allies do wraith camp. End game 7-7. Lose. Flamed in postgame for not grouping. If you are getting 5 man ganked your not watching mini map. Also if your playing at a really low elo where your allies don't understand spiltpushing then u can prolly get away just running around the map killing people and win games that way | ||
Amarok
Australia2003 Posts
Top lane: Always Zeusplank, never not Zeusplank (I guess I'll run with Cho if I have to) Jungle: Elise, J4 or Sej Mid: Karth or Lux ADC: A few options here. Cait, Ashe and Vayne are my most played, but I like Tristana (against Vayne mostly) and I really want to get into Varus. Support: Sona or Fiddle. Occasionally Alistar to counter Leona (and pimp by Black Ali) | ||
Shelke14
Canada6655 Posts
Top: teemo Mid: teemo Jungle: teemo Adc: Lucian Support: teemo/blitz/thresh | ||
ZERG_RUSSIAN
10417 Posts
On August 15 2013 13:24 Kuja900 wrote: Hey guys I just put a lot of work into my 3.10 Rammus guide if teamliquid has any comments,criticisms or anything else for me I would greatly appreciate it this is my first guide and I am a perfectionist: http://www.lolking.net/guides/179926 Hey, looks pretty good except I question your choice of indomitable and block in the defensive tree over the slow reduction and tenacious. Those seem pretty important as Rammus and block doesn't seem all that useful when you have such huge amounts of armor already. | ||
Kuja900
United States3564 Posts
On August 15 2013 14:39 ZERG_RUSSIAN wrote: Hey, looks pretty good except I question your choice of indomitable and block in the defensive tree over the slow reduction and tenacious. Those seem pretty important as Rammus and block doesn't seem all that useful when you have such huge amounts of armor already. In my opinion its just really strong early game and if you get invaded you are very very happy to have said masteries. If I need tenacity I just build Ancient golem and the item and masteries do not stack completely a lot of the stats are wasted if you have both. I am sure there are some situations where the slow reduction mastery is better though sure. | ||
ketchup
14521 Posts
On August 15 2013 13:24 Kuja900 wrote: Hey guys I just put a lot of work into my 3.10 Rammus guide if teamliquid has any comments,criticisms or anything else for me I would greatly appreciate it this is my first guide and I am a perfectionist: http://www.lolking.net/guides/179926 Regarding skill build, is there a reason you don't get another point in Q at level 5? I feel you need that speed before you can get near enough with that taunt. | ||
Kuja900
United States3564 Posts
On August 15 2013 14:53 ketchup wrote: Regarding skill build, is there a reason you don't get another point in Q at level 5? I feel you need that speed before you can get near enough with that taunt. Well points in Q dont increase the speed, just increases the slow %(this slow is usually wasted as you just immedietly taunt when you connect) and damage. Feel free to post any specific questions in the guide comment section I don't want to clog up the thread. Also rates are apprieciated :3. | ||
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