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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-05-21 00:05:07
May 21 2013 00:04 GMT
#1481
On May 21 2013 08:58 Simberto wrote:
If everyone is so bad, maybe your goal shouldn't be "safe farming", and instead involve exploiting all those mistakes your enemies make. Being good at exploiting mistakes is always a useful talent, because people will never really stop making mistakes.

Your goal is not to teach people, it is to teach yourself. There is a pretty large area between singlehandedly losing the game and carrying hard to the victory. Your goal should not be to not lose, but to win.


Dunno I'm just so used to getting camped that I prefer to play safely lol.I still believe that outfarming your lane/buying wards/being straight up stronger in teamfights and carrying them regularly should be enough and you wouldn't have to take unnecessary risk in lane.But since it isn't working at all all I can is assume is that I have a wrong mindset for this and need to just try the wickd style of imagining there is no junger and trying to snowball every game.I'll give it a go thanks.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 21 2013 00:05 GMT
#1482
On May 21 2013 08:58 Simberto wrote:
If everyone is so bad, maybe your goal shouldn't be "safe farming", and instead involve exploiting all those mistakes your enemies make. Being good at exploiting mistakes is always a useful talent, because people will never really stop making mistakes.

Your goal is not to teach people, it is to teach yourself. There is a pretty large area between singlehandedly losing the game and carrying hard to the victory. Your goal should not be to not lose, but to win.


Yeah, it seems fundamentally flawed if you come from an SC background, but it is impossible to use minions to outfarm the guy on the other team farming champions.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 21 2013 00:11 GMT
#1483
On May 21 2013 08:50 nafta wrote:
Show nested quote +
On May 21 2013 08:42 Simberto wrote:
On May 21 2013 08:36 nafta wrote:
On May 21 2013 08:29 NeoIllusions wrote:
Just approach games as you wanting to self-improve. (psst, 99% of your games you shouldn't be happy with)
Dumb games happen and it's out of your control. If you see that you're doing better this game than last game (despite your team feeding and overall losing), be content. Don't fret about stuff outside your control.

And in terms of solo q mentality, think about what you could have done differently to pick up the slack on your team. (e.g. "should I leave lane to help my team or should I take this extra 2-3 waves of creep, push down this turret and go into the next team fight with a big item advantage")


Well dunno my ultimate goal is to actually feel content with my skill level at some point but when I can't even get to play with actual good players to find and fix problems that I can't even see because enemy or my team is bad it's annoying.I don't really care about winning or losing.My problem is when everyone is playing bad and just I feel like I can't really gain anything from this game it just feels like I am completely wasting my time.

Gotta try some strong alcohol.I play pretty well when drunk generally haha.Good thing my dad makes like 200l of rakia yearly.

edit:But normals so boring man.Also unless I go shit like ap riven games are rather boring.That's what not playing any normals does to you haha.


Well, if everyone is playing bad, you should be smashing their face in pretty hard until you get better enemies/teammates. If you are not, there are a lot of things you can still learn at that level of gameplay. Usually stuff you learn at lower levels is still relevant at higher levels of gameplay, the game does not suddenly become totally different.


Like losses which are really my fault happen VERY rarely.My playstyle is just safe farming so I almost never feed and if I get fed it's mostly in teamfights mid game.

Can't teach people how to not get caught.Also simple things.We are vs eve jungle and in a 40 minute game I am only person who has bought a pink ward when she is raping us and my solo lanes are buying green wards.You'd think you'd know this shit in d3..........


Just to play devil's advocate, you might have won MORE games if you had been less conservative vs someone who crumbles under heavy early pressure. I challenge those who play very safe to switch it up from time to time and some games to see if they can also find ways to win while being a bit riskier.

You can play solid, and never get caught, and finish off every low person on their team without dying, and still not do enough to carry the game. It's weird.
Hey! How you doin'?
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
May 21 2013 00:16 GMT
#1484
There is a difference between "not feeding" and being "good enough to win," people don't seem to realize this.
TranslatorBaa!
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-05-21 00:19:00
May 21 2013 00:18 GMT
#1485
On May 21 2013 09:05 iCanada wrote:
Show nested quote +
On May 21 2013 08:58 Simberto wrote:
If everyone is so bad, maybe your goal shouldn't be "safe farming", and instead involve exploiting all those mistakes your enemies make. Being good at exploiting mistakes is always a useful talent, because people will never really stop making mistakes.

Your goal is not to teach people, it is to teach yourself. There is a pretty large area between singlehandedly losing the game and carrying hard to the victory. Your goal should not be to not lose, but to win.


Yeah, it seems fundamentally flawed if you come from an SC background, but it is impossible to use minions to outfarm the guy on the other team farming champions.


I've played sc2 but losing in it is only your fault.Don't think it's accurate to compare at all.I mean if you compare the skill level of players in one league generally they are very different.Like I've met people who play 1 role and are just straight up bad at it.I thought they just had a bad game but then you see champ with BEST stats 8.7/6.3/6 170 cs adc in diamond 3 when the guy plays ONLY adc and you are just confused how does this even work.

Solo ranking in a ranking based on team results can't be accurate.But that's a whole different story.

Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 21 2013 00:21 GMT
#1486
On May 21 2013 09:16 Carnivorous Sheep wrote:
There is a difference between "not feeding" and being "good enough to win," people don't seem to realize this.


It's nothing about being good though. You can be bad and win, or should I say cause your team to win.
Hey! How you doin'?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 21 2013 00:21 GMT
#1487
On May 21 2013 08:46 gtrsrs wrote:
are level 1 ganks -> THEN go to buff camp going to be a thing now? trying to think of a champ that can jungle with their gank skill. olaf back in business?


No. Here's why.
  • The only lane which can be level 1 ganked in a timely fashion is mid. If you're going to gank top or bottom you might as well clear a buff camp first because neither lane is going to emerge until well after the jungle has spawned (that minion transit time).
  • Mid lane is the safest lane in the game when you aren't extended past river, and especially if you have Flash up. Unless your target fat fingers Flash in the fountain, both of these conditions will absolutely be true for them.
  • If the opposing mid leashes, they basically aren't going to show up until after you'd have cleared a buff camp anyway.
  • Meanwhile, your counterpart is now level 2, and in a position to either get a huge farm advantage, counter-jungle. or counter-gank. You can't feasibly secure both buffs when the enemy jungler is a buff and a level ahead of you.

Basically, you're just shooting yourself in the foot on the off chance the bullet will ricochet somewhere meaningful. Not a great gamble.

If you want cheesy level 1 tricks you should just have your AD, Support, and Side Lane Solo (with teleport) sit in the top tribrush/lanebrush to wait for your opponent and see if they facecheck. Top then teleports bottom after the first blood attempt. You'll blow teleport, but so long as you wanted to lane swap anyway it's worth the gamble if you're familiar with your opponent's careless habits.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sixduck
Profile Blog Joined September 2009
United States301 Posts
May 21 2013 00:31 GMT
#1488
Funny bug with the new champ on PBE. If his W is switched to life recovery then he gains 5000% Spell Vamp.

Coupled with his E you can heal from 1 to 100% hitting two to three targets.
Gahlo
Profile Joined February 2010
United States35160 Posts
Last Edited: 2013-05-21 00:34:33
May 21 2013 00:33 GMT
#1489
On May 21 2013 07:08 Sufficiency wrote:
https://maps.google.ca/maps?saddr=Toronto, ON, Canada&daddr=papa johns&hl=en&ll=43.388084,-79.174347&spn=0.844303,2.113495&sll=43.062868,-78.472595&sspn=1.697632,4.22699&geocode=FWoYmgIdcLVE-ymlO8bXkMvUiTF3xLQqUFU1Mg;FYAHkwIdRRdH-yGORLv7lrCiBikHvxt8wVDTiTGORLv7lrCiBg&gl=ca&mra=ls&t=m&z=10


MUST DRIVE 1.5 HOURS TO SUPPORT ESPORTS.

You're doing Flash's work, son. I love the smell of esports in the evening.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 21 2013 00:39 GMT
#1490
On May 21 2013 09:31 sixduck wrote:
Funny bug with the new champ on PBE. If his W is switched to life recovery then he gains 5000% Spell Vamp.

Coupled with his E you can heal from 1 to 100% hitting two to three targets.

Man Riot must really want those first week sales.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 21 2013 00:52 GMT
#1491
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.

Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
May 21 2013 01:00 GMT
#1492
On May 21 2013 09:52 cLutZ wrote:
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.

Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.


Thats not true.

They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.

Everyone bitched, Riot buffed ZAC.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-05-21 01:06:33
May 21 2013 01:06 GMT
#1493
On May 21 2013 10:00 iCanada wrote:
Show nested quote +
On May 21 2013 09:52 cLutZ wrote:
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.

Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.


Thats not true.

They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.

Everyone bitched, Riot buffed ZAC.


Ahh, so the problem was just that people with the opposite view of me simply outnumbered me. I kept saying a manaless champ should have 0 sustain after the Rengar experience...
Freeeeeeedom
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 21 2013 01:09 GMT
#1494
On May 21 2013 10:00 iCanada wrote:
Show nested quote +
On May 21 2013 09:52 cLutZ wrote:
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.

Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.


Thats not true.

They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.

Everyone bitched, Riot buffed ZAC.


Is Zac a ban-worthy champion? I haven't seen a Zac so far actually carry, but I've gotten people in chat telling me to ban him.
CUTE MAKES RIGHT
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 21 2013 01:19 GMT
#1495
On May 21 2013 10:09 Dark_Chill wrote:
Show nested quote +
On May 21 2013 10:00 iCanada wrote:
On May 21 2013 09:52 cLutZ wrote:
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.

Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.


Thats not true.

They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.

Everyone bitched, Riot buffed ZAC.


Is Zac a ban-worthy champion? I haven't seen a Zac so far actually carry, but I've gotten people in chat telling me to ban him.

From a damage perspective he's not that impressive; but god damn is he fucking a bitch to play against. He just doesn't fucking die; and he's fucking amazing at disrupting an entire team; all while being annoying as fuck. I dunno about "op'd" but annoying as fuck to play against; that's for sure.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35160 Posts
May 21 2013 01:20 GMT
#1496

This is where we get this guy to make Diana's Kopesh.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-05-21 01:34:00
May 21 2013 01:22 GMT
#1497
Zac doesn't have the damage to 100-0 you, nope. The dps to kill you pretty fast? Sure. The dps to kill you extremely fast considering how tanky he is? Certainly. The dps to kill super fast while being tanky and having the cc to setup said dps all by himself? You're getting close to it.
Now remember that League isn't even about solo-ing people.
Zac isn't Brand or LB, sure, but look at Nautilus, Rammus, Amumu, Maokai, their base damage, and the way they scale in the lategame, and you'll get a glimpse at to why his damage (as well as Sejuani's) is stupidly high for his intended role.

But of course let's rape Naut's shield because he's the one hurting too much, especially late game.

On May 21 2013 08:33 greggy wrote:
Show nested quote +
On May 21 2013 07:52 nafta wrote:
Might be a stupid question but what do you guys do to calm down after some dumb games?Like getting angry doesn't really make me play worse if anything it makes me actually tryhard but I lose more for some reason.So tips?Tried walks and shit but doesn't really help.Also when I get angry I want to play more so that's bad too lol.


play normals. 0 fucks given

I missed soooooooooo many skillshots I'm pretty disappointed with myself. :<
Oh well, Brand still super funny and enjoyable as hell, and both teams were super chill. 10/10 would play again but not a champ with skillshots
Cant take LMS hipsters serious.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 21 2013 01:25 GMT
#1498
On May 21 2013 10:06 cLutZ wrote:
Show nested quote +
On May 21 2013 10:00 iCanada wrote:
On May 21 2013 09:52 cLutZ wrote:
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.

Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.


Thats not true.

They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.

Everyone bitched, Riot buffed ZAC.


Ahh, so the problem was just that people with the opposite view of me simply outnumbered me. I kept saying a manaless champ should have 0 sustain after the Rengar experience...


I feel like you didn't actually play him in the PBE.

His passive was 100% useless. Literally range 1000, you couldn't even sustain in Jungle because the blobs would land over the walls and shit.

He also did less damage, and all his spells costed way more life. His Q was 8%, and his E was 16% life done.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
May 21 2013 01:34 GMT
#1499
On May 21 2013 10:25 iCanada wrote:
Show nested quote +
On May 21 2013 10:06 cLutZ wrote:
On May 21 2013 10:00 iCanada wrote:
On May 21 2013 09:52 cLutZ wrote:
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.

Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.


Thats not true.

They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.

Everyone bitched, Riot buffed ZAC.


Ahh, so the problem was just that people with the opposite view of me simply outnumbered me. I kept saying a manaless champ should have 0 sustain after the Rengar experience...


I feel like you didn't actually play him in the PBE.

His passive was 100% useless. Literally range 1000, you couldn't even sustain in Jungle because the blobs would land over the walls and shit.

He also did less damage, and all his spells costed way more life. His Q was 8%, and his E was 16% life done.

I guess they better buff mundo then, because he's the only champion that kills himself over time with his health costs.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 21 2013 01:36 GMT
#1500
On May 21 2013 10:25 iCanada wrote:
Show nested quote +
On May 21 2013 10:06 cLutZ wrote:
On May 21 2013 10:00 iCanada wrote:
On May 21 2013 09:52 cLutZ wrote:
While obvious bugs like that do tend to get fixed, I dont see why we have the PBE considering the vast majority of the time imbalanced things, that people say are terrible during tests are still released as is.

Its not like they put ZAC on the PBE, people say his regen is too big then they cut it 25% on release.


Thats not true.

They put ZAC on PBE, and he was actually weak as all hell. His passive used to spawn like 1500 range away from him, heal less, AND his abilities all cost more HP.

Everyone bitched, Riot buffed ZAC.


Ahh, so the problem was just that people with the opposite view of me simply outnumbered me. I kept saying a manaless champ should have 0 sustain after the Rengar experience...


I feel like you didn't actually play him in the PBE.

His passive was 100% useless. Literally range 1000, you couldn't even sustain in Jungle because the blobs would land over the walls and shit.

He also did less damage, and all his spells costed way more life. His Q was 8%, and his E was 16% life done.


My PBE ZAC experience was not that he was OP, he felt super random. I simply objected to his concept (and continue to).
Freeeeeeedom
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