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[Patch 3.06: Lissandra Patch] General Discussion - Page 122

Forum Index > LoL General
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beefhamburger
Profile Joined December 2007
United States3962 Posts
May 09 2013 00:05 GMT
#2421
Quick question, when using Kayle ult to save a squishy or yourself from a Zed ult, when is the best time to use it? Right after he activates it or near the end to negate the Death Mark activation?
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
May 09 2013 00:07 GMT
#2422
On May 09 2013 09:05 beefhamburger wrote:
Quick question, when using Kayle ult to save a squishy or yourself from a Zed ult, when is the best time to use it? Right after he activates it or near the end to negate the Death Mark activation?


I would use it right away. He will then blow his burst cool downs when the squishy is ulted, and the ult proc will barely do anything while zed stands there with no CDs
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-05-09 00:09:21
May 09 2013 00:09 GMT
#2423
Doing it when the AD Carry is low life is also when your AD Carry is running away instead of trying to stand and shoot people. Also, there's the chance you mistime and they just die and you never use your Intervention.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 09 2013 00:09 GMT
#2424
Max level Kayle ult also blocks the ult proc anyway if you time it correctly.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-05-09 00:19:26
May 09 2013 00:17 GMT
#2425
ok i've seen dyrius and many other popular streamers get owned by RF legendary nidalee main so i was happy when i saw him streaming, watched his stream for few days and seen him own most tops with his bruiser nid, bought nidalee myself tried to play like he does and lost 8 out of 10 games feeding and failing miserably at this champion, LOL i suck at this game
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 09 2013 00:21 GMT
#2426
There was a hybrid discussion earlier. Wanted to add my opinions even though the discussion is past. I think hybrids scales poorly so they have to be strong early. Having to scale off of more stats that don't work well together means you have to pay more too. That means they have to in general do really well early on and then drop off later.

If Kayle scales well into late game as a hybrid, it's because she's ranged or has a lot of potential AoE on her E. Late game everything dies fast in 5v5 teamfights and the best way to avoid the damage is to be full tank or be ranged. And AoE is strong.

On May 09 2013 07:12 thenexusp wrote:
Show nested quote +
On May 09 2013 07:01 Simberto wrote:
On May 09 2013 06:41 wei2coolman wrote:
On May 09 2013 06:35 upperbound wrote:
On May 09 2013 06:24 wei2coolman wrote:
Isn't that around 300 AD on urgot?
So 250% crit, is 750? Not too far off?

Yeah but the target should still have at least 35-40 armor left even worst case. Also, this was in ARAM, just to cut off further doubts about circumstances.

Could be armor reduction due to other champions on your team?


Lvl 18 Urgot (118) With IE (70), Black Cleaver (50), Manamune (20+2% mana, lets say ~50 total), Pickaxe (25) and Longsword (10) Would be a total of ~323 AD without runes or masteries.

Masteries grant 15 AD, 6% dmg against targets below 50%, 2% total damage, 5% crit damage. 8% Armorpen, 5 Armorpen.

Runes also provide AD or Armorpen. There might also be critdamage here.

800 crit doesn't seem too far off depending on enemy armor. And apparently since it happened it was probably possible.

Let's do the math through

As above, 323 AD from base+items
15 AD from masteries
0.95*9+2.25*3 from runes
8% additional damage from masteries
5% crit damage

Total pre-mitigation damage is
(323+15+9*0.95+3*2.25)*2.55*1.08 = 973

The armor needed to mitgate 973 to 800 (post-penetration) is

(100-100*800/973)*973/800 = 21.7

With 5 | 8% natural arpen from masteries, the pre-penetration value is
(21.7+5) / 0.92 = 29.0

So now the question is can you shred 100 armor to 29.0. With BC, Urgot E, and some other friendly effects, it is definitely doable. nid+renekton will do this easily, as will several other combinations of armor shred effects.


With crit damage runes he could do 800.
Is it possible the manamune passive damage got added to the crit number when it popped up on screen?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-05-09 00:26:23
May 09 2013 00:25 GMT
#2427
On May 09 2013 08:56 thenexusp wrote:
People on TL vastly overestimate the skill difference between pros. Do you really think the chance the average NA pro can win lane against the average KR pro is the same as the chance a bronze player will win lane against a plat?


This is pretty much the truth, as far as I'm concerned. But I know I'm not going to be convincing TLers about it.

You guys blow the gaps between "semi pros" and "pros" and "asian pros" way out of proportion, while at the same time act like the difference between a bronze 5 player and a silver 5 player isn't very big.

I could iterate again that you could look at actual game statistics and prove that sentiment as mathematically wrong, but I don't think anybody is listening.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
May 09 2013 00:28 GMT
#2428
On May 09 2013 08:20 Amui wrote:
[image loading]

I think I fixed it. Actually not quite. Where the first squiggly lines are should be challenger tier.


Also 10cm to the right of top koren pros should be 'the chinese'.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-05-09 00:31:34
May 09 2013 00:31 GMT
#2429
the difference between bronze and plat is not the same as between Eu and NA pros.

The graph overstates skill differences at high level.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 09 2013 00:33 GMT
#2430
On May 09 2013 09:25 Ketara wrote:
Show nested quote +
On May 09 2013 08:56 thenexusp wrote:
People on TL vastly overestimate the skill difference between pros. Do you really think the chance the average NA pro can win lane against the average KR pro is the same as the chance a bronze player will win lane against a plat?


This is pretty much the truth, as far as I'm concerned. But I know I'm not going to be convincing TLers about it.

You guys blow the gaps between "semi pros" and "pros" and "asian pros" way out of proportion, while at the same time act like the difference between a bronze 5 player and a silver 5 player isn't very big.

I could iterate again that you could look at actual game statistics and prove that sentiment as mathematically wrong, but I don't think anybody is listening.

Oddly enough; Saint just posted something about top KR teams having 500 GPM games; while NA and EU teams rarely break 400 GPM

Using gold as a measure of skill; that gap is pretty fucking big.
liftlift > tsm
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 09 2013 00:36 GMT
#2431
On May 09 2013 09:33 wei2coolman wrote:
Show nested quote +
On May 09 2013 09:25 Ketara wrote:
On May 09 2013 08:56 thenexusp wrote:
People on TL vastly overestimate the skill difference between pros. Do you really think the chance the average NA pro can win lane against the average KR pro is the same as the chance a bronze player will win lane against a plat?


This is pretty much the truth, as far as I'm concerned. But I know I'm not going to be convincing TLers about it.

You guys blow the gaps between "semi pros" and "pros" and "asian pros" way out of proportion, while at the same time act like the difference between a bronze 5 player and a silver 5 player isn't very big.

I could iterate again that you could look at actual game statistics and prove that sentiment as mathematically wrong, but I don't think anybody is listening.

Oddly enough; Saint just posted something about top KR teams having 500 GPM games; while NA and EU teams rarely break 400 GPM

Using gold as a measure of skill; that gap is pretty fucking big.

I think that's a bit of a loaded stat. Korean teams are really good at closing out games so you don't get as many drawn out Baron dances that really hurt GPM. I mean I think KR > NA but it's a flawed metric.
RIP Ryan Davis / TL or Die / @onlywonderboy
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-05-09 00:39:42
May 09 2013 00:38 GMT
#2432
The thing is if you put an NA pro vs a Korean pro, the difference is the Korean pro gets more GPM.

If you put a plat player against a bronze player, the difference is that the plat player kills the bronze player 20 times, also kills the jungler, and wins 1v2 and 1v3 fights consistently.

100 GPM is pretty fucking big when comparing professionals, but in the grand scheme of all the people who play the game, it's not even comparable to how big of a gap there is between Bronze and Plat.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 09 2013 00:39 GMT
#2433
On May 09 2013 09:38 Ketara wrote:
The thing is if you put an NA pro vs a Korean pro, the difference is the Korean pro gets an extra 100 GPM.

If you put a plat player against a bronze player, the difference is that the plat player kills the bronze player 20 times, also kills the jungler, and wins 1v2 and 1v3 fights consistently.

100 GPM is pretty fucking big when comparing professionals, but in the grand scheme of all the people who play the game, it's not even comparable to how big of a gap there is between Bronze and Plat.

The graph is showing skill; it becomes exponentially harder to get more gold per minute, as you get to that level.

The difference in skill between 100gpm to 200gpm is significantly smaller than milking out 500 gpm, instead of 400gpm.
liftlift > tsm
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 09 2013 00:48 GMT
#2434
Getting only 100 gpm takes quite a bit of skill in itself though because you passively earn 96
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
thenexusp
Profile Joined May 2009
United States3721 Posts
May 09 2013 00:50 GMT
#2435
On May 09 2013 09:39 wei2coolman wrote:
Show nested quote +
On May 09 2013 09:38 Ketara wrote:
The thing is if you put an NA pro vs a Korean pro, the difference is the Korean pro gets an extra 100 GPM.

If you put a plat player against a bronze player, the difference is that the plat player kills the bronze player 20 times, also kills the jungler, and wins 1v2 and 1v3 fights consistently.

100 GPM is pretty fucking big when comparing professionals, but in the grand scheme of all the people who play the game, it's not even comparable to how big of a gap there is between Bronze and Plat.

The graph is showing skill; it becomes exponentially harder to get more gold per minute, as you get to that level.

The difference in skill between 100gpm to 200gpm is significantly smaller than milking out 500 gpm, instead of 400gpm.

gpm is not a good measure of skill, extended baron dances reduce gpm a lot while not really reflecting anything about the skill level of those involved.

The only true measure of skill is winrate vs others. Two players of "equal skill" should have 50% winrates against each other. Furthermore, if A wins 70% against B and B wins 70% against C, then we say the skill differences A-B and B-C are the same.
The real world doesn't work that nicely (rock-paper-scissors relationships, e.g.) but that's basically the Elo system and it's a damn good approximation.

You're confusing skill with effort. It takes exponentially more effort to get an equal amount of additional at the professional level than it does at the bronze/silver. But it's still the same amount of actual skill.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-05-09 00:53:47
May 09 2013 00:51 GMT
#2436
On May 09 2013 08:19 Capriccioso wrote:
Show nested quote +
On May 09 2013 07:57 kainzero wrote:
On May 09 2013 06:06 Amui wrote:
I think that this is roughly the same for LoL. Until you get to at minimum plat level mechanics(whether past or present doesn't really matter, because understanding doesn't fade with time unlike mechanics), you don't really understand the game. The ability to look at a comp, and figure out exactly why they drafted the way they did, understanding map movement, presence, relative strengths and so on doesn't come without either watching a TON of games(not streams, you need the spectator client to see the whole picture) or else actually playing the game at a high level.

all the stuff you just mentioned under ability is completely different in 5s compared to solo queue though.

the way a (good) team moves in ranked 5s is just completely different. if you're not playing 5s, you'll learn a lot more about 5s by watching pro games than playing solo queue.

and yeah, my team of 2 silvers, 2 golds, and 1 plat 5 has upset teams that have all-diamond in solo queue. bly has said it before and has said it happens often, and in my experience i'm inclined to agree.

i think solo queue rating is highly overrated when it comes to analyzing 5s play.


I think I have posted this here in the past. If your team's players can perform at that level in ranked 5s, then I think they would improve their solo queue rating significantly with enough time should they take it seriously. I do not understand how someone can play at a high level in ranked teams and be stuck at a low solo queue rating.

Furthermore, I'm not really impressed by ranked 5s partly because of the matchmaking. Our collegiate team routinely messes up swaps so we have AD leona or AD anivia or some of us connect to the game 5 mins late and we are currently D3 and should get D1 easily now that we actually practice. One of my solo queue friends who made a challenger ranked 5s team said that they didn't really play many good teams to get challenger, and that ranked 5s rating is pretty meaningless.

I argue that you can more from solo queue than you think, and that you learn less from ranked 5s than you think. I'm not debating that ranked 5s are an invaluable tool.


I think you might be right, lol. My ranked team is Diamond 3, and once I started playing SoloQ a little more seriously I went from Gold 4 to Plat 3.

With that graph, I'd argue that most (even more than shown in any of these graphs) players are actually Bronze...

EDIT: Obviously this analyzer is pretty good if he pops up in SoloQ with Toyz. NTU (like the guy from Reddit) is the best uni in Taiwan (and its actually kind of underrated internationally due to political pressure from China). Still, I remember the story some guy told about a team not accepted a Gold? player as a coach because of his rank, despite the endorsement that he really understood the game. On the other hand, now people are arguing that you can't really understand the game except at like... Diamond or higher.
(╯°□°)╯︵ ┻━┻
Waxangel
Profile Blog Joined September 2002
United States33383 Posts
Last Edited: 2013-05-09 01:05:00
May 09 2013 01:04 GMT
#2437
All of the OGN Spring Champs finals tickets will be pay-only.

price range 7,000 to 25,000 won

Venue is Ilsan Kintex, same place as last iirc
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 09 2013 01:07 GMT
#2438
On May 09 2013 09:36 onlywonderboy wrote:
Show nested quote +
On May 09 2013 09:33 wei2coolman wrote:
On May 09 2013 09:25 Ketara wrote:
On May 09 2013 08:56 thenexusp wrote:
People on TL vastly overestimate the skill difference between pros. Do you really think the chance the average NA pro can win lane against the average KR pro is the same as the chance a bronze player will win lane against a plat?


This is pretty much the truth, as far as I'm concerned. But I know I'm not going to be convincing TLers about it.

You guys blow the gaps between "semi pros" and "pros" and "asian pros" way out of proportion, while at the same time act like the difference between a bronze 5 player and a silver 5 player isn't very big.

I could iterate again that you could look at actual game statistics and prove that sentiment as mathematically wrong, but I don't think anybody is listening.

Oddly enough; Saint just posted something about top KR teams having 500 GPM games; while NA and EU teams rarely break 400 GPM

Using gold as a measure of skill; that gap is pretty fucking big.

I think that's a bit of a loaded stat. Korean teams are really good at closing out games so you don't get as many drawn out Baron dances that really hurt GPM. I mean I think KR > NA but it's a flawed metric.

the ogn games i've watched, korean teams are really really aggressive so i think more gold is in play when there are more kills across the teams.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2013-05-09 01:17:17
May 09 2013 01:12 GMT
#2439
the thing is you don't have to be diamond+ to understand the game. The point is when you play the game (actual try), and aren't able reach diamond, considering how easy the mechanics in lol are or at least how easy you can compensate weak mechanics to diamond level, you simply do not understand the game.

edit:

also hi loci, i see you are reading this thread.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-05-09 01:27:33
May 09 2013 01:23 GMT
#2440
First game played soloing vs Zed with a champion Zed cannot duel after patch.


That buff on his W is just stupid. He can harrass with it all day and it always is up for ganks. No longer can you try denying him off minions for extended periods of time. The base cooldown even is lower. I don't care if his splitpushing is "worse"(why would you use living shadow while splitpushing?) if his already good laning became 100 times better.

Back to spamming Zed only.

(I won the lane, it's not QQ in that sense)

I might or might not be exaggerating.

Also I really didn't know that you can triple shuriken with both shadows. Damn.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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