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On November 10 2012 06:12 Roffles wrote: How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?
GG Life. It's not the League of Gapclosers for nothing.
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United States47024 Posts
On November 10 2012 06:13 TheKefka wrote:Show nested quote +On November 10 2012 06:06 TheYango wrote:The leashing change shouldn't actually change much. The main thing that people got out of leashing wasn't the leash itself, but the fact that laners learned that it's better to help the jungler finish his first 2 camps, rather than leaving him to fend for himself. Also, I'm seeing a possibility that mid lane could clear the small wraiths for the jungler, but leave the big one, so that the jungler can save a lot of time on Wraiths. To combat this spike in jungle difficulty, we’re introducing several jungle-specific items to the game. For example, Hunter’s Machete is a great starting item which can be purchased at the beginning of the game to help you efficiently clear jungle. It also eventually upgrades into multiple build paths that include several of your favorite mid game jungle items such as Madred’s Razor and Wriggle’s Lantern. Quelling Blade, lol Doesn't QB kill trees not creeps? QB gives % bonus damage to creeps. It also kills trees because having an item that only gives % bonus damage to creeps would be useless.
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On November 10 2012 06:12 Roffles wrote: How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?
GG Life. I think it's to actively separate gank heavy junglers from farm heavy junglers. There's always been talk about Riot wanting the jungle to be equivalent to a fourth lane, where you can farm and keep up, it's just unknown as to if these changes will actually make that difference.
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I'm not so sure about their choice to make the jungle less aggresive. League of Legends is already a pretty passive game, do we really need to make it even harder for junglers to influence the lanes?
League of Legends is, the way I see it, caught between the fact that the game is founded on teamplay and coordination and that this is conteracted by this strange adherence to lane matchups seen in Riot's balance decisions. it's like they want a teamgame that's not really a teamgame in the early game. Making the jungle harder is a step towards a passive lane vs lane meta.
pls no
I want to see a meta where botlane AP is viable, where purple side frequently wants a duolane top with support from the jungler, where towerdives are something that shouldn't be approached as if you're poking a fucking polar bear. Aggresive LoL is fun LoL. But that is just me, every time I see a tower I just want to kill shit under it.
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I cant wait for new jungle.
whatever happened to WW? He was totally FOTM a while back and then just disappeared....He still feels very strong to me, especially in certain comps
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Roffles
Pitcairn19291 Posts
On November 10 2012 06:14 Dandel Ion wrote:Show nested quote +On November 10 2012 06:12 Roffles wrote: How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?
GG Life. It's not the League of Gapclosers for nothing. They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.
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On November 10 2012 06:15 DerNebel wrote: I'm not so sure about their choice to make the jungle less aggresive. League of Legends is already a pretty passive game, do we really need to make it even harder for junglers to influence the lanes?
League of Legends is, the way I see it, caught between the fact that the game is founded on teamplay and coordination and that this is conteracted by this strange adherence to lane matchups seen in Riot's balance decisions. it's like they want a teamgame that's not really a teamgame in the early game. Making the jungle harder is a step towards a passive lane vs lane meta.
pls no
I want to see a meta where botlane AP is viable, where purple side frequently wants a duolane top with support from the jungler, where towerdives are something that shouldn't be approached as if you're poking a fucking polar bear. Aggresive LoL is fun LoL. But that is just me, every time I see a tower I just want to kill shit under it. I think there'll still be junglers (Shaco, for example) that will want to prioritize ganking still. The idea is you can't have a "weak farming" jungler like Shaco that ganks like a madman, and still farms the jungle on spawn because the current jungle is really bloody easy. Now it'll be more of a choice, probably.
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United States47024 Posts
The thing is, that comparison is sort of weird when your 4th lane is accessible and farmable by the other 3 lanes, lol.
I've said this before--changing the gold distribution in the jungle won't affect a jungler's farm priority because how much farm you're allocated is dictated by your position/role on the team. A richer jungle just means that the jungler will take a lower farm priority with regard to cleaning up lanes (whereas with the current jungle, the "optimal" farm distribution as demonstrated by various top teams involves mid taking wraiths for the sake of efficiency, but jungle also getting to clean up lane farm to meet his farm needs).
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On November 10 2012 06:17 Roffles wrote:Show nested quote +On November 10 2012 06:14 Dandel Ion wrote:On November 10 2012 06:12 Roffles wrote: How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?
GG Life. It's not the League of Gapclosers for nothing. They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.
Damn if only we had the entire previous season of LoL to figure out how to do that
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On November 10 2012 06:17 Roffles wrote:Show nested quote +On November 10 2012 06:14 Dandel Ion wrote:On November 10 2012 06:12 Roffles wrote: How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?
GG Life. It's not the League of Gapclosers for nothing. They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower.
Its harder obviously but you can still gank on a lot of junglers even without boots. 50 MS doesn't mean shit if you and the laner land a nice disable and/or the laner baits them into a fight.
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United States47024 Posts
On November 10 2012 06:20 sob3k wrote:Show nested quote +On November 10 2012 06:17 Roffles wrote:On November 10 2012 06:14 Dandel Ion wrote:On November 10 2012 06:12 Roffles wrote: How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?
GG Life. It's not the League of Gapclosers for nothing. They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower. Its harder obviously but you can still gank on a lot of junglers even without boots. 50 MS doesn't mean shit if you and the laner land a nice disable and/or the laner baits them into a fight. 50 MS means that they still run faster than you even if you red slow them.
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On November 10 2012 06:27 TheYango wrote:Show nested quote +On November 10 2012 06:20 sob3k wrote:On November 10 2012 06:17 Roffles wrote:On November 10 2012 06:14 Dandel Ion wrote:On November 10 2012 06:12 Roffles wrote: How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?
GG Life. It's not the League of Gapclosers for nothing. They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower. Its harder obviously but you can still gank on a lot of junglers even without boots. 50 MS doesn't mean shit if you and the laner land a nice disable and/or the laner baits them into a fight. 50 MS means that they still run faster than you even if you red slow them.
If red is the only CC you have between you and laner then you probably should stick to farming the jungle
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So this may be nothing, but someone on HS's stream asked him how they can get into his gaming house and he starts typing "dig is coming" and then deletes it.
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On November 10 2012 06:01 Zdrastochye wrote:Show nested quote +On November 10 2012 05:57 Requizen wrote:On November 10 2012 05:53 Zdrastochye wrote:On November 10 2012 05:48 Sandster wrote:On November 10 2012 05:47 Zdrastochye wrote:On November 10 2012 05:17 Slayer91 wrote:On November 10 2012 01:31 Zdrastochye wrote:On November 10 2012 01:24 Slayer91 wrote:On November 10 2012 01:03 Tobberoth wrote:On November 10 2012 01:02 Slayer91 wrote: [quote]
yeah which is great because supports and ads never have any magic damage right? Not enough to make flat MR worth it compared to scaling MR, no. so you're saying if you're against a kill lane which is usually mostly magic damgae burst you'd rather risk snowballing the lane so you have 13 more mr later? It's harder to pin your MR as a reason you lost to a kill lane. You probably just played poorly. It's even harder to pin mr down as a reason why you got killed by a burst ap. The difference is in teamfights if you get caught by a burst ap there were things you could do to avoid it and unless he's underfed he can probably one combo you 13 mr or not, but in lane you HAVE to get creeps meaning to do well in lane you have to risk getting bursted and 200 gold worth of mr is worth more early game since its a higher % of your gold and defensive stats than 200 gold later. Start dodging Zenith blade. That's like saying just dodge every skillshot in the game and you'll never need defensive stats. That's like saying you might as well run into every skillshot because you got flat MR blues. You're going to get hit. It happens to pros, it happens to bads, to casuals, to hardcores, to asians, and to crackers. Defenses help that, especially early game when the AD is made of cheese paper and doesn't even have a cannon to compensate for it. How many times you get hit is a correlation of skill. Both of yours and lack of the support and visa versa. Keep in mind we're talking a difference of at most 9 MR at level 1 and 13 MR at level 18. Earlier on MR counts for more, but if you're eating Zenith blades/hooks every CD it doesn't matter what your MR is. It does cut down on poke from Sonas and Lulus, but unless they're full HP whether you're taking 10% less damage or 15% less damage it's so insignificant of a difference. Show nested quote +On November 10 2012 05:57 Sandster wrote:On November 10 2012 05:53 Zdrastochye wrote:On November 10 2012 05:48 Sandster wrote:On November 10 2012 05:47 Zdrastochye wrote:On November 10 2012 05:17 Slayer91 wrote:On November 10 2012 01:31 Zdrastochye wrote:On November 10 2012 01:24 Slayer91 wrote:On November 10 2012 01:03 Tobberoth wrote:On November 10 2012 01:02 Slayer91 wrote: [quote]
yeah which is great because supports and ads never have any magic damage right? Not enough to make flat MR worth it compared to scaling MR, no. so you're saying if you're against a kill lane which is usually mostly magic damgae burst you'd rather risk snowballing the lane so you have 13 more mr later? It's harder to pin your MR as a reason you lost to a kill lane. You probably just played poorly. It's even harder to pin mr down as a reason why you got killed by a burst ap. The difference is in teamfights if you get caught by a burst ap there were things you could do to avoid it and unless he's underfed he can probably one combo you 13 mr or not, but in lane you HAVE to get creeps meaning to do well in lane you have to risk getting bursted and 200 gold worth of mr is worth more early game since its a higher % of your gold and defensive stats than 200 gold later. Start dodging Zenith blade. That's like saying just dodge every skillshot in the game and you'll never need defensive stats. That's like saying you might as well run into every skillshot because you got flat MR blues. ... You run flat armor runes on AD carries because it gives you a much stronger lane presence. It's the same rationale for flat MR runes. Anyway these jungle changes look promising. Except that you take flat armor runes because you're not just reducing their ad's damage (who will have offensive masteries, whereas the supports commonly do not) but also to mitigate minion damage that you'll inevitably take. I like how you tunnel in on Leona's skillshot-based magic damage while ignoring Sona, Lulu, Taric or even the possibility that YOU'RE the one starting a fight and the enemy pair has a reasonable source of magic damage. 12 MR is a pretty reasonable chunk in the early harass wars you'll face against literally every ranged support in the game as well as helping to survive all-ins. And don't forget mid roaming bot, diving you, etc. AD carries need to survive as best they can early game without devoting much to defenses except at most some health from doran's blades and whatever their support can give them. Scaling MR has one of the worst cuttoffs for scaling runes in the game (they don't beat flats until level 10) and you're saying "oh, the enemy AD doesn't do magic damage so I don't need them." Despite being in a duo lane which means there are 2 enemy threats in your lane and you're ignoring the support, chosen often for strong lane presence, and also ignoring that many ADs do significant magic damage early in the game. And then you retort to criticism with "dodge more skillshots" ?? How do you dodge Sona's Q/auto without missing CS? Lulu's pix-enhanced Q? You're going to TRADE damage, you can't avoid damage 100% of the time. Trading damage effectively relies on not having significantly worse resists than your opponent.
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People are still gonna start boots first don't know why you would think otherwise.Maybe you can't exploit the retarded AI anymore but you can still hit the creeps for your jungler.So instead of going no smite buff->smite other buff and gank you'll do a slower version of that. What I don't understand is what makes them think making the large monsters have more damage and HP at camps will be worse for aoe-clearers. Aoe clearers DO amazing single target damage in the jungle,it's just that along with it they hit everything around them as well.As long as the camps have multiple creeps aoe junglers are always going to be better. Only way they can make ww a better jungler than udyr is if they make creeps do retarded amounts of damage and than it isn't anymore about aoe or single target it's just about sustain at that point,which would make even more junglers obsolete than what is happening now.
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United States47024 Posts
On November 10 2012 06:28 sob3k wrote:Show nested quote +On November 10 2012 06:27 TheYango wrote:On November 10 2012 06:20 sob3k wrote:On November 10 2012 06:17 Roffles wrote:On November 10 2012 06:14 Dandel Ion wrote:On November 10 2012 06:12 Roffles wrote: How to gank when every lane has Boots 3 and you has some Quelling Blade and 320 MS?
GG Life. It's not the League of Gapclosers for nothing. They've gotta be real dumb if they can't walk away from you while they're up 50 MS. They've pretty much gotta be huggin your tower. Its harder obviously but you can still gank on a lot of junglers even without boots. 50 MS doesn't mean shit if you and the laner land a nice disable and/or the laner baits them into a fight. 50 MS means that they still run faster than you even if you red slow them. If red is the only CC you have between you and laner then you probably should stick to farming the jungle So having other CC means that it's always long enough to force the kill through and never goes on CD?
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Naw man, you run flat armor runes to reduce minion damage, but totally don't need MR because supports don't do magic damage and you can just avoid them. But that extra 15 MR at level 18 when kat has 70 magic pen is going to make a huge difference.
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I main Jungle Yi and I can safely say awwwwwwwwwwww yeah!
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I just want my warwick back.
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