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[Patch 3.06: Lissandra Patch] General Discussion - Page 182

Forum Index > LoL General
Post a Reply
Prev 1 180 181 182 183 184 189 Next
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 15 2013 00:58 GMT
#3621
Remove reset, Kha more balanced.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
May 15 2013 01:07 GMT
#3622
How many champs have resets?
Kat, Kha, Trist, Yi + ?

Only Kat's even make sense.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
May 15 2013 01:09 GMT
#3623
On May 15 2013 10:07 cLutZ wrote:
How many champs have resets?
Kat, Kha, Trist, Yi + ?

Only Kat's even make sense.


Trist's makes sense, because she designed as AD carry, and it her escape that reset.
Mondeezy
Profile Joined August 2011
United States1938 Posts
May 15 2013 01:10 GMT
#3624
Akali, Darius.
LoL NA: Mondeezy - TL - Riven <3
Gahlo
Profile Joined February 2010
United States35160 Posts
Last Edited: 2013-05-15 01:15:41
May 15 2013 01:12 GMT
#3625
On May 15 2013 10:07 cLutZ wrote:
How many champs have resets?
Kat, Kha, Trist, Yi + ?

Only Kat's even make sense.

Akali(kinda), Darius, and Diana(I guess)

http://www.reddit.com/r/leagueoflegends/comments/1ecr15/confirmed_clg_role_swap/
I get to laugh a lot more now.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 15 2013 01:19 GMT
#3626
lolwut.

Hotshot Jungle again?

<_<

CLG has to make a circus of themselves, don't they?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-05-15 01:22:26
May 15 2013 01:21 GMT
#3627
On May 15 2013 09:43 thenexusp wrote:
Show nested quote +
On May 15 2013 09:25 Ketara wrote:
So, another League system oddity.

For the last two weeks or so I've been at around 90 points in Silver 1, getting around +3/-3 for wins and losses. Very frustrating because I have been making very little headway, even though the rankings of the people I'm playing has been going up. I've been at 97 points on four different occasions at this point and have gone from playing mostly silver 1 people to playing mostly gold 5/4 people.

Then all of a sudden now I'm starting to get +12/-12 or so per game.

I guess maybe if your MMR stays at the higher divisions level for a certain number of games it de-clamps you so you don't have to win six-eight games in a row to make a promotion series?

It's so weird and so obfuscating, and I dislike it so much. Even when I'm trying to ignore it it befouls my playing experience.

Just think of it as Division I actually is 200 LP long, but they compress second 100 LP into 15 points or something like that.

Show nested quote +
On May 15 2013 08:55 iCanada wrote:
On May 15 2013 08:50 Gorsameth wrote:
On May 15 2013 08:42 iCanada wrote:
On May 15 2013 08:40 Artok wrote:
1st division of the tier is always rocky and hard, get used to it ;P


Thats not even rocky and hard, thats overly retarding.

I went 6-2 yesterday after being promoted to gold 1, still had 0 LP. Like what... That just dumb. I zipped up from my decayed ranking of Silver 4 (School OP) since finals been over, my win % been like 80 till now.


winning for +4 lost for -3 while at 0-8 points in Silver one. Yeah real fun knowing you need to go +25 wins/loss to go from silver to gold


I wouldn't even mind that. I dunno, havn't played any games today, but if my win LP and loss LP still the same I'm just going to stop playing. It'd be fine if they made matchmaking strictly against gold players, but my ELO already so high everyone but me in my games is plat 4.

If it stays how it was yesterday I basically need become challenger tier player magically to get promoted.

Don't judge future behavior of this system by short term behavior, if you get past Plat IV MMR you'd get into promotions for sure

To math it out a bit:

Say they mapped Elos 500-2500 to approximately bronze V - Diamond I. Each division would represent an 80 Elo range. Furthermore let's say a person's Elo could fluctuate, by luck, +/- 100 from their "true Elo". If they really wanted to make sure you belonged in Plat before putting you in Plat, then they'd wait until you're 150 or 200 Elo "into" plat (to show that you weren't on a random +100 Elo upswing but your true Elo is still Gold level) before putting you into Plat. 150-200 Elo is 2 divisions. Which means you'd be playing Plat IVs and some Plat IIIs before that promotion happens.


I am sure that the math of their system is sound, that's not really the issue.

The issue is that they hide your rating, and then have to make very confusing rules to cover the fact that they've hidden your rating.

Why can't division 1 be 200 points, to prevent random 100 point upswings? That would be much more understandable than having it 100 points but you suddenly only get 25% gains/losses in that division.

Or a better question. They made it so you can't drop to a previous league, and then have to create this clamping issue to prevent you from accidentally jumping to a higher league that you can't drop from. Why can't you drop to a lower league? Why can't they just satisfy people by saying what their highest league at any point was but let them drop, like they used to?

Another example. They make it so that your league point gains/losses will fluctuate as they try to reach your MMR, when it's their system that causes your league points to diverge from your MMR in the first place with things like promotion series and clamping.

The league system creates it's own problems, and then creates more problems to fix them. And becomes more and more convoluted and confusing along the way. It's obvious that if the advice everybody is giving is "pay no attention to your rating" then it's not a very successful system.

Mathematically it all makes sense, but systematically it's really, really dumb.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 15 2013 01:23 GMT
#3628
On May 15 2013 10:19 iCanada wrote:
lolwut.

Hotshot Jungle again?

<_<

CLG has to make a circus of themselves, don't they?

I welcome the return of Chausterlift, but not at the cost of Hotshot back in the Jungle. Also Aphro going Top is a head scratcher.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19574 Posts
May 15 2013 01:23 GMT
#3629
Welp, TSM vs. CLG is gonna be a cho-gath battle. Its TOO's best jungler + the only one HSGG isn't totally incompetent with!
Freeeeeeedom
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 15 2013 01:25 GMT
#3630
On May 15 2013 10:23 cLutZ wrote:
Welp, TSM vs. CLG is gonna be a cho-gath battle. Its TOO's best jungler + the only one HSGG isn't totally incompetent with!

Hotshot played a pretty good Naut at MLG Anaheim from what I remmber. Naut is back, Hotshot in the Jungle is back, only makes sense.
RIP Ryan Davis / TL or Die / @onlywonderboy
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
May 15 2013 01:27 GMT
#3631
On May 15 2013 10:21 Ketara wrote:
Show nested quote +
On May 15 2013 09:43 thenexusp wrote:
On May 15 2013 09:25 Ketara wrote:
So, another League system oddity.

For the last two weeks or so I've been at around 90 points in Silver 1, getting around +3/-3 for wins and losses. Very frustrating because I have been making very little headway, even though the rankings of the people I'm playing has been going up. I've been at 97 points on four different occasions at this point and have gone from playing mostly silver 1 people to playing mostly gold 5/4 people.

Then all of a sudden now I'm starting to get +12/-12 or so per game.

I guess maybe if your MMR stays at the higher divisions level for a certain number of games it de-clamps you so you don't have to win six-eight games in a row to make a promotion series?

It's so weird and so obfuscating, and I dislike it so much. Even when I'm trying to ignore it it befouls my playing experience.

Just think of it as Division I actually is 200 LP long, but they compress second 100 LP into 15 points or something like that.

On May 15 2013 08:55 iCanada wrote:
On May 15 2013 08:50 Gorsameth wrote:
On May 15 2013 08:42 iCanada wrote:
On May 15 2013 08:40 Artok wrote:
1st division of the tier is always rocky and hard, get used to it ;P


Thats not even rocky and hard, thats overly retarding.

I went 6-2 yesterday after being promoted to gold 1, still had 0 LP. Like what... That just dumb. I zipped up from my decayed ranking of Silver 4 (School OP) since finals been over, my win % been like 80 till now.


winning for +4 lost for -3 while at 0-8 points in Silver one. Yeah real fun knowing you need to go +25 wins/loss to go from silver to gold


I wouldn't even mind that. I dunno, havn't played any games today, but if my win LP and loss LP still the same I'm just going to stop playing. It'd be fine if they made matchmaking strictly against gold players, but my ELO already so high everyone but me in my games is plat 4.

If it stays how it was yesterday I basically need become challenger tier player magically to get promoted.

Don't judge future behavior of this system by short term behavior, if you get past Plat IV MMR you'd get into promotions for sure

To math it out a bit:

Say they mapped Elos 500-2500 to approximately bronze V - Diamond I. Each division would represent an 80 Elo range. Furthermore let's say a person's Elo could fluctuate, by luck, +/- 100 from their "true Elo". If they really wanted to make sure you belonged in Plat before putting you in Plat, then they'd wait until you're 150 or 200 Elo "into" plat (to show that you weren't on a random +100 Elo upswing but your true Elo is still Gold level) before putting you into Plat. 150-200 Elo is 2 divisions. Which means you'd be playing Plat IVs and some Plat IIIs before that promotion happens.


I am sure that the math of their system is sound, that's not really the issue.

The issue is that they hide your rating, and then have to make very confusing rules to cover the fact that they've hidden your rating.

Why can't division 1 be 200 points, to prevent random 100 point upswings? That would be much more understandable than having it 100 points but you suddenly only get 25% gains/losses in that division.

Or a better question. They made it so you can't drop to a previous league, and then have to create this clamping issue to prevent you from accidentally jumping to a higher league that you can't drop from. Why can't you drop to a lower league? Why can't they just satisfy people by saying what their highest league at any point was but let them drop, like they used to?

Another example. They make it so that your league point gains/losses will fluctuate as they try to reach your MMR, when it's their system that causes your league points to diverge from your MMR in the first place with things like promotion series and clamping.

The league system creates it's own problems, and then creates more problems to fix them. And becomes more and more convoluted and confusing along the way. It's obvious that if the advice everybody is giving is "pay no attention to your rating" then it's not a very successful system.

Mathematically it all makes sense, but systematically it's really, really dumb.


Perhaps part of the purpose of the League system and obfuscating MMR is so that you don't have people saying "I'm 1500 player" when they were 1500 peak for a very brief short time and then back down to 800 forever.

I don't really mind the system because in the long run your LP will track your MMR anyways. I've been stuck at my promo series partly because of tilting and partly from bad luck, but I've been winning so many games outside the series that now I'm at +30-35 for a win and -10-15 for a loss. Eventually I'll win that promo... one day....
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-05-15 01:30:38
May 15 2013 01:28 GMT
#3632
On May 15 2013 10:23 cLutZ wrote:
Welp, TSM vs. CLG is gonna be a cho-gath battle. Its TOO's best jungler + the only one HSGG isn't totally incompetent with!


He not bad at Naut too. I dunno, thing is Hotshot just a bad jungler. He doesn't think the game the right way. Doesn't understand how to manage map pressure and time management and just ends up way way behind.

I mean, I guess Chauster's style really similar to that too, but I think Aphro top pretty huge question mark, especially with him easing into support role nicely, and with HSGG showing the ability to not just tie/be behind 20-30 CS top lane.
overt
Profile Blog Joined June 2010
United States9006 Posts
May 15 2013 01:32 GMT
#3633
Aphromoo has practiced top lane on stream but admitted in a vlog that top lane was the only role he almost never played. Hotshot jungle pretty bad. While Chauster as a support might be cool to see again I think Aphromoo was the least of their problems as a team.

As a CLG fan I don't see how that role swap makes them stronger at all.
zodde
Profile Joined October 2010
Sweden1908 Posts
May 15 2013 01:34 GMT
#3634
I don't understand this decision. Aphro has to learn top lane and hotshot was never any good at jungling. Their team seemed to perform just fine vs AC, with all lanes doing their part instead of just doublelift carrying. Now they do a roleswap that only really benefits their bot lane.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 15 2013 01:36 GMT
#3635
kiwikid was an ADC player. He did OK. Give aphro some credits he is already an established player.

HSGG, however...
https://twitter.com/SufficientStats
cLutZ
Profile Joined November 2010
United States19574 Posts
May 15 2013 01:36 GMT
#3636
On May 15 2013 10:25 onlywonderboy wrote:
Show nested quote +
On May 15 2013 10:23 cLutZ wrote:
Welp, TSM vs. CLG is gonna be a cho-gath battle. Its TOO's best jungler + the only one HSGG isn't totally incompetent with!

Hotshot played a pretty good Naut at MLG Anaheim from what I remmber. Naut is back, Hotshot in the Jungle is back, only makes sense.


That was when Naut was like sick though if I recall. You could crush people with just mobos, and it was during the HOG+Philo era, which is more HSGG conducive than the modern jungle.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
May 15 2013 01:40 GMT
#3637
On May 15 2013 10:36 cLutZ wrote:
Show nested quote +
On May 15 2013 10:25 onlywonderboy wrote:
On May 15 2013 10:23 cLutZ wrote:
Welp, TSM vs. CLG is gonna be a cho-gath battle. Its TOO's best jungler + the only one HSGG isn't totally incompetent with!

Hotshot played a pretty good Naut at MLG Anaheim from what I remmber. Naut is back, Hotshot in the Jungle is back, only makes sense.


That was when Naut was like sick though if I recall. You could crush people with just mobos, and it was during the HOG+Philo era, which is more HSGG conducive than the modern jungle.


You mean camping one lane and standing in brushes for 25 consecutive minutes, getting XP from literally only Lane creeps dying in vicinity and buff camps while enemy jungler free farms two jungles and gets all the map objectives?

lol, I just realize just how low my opinion of HSGG's jungling is.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 15 2013 01:42 GMT
#3638
On May 15 2013 10:36 cLutZ wrote:
Show nested quote +
On May 15 2013 10:25 onlywonderboy wrote:
On May 15 2013 10:23 cLutZ wrote:
Welp, TSM vs. CLG is gonna be a cho-gath battle. Its TOO's best jungler + the only one HSGG isn't totally incompetent with!

Hotshot played a pretty good Naut at MLG Anaheim from what I remmber. Naut is back, Hotshot in the Jungle is back, only makes sense.


That was when Naut was like sick though if I recall. You could crush people with just mobos, and it was during the HOG+Philo era, which is more HSGG conducive than the modern jungle.

That's a good point. People complain about the Season 3 Jungle but man I don't miss stacking GP10s in the jungle one bit.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-05-15 01:52:33
May 15 2013 01:51 GMT
#3639
No one mention the sejuani buff being reason for hsgg? Hsgg kept talking about how op'd sej was in s2. And considering the recent buff to her; this opens up to his champ pool. Tbh hsgg jungle is only marginally worse than recent Chauster jungle performance.

I like this swap tbh. Hsgg won't need to be good jungler cuz lanes are super solid. So he only needs to support lanes rather than gank them.
liftlift > tsm
Agnosthar
Profile Joined August 2010
631 Posts
Last Edited: 2013-05-15 01:53:56
May 15 2013 01:53 GMT
#3640
Is there anything more painful than being a CLG fan?

It's genuinely hard to find words to describe how disappointing this is.
I'll assume the main point of this is to get Chauster back on support. If they really felt that had to happen, then they should have made the hard decision to bench Aphro and bring in a top tier, proven jungler or toplaner. Hell, MegaZero is free right now. I don't even like MegaZ much, but nobody can tell me Aphro will do a better job toplane.

All that time spent watching Aphro struggle, but improve on support has been for nothing.
Argh, so sad.
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