[Patch 3.05.2: April Fools] League of Legends General Disc…
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Slusher
United States19143 Posts
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WaveofShadow
Canada31494 Posts
<3 you guise!!! SCOUT | ||
obesechicken13
United States10467 Posts
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Gahlo
United States35150 Posts
On April 07 2013 23:49 obesechicken13 wrote: Has froggen been cheating on Lux? What does he play nowadays? + Show Spoiler + http://www.quickmeme.com/meme/3qvkjb/ | ||
phyvo
United States5635 Posts
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MoonBear
Straight outta Johto18973 Posts
On April 08 2013 01:57 phyvo wrote: Last time I played Fizz in S2 I was mid vs Vlad and it wasn't fun. My impression was that he was too situational to pick compared to, say, Ahri. Is he better now or is 75% of the time just not good enough for 99% of the time FotM picks? Fizz becoming FotM thanks to EU LCS but from experience the matchup against Vlad is pretty bad. Vlad can Q your face every time you try to cs and still last hit fairly safely thanks to being ranged. You can Strike in and then Playful/Trickster out for harass but it's really mana inefficient and you expose yourself a fair amount. Also, when you throw the shark at him, Vlad can just let the shark attach and then pool at the end of the countdown to completely avoid all of the damage/CC. | ||
lIlIlIlIlIlI
Korea (South)3851 Posts
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MooMooMugi
United States10531 Posts
On April 08 2013 02:28 randomKo_Orean wrote: So nowadays, when I'm jungling, I almost exclusively go locket/aegis with razor start. It gives stupid amount of tankiness. Season 3 jungle solved! :D A little late but congrats ![]() | ||
Dark_Chill
Canada3353 Posts
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XenOmega
Canada2822 Posts
I have mixed success in 5s normal. We either have great games (wins or losses), or the other team just steam roll us. | ||
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MoonBear
Straight outta Johto18973 Posts
On April 08 2013 03:13 XenOmega wrote: How does our mmr affect Match making with 5s normal? Does the ranked stats affect it? Or only normal solo q games? I have mixed success in 5s normal. We either have great games (wins or losses), or the other team just steam roll us. Team Normals doesn't used Ranked MMR afaik. Normal and Ranked MMRs are separate. | ||
obesechicken13
United States10467 Posts
I smiled. Playing a few games today it seems team communication is worth a lot. I pinged a riven who was going to ward and teemo went in probably thinking "derp my ally wants me to facecheck this brush". I as rammus followed in and Riven ended up doing a lot of damage to me even without ignite. I should have just walked away after a Q from the front in retrospect as she had a red pot on. GG riven level 3 with blue buff and 2 kills in what should have been an easy flash burned. Next game I communicated everything. What items I was getting. Made sure to use the right pings and was always worried when I used a blue ping in case someone thought that meant go in. | ||
LateralusGaming
119 Posts
On April 08 2013 02:47 Dark_Chill wrote: I was playing Lulu recently and I W'd a Zed. The Zed started his ulti and dodged the cc entirely. It was a cruel reminder of how good Zed's ult is. Zed's a love-hate relationship for everyone. | ||
cascades
Singapore6122 Posts
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EquilasH
Denmark2142 Posts
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ticklishmusic
United States15977 Posts
You can 4-0 him in lane, but since he has stupid AD scaling and his ult, he still instagibs your carry and trollshadows away.. | ||
Alaric
France45622 Posts
But she's so squishy. :| I need to get better at grasping roots, despite the 1100 range I tend to get too close because it's easy to avoid at max range, and with the long animation I eat retaliation like candy. Against a Graves I felt like I died faster than Sona. | ||
Alzadar
Canada5009 Posts
On April 07 2013 21:53 Shikyo wrote: How's it iffy? See enemy, net at enemy. Couldn't be any simpler. Only Ezreal's is comparable out of those, and even that doesn't slow the opponent. Hmm I don't really get the Fizz allin stuff, seems like opponent can just flash out and hug turret. Unlike all other escape I can think of, 90 Caliber Net has a wind-up time before you start moving, meaning if you get stunned/rooted at the right time the spell completely fizzles. This can be countered by careful play but it's still a weakness relative to every other AD who doesn't care about stuns after they cast. | ||
dae
Canada1600 Posts
On April 08 2013 05:00 Alzadar wrote: Unlike all other escape I can think of, 90 Caliber Net has a wind-up time before you start moving, meaning if you get stunned/rooted at the right time the spell completely fizzles. This can be countered by careful play but it's still a weakness relative to every other AD who doesn't care about stuns after they cast. Corki W. | ||
Navi
5286 Posts
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