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[Patch 3.02: Fake Quinn] General Discussion - Page 24

Forum Index > LoL General
Post a Reply
Prev 1 22 23 24 25 26 170 Next
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
February 15 2013 05:13 GMT
#461
Quinn & Valor can burst pretty hard with Passive Proc + E + Passive Proc.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-15 05:16:59
February 15 2013 05:14 GMT
#462
On February 15 2013 14:12 Gahlo wrote:
Show nested quote +
On February 15 2013 14:06 TheYango wrote:
Those item costs don't add up, lol. Cutlass lists its total cost as 1400 when the components cost 1675.

Assuming the recipe costs are accurate, Cutlass is 1800 and BotRK is 2975. Gives 800 more gold in stats, and is therefore breakeven cost-effectiveness without including either the passive or the active.

I think one of the Daggers is a typo.

No, there is absolutely no way that a 375 gold combine gives 18% attack speed in addition to everything else, lol. Also, it doesn't address the issue that CUTLASS' total cost is still wrong.

375 gold for 6% attack speed + everything else is more reasonable, if still absurdly strong.

If that goes live, BotRK+Zephyr+Locket has the potential to be the highest-effectiveness set of teamfight items on quite a few heroes.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 15 2013 05:20 GMT
#463
On February 15 2013 14:14 TheYango wrote:
Show nested quote +
On February 15 2013 14:12 Gahlo wrote:
On February 15 2013 14:06 TheYango wrote:
Those item costs don't add up, lol. Cutlass lists its total cost as 1400 when the components cost 1675.

Assuming the recipe costs are accurate, Cutlass is 1800 and BotRK is 2975. Gives 800 more gold in stats, and is therefore breakeven cost-effectiveness without including either the passive or the active.

I think one of the Daggers is a typo.

No, there is absolutely no way that a 375 gold combine gives 18% attack speed in addition to everything else, lol.

375 gold for 6% attack speed + everything else is more reasonable, if still absurdly strong.

If that goes live, BotRK+Zephyr+Locket has the potential to be the highest-effectiveness set of teamfight items on quite a few heroes.

That actually sounds like a really sick bruiser build on certain champs.

I think Quinn might be one of those champions that is as good or better top than duo bot. I dunno why, but I just get that feeling, maybe it's the short range and blind like Teemo has, but I think she's a good kit for an anti-bruiser.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35173 Posts
February 15 2013 05:23 GMT
#464
On February 15 2013 14:14 TheYango wrote:
Show nested quote +
On February 15 2013 14:12 Gahlo wrote:
On February 15 2013 14:06 TheYango wrote:
Those item costs don't add up, lol. Cutlass lists its total cost as 1400 when the components cost 1675.

Assuming the recipe costs are accurate, Cutlass is 1800 and BotRK is 2975. Gives 800 more gold in stats, and is therefore breakeven cost-effectiveness without including either the passive or the active.

I think one of the Daggers is a typo.

No, there is absolutely no way that a 375 gold combine gives 18% attack speed in addition to everything else, lol. Also, it doesn't address the issue that CUTLASS' total cost is still wrong.

375 gold for 6% attack speed + everything else is more reasonable, if still absurdly strong.

If that goes live, BotRK+Zephyr+Locket has the potential to be the highest-effectiveness set of teamfight items on quite a few heroes.

Oh god, realized I misread it because the way they list item cost is based on the parts and not the whole purchase. What a horrible design decision.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
February 15 2013 05:24 GMT
#465
On February 15 2013 14:08 Two_DoWn wrote:
Show nested quote +
On February 15 2013 14:06 TheYango wrote:
Those item costs don't add up, lol. Cutlass lists its total cost as 1400 when the components cost 1675.

Assuming the recipe costs are accurate, Cutlass is 1800 and BotRK is 2975. Gives 800 more gold in stats, and is therefore breakeven cost-effectiveness without including either the passive or the active.

Either they fucked up somewhere, or they REALLY want to break the BT rush for AD's and Mogs for Tops.


This is standard for raw tooltips pulled from the data files. I have no idea what the weird cost numbers actually represent but whatever it is it's not your standard format patch note.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 15 2013 05:25 GMT
#466
the earlier you gank the riskier it is, theres also a huge gap between lv3 and lv4 as a jungler that if you mess up lv3 then it will take you significantly longer than normal to get lv4, and will put you behind the other jungler enough that it may just cost you the game.
TheYango
Profile Joined September 2008
United States47024 Posts
February 15 2013 05:27 GMT
#467
So basically how Quinn really ends up working is that she's a ranged hero that has a transformation ulti that makes her and all her skills melee.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 15 2013 05:32 GMT
#468
On February 15 2013 14:27 TheYango wrote:
So basically how Quinn really ends up working is that she's a ranged hero that has a transformation ulti that makes her and all her skills melee.


And 525 range
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35173 Posts
Last Edited: 2013-02-15 05:35:07
February 15 2013 05:32 GMT
#469
Ping menu looks interesting:


I like how the omw ping has a slider on the ring that follows your movement.
overt
Profile Blog Joined June 2010
United States9006 Posts
February 15 2013 05:32 GMT
#470
On February 15 2013 14:27 TheYango wrote:
So basically how Quinn really ends up working is that she's a ranged hero that has a transformation ulti that makes her and all her skills melee.


She also only has 525 range and she has no escape. From her kit I'm gonna guess she's strong in lane because having a long range spell that also blinds and a 750 range slow sounds really strong in lane phase but her slow puts her at risk and I dunno if she has any real way to deal with how much dive this game has right now.

Was kind of excited about her but her kit seems kind of bad for the current meta.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 15 2013 05:33 GMT
#471
The interesting thing will be where damage/stun takes effect on her E. If it doesnt make her invulnerable I cant see it much use as anything other than an escape mechanism.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2013-02-15 06:01:16
February 15 2013 05:41 GMT
#472
I'm not sure what Quinn is. Her attack range is Sivir/Graves level but has no way to extend that, so she's basically like Vayne except without tumble. Her E is decent for kiting but only if they're right on top of you and you want to dash back but unlike tumble or quickdraw it depends entirely on how they run at you.

She's works really well at sniping other ADCs. I played 1v1 Quinn vs Quinn game and if you get the passive on them, you got AA + E + AA + Q for burst and they can't trade back. While they're blinded you R E W Q R and basically 100-0 them while they're blinded the whole time.

She has a ton of AS steroids and her BAT and AS growth are both really good. Her armor is terrible and birdform gives no resists.

So she's basically longer ranged AD teemo with skillshot blind and then an ult that makes her melee.


I have no idea how you are supposed to play her (certainly not MF/Graves AD bursty carry or Kog/Trist/Vayne hypercarry).

On February 15 2013 14:33 Two_DoWn wrote:
The interesting thing will be where damage/stun takes effect on her E. If it doesnt make her invulnerable I cant see it much use as anything other than an escape mechanism.


From general playtesting I believe you're untargetable during the animation of E except when landing on the target and when you bounce back. When two Quinns E at each I'm don't recall if you take damage or not but the bounceback becomes way larger and its really hilarious.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
February 15 2013 05:50 GMT
#473
You max E and only use your Ult+Bird-form abilities if you're dueling someone. Otherwise you would just double tap your Ult for the AoE damage.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 15 2013 05:54 GMT
#474
On February 15 2013 14:50 ChaoSbringer wrote:
You max E and only use your Ult+Bird-form abilities if you're dueling someone. Otherwise you would just double tap your Ult for the AoE damage.

Or to chase/run away...dat +80% MS
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 15 2013 05:55 GMT
#475
So, as far as I understand these skills, Quinn should be able to 1v1 any other ADC given similar levels/items.

She's got a 1.5 second blind on a 7 second cooldown.

Vault has 750 range so she can use it to close distance on somebody who tries to kite her at range, plus the slow and steroid it gives off marking them.

If they're running away, her R will give her 700 movespeed for 20 seconds and a nuke that scales off HP missing.


Her teamfighting ability looks a little bit more suspect.

I bet she's an amazing split pusher.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2013-02-15 05:59:28
February 15 2013 05:55 GMT
#476
On February 15 2013 14:50 ChaoSbringer wrote:
You max E and only use your Ult+Bird-form abilities if you're dueling someone. Otherwise you would just double tap your Ult for the AoE damage.

Double tapping ult is hard because there's a lot of cast animation and no quick way to cancel, unlike canceling Riven ult animation.

Her teamfighting just seems really lackluster because her ult doesn't help and her AD ratios on Q and E aren't really that good either (+25 on Q, +13 on E with 39 bonus AD).

Her passive is insane (.8 total AD?) but is somewhat unreliable and if you wanted an AA burster might as well play Vayne...

I'm wondering if she does well top, Teemo or Nid style her recommended items are like Mallet and BotRK. E also lets you kite out of any gapclosing melee top lane like Jax or Xin.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-02-15 06:08:23
February 15 2013 06:06 GMT
#477
just be happy this lanebully isnt also amazing in teamfights.





zed nerf is kinda curious, i know koreans love him, but he didnt see much play outside of it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 15 2013 06:14 GMT
#478
Pulled off Curse of the Sad Bullet Time myself in a game. It was kind of fun.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 15 2013 06:21 GMT
#479
Oh wait. These defense stats for Quinn:

Health:475(+85 per level)
Mana:245(+35 per level)
Movement Speed:335
Armor:17(+3.5 per level)
Magic Resist:30

Comparably:

Amumu has 472 (+84) health and 18 (+3.3) armor
Graves has 410 (+84) health and 15 (+3.2) armor
Zed has 445 (+85) health and 17.5 (+3.5) armor
https://twitter.com/SufficientStats
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 15 2013 06:25 GMT
#480
Lol those base adc stats... she is going to be a monster in lane xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
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