[Patch 3.01: Season 3] General Discussion - Page 12
Forum Index > LoL General |
mr_tolkien
France8631 Posts
| ||
Nerchio
Poland2633 Posts
| ||
OutlaW-
Czech Republic5053 Posts
On February 01 2013 19:02 Nerchio wrote: my favourite change: Bots will occasionally chat at the beginning and end of games :D That's a surprising visit. Do you play on EuNe or west? I'm a big fan. On February 01 2013 18:49 mr_tolkien wrote: Oh, about Trynda, which summoners would you guys run on him ? I tried quite a few things, I still hesitate atm. Barrier is quite strong for the post-ult nuking that will go down most of the time ! I'm a big fan of ghost/cleanse, but you can really go for any mixture of heal/ignite/barrier/ghost/cleanse/tp. Don't even need ghost/flash if you're into that sort of thing | ||
Nerchio
Poland2633 Posts
| ||
TheKefka
Croatia11752 Posts
| ||
samthesaluki
914 Posts
| ||
mr_tolkien
France8631 Posts
Welcome Nerchio ! If you're searching for TLers to play with, I hove between 1k7 and 1k8 on EUW, and it would be pretty fun to play with you ! I had a few matches against you in 2010 on SC2. | ||
sob3k
United States7572 Posts
On February 01 2013 17:16 Cr4zyH0r5e wrote: am I the only one upset about the fiendish codex change? Jungle feedersticks is angry. Now it's going to take me even longer to put my team on my back giving them more time to fuck up. It also makes him extremely blue reliant. either has to choose between taking blue from mid or limit his ability to clear the jungle or gank more than one lane before having to back and he is begging for the enemy mid and jungler to contest his blue. Why? They buffed the crap out of AP spirit stone, Fiddle should be much stronger now. | ||
Nerchio
Poland2633 Posts
| ||
AsnSensation
Germany24009 Posts
Hope server is back up when im home from uni ![]() | ||
Promises
Netherlands1821 Posts
| ||
divinesage
Singapore649 Posts
| ||
samthesaluki
914 Posts
On February 01 2013 20:05 divinesage wrote: Ack, I just bought Olaf to learn him as my third staple jungler (after Mundo and Vi) and now he's being nerfed. i bought him last Tuesday to learn toplane or 1v2 for a tourney that wednesday so i feel you. | ||
Cuddle
Sweden1345 Posts
+ Show Spoiler + http://riot-web-static.s3.amazonaws.com/lolesports/LCS%20Season%203%20Regular%20Season%20Ruleset.pdf 9.5 Awarded Game Victory In the event of a technical difficulty which leads LCS officials to declare a restart, the LCS may instead award a game victory to a team. If a game has been played for more than 20 minutes, the LCS, in its sole discretion, may determine that a team cannot avoid defeat to a degree of reasonable certainty. Additionally, the following criteria may also be used to award victory: 9.5.1 Gold Differential. The difference in gold is more than 10,000. 9.5.2 Kill Differential. The difference in kills is more than 15. 9.5.3 Remaining Turret Differential. The difference in remaining turrets is more than 7. I understand such criteria probably been available previously but it's the first time I've actually seen them stated so clearly. 15 kill difference really seems a bit shaky as a "victory condition". I guess they'd take gold/tower situation into consideration as well, not just "HERP DERP they are 15 kills ahead, no reason to restart!" The whole Player Conduct chapter (10) is a bit...american. You're not allowed to advertise pornographic products? Really? 2013 and we've still not moved past cursing and porn as the things that ruins children? | ||
UniversalSnip
9871 Posts
The whole Player Conduct chapter (10) is a bit...american. You're not allowed to advertise pornographic products? Really? 2013 and we've still not moved past cursing and porn as the things that ruins children? there isn't a country in the western hemisphere where a company could expect the slightest shred of benefit from allowing it's marketing treasures to sell porn to children | ||
WhiteDog
France8650 Posts
On February 01 2013 20:09 Cuddle wrote: Went through the offical LCS rulebook and found some interesting things: + Show Spoiler + http://riot-web-static.s3.amazonaws.com/lolesports/LCS%20Season%203%20Regular%20Season%20Ruleset.pdf I understand such criteria probably been available previously but it's the first time I've actually seen them stated so clearly. 15 kill difference really seems a bit shaky as a "victory condition". I guess they'd take gold/tower situation into consideration as well, not just "HERP DERP they are 15 kills ahead, no reason to restart!" The whole Player Conduct chapter (10) is a bit...american. You're not allowed to advertise pornographic products? Really? 2013 and we've still not moved past cursing and porn as the things that ruins children? Hahaha, so true. Riot overall policy is always so american. | ||
Alaric
France45622 Posts
On February 01 2013 19:40 Nerchio wrote: By the way, when is eu west coming back up? Maintenance went from 4 GMT to 6 GMT, estimated to last 6 hours, so theorically about a hour from now. Meh, got up earlier than usual, thought "yay have time to play" NOPE gotta wait 2 hours. ![]() On February 01 2013 13:15 Cloud9157 wrote: So in my humble opinion, I welcome the addition of seeker, but I feel it still is not enough for APs. 1100 gold(800 when you start cloth+5) still feels like a decent investment for early game. The item makes laning vs an AD mid tolerable, but frankly, if you don't have mana regen, you're not going to do as well. Now, building Seeker+cup would ideally solve this, but that is a total of ~2k gold. I wish Seeker's came with some mana regen or something. It just doesn't seem fair to let cleaver have EVERYTHING ADs would want, while APs are stuck without an equivalent. I'd be much warier of an AD mid getting a BFS than a Cleaver. Seeker's is dubious because you want to get it ahead in time so you can stack it, but at the same time you don't want to rush it as its stat mix isn't all that good, especially when you want some AP for clearing power first. Laning against an AD is also totally possible while entirely skipping cloth armours (well, was before this patch). It may be harder, require more careful positioning from your part, and be unforgiving against a more skilled opponent, but it's definitely doable and thinking "laning against an AD without at least cloth is untolerable" would just slant you. I think what's shitty for AP champs currently is the popularity of health stacking while AP scaling is much weaker than AD scaling (and less slot-efficient), and the caster nature that makes them burst-reliant (and thus hurts their late game scaling when more and more stuff happens during their 5s spell downtime). It's less visible for AD casters because they still "scale" through autoattacks. | ||
Goumindong
United States3529 Posts
On February 01 2013 15:21 Seuss wrote: The other key thing about chess is there's only one role. There are a number of skills involved, but you practice all of them every game. It's not just the team aspect, but the fact that unless you're extremely adamant or well known you don't always get to practice the same role. Plus on top of all that you have champion picks, item builds, and other factors that make LoL a much more variable game than Chess. It doesn't make Elo worthless, it just makes it harder to say what it's measuring. Kind of. Its not quite right to say its harder to say what its measuring Since the measure still converges to what we are looking for it means its exactly as easy to say what its measuring. Its just that, since it takes longer to converge our measure is initially less accurate (the accuracy of the final guess depends more on how much you're willing to let ratings change and is based more on that parameter than the convergence) In English. Games with more players provide less information about the skill of an individual player so when we initially attempt to develop a order of players it takes longer to do so, once we have gotten there however, there isn't a difference in the accuracy between a 5 person team game or a 1 person team game. Most of the variation that we see in ELO comes from the fact that we want our order to be able to update when people get better(or worse) and since we don't know whether or not a win or loss was random or because you had actually gotten worse we have to treat if its providing new information to what your skill is. What this means is that it is a function of all rating systems that final accuracy is determined by the speed of convergence which is limited by the information contained in the game and a user determined parameter for how much we want to allow ratings to move. IIRC, for games in which we only have information on who won and who lost the Elo heuristic is efficient (I.E. in order to make a system which converged faster you would have to reduce the amount of skill movement you allow) On February 01 2013 16:26 Alzadar wrote: I'm never quite sure what's best as a 2nd damage item for Corki. Last Whisper is situationally good, IE is pretty good but expensive, Bloodthirster is pretty bad given the weak interaction with Trinity, Zeal items feel weird when you already have Trinity. There's some anti-synergy with Black Cleaver because flat reduction (Gatling Gun) is applied before percentage, but GG is pretty good for stacking it so it's probably decent. I usually go Trinity Warmogs Infinity and the game is won or lost before I get another item. If you're going for a second damage item, LW is probably your best bet. I am not sure specifically what the gold efficient break point is for this particular setup but I am willing to bet that LW gives you both the best damage against all targets, even targets which don't have much armor, for the gold. In addition since it doesn't require a BF sword and so is easy to build into in situations where you don't get the sudden influx which lets you skip to IE. | ||
OutlaW-
Czech Republic5053 Posts
thereisnourflevel works. cant get in though >.< also worst patch in history fuck riot I'm in! Euw works | ||
Gahlo
United States35090 Posts
On February 01 2013 19:55 Promises wrote: I wonder how the Yi changes will affect him. Right now (as AP) he just feels like such a shitty champ. It's not that he's unstoppable in any way, but he's just so dumb to play; alfa-strike and meditate are both fairly no-brain skills and I find it incredibly boring to play or play against. I think for a long time Riot was being hands off on tweaking him while they waited for how AP yi turned out. I always thought AP yi was dumb and never won a game with one on my team so I'm glad it got hit. This will probably be a sign of tweaks in the future to make more traditional(ad) builds better. | ||
| ||