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On October 25 2012 04:08 Alaric wrote: Add in a FoN too. I wonder how the new "AD caster" item would be on Olaf, I mean bruta isn't bad on him since he already gets so much free ArPen, and then you have some cdr and spellvamp on it. Add in W and Reckless Swing's cost wouldn't actually be that high (I noted once that if there's a WotA on his team and he turns level 5 W on before hand, Olaf actually heals himself from Reckless Swing).
A friend and I tried this on the new 3v3 map. He went olaf and did a triple brutalizer build. Had 120 flat arpen, destroyed everyone (but it was pbe 3v3, so take that with a grain of salt). It was fucking hilarious though.
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On October 25 2012 03:46 xes wrote: Since we're on Kat discussion, how do you beat Cho mid as Kat? I've played the matchup the other way and it seems like you can either max E and shove waves in her face so she never roams, or max W and just 1shot her better than she can 1shot you.
Kat free week, I had a blind pick Kat game vs Cho mid. We won anyways because her teamfighting resets are OP and Cho didn't save his CC but laning was just me being sad and trying to farm under tower.
Katarina vs Cho isn't a bad match up at all. Just instant-clear the wave with Q+W.
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On October 25 2012 04:43 Alaric wrote:Show nested quote +On October 25 2012 04:36 thenexusp wrote:On October 25 2012 04:34 Keniji wrote: Is ezreal's e bugged or is it because the skill has an retarded cast animation?.
Anyhow it's the most annoying thing in LoL that ezreals ALWAYS e out when they are stunned. It's just how blinks work. if you stun/grab him after he started casting it but before the cast animation finishes he will complete the blink. With the exception of skarner's grab, whose mechanical stupidness trumps even ezreal's E EDIT: probably comes up with ez most because iirc most blinks don't have a cast time (there aren't that many to begin with) It's the one with the most intuitive cast time/animation. From what I saw Caitlyn and Corki can do similar stuff (so Tristana and Graves should do, dunno about Vayne). None of those are blinks. Dash and blink are two different things.
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On October 25 2012 04:43 Alaric wrote:Show nested quote +On October 25 2012 04:36 thenexusp wrote:On October 25 2012 04:34 Keniji wrote: Is ezreal's e bugged or is it because the skill has an retarded cast animation?.
Anyhow it's the most annoying thing in LoL that ezreals ALWAYS e out when they are stunned. It's just how blinks work. if you stun/grab him after he started casting it but before the cast animation finishes he will complete the blink. With the exception of skarner's grab, whose mechanical stupidness trumps even ezreal's E EDIT: probably comes up with ez most because iirc most blinks don't have a cast time (there aren't that many to begin with) It's the one with the most intuitive cast time/animation. From what I saw Caitlyn and Corki can do similar stuff (so Tristana and Graves should do, dunno about Vayne). i always found trist to be the easiest to do it with because of the weird jump animation
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The ArPen is unique, do you mean pillager/ghostblade/bruta build?
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Ezreal's E, and Skarner's Ulti both have uninterruptible, fast, but not truly instant, cast times. If you are hit by a stun after you begin the animation for an Ezreal E, you still teleport away. If you start your skarner ult animation, it WILL go off no matter where the other guy is when you finish it, and they will be continually pulled around behind you (which is why you get the dreaded rubber-band flashes. Skarner starts ult, you flash away, then his ult finishes and he pulls you to his stinger no matter where you are.)
Ezreal's R actually is unterruptible like this too (and has a longer cast time) and you can get some pretty interesting things happening when Ez gets pulled while casting ulti (I BELIEVE the ulti goes off from where Ez WAS, not from his current position)
Not all repositioning skills work like this. For example, if Lee Sin gets CC'd mid-flying-kick-Q (the second part) then he is stopped in his tracks and never kicks you in the head. Tthe same goes for Irelia, Shyvana, Pantheon (I'm certain of these) and Leona (less certain) and a lot of other gapclosers (this is why Janna can really make champs like this MISERABLE, and why she's so good at peeling for her AD carry, because both Q and R are rather easy to use in this manner.
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Yup, revolver on Kat. Take that Spinesheath I feel so validated!
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Czech Republic11293 Posts
Skarner's ultimate is interrupted if you lose sight of the target shortly after starting the cast, or if the enemy becomes untargetable (Vlad pool etc.) But, if it happens, Skarner's ultimate does not go on cooldown. Just fyi.
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On October 25 2012 04:50 Scip wrote: Skarner's ultimate is interrupted if you lose sight of the target shortly after starting the cast, or if the enemy becomes untargetable (Vlad pool etc.) But, if it happens, Skarner's ultimate does not go on cooldown. Just fyi. I believe that the game does not consider that "interrupted" but rather "no target found" (including fizz/vlad abilities which render them untargettable.)
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On October 25 2012 04:47 Alaric wrote: The ArPen is unique, do you mean pillager/ghostblade/bruta build?
Yeah, because you end up building three brutalizers total.
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On October 25 2012 04:48 Cuddle wrote:Yup, revolver on Kat. Take that Spinesheath  I feel so validated! He also goes Exhaust. Don't feel too validated, there might be a concept behind the whole setup that an average Revolver build doesn't include.
I like the idea of Exhaust quite a bit actually. It stacks nicely with the MPen build. Won't change my mind on the Revolver though. It's not like there ever was a situation where he healed up a bunch with it, and for each case where he got low and survived because the spellvamp there also was a case where he wouldn't even have taken as much damage if he had more AP etc. himself.
My name isn't capitalized, by the way. Take that.
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On October 25 2012 04:56 spinesheath wrote: My name isn't capitalized, by the way. Take that. Dayum, you sure showed him!
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On October 25 2012 04:46 Eiii wrote:Show nested quote +On October 25 2012 04:08 Alaric wrote: Add in a FoN too. I wonder how the new "AD caster" item would be on Olaf, I mean bruta isn't bad on him since he already gets so much free ArPen, and then you have some cdr and spellvamp on it. Add in W and Reckless Swing's cost wouldn't actually be that high (I noted once that if there's a WotA on his team and he turns level 5 W on before hand, Olaf actually heals himself from Reckless Swing). A friend and I tried this on the new 3v3 map. He went olaf and did a triple brutalizer build. Had 120 flat arpen, destroyed everyone (but it was pbe 3v3, so take that with a grain of salt). It was fucking hilarious though.
I have tried full arpen olaf jungle before. Enemy was all squishies+lee. Single dorans ->brut ->aegis->GB standard bruiser stuff. You do such silly amounts of damage, and with a full arpen +GB+passive you'll be doing near true damage for much of the game. Sucks early game because your axes don't do that much, but that's what blue buff and starting doran's is for. You will need to do some lane taxing though.
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On October 25 2012 04:46 Eiii wrote:Show nested quote +On October 25 2012 04:08 Alaric wrote: Add in a FoN too. I wonder how the new "AD caster" item would be on Olaf, I mean bruta isn't bad on him since he already gets so much free ArPen, and then you have some cdr and spellvamp on it. Add in W and Reckless Swing's cost wouldn't actually be that high (I noted once that if there's a WotA on his team and he turns level 5 W on before hand, Olaf actually heals himself from Reckless Swing). A friend and I tried this on the new 3v3 map. He went olaf and did a triple brutalizer build. Had 120 flat arpen, destroyed everyone (but it was pbe 3v3, so take that with a grain of salt). It was fucking hilarious though. yeah... people on pbe are pretty trash. o.o but it's at least a lot better than it used to be. it used to be full of afk and ragers lol.
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On October 25 2012 04:47 Frolossus wrote:Show nested quote +On October 25 2012 04:43 Alaric wrote:On October 25 2012 04:36 thenexusp wrote:On October 25 2012 04:34 Keniji wrote: Is ezreal's e bugged or is it because the skill has an retarded cast animation?.
Anyhow it's the most annoying thing in LoL that ezreals ALWAYS e out when they are stunned. It's just how blinks work. if you stun/grab him after he started casting it but before the cast animation finishes he will complete the blink. With the exception of skarner's grab, whose mechanical stupidness trumps even ezreal's E EDIT: probably comes up with ez most because iirc most blinks don't have a cast time (there aren't that many to begin with) It's the one with the most intuitive cast time/animation. From what I saw Caitlyn and Corki can do similar stuff (so Tristana and Graves should do, dunno about Vayne). i always found trist to be the easiest to do it with because of the weird jump animation um. All of the above (cait, corki, trist, graves, vayne) get stopped immediately if they get stunned, knocked up, or rooted during their dash/jump, and i've seen all of them get their re position interrupted at some point or another.
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Need black cleaver, corki, and taric om your team to make it extra gay.
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Some of the targeting mechanics in this game are just wonky. For example, for annie's/chogath's W, when you cast it, first it checks for all enemy units in range, then there's a small cast time, then, of the original list of enemy units that were in range, it checks the range again, but this time with a slightly bigger cone so the unit can't just walk out of the edge of it.
Skarner's ult does that except it just completely skips the second range check. Kind of like the sunken colony extended-range bug in BW: if an enemy unit was in range of a sunken, and the sunken started attacking that unit, but then some other enemy unit gained priority [e.g. the original target is a pylon and there's a photon cannon nearby attacking your base] then the sunken would switch targets to the other unit without checking whether the other unit was actually in range.
Also, have you ever headbutted a lux who was about to use her ult? You can't interrupt the ult but the animation is kind of funny.
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On October 25 2012 05:03 thenexusp wrote: Some of the targeting mechanics in this game are just wonky. For example, for annie's/chogath's W, when you cast it, first it checks for all enemy units in range, then there's a small cast time, then, of the original list of enemy units that were in range, it checks the range again, but this time with a slightly bigger cone so the unit can't just walk out of the edge of it.
Skarner's ult does that except it just completely skips the second range check. Kind of like the sunken colony extended-range bug in BW: if an enemy unit was in range of a sunken, and the sunken started attacking that unit, but then some other enemy unit gained priority [e.g. the original target is a pylon and there's a photon cannon nearby attacking your base] then the sunken would switch targets to the other unit without checking whether the other unit was actually in range.
Also, have you ever headbutted a lux who was about to use her ult? You can't interrupt the ult but the animation is kind of funny. From what I understand, Skarner's ult only does one check because it's a projectile like any other point-and-click, which makes sense given how it works.
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skar ult sounds kinda like garen ult
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On October 25 2012 05:01 barbsq wrote:Show nested quote +On October 25 2012 04:47 Frolossus wrote:On October 25 2012 04:43 Alaric wrote:On October 25 2012 04:36 thenexusp wrote:On October 25 2012 04:34 Keniji wrote: Is ezreal's e bugged or is it because the skill has an retarded cast animation?.
Anyhow it's the most annoying thing in LoL that ezreals ALWAYS e out when they are stunned. It's just how blinks work. if you stun/grab him after he started casting it but before the cast animation finishes he will complete the blink. With the exception of skarner's grab, whose mechanical stupidness trumps even ezreal's E EDIT: probably comes up with ez most because iirc most blinks don't have a cast time (there aren't that many to begin with) It's the one with the most intuitive cast time/animation. From what I saw Caitlyn and Corki can do similar stuff (so Tristana and Graves should do, dunno about Vayne). i always found trist to be the easiest to do it with because of the weird jump animation um. All of the above (cait, corki, trist, graves, vayne) get stopped immediately if they get stunned, knocked up, or rooted during their dash/jump, and i've seen all of them get their re position interrupted at some point or another. if you stun them in the air then it gets canceled but i've definitely been rune prisoned and such on the far end of a rocket jump before
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