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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
Post a Reply
Prev 1 117 118 119 120 121 339 Next
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 17 2013 17:04 GMT
#2361
Well most of the difficulty in old WoW came down to actually having like minded people. Is that really difficulty? I guess it is in a way but it isn't really a game related skill. Vanila raids were hard mechanically or strategically but 40 people is pretty hard to both find and co-ordinate.
qanik
Profile Joined May 2010
Denmark1899 Posts
July 17 2013 17:04 GMT
#2362
Wow, could Morello come up with a worse name for adc? probably not.
Best Teemo World
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 17 2013 17:06 GMT
#2363
On July 18 2013 02:04 qanik wrote:
Wow, could Morello come up with a worse name for adc? probably not.

"Right click to win champions"
It's your boy Guzma!
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
July 17 2013 17:07 GMT
#2364
On July 18 2013 02:00 Requizen wrote:
Show nested quote +
On July 18 2013 01:51 Slayer91 wrote:
On July 18 2013 01:48 Duvon wrote:
On July 18 2013 01:26 Slayer91 wrote:
LOL u guys acting as if i actually have ANY udyr skins

On July 18 2013 00:52 cLutZ wrote:
On July 18 2013 00:15 Seuss wrote:
On July 17 2013 23:32 Numy wrote:
On July 17 2013 23:22 sylverfyre wrote:
On July 17 2013 22:55 Requizen wrote:
On July 17 2013 22:52 mr_tolkien wrote:
[quote]
Developping a full MMO takes times and lots of money.

They would have started by now if it was their goal.

MMOs as a genre seem to be dying out. WoW has been dwindling, GW2 never seemed to have much follow through, and I think the Star Wars one died.

Destiny will save the genre tho.

On July 17 2013 22:46 ihasaKAROT wrote:
Im actually considering banning Udyr, so many horrible players just want to show of the skin in my ranked games

Ah PFE days, how I've missed you.

Subscription MMOs may be dying out, but there are a lot of mid-sized F2P MMOs that are having a lot of success out there.

I would not be surprised at all if Riot has got a second project already going, they certainly have the manpower, time, and money to attempt it, whether it be an MMO or something else. If it is set on Runeterra, that will make me even happier.


I think part of the problems with MMO these days is that when WoW came out there was no real precedent of large end game content. There were mainly sandbox games(Ultima online) that had that kind of content. So when WoW came out noone really harped on it for lacking that aspect of the game when it got gradually added each patch cycle. Now days when MMOs come out and don't really have a lot of end game content they get quickly forgotten so it's that much harder to actually make a sustainable MMO.

People don't want the incomplete experience that was acceptable before.


Part of the problem is that new MMO devs learned the wrong lessons from WoW. For the past few years WoW has been entirely focused on becoming more accessible whether it's raiding, leveling, or whatever. That's fine for WoW because it's a very well established MMO, but doing the same thing for new MMOs is suicide. You need your initial launch content, both leveling and end-game, to last until you can get to the point where you're teasing the next big wave of content. Every single MMO launch I've seen since WoW has failed to do that.

The other key thing to remember is that you don't need to have 10 million players at launch. You don't even need 2 million. What you need is a game that will retain hundreds of thousands of players long enough for them to get excited and tell their friends they need to pick up the game. Then they get excited and tell their friends, and so on and so forth. It's really, really hard to get this right, which is why essentially no one has since WoW.



Exactly this.

I was not a big raider when Vanilla WoW came out, I was like a really slow learner/leveler/etc and would do every quest, always try to get into groups for the ridiculously hard (and terribly unrewarding) lvl 30-40 dungeons like Razorfen or Maradon. And finally petered to lvl 60 around the time when they released BWL. And didn't get into raiding with strong people until the "War Effort" event for the Bugs.

TBC was also like this. Gearing up for raids meant you had to go to regular dungeons. Then you could go to some parts of Kara + Heroics (often ridiculously hard and unrewarding) and had to do a bunch of weird hoop jumping to get into some of the raids like SSC and Kael (who you couldn't beat anyways). Then by the time the Illidan patch comes out, Still like 95% of raiders couldn't even get to him.


lol@calling RFD and Maradon "ridiculously hard" clearly you just has nostalgia glasses because I remember 2 handed tanking RDF by just whirlwind spamming and rapestroying everything in there and maradon's main difficulty was me getting lost in it I think.
I mean I wasn't a bad player, I read up a lot on how to tank etc but I had never played any mmo before or anything and found them fun but pretty easy.

I found the level 80 raids (since i stopped playing for quite a bit after i hit 60 in vanilla) much much much harder relatively.

i think you're just super nostalgic because WoW was such a pioneer, i know people who did raid the 60 and 70 content and said the only reason everyone thought it was so hard was because nobody was used to that sort of thing.
(except the super high level 70 raids but remember 95% of LoL players are like silver or lower so keep that in mind before using statistics)


RFD wasn't that bad indeed, but Maradon (5 levels of difference from start to end) and BRD (just. so. big.) were, at least if you didn't know a lot of people, the hard part was oftentimes getting 5 people to get to the middle of nowhere and get them to stay motivated for 1-2 hours...


really wasnt that hard during peak wow time
mainly because it was really easy to replace a dps and as a tank only the healer could fuck me up

It wasn't easy to do shit in old WoW. You want to replace a dps? I hope one is on and nearby in your guild and they want to help otherwise you run your ass back to Org (no flying mounts remember), ask around, wait, find one, run all the way back, and hope no one else in your party got bored and left.

LFG dumbed down a lot of things, but I still thank fuck for it.


Thats why it was always good to have a Warlock :D
Never Knows Best.
Gahlo
Profile Joined February 2010
United States35172 Posts
July 17 2013 17:11 GMT
#2365
On July 18 2013 02:04 qanik wrote:
Wow, could Morello come up with a worse name for adc? probably not.

I like it. Then again, I was a Marksman Hunter in WoW, so take it for what it is. lol
XaCez
Profile Joined May 2010
Sweden6991 Posts
July 17 2013 17:12 GMT
#2366
Kog'Maw is a marksman, that makes perfect sense.
People get too easily offended by people getting too easily offended by the word rape.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 17 2013 17:14 GMT
#2367
How about autoattack-dependent-glass-cannon-ranged-champion-who-scales-with-items. We can call them ADGCRCWSWI for short.
(╯°□°)╯︵ ┻━┻
Argoth.
Profile Joined December 2004
Germany1961 Posts
July 17 2013 17:15 GMT
#2368
Holy shit that comic is epic!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 17 2013 17:18 GMT
#2369
On July 18 2013 02:14 ticklishmusic wrote:
How about autoattack-dependent-glass-cannon-ranged-champion-who-scales-with-items. We can call them ADGCRCWSWI for short.


I like Attack Damage Bitch Till Late Game I Guess. ADBTLGIG
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
canucks12
Profile Blog Joined June 2009
Canada812 Posts
July 17 2013 17:22 GMT
#2370
I spent weeks smashing my face into the Kael, Vashj, Reliquary, etc. fights, and they were fun. Then you have sunwell where even Kalecgos, the first boss, was extremely difficult. Why was Archimonde so unmemorable as a final raid boss? Because he was significantly easier than any of the others.

After TBC all of the fights just seemed easier and less rewarding, even Arthas...
I'd go so far as to call normal Botanica harder than some of the entire newer raids.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 17 2013 17:25 GMT
#2371
On July 18 2013 02:12 XaCez wrote:
Kog'Maw is a marksman, that makes perfect sense.

Takes skill to shoot spit that far with that good of accuracy!
Artillery spawned from the forges of Hell
XaCez
Profile Joined May 2010
Sweden6991 Posts
July 17 2013 17:26 GMT
#2372
On July 18 2013 02:22 canucks12 wrote:
After TBC all of the fights just seemed easier and less rewarding, even Arthas...
I'd go so far as to call normal Botanica harder than some of the entire newer raids.

Damn I spent so much time getting Badges in Botanica. Think I went there daily for a full a month.
People get too easily offended by people getting too easily offended by the word rape.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-07-17 17:30:34
July 17 2013 17:30 GMT
#2373
On July 18 2013 02:22 canucks12 wrote:
I spent weeks smashing my face into the Kael, Vashj, Reliquary, etc. fights, and they were fun. Then you have sunwell where even Kalecgos, the first boss, was extremely difficult. Why was Archimonde so unmemorable as a final raid boss? Because he was significantly easier than any of the others.

After TBC all of the fights just seemed easier and less rewarding, even Arthas...
I'd go so far as to call normal Botanica harder than some of the entire newer raids.


I still feel like Ulduar was the best crafted Raid they have ever made. It might not have been the hardest overall but it had such character and choice not to mention the tie in with the zone was really cool. Yogg+1(Or was it +0) was awesome and so was the firefighter boss
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 17 2013 17:33 GMT
#2374
With this "Marksmen" change can we rename junglers to "Men & Woman of the Forest". Seems to fit their theme much better.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 17 2013 17:33 GMT
#2375
Really; marksmen? really...
how obtuse.
liftlift > tsm
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 17 2013 17:37 GMT
#2376
On July 18 2013 02:30 Numy wrote:
Show nested quote +
On July 18 2013 02:22 canucks12 wrote:
I spent weeks smashing my face into the Kael, Vashj, Reliquary, etc. fights, and they were fun. Then you have sunwell where even Kalecgos, the first boss, was extremely difficult. Why was Archimonde so unmemorable as a final raid boss? Because he was significantly easier than any of the others.

After TBC all of the fights just seemed easier and less rewarding, even Arthas...
I'd go so far as to call normal Botanica harder than some of the entire newer raids.


I still feel like Ulduar was the best crafted Raid they have ever made. It might not have been the hardest overall but it had such character and choice not to mention the tie in with the zone was really cool. Yogg+1(Or was it +0) was awesome and so was the firefighter boss

This.
100%.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 17 2013 17:38 GMT
#2377
On July 18 2013 02:37 WaveofShadow wrote:
Show nested quote +
On July 18 2013 02:30 Numy wrote:
On July 18 2013 02:22 canucks12 wrote:
I spent weeks smashing my face into the Kael, Vashj, Reliquary, etc. fights, and they were fun. Then you have sunwell where even Kalecgos, the first boss, was extremely difficult. Why was Archimonde so unmemorable as a final raid boss? Because he was significantly easier than any of the others.

After TBC all of the fights just seemed easier and less rewarding, even Arthas...
I'd go so far as to call normal Botanica harder than some of the entire newer raids.


I still feel like Ulduar was the best crafted Raid they have ever made. It might not have been the hardest overall but it had such character and choice not to mention the tie in with the zone was really cool. Yogg+1(Or was it +0) was awesome and so was the firefighter boss

This.
100%.

I like how they followed up Ulduar with... Trial of the Crusader which was literally just a room with bosses. That was the point where they just kind of phoned it in for a while.
It's your boy Guzma!
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2013-07-17 17:39:09
July 17 2013 17:38 GMT
#2378
That udyr comic is awesome.

gj gj riot.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 17 2013 17:39 GMT
#2379
On July 18 2013 02:30 Numy wrote:
Show nested quote +
On July 18 2013 02:22 canucks12 wrote:
I spent weeks smashing my face into the Kael, Vashj, Reliquary, etc. fights, and they were fun. Then you have sunwell where even Kalecgos, the first boss, was extremely difficult. Why was Archimonde so unmemorable as a final raid boss? Because he was significantly easier than any of the others.

After TBC all of the fights just seemed easier and less rewarding, even Arthas...
I'd go so far as to call normal Botanica harder than some of the entire newer raids.


I still feel like Ulduar was the best crafted Raid they have ever made. It might not have been the hardest overall but it had such character and choice not to mention the tie in with the zone was really cool. Yogg+1(Or was it +0) was awesome and so was the firefighter boss


I loved firefighter and yogg+0(alone in the darkness). I have my ulduar protodrake :D
Porouscloud - NA LoL
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 17 2013 17:39 GMT
#2380
On July 18 2013 02:22 canucks12 wrote:
I spent weeks smashing my face into the Kael, Vashj, Reliquary, etc. fights, and they were fun. Then you have sunwell where even Kalecgos, the first boss, was extremely difficult. Why was Archimonde so unmemorable as a final raid boss? Because he was significantly easier than any of the others.

After TBC all of the fights just seemed easier and less rewarding, even Arthas...
I'd go so far as to call normal Botanica harder than some of the entire newer raids.



At the end of Wotlk, Paragon (first guild to achieve fully cleared content being the first to kill LK 25-man heroic with the 5% buff) rated all the bosses like this.

1. LK 25-man heroic with 5% buff (was buffed to 10% buff the week after they did it)
2. 4 horsemen in Vanilla Naxx
3. Alone in the darkness (Yogg+0)


hi
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