• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:17
CET 16:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT26Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0242LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued ByuL: The Forgotten Master of ZvT Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament How do the "codes" work in GSL?
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 TvZ is the most complete match up CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1551 users

[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

Forum Index > LoL General
Post a Reply
Prev 1 269 270 271 272 273 310 Next
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 09 2012 21:14 GMT
#5401
On November 10 2012 06:12 Roffles wrote:
How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?

GG Life.

It's not the League of Gapclosers for nothing.
A backwards poet writes inverse.
TheYango
Profile Joined September 2008
United States47024 Posts
November 09 2012 21:14 GMT
#5402
On November 10 2012 06:13 TheKefka wrote:
Show nested quote +
On November 10 2012 06:06 TheYango wrote:
The leashing change shouldn't actually change much. The main thing that people got out of leashing wasn't the leash itself, but the fact that laners learned that it's better to help the jungler finish his first 2 camps, rather than leaving him to fend for himself.

Also, I'm seeing a possibility that mid lane could clear the small wraiths for the jungler, but leave the big one, so that the jungler can save a lot of time on Wraiths.

To combat this spike in jungle difficulty, we’re introducing several jungle-specific items to the game. For example, Hunter’s Machete is a great starting item which can be purchased at the beginning of the game to help you efficiently clear jungle. It also eventually upgrades into multiple build paths that include several of your favorite mid game jungle items such as Madred’s Razor and Wriggle’s Lantern.

Quelling Blade, lol

Doesn't QB kill trees not creeps?

QB gives % bonus damage to creeps. It also kills trees because having an item that only gives % bonus damage to creeps would be useless.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 09 2012 21:15 GMT
#5403
On November 10 2012 06:12 Roffles wrote:
How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?

GG Life.

I think it's to actively separate gank heavy junglers from farm heavy junglers. There's always been talk about Riot wanting the jungle to be equivalent to a fourth lane, where you can farm and keep up, it's just unknown as to if these changes will actually make that difference.
It's your boy Guzma!
DerNebel
Profile Blog Joined January 2008
Denmark648 Posts
November 09 2012 21:15 GMT
#5404
I'm not so sure about their choice to make the jungle less aggresive. League of Legends is already a pretty passive game, do we really need to make it even harder for junglers to influence the lanes?

League of Legends is, the way I see it, caught between the fact that the game is founded on teamplay and coordination and that this is conteracted by this strange adherence to lane matchups seen in Riot's balance decisions. it's like they want a teamgame that's not really a teamgame in the early game. Making the jungle harder is a step towards a passive lane vs lane meta.

pls no

I want to see a meta where botlane AP is viable, where purple side frequently wants a duolane top with support from the jungler, where towerdives are something that shouldn't be approached as if you're poking a fucking polar bear. Aggresive LoL is fun LoL. But that is just me, every time I see a tower I just want to kill shit under it.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 09 2012 21:16 GMT
#5405
I cant wait for new jungle.

whatever happened to WW? He was totally FOTM a while back and then just disappeared....He still feels very strong to me, especially in certain comps
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
November 09 2012 21:17 GMT
#5406
On November 10 2012 06:14 Dandel Ion wrote:
Show nested quote +
On November 10 2012 06:12 Roffles wrote:
How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?

GG Life.

It's not the League of Gapclosers for nothing.

They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.
God Bless
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 09 2012 21:17 GMT
#5407
On November 10 2012 06:15 DerNebel wrote:
I'm not so sure about their choice to make the jungle less aggresive. League of Legends is already a pretty passive game, do we really need to make it even harder for junglers to influence the lanes?

League of Legends is, the way I see it, caught between the fact that the game is founded on teamplay and coordination and that this is conteracted by this strange adherence to lane matchups seen in Riot's balance decisions. it's like they want a teamgame that's not really a teamgame in the early game. Making the jungle harder is a step towards a passive lane vs lane meta.

pls no

I want to see a meta where botlane AP is viable, where purple side frequently wants a duolane top with support from the jungler, where towerdives are something that shouldn't be approached as if you're poking a fucking polar bear. Aggresive LoL is fun LoL. But that is just me, every time I see a tower I just want to kill shit under it.

I think there'll still be junglers (Shaco, for example) that will want to prioritize ganking still. The idea is you can't have a "weak farming" jungler like Shaco that ganks like a madman, and still farms the jungle on spawn because the current jungle is really bloody easy. Now it'll be more of a choice, probably.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
November 09 2012 21:18 GMT
#5408
The thing is, that comparison is sort of weird when your 4th lane is accessible and farmable by the other 3 lanes, lol.

I've said this before--changing the gold distribution in the jungle won't affect a jungler's farm priority because how much farm you're allocated is dictated by your position/role on the team. A richer jungle just means that the jungler will take a lower farm priority with regard to cleaning up lanes (whereas with the current jungle, the "optimal" farm distribution as demonstrated by various top teams involves mid taking wraiths for the sake of efficiency, but jungle also getting to clean up lane farm to meet his farm needs).
Moderator
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-11-09 21:20:42
November 09 2012 21:19 GMT
#5409
On November 10 2012 06:17 Roffles wrote:
Show nested quote +
On November 10 2012 06:14 Dandel Ion wrote:
On November 10 2012 06:12 Roffles wrote:
How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?

GG Life.

It's not the League of Gapclosers for nothing.

They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.


Damn if only we had the entire previous season of LoL to figure out how to do that
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 09 2012 21:20 GMT
#5410
On November 10 2012 06:17 Roffles wrote:
Show nested quote +
On November 10 2012 06:14 Dandel Ion wrote:
On November 10 2012 06:12 Roffles wrote:
How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?

GG Life.

It's not the League of Gapclosers for nothing.

They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.


Its harder obviously but you can still gank on a lot of junglers even without boots. 50 MS doesn't mean shit if you and the laner land a nice disable and/or the laner baits them into a fight.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TheYango
Profile Joined September 2008
United States47024 Posts
November 09 2012 21:27 GMT
#5411
On November 10 2012 06:20 sob3k wrote:
Show nested quote +
On November 10 2012 06:17 Roffles wrote:
On November 10 2012 06:14 Dandel Ion wrote:
On November 10 2012 06:12 Roffles wrote:
How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?

GG Life.

It's not the League of Gapclosers for nothing.

They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.


Its harder obviously but you can still gank on a lot of junglers even without boots. 50 MS doesn't mean shit if you and the laner land a nice disable and/or the laner baits them into a fight.


50 MS means that they still run faster than you even if you red slow them.
Moderator
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 09 2012 21:28 GMT
#5412
On November 10 2012 06:27 TheYango wrote:
Show nested quote +
On November 10 2012 06:20 sob3k wrote:
On November 10 2012 06:17 Roffles wrote:
On November 10 2012 06:14 Dandel Ion wrote:
On November 10 2012 06:12 Roffles wrote:
How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?

GG Life.

It's not the League of Gapclosers for nothing.

They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.


Its harder obviously but you can still gank on a lot of junglers even without boots. 50 MS doesn't mean shit if you and the laner land a nice disable and/or the laner baits them into a fight.


50 MS means that they still run faster than you even if you red slow them.


If red is the only CC you have between you and laner then you probably should stick to farming the jungle
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 09 2012 21:30 GMT
#5413
http://euw.leagueoflegends.com/board/showthread.php?p=9295762#post9295762

Manamune might be pretty damn good.

Oh fuck Yorick.
It's your boy Guzma!
beefhamburger
Profile Joined December 2007
United States3962 Posts
November 09 2012 21:31 GMT
#5414
So this may be nothing, but someone on HS's stream asked him how they can get into his gaming house and he starts typing "dig is coming" and then deletes it.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 09 2012 21:32 GMT
#5415
On November 10 2012 06:01 Zdrastochye wrote:
Show nested quote +
On November 10 2012 05:57 Requizen wrote:
On November 10 2012 05:53 Zdrastochye wrote:
On November 10 2012 05:48 Sandster wrote:
On November 10 2012 05:47 Zdrastochye wrote:
On November 10 2012 05:17 Slayer91 wrote:
On November 10 2012 01:31 Zdrastochye wrote:
On November 10 2012 01:24 Slayer91 wrote:
On November 10 2012 01:03 Tobberoth wrote:
On November 10 2012 01:02 Slayer91 wrote:
[quote]

yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.


so you're saying if you're against a kill lane which is usually mostly magic damgae burst you'd rather risk snowballing the lane so you have 13 more mr later?


It's harder to pin your MR as a reason you lost to a kill lane. You probably just played poorly.


It's even harder to pin mr down as a reason why you got killed by a burst ap. The difference is in teamfights if you get caught by a burst ap there were things you could do to avoid it and unless he's underfed he can probably one combo you 13 mr or not, but in lane you HAVE to get creeps meaning to do well in lane you have to risk getting bursted and 200 gold worth of mr is worth more early game since its a higher % of your gold and defensive stats than 200 gold later.


Start dodging Zenith blade.


That's like saying just dodge every skillshot in the game and you'll never need defensive stats.


That's like saying you might as well run into every skillshot because you got flat MR blues.

You're going to get hit. It happens to pros, it happens to bads, to casuals, to hardcores, to asians, and to crackers. Defenses help that, especially early game when the AD is made of cheese paper and doesn't even have a cannon to compensate for it.


How many times you get hit is a correlation of skill. Both of yours and lack of the support and visa versa. Keep in mind we're talking a difference of at most 9 MR at level 1 and 13 MR at level 18. Earlier on MR counts for more, but if you're eating Zenith blades/hooks every CD it doesn't matter what your MR is. It does cut down on poke from Sonas and Lulus, but unless they're full HP whether you're taking 10% less damage or 15% less damage it's so insignificant of a difference.

Show nested quote +
On November 10 2012 05:57 Sandster wrote:
On November 10 2012 05:53 Zdrastochye wrote:
On November 10 2012 05:48 Sandster wrote:
On November 10 2012 05:47 Zdrastochye wrote:
On November 10 2012 05:17 Slayer91 wrote:
On November 10 2012 01:31 Zdrastochye wrote:
On November 10 2012 01:24 Slayer91 wrote:
On November 10 2012 01:03 Tobberoth wrote:
On November 10 2012 01:02 Slayer91 wrote:
[quote]

yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.


so you're saying if you're against a kill lane which is usually mostly magic damgae burst you'd rather risk snowballing the lane so you have 13 more mr later?


It's harder to pin your MR as a reason you lost to a kill lane. You probably just played poorly.


It's even harder to pin mr down as a reason why you got killed by a burst ap. The difference is in teamfights if you get caught by a burst ap there were things you could do to avoid it and unless he's underfed he can probably one combo you 13 mr or not, but in lane you HAVE to get creeps meaning to do well in lane you have to risk getting bursted and 200 gold worth of mr is worth more early game since its a higher % of your gold and defensive stats than 200 gold later.


Start dodging Zenith blade.


That's like saying just dodge every skillshot in the game and you'll never need defensive stats.


That's like saying you might as well run into every skillshot because you got flat MR blues.


...

You run flat armor runes on AD carries because it gives you a much stronger lane presence. It's the same rationale for flat MR runes.


Anyway these jungle changes look promising.


Except that you take flat armor runes because you're not just reducing their ad's damage (who will have offensive masteries, whereas the supports commonly do not) but also to mitigate minion damage that you'll inevitably take.

I like how you tunnel in on Leona's skillshot-based magic damage while ignoring Sona, Lulu, Taric or even the possibility that YOU'RE the one starting a fight and the enemy pair has a reasonable source of magic damage. 12 MR is a pretty reasonable chunk in the early harass wars you'll face against literally every ranged support in the game as well as helping to survive all-ins. And don't forget mid roaming bot, diving you, etc. AD carries need to survive as best they can early game without devoting much to defenses except at most some health from doran's blades and whatever their support can give them. Scaling MR has one of the worst cuttoffs for scaling runes in the game (they don't beat flats until level 10) and you're saying "oh, the enemy AD doesn't do magic damage so I don't need them." Despite being in a duo lane which means there are 2 enemy threats in your lane and you're ignoring the support, chosen often for strong lane presence, and also ignoring that many ADs do significant magic damage early in the game. And then you retort to criticism with "dodge more skillshots" ?? How do you dodge Sona's Q/auto without missing CS? Lulu's pix-enhanced Q? You're going to TRADE damage, you can't avoid damage 100% of the time. Trading damage effectively relies on not having significantly worse resists than your opponent.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-11-09 21:37:02
November 09 2012 21:33 GMT
#5416
People are still gonna start boots first don't know why you would think otherwise.Maybe you can't exploit the retarded AI anymore but you can still hit the creeps for your jungler.So instead of going no smite buff->smite other buff and gank you'll do a slower version of that.
What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers.
Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better.
Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and than it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than what is happening now.
Cackle™
TheYango
Profile Joined September 2008
United States47024 Posts
November 09 2012 21:35 GMT
#5417
On November 10 2012 06:28 sob3k wrote:
Show nested quote +
On November 10 2012 06:27 TheYango wrote:
On November 10 2012 06:20 sob3k wrote:
On November 10 2012 06:17 Roffles wrote:
On November 10 2012 06:14 Dandel Ion wrote:
On November 10 2012 06:12 Roffles wrote:
How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?

GG Life.

It's not the League of Gapclosers for nothing.

They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.


Its harder obviously but you can still gank on a lot of junglers even without boots. 50 MS doesn't mean shit if you and the laner land a nice disable and/or the laner baits them into a fight.


50 MS means that they still run faster than you even if you red slow them.


If red is the only CC you have between you and laner then you probably should stick to farming the jungle

So having other CC means that it's always long enough to force the kill through and never goes on CD?
Moderator
Sandster
Profile Joined November 2006
United States4054 Posts
November 09 2012 21:35 GMT
#5418
Naw man, you run flat armor runes to reduce minion damage, but totally don't need MR because supports don't do magic damage and you can just avoid them. But that extra 15 MR at level 18 when kat has 70 magic pen is going to make a huge difference.
Steelavocado
Profile Joined May 2010
United States2123 Posts
November 09 2012 21:38 GMT
#5419
I main Jungle Yi and I can safely say awwwwwwwwwwww yeah!
MIRACLE IS YOUR TI7 CHAMP
Sandster
Profile Joined November 2006
United States4054 Posts
November 09 2012 21:38 GMT
#5420
I just want my warwick back.
Prev 1 269 270 271 272 273 310 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Group C
WardiTV1180
IndyStarCraft 220
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko457
IndyStarCraft 220
Vindicta 39
StarCraft: Brood War
Britney 37029
firebathero 4572
Horang2 3603
Calm 2950
Hyuk 1317
Jaedong 886
Light 430
Shuttle 384
Rush 160
Sea.KH 84
[ Show more ]
hero 77
ToSsGirL 77
[sc1f]eonzerg 57
Free 48
sorry 32
Hm[arnc] 31
scan(afreeca) 18
Terrorterran 13
Noble 12
NaDa 6
Dota 2
Gorgc5663
qojqva2130
febbydoto12
Counter-Strike
byalli4496
allub470
markeloff202
kRYSTAL_81
Super Smash Bros
Mew2King106
Heroes of the Storm
crisheroes263
Other Games
B2W.Neo826
hiko721
DeMusliM252
QueenE161
Sick112
Liquid`VortiX106
XaKoH 88
oskar58
ArmadaUGS54
Organizations
Counter-Strike
PGL873
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV510
League of Legends
• Nemesis6396
• TFBlade910
Upcoming Events
Replay Cast
17h 43m
CasterMuse Showmatch
17h 43m
Light vs Queen
WardiTV Winter Champion…
20h 43m
The PondCast
1d 18h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
SC Evo Complete
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.