[Patch 3.08: Aatrox Patch] General Discussion - Page 280
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Scip
Czech Republic11293 Posts
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TheYango
United States47024 Posts
On July 02 2013 08:32 Alaric wrote: Riot pretty explicity said in that thread that the idea for Yorick is minion dude who fights alongside them rather than puppet master who stands behind and lets them do the job. I guess Riot has good references too. Even if it's SC2. I think its sort of funny how in many cases they deliberately choose not to learn from the game it actually makes sense to learn from. On July 02 2013 08:43 cLutZ wrote: Speaking of meta enforcement... http://na.leagueoflegends.com/board/showthread.php?t=3613056&page=35#39326234 Edit. Oh god I just saw who was the OP... Still. Meta enforcement allegedly being worked on by riot. I don't understand what he means by "it's mostly a complex math problem". The problem I think with 2v1 lanes is that Riot has basically killed all options for a laner at level 1-2 other than being in lane. So when you have a lane that's as hopeless as a 2v1, you can't do anything other than stay there. You can't gank mid (certainly not with the effectiveness of early game warding nowadays), and there's no farm for you take somewhere else (e.g. the jungle). 2v1 being as degenerate as it is now is simply a product of other aspects of the game. | ||
Lord Tolkien
United States12083 Posts
On July 02 2013 08:43 cLutZ wrote: Speaking of meta enforcement... http://na.leagueoflegends.com/board/showthread.php?t=3613056&page=35#39326234 Edit. Oh god I just saw who was the OP... Still. Meta enforcement allegedly being worked on by riot. To be fair, I agree with the general idea/problem. The constant 2v1s mean that the pool of top champions has indeed shrunk dramatically, and ranged top laners are otherwise dominant. What the solution is, I can't quite see. I will reserve judgement until I see the change. EDIT: Or see Yango's post above. | ||
nafta
Bulgaria18893 Posts
With faster 2 you could push faster as well so there's that too. | ||
Ketara
United States15065 Posts
On July 02 2013 08:58 nafta wrote: They should just make golems spawn 1:40 on both sides bottom so the double lane HAS to get them.That way you aren't scared of the advantage.I guess that would make every jungler start obvious but it'd be better still imo. With faster 2 you could push faster as well so there's that too. I don't think Riot has solutions in mind that require completely redesigning the entire map and moving jungle camps around. I don't really know what the solution is going to be either. Basically it either needs to be easier for melee champs to stay under the tower and survive, or harder for ranged champs to poke them / push the tower down. | ||
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onlywonderboy
United States23745 Posts
On July 02 2013 08:50 TheYango wrote: I think its sort of funny how in many cases they deliberately choose not to learn from the game it actually makes sense to learn from. I don't understand what he means by "it's mostly a complex math problem". The problem I think with 2v1 lanes is that Riot has basically killed all options for a laner at level 1-2 other than being in lane. So when you have a lane that's as hopeless as a 2v1, you can't do anything other than stay there. You can't gank mid (certainly not with the effectiveness of early game warding nowadays), and there's no farm for you take somewhere else (e.g. the jungle). 2v1 being as degenerate as it is now is simply a product of other aspects of the game. Exactly. This can even be applied to Top lane in general and why so many Top lane champs are considered "toxic." Losing lane to a Trynd? Not much you can do now except try to farm whatever camps are left in the Jungle and not die to tower dives. | ||
Ketara
United States15065 Posts
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onlywonderboy
United States23745 Posts
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Ketara
United States15065 Posts
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Haiq343
United States2548 Posts
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cLutZ
United States19573 Posts
On July 02 2013 08:56 Lord Tolkien wrote: To be fair, I agree with the general idea/problem. The constant 2v1s mean that the pool of top champions has indeed shrunk dramatically, and ranged top laners are otherwise dominant. What the solution is, I can't quite see. I will reserve judgement until I see the change. EDIT: Or see Yango's post above. Yea. I see what you guys mean. I do lament that some of the champs I like to play are rarely played like Jax, Irelia, Olaf, and Singed (although I really don't think his nerfs were so bad). On the other hand, most of my lamentation is really just that I hate watching a lot of the popular champs: Zed, Rumble, Khazix, and Renekton I find to be unlikeable. So, bleh. | ||
Lmui
Canada6213 Posts
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cLutZ
United States19573 Posts
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AsnSensation
Germany24009 Posts
@ChaoxLoL check skype please! we need to have a meeting soon <3 Shan Huang @ChaoxLoL 52m @CallMeTasteless lemme add you instead. DM that shiet what! | ||
mr_tolkien
France8631 Posts
On July 02 2013 09:04 Ketara wrote: IMO Tryndamere is a stupid champion who has a set of problems that are entirely his own, but that's just me. A lot of it revolves around crit being a dumb mechanic. Trynda is a character that require adequate counterplay, but you can : 1) destroy his power-timing by wrecking him in lane 2) reduce his efficiency in teamfights with lots of CC 3) pick champions that directly screw over his playstyle (Kayle as an example is pretty awesome against him) | ||
Slayer91
Ireland23335 Posts
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caelym
United States6421 Posts
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Fusilero
United Kingdom50293 Posts
On July 02 2013 09:16 Lmui wrote: zz. What are you supposed to do as AD against malphite+J4+ali+riven(Or any other knockup heavy dive comp)? I was playing graves (probably not the best ADC) and flash the malph ulti, E the j4 flash EQ, smoke the ali but then I'm trapped inside J4 ulti with E on cooldown and if riven gets onto me I get gibbed, in half a second or so ali walks out of smoke and WQ's me and I'm dead. The only CC on my team is panth stun and nami, not really enough to keep them off of me. Pray to madlife for salvation and in the case of your team hope that since they're burning everything onto you pantheon and your mid/top (wherever the panth laned) and jungle can kill them or if you have good peel then just try to play safe (I once had to deal with noct/liss/malph/kha but darius built utility with locket rush into randuins so I stood far back while darius kept pulling noct and kha off me, granted I was caitlyn not graves so that's easier). | ||
wei2coolman
United States60033 Posts
On July 02 2013 09:16 Lmui wrote: zz. What are you supposed to do as AD against malphite+J4+ali+riven(Or any other knockup heavy dive comp)? I was playing graves (probably not the best ADC) and flash the malph ulti, E the j4 flash EQ, smoke the ali but then I'm trapped inside J4 ulti with E on cooldown and if riven gets onto me I get gibbed, in half a second or so ali walks out of smoke and WQ's me and I'm dead. The only CC on my team is panth stun and nami, not really enough to keep them off of me. Build GA. And wish for the best. Seriously though some team comps are just straight up anti adc. | ||
caelym
United States6421 Posts
1. Change tower AI to Dota's tower AI. This makes it harder for 1v2s to chip down a tower. 2. Put the ADC alone in the hard lane and lane the melee fighter with a support. This makes up for certain melee champs' weaknesses in bad 1v1 and 1v2 matchups. Another strategy taken from Dota. | ||
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