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[Patch 3.01: Season 3] General Discussion - Page 12

Forum Index > LoL General
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Prev 1 10 11 12 13 14 191 Next
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 01 2013 09:49 GMT
#221
Oh, about Trynda, which summoners would you guys run on him ? I tried quite a few things, I still hesitate atm. Barrier is quite strong for the post-ult nuking that will go down most of the time !
The legend of Darien lives on
Nerchio
Profile Joined October 2009
Poland2633 Posts
February 01 2013 10:02 GMT
#222
my favourite change: Bots will occasionally chat at the beginning and end of games :D
Progamer"I am the best" - Nerchio , 2017.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2013-02-01 10:06:21
February 01 2013 10:03 GMT
#223
On February 01 2013 19:02 Nerchio wrote:
my favourite change: Bots will occasionally chat at the beginning and end of games :D

That's a surprising visit. Do you play on EuNe or west? I'm a big fan.

On February 01 2013 18:49 mr_tolkien wrote:
Oh, about Trynda, which summoners would you guys run on him ? I tried quite a few things, I still hesitate atm. Barrier is quite strong for the post-ult nuking that will go down most of the time !

I'm a big fan of ghost/cleanse, but you can really go for any mixture of heal/ignite/barrier/ghost/cleanse/tp. Don't even need ghost/flash if you're into that sort of thing
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Nerchio
Profile Joined October 2009
Poland2633 Posts
February 01 2013 10:05 GMT
#224
Nah, i am actually playing on west as almost everybody :s http://www.lolking.net/summoner/euw/19920538
Progamer"I am the best" - Nerchio , 2017.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
February 01 2013 10:19 GMT
#225
o hi there nerchio^^
Cackle™
samthesaluki
Profile Joined November 2010
914 Posts
February 01 2013 10:23 GMT
#226
played an aram with someone from riot was gonna try add them at end of game but before i did they friend requested me gggggggggggggg
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 01 2013 10:31 GMT
#227
I there an SC2 player who isn't playing LoL as well yet ? :p
Welcome Nerchio ! If you're searching for TLers to play with, I hove between 1k7 and 1k8 on EUW, and it would be pretty fun to play with you ! I had a few matches against you in 2010 on SC2.
The legend of Darien lives on
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 01 2013 10:37 GMT
#228
On February 01 2013 17:16 Cr4zyH0r5e wrote:
am I the only one upset about the fiendish codex change?

Jungle feedersticks is angry. Now it's going to take me even longer to put my team on my back giving them more time to fuck up. It also makes him extremely blue reliant. either has to choose between taking blue from mid or limit his ability to clear the jungle or gank more than one lane before having to back and he is begging for the enemy mid and jungler to contest his blue.


Why? They buffed the crap out of AP spirit stone, Fiddle should be much stronger now.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Nerchio
Profile Joined October 2009
Poland2633 Posts
February 01 2013 10:40 GMT
#229
By the way, when is eu west coming back up?
Progamer"I am the best" - Nerchio , 2017.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 01 2013 10:49 GMT
#230
Welp hello there mr nerchio xD what happened on the. 29th to. 30th to your elo did u take performance enhancing dugs and carried da shit out of this 1500 scrubs? Jk ofc always nice to see prominent figures joining LoL.

Hope server is back up when im home from uni
Promises
Profile Joined February 2004
Netherlands1821 Posts
February 01 2013 10:55 GMT
#231
I wonder how the Yi changes will affect him. Right now (as AP) he just feels like such a shitty champ. It's not that he's unstoppable in any way, but he's just so dumb to play; alfa-strike and meditate are both fairly no-brain skills and I find it incredibly boring to play or play against.
I'm a man of my word, and that word is "unreliable".
divinesage
Profile Joined April 2010
Singapore649 Posts
February 01 2013 11:05 GMT
#232
Ack, I just bought Olaf to learn him as my third staple jungler (after Mundo and Vi) and now he's being nerfed.
samthesaluki
Profile Joined November 2010
914 Posts
February 01 2013 11:07 GMT
#233
On February 01 2013 20:05 divinesage wrote:
Ack, I just bought Olaf to learn him as my third staple jungler (after Mundo and Vi) and now he's being nerfed.


i bought him last Tuesday to learn toplane or 1v2 for a tourney that wednesday so i feel you.
Cuddle
Profile Joined May 2010
Sweden1345 Posts
Last Edited: 2013-02-01 11:11:00
February 01 2013 11:09 GMT
#234
Went through the offical LCS rulebook and found some interesting things:
+ Show Spoiler +
http://riot-web-static.s3.amazonaws.com/lolesports/LCS%20Season%203%20Regular%20Season%20Ruleset.pdf


9.5 Awarded Game Victory
In the event of a technical difficulty which leads LCS officials to declare a restart, the
LCS may instead award a game victory to a team. If a game has been played for
more than 20 minutes, the LCS, in its sole discretion, may determine that a team
cannot avoid defeat to a degree of reasonable certainty. Additionally, the following
criteria may also be used to award victory:
9.5.1 Gold Differential. The difference in gold is more than 10,000.
9.5.2 Kill Differential. The difference in kills is more than 15.
9.5.3 Remaining Turret Differential. The difference in remaining turrets is
more than 7.


I understand such criteria probably been available previously but it's the first time I've actually seen them stated so clearly. 15 kill difference really seems a bit shaky as a "victory condition". I guess they'd take gold/tower situation into consideration as well, not just "HERP DERP they are 15 kills ahead, no reason to restart!"

The whole Player Conduct chapter (10) is a bit...american. You're not allowed to advertise pornographic products? Really? 2013 and we've still not moved past cursing and porn as the things that ruins children?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 01 2013 11:16 GMT
#235
The whole Player Conduct chapter (10) is a bit...american. You're not allowed to advertise pornographic products? Really? 2013 and we've still not moved past cursing and porn as the things that ruins children?


there isn't a country in the western hemisphere where a company could expect the slightest shred of benefit from allowing it's marketing treasures to sell porn to children
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
February 01 2013 11:17 GMT
#236
On February 01 2013 20:09 Cuddle wrote:
Went through the offical LCS rulebook and found some interesting things:
+ Show Spoiler +
http://riot-web-static.s3.amazonaws.com/lolesports/LCS%20Season%203%20Regular%20Season%20Ruleset.pdf


Show nested quote +
9.5 Awarded Game Victory
In the event of a technical difficulty which leads LCS officials to declare a restart, the
LCS may instead award a game victory to a team. If a game has been played for
more than 20 minutes, the LCS, in its sole discretion, may determine that a team
cannot avoid defeat to a degree of reasonable certainty. Additionally, the following
criteria may also be used to award victory:
9.5.1 Gold Differential. The difference in gold is more than 10,000.
9.5.2 Kill Differential. The difference in kills is more than 15.
9.5.3 Remaining Turret Differential. The difference in remaining turrets is
more than 7.


I understand such criteria probably been available previously but it's the first time I've actually seen them stated so clearly. 15 kill difference really seems a bit shaky as a "victory condition". I guess they'd take gold/tower situation into consideration as well, not just "HERP DERP they are 15 kills ahead, no reason to restart!"

The whole Player Conduct chapter (10) is a bit...american. You're not allowed to advertise pornographic products? Really? 2013 and we've still not moved past cursing and porn as the things that ruins children?

Hahaha, so true. Riot overall policy is always so american.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Alaric
Profile Joined November 2009
France45622 Posts
February 01 2013 11:19 GMT
#237
On February 01 2013 19:40 Nerchio wrote:
By the way, when is eu west coming back up?

Maintenance went from 4 GMT to 6 GMT, estimated to last 6 hours, so theorically about a hour from now. Meh, got up earlier than usual, thought "yay have time to play" NOPE gotta wait 2 hours.

On February 01 2013 13:15 Cloud9157 wrote:
So in my humble opinion, I welcome the addition of seeker, but I feel it still is not enough for APs.

1100 gold(800 when you start cloth+5) still feels like a decent investment for early game. The item makes laning vs an AD mid tolerable, but frankly, if you don't have mana regen, you're not going to do as well. Now, building Seeker+cup would ideally solve this, but that is a total of ~2k gold.

I wish Seeker's came with some mana regen or something. It just doesn't seem fair to let cleaver have EVERYTHING ADs would want, while APs are stuck without an equivalent.

I'd be much warier of an AD mid getting a BFS than a Cleaver. Seeker's is dubious because you want to get it ahead in time so you can stack it, but at the same time you don't want to rush it as its stat mix isn't all that good, especially when you want some AP for clearing power first.

Laning against an AD is also totally possible while entirely skipping cloth armours (well, was before this patch). It may be harder, require more careful positioning from your part, and be unforgiving against a more skilled opponent, but it's definitely doable and thinking "laning against an AD without at least cloth is untolerable" would just slant you.
I think what's shitty for AP champs currently is the popularity of health stacking while AP scaling is much weaker than AD scaling (and less slot-efficient), and the caster nature that makes them burst-reliant (and thus hurts their late game scaling when more and more stuff happens during their 5s spell downtime). It's less visible for AD casters because they still "scale" through autoattacks.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
February 01 2013 11:32 GMT
#238
On February 01 2013 15:21 Seuss wrote:
Show nested quote +
On February 01 2013 14:15 Zooper31 wrote:
On February 01 2013 14:07 ticklishmusic wrote:
Far as elo goes...

It works pretty well for chess, and chess players play significantly less games than LoL players do. So it should really have been just fine as a relative ranking system.

(in response to the end of last thread)

Going to have to retool some jungling paths maybe, see if a way to rush an earlier spirit stone is useful.

I think the sightstone change is kind of stupid. Yeah its more expensive fuck over the support more please. I'll just buy an extra round or two of greens and stay more gold starved kthanks. You know how hard relevant warding is now with these stupid stealth mechanics and Thresh's lantern? Geez.


Except in chess its a 1v1. In LoL it's a 5v5 and a single person is at the mercy of 4 other people.


The other key thing about chess is there's only one role. There are a number of skills involved, but you practice all of them every game. It's not just the team aspect, but the fact that unless you're extremely adamant or well known you don't always get to practice the same role.

Plus on top of all that you have champion picks, item builds, and other factors that make LoL a much more variable game than Chess. It doesn't make Elo worthless, it just makes it harder to say what it's measuring.

Kind of. Its not quite right to say its harder to say what its measuring

Since the measure still converges to what we are looking for it means its exactly as easy to say what its measuring. Its just that, since it takes longer to converge our measure is initially less accurate (the accuracy of the final guess depends more on how much you're willing to let ratings change and is based more on that parameter than the convergence)

In English. Games with more players provide less information about the skill of an individual player so when we initially attempt to develop a order of players it takes longer to do so, once we have gotten there however, there isn't a difference in the accuracy between a 5 person team game or a 1 person team game.

Most of the variation that we see in ELO comes from the fact that we want our order to be able to update when people get better(or worse) and since we don't know whether or not a win or loss was random or because you had actually gotten worse we have to treat if its providing new information to what your skill is.

What this means is that it is a function of all rating systems that final accuracy is determined by the speed of convergence which is limited by the information contained in the game and a user determined parameter for how much we want to allow ratings to move.

IIRC, for games in which we only have information on who won and who lost the Elo heuristic is efficient (I.E. in order to make a system which converged faster you would have to reduce the amount of skill movement you allow)
On February 01 2013 16:26 Alzadar wrote:
Show nested quote +
On February 01 2013 14:11 wei2coolman wrote:
I think you guys are talking up the new Triforce a bit too much. Yes, it's more cost efficient, but 300 gold difference between having each separate item vs having a triforce wasn't an issue with triforce. The reason triforce was stopped being built was because it was suppose to be the single most slot efficient solo damage item in the game, so inefficient gold usage for it was justified by how strong it was (by itself). This cost buff, doesn't make Triforce any stronger, so it's still going to be largely ignored for the most part imo. It'll just be nice for champions like Jax, Nidalee, and etc. where triforce was somewhat core on them.

EDIT: actually with cost nerf to BT + TF buff cost, Triforce based ADC may make a resurgence. Corki + Triforce + Black Cleaver, could be popular.


I'm never quite sure what's best as a 2nd damage item for Corki. Last Whisper is situationally good, IE is pretty good but expensive, Bloodthirster is pretty bad given the weak interaction with Trinity, Zeal items feel weird when you already have Trinity.

There's some anti-synergy with Black Cleaver because flat reduction (Gatling Gun) is applied before percentage, but GG is pretty good for stacking it so it's probably decent.

I usually go Trinity Warmogs Infinity and the game is won or lost before I get another item.


If you're going for a second damage item, LW is probably your best bet. I am not sure specifically what the gold efficient break point is for this particular setup but I am willing to bet that LW gives you both the best damage against all targets, even targets which don't have much armor, for the gold. In addition since it doesn't require a BF sword and so is easy to build into in situations where you don't get the sudden influx which lets you skip to IE.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2013-02-01 11:51:20
February 01 2013 11:37 GMT
#239
My client is patching. Just a heads up,
thereisnourflevel works.
cant get in though >.<
also worst patch in history fuck riot
I'm in! Euw works
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Gahlo
Profile Joined February 2010
United States35174 Posts
February 01 2013 11:41 GMT
#240
On February 01 2013 19:55 Promises wrote:
I wonder how the Yi changes will affect him. Right now (as AP) he just feels like such a shitty champ. It's not that he's unstoppable in any way, but he's just so dumb to play; alfa-strike and meditate are both fairly no-brain skills and I find it incredibly boring to play or play against.


I think for a long time Riot was being hands off on tweaking him while they waited for how AP yi turned out. I always thought AP yi was dumb and never won a game with one on my team so I'm glad it got hit. This will probably be a sign of tweaks in the future to make more traditional(ad) builds better.
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