• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:19
CEST 16:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8781 users

[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

Forum Index > LoL General
Post a Reply
Prev 1 270 271 272 273 274 310 Next
beefhamburger
Profile Joined December 2007
United States3962 Posts
November 09 2012 21:38 GMT
#5421
On November 10 2012 06:33 TheKefka wrote:
What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers.
Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better.
Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than as it is now.

It doesn't really make AOE-clearers worse, it makes single target clearers better, which is their main goal.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 09 2012 21:39 GMT
#5422
On November 10 2012 06:38 Steelavocado wrote:
I main Jungle Yi and I can safely say awwwwwwwwwwww yeah!

Don't see what will change for yi here.
He's still going to be the wheel of fortune of jungling.
Cackle™
TheYango
Profile Joined September 2008
United States47024 Posts
November 09 2012 21:41 GMT
#5423
On November 10 2012 06:38 beefhamburger wrote:
Show nested quote +
On November 10 2012 06:33 TheKefka wrote:
What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers.
Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better.
Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than as it is now.

It doesn't really make AOE-clearers worse, it makes single target clearers better, which is their main goal.

It doesn't make the single-target clearers better though. Single-target clearers' ability to clear is dictated by the total HP of the camp, because they still can only hit one thing at a time. If the big wraith has 400 HP, and the small wraiths have 100, it takes the same time to clear if you shift 50 HP off the small wraiths and add 150 to the big wraith.
Moderator
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-11-09 21:43:17
November 09 2012 21:42 GMT
#5424
On November 10 2012 06:38 beefhamburger wrote:
Show nested quote +
On November 10 2012 06:33 TheKefka wrote:
What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers.
Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better.
Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than as it is now.

It doesn't really make AOE-clearers worse, it makes single target clearers better, which is their main goal.

So what they are going to make it so you can 2hit a small minion with a lvl 1 auto lol?
You do realize this will make the clear speed of aoe junglers even faster?
Cackle™
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 09 2012 21:42 GMT
#5425
So lategame poppy has to be absolutely most ridiculous thing ever imagined. Once late game comes around she 1v5's in a way that no other champion can.

Flat MR is significantly better in any lane that has poke/allin potential. You'd literally have to be running vayne soraka for flat MR to not be worth it. Especially since lanes often get decided pre-6 by your trading ability.
Porouscloud - NA LoL
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 09 2012 21:43 GMT
#5426
I really don't like the direction they seem to want to go with Jungling.

It seems more like they want Jungling to be more like "HOW FAST CAN I OUTFARM THE ENEMY JUNGLER" rather than "How can I show my skill in map reading and be in the right place at the right time to swing the balance of the game in my favor"

It looks dumb.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
mordek
Profile Blog Joined December 2010
United States12705 Posts
November 09 2012 21:45 GMT
#5427
I'm not seeing what you guys are seeing. It looks like the choice to gank/assist a lane has a higher opportunity cost now than it does now. The jungle is worth more and takes more effort. Someone wiser can correct me of course
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
Last Edited: 2012-11-09 21:48:22
November 09 2012 21:45 GMT
#5428
On November 10 2012 06:42 TheKefka wrote:
Show nested quote +
On November 10 2012 06:38 beefhamburger wrote:
On November 10 2012 06:33 TheKefka wrote:
What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers.
Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better.
Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than as it is now.

It doesn't really make AOE-clearers worse, it makes single target clearers better, which is their main goal.

So what they are going to make it so you can 2hit a small minion with a lvl 1 auto lol?
You do realize this will make the clear speed of aoe junglers even faster?

Its almost like they don't realize that AoE clear or single target, early early jungling is mostly auto attacks regardless.

On November 10 2012 06:45 mordek wrote:
I'm not seeing what you guys are seeing. It looks like the choice to gank/assist a lane has a higher opportunity cost now than it does now. The jungle is worth more and takes more effort. Someone wiser can correct me of course

What it looks like is that the choice to Gank/Assist lane is now going to be worth less than clearing the jungle unless you walk away with a kill, or an assist plus a lane tax.

Riot seems to want to make Carry Junglers more viable again by increasing the gold stream in the jungle at the expense of making the jungler unable to try and help the lanes without falling behind. The problem is that unless the gold stream in the jungle is actually HIGHER than the gold stream in the lanes (which would be really stupid) the Carry Junglers will still be unable to do much as they will not only still be behind on gold, but also forced into these ridiculous niche jungle items that put them even further behind laners.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Lounge
Profile Joined November 2011
537 Posts
November 09 2012 21:46 GMT
#5429
It'll still involve reading the map, the skill will just be in determining the payoff. Like the people that dive 3 creep waves to get one kill. Sure looks good on your score, but probably isn't the right call. Sure you can gank constantly, but maybe you need to put more focus in on farm/counter jungle because jungle GP just finished farming his 6 item build.
TheYango
Profile Joined September 2008
United States47024 Posts
November 09 2012 21:47 GMT
#5430
On November 10 2012 06:30 Requizen wrote:
http://euw.leagueoflegends.com/board/showthread.php?p=9295762#post9295762

Manamune might be pretty damn good.

Oh fuck Yorick.

I just realized something--Seraph's Embrace doesn't have the Mana Charge ability. It converts the 750 charged mana from Archangel into true +mana.

Which means that after you charge an Archangel, you can gain mana from another Tear.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-11-09 21:48:02
November 09 2012 21:47 GMT
#5431
Firstly, we are going to reduce the emphasis on area-of-effect damage dealers by re-balancing more of the health and damage into the large monster in each of the camps. This allows single-target damage dealers such as Gangplank to have more competitive clear times.

So... "more competitive" single target junglers means "make the AoE junglers slower so their clear time aren't that far from each other".

...
Ah, fuck it. I need to stop myself from looking at it, I don't even manage to feel like a negative Nancy when I'm saying I'll probably hate those changes and that they'll likely make the game duller. Switch brain off, wait for facts.

Edit@Yango: yeap, Xypherous confirmed it in a post on the Tear's thread.
Cant take LMS hipsters serious.
beefhamburger
Profile Joined December 2007
United States3962 Posts
November 09 2012 21:48 GMT
#5432
On November 10 2012 06:41 TheYango wrote:
Show nested quote +
On November 10 2012 06:38 beefhamburger wrote:
On November 10 2012 06:33 TheKefka wrote:
What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers.
Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better.
Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than as it is now.

It doesn't really make AOE-clearers worse, it makes single target clearers better, which is their main goal.

It doesn't make the single-target clearers better though. Single-target clearers' ability to clear is dictated by the total HP of the camp, because they still can only hit one thing at a time. If the big wraith has 400 HP, and the small wraiths have 100, it takes the same time to clear if you shift 50 HP off the small wraiths and add 150 to the big wraith.

My thought was that most clearers have a single target ability that they use once, maybe twice, when clearing a camp. The less rotations they need to use it on the big creep, the faster, instead of needing to use it for the smaller creeps which you can auto.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 09 2012 21:48 GMT
#5433
I mean if they suddenly relocate 50-100 HP form a small wolf/wraith to the big one than I'm happy as fuck as a udyr coz they'll just drop dead while I'm autoing the big one in phoenix stance.
Cackle™
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 09 2012 21:48 GMT
#5434
On November 10 2012 06:47 TheYango wrote:
Show nested quote +
On November 10 2012 06:30 Requizen wrote:
http://euw.leagueoflegends.com/board/showthread.php?p=9295762#post9295762

Manamune might be pretty damn good.

Oh fuck Yorick.

I just realized something--Seraph's Embrace doesn't have the Mana Charge ability. It converts the 750 charged mana from Archangel into true +mana.

Which means that after you charge an Archangel, you can gain mana from another Tear.


but the 3% mana to AP is unique.

But hello 60 minute ryze with double charged tear.
Porouscloud - NA LoL
mordek
Profile Blog Joined December 2010
United States12705 Posts
November 09 2012 21:54 GMT
#5435
On November 10 2012 06:45 VirgilSC2 wrote:
Show nested quote +
On November 10 2012 06:42 TheKefka wrote:
On November 10 2012 06:38 beefhamburger wrote:
On November 10 2012 06:33 TheKefka wrote:
What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers.
Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better.
Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than as it is now.

It doesn't really make AOE-clearers worse, it makes single target clearers better, which is their main goal.

So what they are going to make it so you can 2hit a small minion with a lvl 1 auto lol?
You do realize this will make the clear speed of aoe junglers even faster?

Its almost like they don't realize that AoE clear or single target, early early jungling is mostly auto attacks regardless.

Show nested quote +
On November 10 2012 06:45 mordek wrote:
I'm not seeing what you guys are seeing. It looks like the choice to gank/assist a lane has a higher opportunity cost now than it does now. The jungle is worth more and takes more effort. Someone wiser can correct me of course

What it looks like is that the choice to Gank/Assist lane is now going to be worth less than clearing the jungle unless you walk away with a kill, or an assist plus a lane tax.

Riot seems to want to make Carry Junglers more viable again by increasing the gold stream in the jungle at the expense of making the jungler unable to try and help the lanes without falling behind. The problem is that unless the gold stream in the jungle is actually HIGHER than the gold stream in the lanes (which would be really stupid) the Carry Junglers will still be unable to do much as they will not only still be behind on gold, but also forced into these ridiculous niche jungle items that put them even further behind laners.

We're saying the same thing: camping/ganking/assisting worth less = higher opportunity cost. However, a successful gank top can change the lane. With really fast aoe clearers, they could clear everything and still gank. Now the choice will be harder.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 09 2012 21:54 GMT
#5436
Yeah, I think we need to wait for some numbers before we claim Riot has ruined the game. I know people are worried it's going to make the game boring, but I think the idea of having to trade off between ganking/farming an interesting one. Now it's "gank gank gank" all the time unless all of your lanes are pushed.
RIP Ryan Davis / TL or Die / @onlywonderboy
XaCez
Profile Joined May 2010
Sweden6991 Posts
November 09 2012 21:57 GMT
#5437
Knowing Riot's record, everything will be broken for the first ~2-3 weeks and then modified in some way to make it better.
People get too easily offended by people getting too easily offended by the word rape.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 09 2012 21:58 GMT
#5438
On November 10 2012 06:54 mordek wrote:
Show nested quote +
On November 10 2012 06:45 VirgilSC2 wrote:
On November 10 2012 06:42 TheKefka wrote:
On November 10 2012 06:38 beefhamburger wrote:
On November 10 2012 06:33 TheKefka wrote:
What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers.
Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better.
Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than as it is now.

It doesn't really make AOE-clearers worse, it makes single target clearers better, which is their main goal.

So what they are going to make it so you can 2hit a small minion with a lvl 1 auto lol?
You do realize this will make the clear speed of aoe junglers even faster?

Its almost like they don't realize that AoE clear or single target, early early jungling is mostly auto attacks regardless.

On November 10 2012 06:45 mordek wrote:
I'm not seeing what you guys are seeing. It looks like the choice to gank/assist a lane has a higher opportunity cost now than it does now. The jungle is worth more and takes more effort. Someone wiser can correct me of course

What it looks like is that the choice to Gank/Assist lane is now going to be worth less than clearing the jungle unless you walk away with a kill, or an assist plus a lane tax.

Riot seems to want to make Carry Junglers more viable again by increasing the gold stream in the jungle at the expense of making the jungler unable to try and help the lanes without falling behind. The problem is that unless the gold stream in the jungle is actually HIGHER than the gold stream in the lanes (which would be really stupid) the Carry Junglers will still be unable to do much as they will not only still be behind on gold, but also forced into these ridiculous niche jungle items that put them even further behind laners.

We're saying the same thing: camping/ganking/assisting worth less = higher opportunity cost. However, a successful gank top can change the lane. With really fast aoe clearers, they could clear everything and still gank. Now the choice will be harder.

Welcome to the new Solo Queue jungling experience

"WTF MAN WHY YOU NO GANK. YOU SNOWBALL MY LANE I CARRY YOU! YOU DONT NEED FARM"

"REPORT JUNGLER ALWAYS FARM, NO GANKS"

*sigh*
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
TheYango
Profile Joined September 2008
United States47024 Posts
November 09 2012 21:59 GMT
#5439
On November 10 2012 06:54 onlywonderboy wrote:
Yeah, I think we need to wait for some numbers before we claim Riot has ruined the game. I know people are worried it's going to make the game boring, but I think the idea of having to trade off between ganking/farming an interesting one. Now it's "gank gank gank" all the time unless all of your lanes are pushed.

No it's not.

The most successful junglers in competitive play as of late have been the ones to balance farming/jungling. Some of them are deliberately fairly passive and farm-y when the game tempo calls for it. At Worlds and subsequent events, the most successful junglers have been the ones that move around a lot and protect their own tempo (Lilballz, CloudTemplar, Diamondprox), while the ones that were overly gank-focused or camped too hard are the ones that people criticized for not having enough impact on the game overall (Hotshot, Araneae, Illusion, Snoopeh to a lesser extent).
Moderator
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 09 2012 22:02 GMT
#5440
If ganking was everything Illusion would be best jungler in the world.
That guy doesn't even farm he just leeches lane xp lol.
Cackle™
Prev 1 270 271 272 273 274 310 Next
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 1
IntoTheiNu 664
ComeBackTV 370
SteadfastSC324
Rex129
CosmosSc2 48
EnkiAlexander 36
LiquipediaDiscussion
Kung Fu Cup
11:00
2026 Week 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 324
ProTech139
Rex 129
CosmosSc2 48
StarCraft: Brood War
Britney 56124
Jaedong 1478
firebathero 1238
Hyuk 747
EffOrt 661
Soma 642
Horang2 517
Mini 473
BeSt 463
Soulkey 462
[ Show more ]
Larva 307
Last 298
ZerO 290
Stork 259
Zeus 250
Rush 247
ggaemo 206
Light 180
Snow 171
Killer 86
Mind 62
hero 60
Free 57
Pusan 48
Sharp 38
Shinee 36
Shine 35
sorry 26
Bale 23
ToSsGirL 22
HiyA 19
Terrorterran 14
yabsab 14
Trap 13
Noble 10
Sacsri 8
Rock 6
Dota 2
Gorgc13253
Dendi700
qojqva666
Counter-Strike
Fnx 591
markeloff357
edward58
Heroes of the Storm
crisheroes2066
Khaldor1946
Other Games
gofns45817
singsing2074
ArmadaUGS2007
olofmeister1279
B2W.Neo935
hiko542
byalli374
XBOCT278
Pyrionflax199
Liquid`VortiX157
Mew2King86
QueenE70
ZerO(Twitch)17
Railgan8
Organizations
StarCraft: Brood War
UltimateBattle 650
Dota 2
PGL Dota 2 - Main Stream106
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH302
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1372
League of Legends
• Jankos1673
• Nemesis1470
• TFBlade567
Other Games
• WagamamaTV192
• Shiphtur91
Upcoming Events
The PondCast
19h 41m
OSC
22h 41m
Stellar Fest
22h 41m
OSC
1d 9h
Stellar Fest
1d 22h
CranKy Ducklings
2 days
Online Event
2 days
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.