On May 21 2013 08:58 Simberto wrote: If everyone is so bad, maybe your goal shouldn't be "safe farming", and instead involve exploiting all those mistakes your enemies make. Being good at exploiting mistakes is always a useful talent, because people will never really stop making mistakes.
Your goal is not to teach people, it is to teach yourself. There is a pretty large area between singlehandedly losing the game and carrying hard to the victory. Your goal should not be to not lose, but to win.
Dunno I'm just so used to getting camped that I prefer to play safely lol.I still believe that outfarming your lane/buying wards/being straight up stronger in teamfights and carrying them regularly should be enough and you wouldn't have to take unnecessary risk in lane.But since it isn't working at all all I can is assume is that I have a wrong mindset for this and need to just try the wickd style of imagining there is no junger and trying to snowball every game.I'll give it a go thanks.
On May 21 2013 08:58 Simberto wrote: If everyone is so bad, maybe your goal shouldn't be "safe farming", and instead involve exploiting all those mistakes your enemies make. Being good at exploiting mistakes is always a useful talent, because people will never really stop making mistakes.
Your goal is not to teach people, it is to teach yourself. There is a pretty large area between singlehandedly losing the game and carrying hard to the victory. Your goal should not be to not lose, but to win.
Yeah, it seems fundamentally flawed if you come from an SC background, but it is impossible to use minions to outfarm the guy on the other team farming champions.
On May 21 2013 08:29 NeoIllusions wrote: Just approach games as you wanting to self-improve. (psst, 99% of your games you shouldn't be happy with) Dumb games happen and it's out of your control. If you see that you're doing better this game than last game (despite your team feeding and overall losing), be content. Don't fret about stuff outside your control.
And in terms of solo q mentality, think about what you could have done differently to pick up the slack on your team. (e.g. "should I leave lane to help my team or should I take this extra 2-3 waves of creep, push down this turret and go into the next team fight with a big item advantage")
Well dunno my ultimate goal is to actually feel content with my skill level at some point but when I can't even get to play with actual good players to find and fix problems that I can't even see because enemy or my team is bad it's annoying.I don't really care about winning or losing.My problem is when everyone is playing bad and just I feel like I can't really gain anything from this game it just feels like I am completely wasting my time.
Gotta try some strong alcohol.I play pretty well when drunk generally haha.Good thing my dad makes like 200l of rakia yearly.
edit:But normals so boring man.Also unless I go shit like ap riven games are rather boring.That's what not playing any normals does to you haha.
Well, if everyone is playing bad, you should be smashing their face in pretty hard until you get better enemies/teammates. If you are not, there are a lot of things you can still learn at that level of gameplay. Usually stuff you learn at lower levels is still relevant at higher levels of gameplay, the game does not suddenly become totally different.
Like losses which are really my fault happen VERY rarely.My playstyle is just safe farming so I almost never feed and if I get fed it's mostly in teamfights mid game.
Can't teach people how to not get caught.Also simple things.We are vs eve jungle and in a 40 minute game I am only person who has bought a pink ward when she is raping us and my solo lanes are buying green wards.You'd think you'd know this shit in d3..........
Just to play devil's advocate, you might have won MORE games if you had been less conservative vs someone who crumbles under heavy early pressure. I challenge those who play very safe to switch it up from time to time and some games to see if they can also find ways to win while being a bit riskier.
You can play solid, and never get caught, and finish off every low person on their team without dying, and still not do enough to carry the game. It's weird.
On May 21 2013 08:58 Simberto wrote: If everyone is so bad, maybe your goal shouldn't be "safe farming", and instead involve exploiting all those mistakes your enemies make. Being good at exploiting mistakes is always a useful talent, because people will never really stop making mistakes.
Your goal is not to teach people, it is to teach yourself. There is a pretty large area between singlehandedly losing the game and carrying hard to the victory. Your goal should not be to not lose, but to win.
Yeah, it seems fundamentally flawed if you come from an SC background, but it is impossible to use minions to outfarm the guy on the other team farming champions.
I've played sc2 but losing in it is only your fault.Don't think it's accurate to compare at all.I mean if you compare the skill level of players in one league generally they are very different.Like I've met people who play 1 role and are just straight up bad at it.I thought they just had a bad game but then you see champ with BEST stats 8.7/6.3/6 170 cs adc in diamond 3 when the guy plays ONLY adc and you are just confused how does this even work.
Solo ranking in a ranking based on team results can't be accurate.But that's a whole different story.
On May 21 2013 09:16 Carnivorous Sheep wrote: There is a difference between "not feeding" and being "good enough to win," people don't seem to realize this.
It's nothing about being good though. You can be bad and win, or should I say cause your team to win.
On May 21 2013 08:46 gtrsrs wrote: are level 1 ganks -> THEN go to buff camp going to be a thing now? trying to think of a champ that can jungle with their gank skill. olaf back in business?
No. Here's why.
The only lane which can be level 1 ganked in a timely fashion is mid. If you're going to gank top or bottom you might as well clear a buff camp first because neither lane is going to emerge until well after the jungle has spawned (that minion transit time).
Mid lane is the safest lane in the game when you aren't extended past river, and especially if you have Flash up. Unless your target fat fingers Flash in the fountain, both of these conditions will absolutely be true for them.
If the opposing mid leashes, they basically aren't going to show up until after you'd have cleared a buff camp anyway.
Meanwhile, your counterpart is now level 2, and in a position to either get a huge farm advantage, counter-jungle. or counter-gank. You can't feasibly secure both buffs when the enemy jungler is a buff and a level ahead of you.
Basically, you're just shooting yourself in the foot on the off chance the bullet will ricochet somewhere meaningful. Not a great gamble.
If you want cheesy level 1 tricks you should just have your AD, Support, and Side Lane Solo (with teleport) sit in the top tribrush/lanebrush to wait for your opponent and see if they facecheck. Top then teleports bottom after the first blood attempt. You'll blow teleport, but so long as you wanted to lane swap anyway it's worth the gamble if you're familiar with your opponent's careless habits.
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.
Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
On May 21 2013 09:52 cLutZ wrote: While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.
Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
Thats not true.
They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.
On May 21 2013 09:52 cLutZ wrote: While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.
Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
Thats not true.
They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.
Everyone bitched, Riot buffed ZAC.
Ahh, so the problem was just that people with the opposite view of me simply outnumbered me. I kept saying a manaless champ should have 0 sustain after the Rengar experience...
On May 21 2013 09:52 cLutZ wrote: While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.
Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
Thats not true.
They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.
Everyone bitched, Riot buffed ZAC.
Is Zac a ban-worthy champion? I haven't seen a Zac so far actually carry, but I've gotten people in chat telling me to ban him.
On May 21 2013 09:52 cLutZ wrote: While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.
Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
Thats not true.
They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.
Everyone bitched, Riot buffed ZAC.
Is Zac a ban-worthy champion? I haven't seen a Zac so far actually carry, but I've gotten people in chat telling me to ban him.
From a damage perspective he's not that impressive; but god damn is he fucking a bitch to play against. He just doesn't fucking die; and he's fucking amazing at disrupting an entire team; all while being annoying as fuck. I dunno about "op'd" but annoying as fuck to play against; that's for sure.
Zac doesn't have the damage to 100-0 you, nope. The dps to kill you pretty fast? Sure. The dps to kill you extremely fast considering how tanky he is? Certainly. The dps to kill super fast while being tanky and having the cc to setup said dps all by himself? You're getting close to it. Now remember that League isn't even about solo-ing people. Zac isn't Brand or LB, sure, but look at Nautilus, Rammus, Amumu, Maokai, their base damage, and the way they scale in the lategame, and you'll get a glimpse at to why his damage (as well as Sejuani's) is stupidly high for his intended role.
But of course let's rape Naut's shield because he's the one hurting too much, especially late game.
On May 21 2013 07:52 nafta wrote: Might be a stupid question but what do you guys do to calm down after some dumb games?Like getting angry doesn't really make me play worse if anything it makes me actually tryhard but I lose more for some reason.So tips?Tried walks and shit but doesn't really help.Also when I get angry I want to play more so that's bad too lol.
play normals. 0 fucks given
I missed soooooooooo many skillshots I'm pretty disappointed with myself. :< Oh well, Brand still super funny and enjoyable as hell, and both teams were super chill. 10/10 would play again but not a champ with skillshots
On May 21 2013 09:52 cLutZ wrote: While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.
Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
Thats not true.
They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.
Everyone bitched, Riot buffed ZAC.
Ahh, so the problem was just that people with the opposite view of me simply outnumbered me. I kept saying a manaless champ should have 0 sustain after the Rengar experience...
I feel like you didn't actually play him in the PBE.
His passive was 100% useless. Literally range 1000, you couldn't even sustain in Jungle because the blobs would land over the walls and shit.
He also did less damage, and all his spells costed way more life. His Q was 8%, and his E was 16% life done.
On May 21 2013 09:52 cLutZ wrote: While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.
Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
Thats not true.
They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.
Everyone bitched, Riot buffed ZAC.
Ahh, so the problem was just that people with the opposite view of me simply outnumbered me. I kept saying a manaless champ should have 0 sustain after the Rengar experience...
I feel like you didn't actually play him in the PBE.
His passive was 100% useless. Literally range 1000, you couldn't even sustain in Jungle because the blobs would land over the walls and shit.
He also did less damage, and all his spells costed way more life. His Q was 8%, and his E was 16% life done.
I guess they better buff mundo then, because he's the only champion that kills himself over time with his health costs.
On May 21 2013 09:52 cLutZ wrote: While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.
Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
Thats not true.
They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.
Everyone bitched, Riot buffed ZAC.
Ahh, so the problem was just that people with the opposite view of me simply outnumbered me. I kept saying a manaless champ should have 0 sustain after the Rengar experience...
I feel like you didn't actually play him in the PBE.
His passive was 100% useless. Literally range 1000, you couldn't even sustain in Jungle because the blobs would land over the walls and shit.
He also did less damage, and all his spells costed way more life. His Q was 8%, and his E was 16% life done.
My PBE ZAC experience was not that he was OP, he felt super random. I simply objected to his concept (and continue to).