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United States15536 Posts
On July 18 2013 00:43 Vanka wrote: Guys I'm 88 points in diamond 1. Am I a bad person if I get the rest of the way to challenger spamming nunu jungle?
Metagame "opportunism" is a relevant and respected tactic.
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On July 18 2013 00:15 Seuss wrote:Show nested quote +On July 17 2013 23:32 Numy wrote:On July 17 2013 23:22 sylverfyre wrote:On July 17 2013 22:55 Requizen wrote:On July 17 2013 22:52 mr_tolkien wrote:On July 17 2013 22:51 Clinic wrote: the renewed focus on lore gives me the impression that riot is gearing up for an extension of their ip, maybe an mmo?! wow is slowly winding down and should be 'over' by the time a runeterra mmo could feasibly be released, and it would be an ideal second product for riot
but maybe this is just me pining for a game to fill the void ragnarok left in my heart Developping a full MMO takes times and lots of money. They would have started by now if it was their goal. MMOs as a genre seem to be dying out. WoW has been dwindling, GW2 never seemed to have much follow through, and I think the Star Wars one died. Destiny will save the genre tho. On July 17 2013 22:46 ihasaKAROT wrote: Im actually considering banning Udyr, so many horrible players just want to show of the skin in my ranked games Ah PFE days, how I've missed you. Subscription MMOs may be dying out, but there are a lot of mid-sized F2P MMOs that are having a lot of success out there. I would not be surprised at all if Riot has got a second project already going, they certainly have the manpower, time, and money to attempt it, whether it be an MMO or something else. If it is set on Runeterra, that will make me even happier. I think part of the problems with MMO these days is that when WoW came out there was no real precedent of large end game content. There were mainly sandbox games(Ultima online) that had that kind of content. So when WoW came out noone really harped on it for lacking that aspect of the game when it got gradually added each patch cycle. Now days when MMOs come out and don't really have a lot of end game content they get quickly forgotten so it's that much harder to actually make a sustainable MMO. People don't want the incomplete experience that was acceptable before. Part of the problem is that new MMO devs learned the wrong lessons from WoW. For the past few years WoW has been entirely focused on becoming more accessible whether it's raiding, leveling, or whatever. That's fine for WoW because it's a very well established MMO, but doing the same thing for new MMOs is suicide. You need your initial launch content, both leveling and end-game, to last until you can get to the point where you're teasing the next big wave of content. Every single MMO launch I've seen since WoW has failed to do that. The other key thing to remember is that you don't need to have 10 million players at launch. You don't even need 2 million. What you need is a game that will retain hundreds of thousands of players long enough for them to get excited and tell their friends they need to pick up the game. Then they get excited and tell their friends, and so on and so forth. It's really, really hard to get this right, which is why essentially no one has since WoW.
Exactly this.
I was not a big raider when Vanilla WoW came out, I was like a really slow learner/leveler/etc and would do every quest, always try to get into groups for the ridiculously hard (and terribly unrewarding) lvl 30-40 dungeons like Razorfen or Maradon. And finally petered to lvl 60 around the time when they released BWL. And didn't get into raiding with strong people until the "War Effort" event for the Bugs.
TBC was also like this. Gearing up for raids meant you had to go to regular dungeons. Then you could go to some parts of Kara + Heroics (often ridiculously hard and unrewarding) and had to do a bunch of weird hoop jumping to get into some of the raids like SSC and Kael (who you couldn't beat anyways). Then by the time the Illidan patch comes out, Still like 95% of raiders couldn't even get to him.
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United States47024 Posts
I feel like WoW raids became easier not for casual players, but for that specific band of players that were casual enough not to be able to access/clear the content, but at the same time also hardcore enough to actually care about this fact. There was enough gameplay in the game regardless for the casual player, and honestly raiding never really was an experience geared toward them in its core aspects to begin with.
Consequently I actually feel the "casual enough to be bad, but hardcore enough to whine about it" group is actually a lot smaller than people believe, but also just tends to be enormously vocal due to the whining.
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isn't that the entire gold-plat elo in lol as well?
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i wonder what the mmo playerbase split is like between casual. 'casualcore' (??? terrible name, need something better), and hardcore players. mmos as a genre aren't very pure casual friendly, so i would think that there are actually a fair number of casualcores depending on the where the game is in its lifetime
and to apply this to lol, basically everybody with a couple hundred games in ranked per season, regardless of elo, could be considered casualcores, with hardcores being the upper end of these players in terms of time played / rating
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On July 18 2013 01:03 Kupon3ss wrote: isn't that the entire gold-plat elo in lol as well? More like upper half of silver-plat.
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LOL u guys acting as if i actually have ANY udyr skins
On July 18 2013 00:52 cLutZ wrote:Show nested quote +On July 18 2013 00:15 Seuss wrote:On July 17 2013 23:32 Numy wrote:On July 17 2013 23:22 sylverfyre wrote:On July 17 2013 22:55 Requizen wrote:On July 17 2013 22:52 mr_tolkien wrote:On July 17 2013 22:51 Clinic wrote: the renewed focus on lore gives me the impression that riot is gearing up for an extension of their ip, maybe an mmo?! wow is slowly winding down and should be 'over' by the time a runeterra mmo could feasibly be released, and it would be an ideal second product for riot
but maybe this is just me pining for a game to fill the void ragnarok left in my heart Developping a full MMO takes times and lots of money. They would have started by now if it was their goal. MMOs as a genre seem to be dying out. WoW has been dwindling, GW2 never seemed to have much follow through, and I think the Star Wars one died. Destiny will save the genre tho. On July 17 2013 22:46 ihasaKAROT wrote: Im actually considering banning Udyr, so many horrible players just want to show of the skin in my ranked games Ah PFE days, how I've missed you. Subscription MMOs may be dying out, but there are a lot of mid-sized F2P MMOs that are having a lot of success out there. I would not be surprised at all if Riot has got a second project already going, they certainly have the manpower, time, and money to attempt it, whether it be an MMO or something else. If it is set on Runeterra, that will make me even happier. I think part of the problems with MMO these days is that when WoW came out there was no real precedent of large end game content. There were mainly sandbox games(Ultima online) that had that kind of content. So when WoW came out noone really harped on it for lacking that aspect of the game when it got gradually added each patch cycle. Now days when MMOs come out and don't really have a lot of end game content they get quickly forgotten so it's that much harder to actually make a sustainable MMO. People don't want the incomplete experience that was acceptable before. Part of the problem is that new MMO devs learned the wrong lessons from WoW. For the past few years WoW has been entirely focused on becoming more accessible whether it's raiding, leveling, or whatever. That's fine for WoW because it's a very well established MMO, but doing the same thing for new MMOs is suicide. You need your initial launch content, both leveling and end-game, to last until you can get to the point where you're teasing the next big wave of content. Every single MMO launch I've seen since WoW has failed to do that. The other key thing to remember is that you don't need to have 10 million players at launch. You don't even need 2 million. What you need is a game that will retain hundreds of thousands of players long enough for them to get excited and tell their friends they need to pick up the game. Then they get excited and tell their friends, and so on and so forth. It's really, really hard to get this right, which is why essentially no one has since WoW. Exactly this. I was not a big raider when Vanilla WoW came out, I was like a really slow learner/leveler/etc and would do every quest, always try to get into groups for the ridiculously hard (and terribly unrewarding) lvl 30-40 dungeons like Razorfen or Maradon. And finally petered to lvl 60 around the time when they released BWL. And didn't get into raiding with strong people until the "War Effort" event for the Bugs. TBC was also like this. Gearing up for raids meant you had to go to regular dungeons. Then you could go to some parts of Kara + Heroics (often ridiculously hard and unrewarding) and had to do a bunch of weird hoop jumping to get into some of the raids like SSC and Kael (who you couldn't beat anyways). Then by the time the Illidan patch comes out, Still like 95% of raiders couldn't even get to him.
lol@calling RFD and Maradon "ridiculously hard" clearly you just has nostalgia glasses because I remember 2 handed tanking RDF by just whirlwind spamming and rapestroying everything in there and maradon's main difficulty was me getting lost in it I think. I mean I wasn't a bad player, I read up a lot on how to tank etc but I had never played any mmo before or anything and found them fun but pretty easy.
I found the level 80 raids (since i stopped playing for quite a bit after i hit 60 in vanilla) much much much harder relatively.
i think you're just super nostalgic because WoW was such a pioneer, i know people who did raid the 60 and 70 content and said the only reason everyone thought it was so hard was because nobody was used to that sort of thing. (except the super high level 70 raids but remember 95% of LoL players are like silver or lower so keep that in mind before using statistics)
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On July 18 2013 01:03 Kupon3ss wrote: isn't that the entire gold-plat elo in lol as well? Diamond to Bronze lol
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That Spirit Guard Udyr intro. My god.
And holy fuck, that comic.
Riot, pls....ed
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On July 18 2013 00:46 AsmodeusXI wrote:Show nested quote +On July 18 2013 00:43 Vanka wrote: Guys I'm 88 points in diamond 1. Am I a bad person if I get the rest of the way to challenger spamming nunu jungle? Metagame "opportunism" is a relevant and respected tactic. Hi5 for PatchZergs
lol JonnyRecco
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On July 18 2013 00:43 Vanka wrote: Guys I'm 88 points in diamond 1. Am I a bad person if I get the rest of the way to challenger spamming nunu jungle? isnt that standard for higher elo ? all i see in recommended games is fotms and OP champions
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On July 18 2013 01:35 kongoline wrote:Show nested quote +On July 18 2013 00:43 Vanka wrote: Guys I'm 88 points in diamond 1. Am I a bad person if I get the rest of the way to challenger spamming nunu jungle? isnt that standard for higher elo ? all i see in recommended games is fotms and OP champions
you mix sth up here. what the best players play becomes fotm not the opposite.
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The guys right below the highest rated innovate, the highest rated pick it up and popularise it. That's how it works, including pros (except for Diamond... and Genja ).
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On July 18 2013 00:58 TheYango wrote: I feel like WoW raids became easier not for casual players, but for that specific band of players that were casual enough not to be able to access/clear the content, but at the same time also hardcore enough to actually care about this fact. There was enough gameplay in the game regardless for the casual player, and honestly raiding never really was an experience geared toward them in its core aspects to begin with.
Consequently I actually feel the "casual enough to be bad, but hardcore enough to whine about it" group is actually a lot smaller than people believe, but also just tends to be enormously vocal due to the whining.
The worst part was when you spent several hours/day completing content, just to see it PuG'ed the next patch.
On July 18 2013 01:44 Alaric wrote:The guys right below the highest rated innovate, the highest rated pick it up and popularise it. That's how it works, including pros (except for Diamond... and Genja  ).
I see alot of Ashe in solo queue as of lately, probably because of genja da beast.
On July 18 2013 01:26 Slayer91 wrote:LOL u guys acting as if i actually have ANY udyr skins Show nested quote +On July 18 2013 00:52 cLutZ wrote:On July 18 2013 00:15 Seuss wrote:On July 17 2013 23:32 Numy wrote:On July 17 2013 23:22 sylverfyre wrote:On July 17 2013 22:55 Requizen wrote:On July 17 2013 22:52 mr_tolkien wrote:On July 17 2013 22:51 Clinic wrote: the renewed focus on lore gives me the impression that riot is gearing up for an extension of their ip, maybe an mmo?! wow is slowly winding down and should be 'over' by the time a runeterra mmo could feasibly be released, and it would be an ideal second product for riot
but maybe this is just me pining for a game to fill the void ragnarok left in my heart Developping a full MMO takes times and lots of money. They would have started by now if it was their goal. MMOs as a genre seem to be dying out. WoW has been dwindling, GW2 never seemed to have much follow through, and I think the Star Wars one died. Destiny will save the genre tho. On July 17 2013 22:46 ihasaKAROT wrote: Im actually considering banning Udyr, so many horrible players just want to show of the skin in my ranked games Ah PFE days, how I've missed you. Subscription MMOs may be dying out, but there are a lot of mid-sized F2P MMOs that are having a lot of success out there. I would not be surprised at all if Riot has got a second project already going, they certainly have the manpower, time, and money to attempt it, whether it be an MMO or something else. If it is set on Runeterra, that will make me even happier. I think part of the problems with MMO these days is that when WoW came out there was no real precedent of large end game content. There were mainly sandbox games(Ultima online) that had that kind of content. So when WoW came out noone really harped on it for lacking that aspect of the game when it got gradually added each patch cycle. Now days when MMOs come out and don't really have a lot of end game content they get quickly forgotten so it's that much harder to actually make a sustainable MMO. People don't want the incomplete experience that was acceptable before. Part of the problem is that new MMO devs learned the wrong lessons from WoW. For the past few years WoW has been entirely focused on becoming more accessible whether it's raiding, leveling, or whatever. That's fine for WoW because it's a very well established MMO, but doing the same thing for new MMOs is suicide. You need your initial launch content, both leveling and end-game, to last until you can get to the point where you're teasing the next big wave of content. Every single MMO launch I've seen since WoW has failed to do that. The other key thing to remember is that you don't need to have 10 million players at launch. You don't even need 2 million. What you need is a game that will retain hundreds of thousands of players long enough for them to get excited and tell their friends they need to pick up the game. Then they get excited and tell their friends, and so on and so forth. It's really, really hard to get this right, which is why essentially no one has since WoW. Exactly this. I was not a big raider when Vanilla WoW came out, I was like a really slow learner/leveler/etc and would do every quest, always try to get into groups for the ridiculously hard (and terribly unrewarding) lvl 30-40 dungeons like Razorfen or Maradon. And finally petered to lvl 60 around the time when they released BWL. And didn't get into raiding with strong people until the "War Effort" event for the Bugs. TBC was also like this. Gearing up for raids meant you had to go to regular dungeons. Then you could go to some parts of Kara + Heroics (often ridiculously hard and unrewarding) and had to do a bunch of weird hoop jumping to get into some of the raids like SSC and Kael (who you couldn't beat anyways). Then by the time the Illidan patch comes out, Still like 95% of raiders couldn't even get to him. lol@calling RFD and Maradon "ridiculously hard" clearly you just has nostalgia glasses because I remember 2 handed tanking RDF by just whirlwind spamming and rapestroying everything in there and maradon's main difficulty was me getting lost in it I think. I mean I wasn't a bad player, I read up a lot on how to tank etc but I had never played any mmo before or anything and found them fun but pretty easy. I found the level 80 raids (since i stopped playing for quite a bit after i hit 60 in vanilla) much much much harder relatively.i think you're just super nostalgic because WoW was such a pioneer, i know people who did raid the 60 and 70 content and said the only reason everyone thought it was so hard was because nobody was used to that sort of thing. (except the super high level 70 raids but remember 95% of LoL players are like silver or lower so keep that in mind before using statistics)
Alone in the Darkness 25-man and LK heroic 25-man were so insanely hard, but after that it just became some boring achievement hunt that didn't take much time or effort.
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United States23745 Posts
On July 18 2013 00:46 AsmodeusXI wrote:Show nested quote +On July 18 2013 00:43 Vanka wrote: Guys I'm 88 points in diamond 1. Am I a bad person if I get the rest of the way to challenger spamming nunu jungle? Metagame "opportunism" is a relevant and respected tactic. Idk if I'd say it's respected...
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On July 18 2013 01:26 Slayer91 wrote:LOL u guys acting as if i actually have ANY udyr skins Show nested quote +On July 18 2013 00:52 cLutZ wrote:On July 18 2013 00:15 Seuss wrote:On July 17 2013 23:32 Numy wrote:On July 17 2013 23:22 sylverfyre wrote:On July 17 2013 22:55 Requizen wrote:On July 17 2013 22:52 mr_tolkien wrote:On July 17 2013 22:51 Clinic wrote: the renewed focus on lore gives me the impression that riot is gearing up for an extension of their ip, maybe an mmo?! wow is slowly winding down and should be 'over' by the time a runeterra mmo could feasibly be released, and it would be an ideal second product for riot
but maybe this is just me pining for a game to fill the void ragnarok left in my heart Developping a full MMO takes times and lots of money. They would have started by now if it was their goal. MMOs as a genre seem to be dying out. WoW has been dwindling, GW2 never seemed to have much follow through, and I think the Star Wars one died. Destiny will save the genre tho. On July 17 2013 22:46 ihasaKAROT wrote: Im actually considering banning Udyr, so many horrible players just want to show of the skin in my ranked games Ah PFE days, how I've missed you. Subscription MMOs may be dying out, but there are a lot of mid-sized F2P MMOs that are having a lot of success out there. I would not be surprised at all if Riot has got a second project already going, they certainly have the manpower, time, and money to attempt it, whether it be an MMO or something else. If it is set on Runeterra, that will make me even happier. I think part of the problems with MMO these days is that when WoW came out there was no real precedent of large end game content. There were mainly sandbox games(Ultima online) that had that kind of content. So when WoW came out noone really harped on it for lacking that aspect of the game when it got gradually added each patch cycle. Now days when MMOs come out and don't really have a lot of end game content they get quickly forgotten so it's that much harder to actually make a sustainable MMO. People don't want the incomplete experience that was acceptable before. Part of the problem is that new MMO devs learned the wrong lessons from WoW. For the past few years WoW has been entirely focused on becoming more accessible whether it's raiding, leveling, or whatever. That's fine for WoW because it's a very well established MMO, but doing the same thing for new MMOs is suicide. You need your initial launch content, both leveling and end-game, to last until you can get to the point where you're teasing the next big wave of content. Every single MMO launch I've seen since WoW has failed to do that. The other key thing to remember is that you don't need to have 10 million players at launch. You don't even need 2 million. What you need is a game that will retain hundreds of thousands of players long enough for them to get excited and tell their friends they need to pick up the game. Then they get excited and tell their friends, and so on and so forth. It's really, really hard to get this right, which is why essentially no one has since WoW. Exactly this. I was not a big raider when Vanilla WoW came out, I was like a really slow learner/leveler/etc and would do every quest, always try to get into groups for the ridiculously hard (and terribly unrewarding) lvl 30-40 dungeons like Razorfen or Maradon. And finally petered to lvl 60 around the time when they released BWL. And didn't get into raiding with strong people until the "War Effort" event for the Bugs. TBC was also like this. Gearing up for raids meant you had to go to regular dungeons. Then you could go to some parts of Kara + Heroics (often ridiculously hard and unrewarding) and had to do a bunch of weird hoop jumping to get into some of the raids like SSC and Kael (who you couldn't beat anyways). Then by the time the Illidan patch comes out, Still like 95% of raiders couldn't even get to him. lol@calling RFD and Maradon "ridiculously hard" clearly you just has nostalgia glasses because I remember 2 handed tanking RDF by just whirlwind spamming and rapestroying everything in there and maradon's main difficulty was me getting lost in it I think. I mean I wasn't a bad player, I read up a lot on how to tank etc but I had never played any mmo before or anything and found them fun but pretty easy. I found the level 80 raids (since i stopped playing for quite a bit after i hit 60 in vanilla) much much much harder relatively. i think you're just super nostalgic because WoW was such a pioneer, i know people who did raid the 60 and 70 content and said the only reason everyone thought it was so hard was because nobody was used to that sort of thing. (except the super high level 70 raids but remember 95% of LoL players are like silver or lower so keep that in mind before using statistics)
RFD wasn't that bad indeed, but Maradon (5 levels of difference from start to end) and BRD (just. so. big.) were, at least if you didn't know a lot of people, the hard part was oftentimes getting 5 people to get to the middle of nowhere and get them to stay motivated for 1-2 hours...
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United States15536 Posts
On July 18 2013 01:46 onlywonderboy wrote:Show nested quote +On July 18 2013 00:46 AsmodeusXI wrote:On July 18 2013 00:43 Vanka wrote: Guys I'm 88 points in diamond 1. Am I a bad person if I get the rest of the way to challenger spamming nunu jungle? Metagame "opportunism" is a relevant and respected tactic. Idk if I'd say it's respected...
As in, it requires respect bans. If they're not respecting how OP Nunu is, it's your civic duty to enlighten them.
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On July 18 2013 01:48 Duvon wrote:Show nested quote +On July 18 2013 01:26 Slayer91 wrote:LOL u guys acting as if i actually have ANY udyr skins On July 18 2013 00:52 cLutZ wrote:On July 18 2013 00:15 Seuss wrote:On July 17 2013 23:32 Numy wrote:On July 17 2013 23:22 sylverfyre wrote:On July 17 2013 22:55 Requizen wrote:On July 17 2013 22:52 mr_tolkien wrote:On July 17 2013 22:51 Clinic wrote: the renewed focus on lore gives me the impression that riot is gearing up for an extension of their ip, maybe an mmo?! wow is slowly winding down and should be 'over' by the time a runeterra mmo could feasibly be released, and it would be an ideal second product for riot
but maybe this is just me pining for a game to fill the void ragnarok left in my heart Developping a full MMO takes times and lots of money. They would have started by now if it was their goal. MMOs as a genre seem to be dying out. WoW has been dwindling, GW2 never seemed to have much follow through, and I think the Star Wars one died. Destiny will save the genre tho. On July 17 2013 22:46 ihasaKAROT wrote: Im actually considering banning Udyr, so many horrible players just want to show of the skin in my ranked games Ah PFE days, how I've missed you. Subscription MMOs may be dying out, but there are a lot of mid-sized F2P MMOs that are having a lot of success out there. I would not be surprised at all if Riot has got a second project already going, they certainly have the manpower, time, and money to attempt it, whether it be an MMO or something else. If it is set on Runeterra, that will make me even happier. I think part of the problems with MMO these days is that when WoW came out there was no real precedent of large end game content. There were mainly sandbox games(Ultima online) that had that kind of content. So when WoW came out noone really harped on it for lacking that aspect of the game when it got gradually added each patch cycle. Now days when MMOs come out and don't really have a lot of end game content they get quickly forgotten so it's that much harder to actually make a sustainable MMO. People don't want the incomplete experience that was acceptable before. Part of the problem is that new MMO devs learned the wrong lessons from WoW. For the past few years WoW has been entirely focused on becoming more accessible whether it's raiding, leveling, or whatever. That's fine for WoW because it's a very well established MMO, but doing the same thing for new MMOs is suicide. You need your initial launch content, both leveling and end-game, to last until you can get to the point where you're teasing the next big wave of content. Every single MMO launch I've seen since WoW has failed to do that. The other key thing to remember is that you don't need to have 10 million players at launch. You don't even need 2 million. What you need is a game that will retain hundreds of thousands of players long enough for them to get excited and tell their friends they need to pick up the game. Then they get excited and tell their friends, and so on and so forth. It's really, really hard to get this right, which is why essentially no one has since WoW. Exactly this. I was not a big raider when Vanilla WoW came out, I was like a really slow learner/leveler/etc and would do every quest, always try to get into groups for the ridiculously hard (and terribly unrewarding) lvl 30-40 dungeons like Razorfen or Maradon. And finally petered to lvl 60 around the time when they released BWL. And didn't get into raiding with strong people until the "War Effort" event for the Bugs. TBC was also like this. Gearing up for raids meant you had to go to regular dungeons. Then you could go to some parts of Kara + Heroics (often ridiculously hard and unrewarding) and had to do a bunch of weird hoop jumping to get into some of the raids like SSC and Kael (who you couldn't beat anyways). Then by the time the Illidan patch comes out, Still like 95% of raiders couldn't even get to him. lol@calling RFD and Maradon "ridiculously hard" clearly you just has nostalgia glasses because I remember 2 handed tanking RDF by just whirlwind spamming and rapestroying everything in there and maradon's main difficulty was me getting lost in it I think. I mean I wasn't a bad player, I read up a lot on how to tank etc but I had never played any mmo before or anything and found them fun but pretty easy. I found the level 80 raids (since i stopped playing for quite a bit after i hit 60 in vanilla) much much much harder relatively. i think you're just super nostalgic because WoW was such a pioneer, i know people who did raid the 60 and 70 content and said the only reason everyone thought it was so hard was because nobody was used to that sort of thing. (except the super high level 70 raids but remember 95% of LoL players are like silver or lower so keep that in mind before using statistics) RFD wasn't that bad indeed, but Maradon (5 levels of difference from start to end) and BRD (just. so. big.) were, at least if you didn't know a lot of people, the hard part was oftentimes getting 5 people to get to the middle of nowhere and get them to stay motivated for 1-2 hours...
really wasnt that hard during peak wow time mainly because it was really easy to replace a dps and as a tank only the healer could fuck me up
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United States23745 Posts
On July 18 2013 01:49 AsmodeusXI wrote:Show nested quote +On July 18 2013 01:46 onlywonderboy wrote:On July 18 2013 00:46 AsmodeusXI wrote:On July 18 2013 00:43 Vanka wrote: Guys I'm 88 points in diamond 1. Am I a bad person if I get the rest of the way to challenger spamming nunu jungle? Metagame "opportunism" is a relevant and respected tactic. Idk if I'd say it's respected... As in, it requires respect bans. If they're not respecting how OP Nunu is, it's your civic duty to enlighten them. They ain't got no respect, thus you deserve to be promoted? Aight, I feel you.
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On July 18 2013 01:51 Slayer91 wrote:Show nested quote +On July 18 2013 01:48 Duvon wrote:On July 18 2013 01:26 Slayer91 wrote:LOL u guys acting as if i actually have ANY udyr skins On July 18 2013 00:52 cLutZ wrote:On July 18 2013 00:15 Seuss wrote:On July 17 2013 23:32 Numy wrote:On July 17 2013 23:22 sylverfyre wrote:On July 17 2013 22:55 Requizen wrote:On July 17 2013 22:52 mr_tolkien wrote:On July 17 2013 22:51 Clinic wrote: the renewed focus on lore gives me the impression that riot is gearing up for an extension of their ip, maybe an mmo?! wow is slowly winding down and should be 'over' by the time a runeterra mmo could feasibly be released, and it would be an ideal second product for riot
but maybe this is just me pining for a game to fill the void ragnarok left in my heart Developping a full MMO takes times and lots of money. They would have started by now if it was their goal. MMOs as a genre seem to be dying out. WoW has been dwindling, GW2 never seemed to have much follow through, and I think the Star Wars one died. Destiny will save the genre tho. On July 17 2013 22:46 ihasaKAROT wrote: Im actually considering banning Udyr, so many horrible players just want to show of the skin in my ranked games Ah PFE days, how I've missed you. Subscription MMOs may be dying out, but there are a lot of mid-sized F2P MMOs that are having a lot of success out there. I would not be surprised at all if Riot has got a second project already going, they certainly have the manpower, time, and money to attempt it, whether it be an MMO or something else. If it is set on Runeterra, that will make me even happier. I think part of the problems with MMO these days is that when WoW came out there was no real precedent of large end game content. There were mainly sandbox games(Ultima online) that had that kind of content. So when WoW came out noone really harped on it for lacking that aspect of the game when it got gradually added each patch cycle. Now days when MMOs come out and don't really have a lot of end game content they get quickly forgotten so it's that much harder to actually make a sustainable MMO. People don't want the incomplete experience that was acceptable before. Part of the problem is that new MMO devs learned the wrong lessons from WoW. For the past few years WoW has been entirely focused on becoming more accessible whether it's raiding, leveling, or whatever. That's fine for WoW because it's a very well established MMO, but doing the same thing for new MMOs is suicide. You need your initial launch content, both leveling and end-game, to last until you can get to the point where you're teasing the next big wave of content. Every single MMO launch I've seen since WoW has failed to do that. The other key thing to remember is that you don't need to have 10 million players at launch. You don't even need 2 million. What you need is a game that will retain hundreds of thousands of players long enough for them to get excited and tell their friends they need to pick up the game. Then they get excited and tell their friends, and so on and so forth. It's really, really hard to get this right, which is why essentially no one has since WoW. Exactly this. I was not a big raider when Vanilla WoW came out, I was like a really slow learner/leveler/etc and would do every quest, always try to get into groups for the ridiculously hard (and terribly unrewarding) lvl 30-40 dungeons like Razorfen or Maradon. And finally petered to lvl 60 around the time when they released BWL. And didn't get into raiding with strong people until the "War Effort" event for the Bugs. TBC was also like this. Gearing up for raids meant you had to go to regular dungeons. Then you could go to some parts of Kara + Heroics (often ridiculously hard and unrewarding) and had to do a bunch of weird hoop jumping to get into some of the raids like SSC and Kael (who you couldn't beat anyways). Then by the time the Illidan patch comes out, Still like 95% of raiders couldn't even get to him. lol@calling RFD and Maradon "ridiculously hard" clearly you just has nostalgia glasses because I remember 2 handed tanking RDF by just whirlwind spamming and rapestroying everything in there and maradon's main difficulty was me getting lost in it I think. I mean I wasn't a bad player, I read up a lot on how to tank etc but I had never played any mmo before or anything and found them fun but pretty easy. I found the level 80 raids (since i stopped playing for quite a bit after i hit 60 in vanilla) much much much harder relatively. i think you're just super nostalgic because WoW was such a pioneer, i know people who did raid the 60 and 70 content and said the only reason everyone thought it was so hard was because nobody was used to that sort of thing. (except the super high level 70 raids but remember 95% of LoL players are like silver or lower so keep that in mind before using statistics) RFD wasn't that bad indeed, but Maradon (5 levels of difference from start to end) and BRD (just. so. big.) were, at least if you didn't know a lot of people, the hard part was oftentimes getting 5 people to get to the middle of nowhere and get them to stay motivated for 1-2 hours... really wasnt that hard during peak wow time mainly because it was really easy to replace a dps and as a tank only the healer could fuck me up It wasn't easy to do shit in old WoW. You want to replace a dps? I hope one is on and nearby in your guild and they want to help otherwise you run your ass back to Org (no flying mounts remember), ask around, wait, find one, run all the way back, and hope no one else in your party got bored and left.
LFG dumbed down a lot of things, but I still thank fuck for it.
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