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There isn't a whole hell of a lot out there about good MOBA mechanics, and for me, mechanics are the foundations of satisfying gameplay in any multiplayer game. That being said, I would like to ask some veterans about what to do with an advantage.
A lot of time I find myself winning my lane, but being unable to have a significant impact on the game. I usually solo mid if given the opportunity (at my level, you don't see a lot of junglers, so top lane is usually a bruiser and a mage, so you're getting screwed out of CS or your lane mate is). If mid is taken I'll generally go for a champion who has really good farm on top (cho, Nasus, morde, etc)
When I mid I typically play Annie, but I dabble in other casters as well with really good farm or a good stun toolset. I'm pretty good at CSing and I play very carefully, and I usually come out of the early game at an advantage (Either good CS or a few kills). I typically am really worried about ganks, and I pretty much constantly ward each side of mid (I probably spend too much on wards tbh). I recently have gotten into the habit of stealing wraiths fairly regularly, as it's pretty easy and safe with wards, and it's just a way to flex my lane control.
As the game progresses, I typically find my team feeds, or constantly puts themselves in bad positions (get instagibbed before a teamfight because they were too far away from the group, too far away when the teamfight happened, etc), or just gives up towers/loses their lane really bad.I'm just not sure what I should be doing with my advantage to really influence the game in our teams favor.
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Pus the lane into your enemies tower and gank bot or top. Rinse and repeat.
That's the most you can do.
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The best way to make use of your advantage in the laning phase is to ensure that your team sticks together as much as possible so you're present to exert your influence in team fights. You could have a five level advantage on half the enemy team, but that doesn't mean anything if you're not present to participate in team fights, and the best way to ensure that you are is to stick together as a team. I've found many times that advantages gained in the laning phase aren't nearly as game-changing as good team fights after the laning phase has ended. Mid to late-game is where key objectives are won, towers are pushed, and your team can really start to snowball out of control even if some lanes had a tough time in the early game.
Unfortunately, getting your team to work together and move as one to ensure that everyone is able to participate in those critical team fights is easier said than done - especially in solo queue. Lots of players tend to run around and attempt to capture objectives on their own, or farm lanes that are pushing in an attempt to make up for the farm they missed in the early game. This leads to individual players getting caught out of position by a grouped up enemy team, and then the enemy team starts to snowball instead.
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You can never spend enough on wards theyre so cheap for what they do They are one of the best ways to push advantages. Example you are stronger than enemy mid or their jungler died early on. Put a ward aggressively up on the wraith ramp ( so it gives vision into wraiths and the corresponding entrance into red (and kill the enemy jungler's wraiths as he is doing them / gank him at his red either solo or with your jungler or top).
If you have a significant advantage over your enemy mid then you want to convert that advantage into something. As annie in particular it is easy to kill an enemy mid that stays when he or she is below 70% hp, sometimes the threshold is even higher if you have an advantage (tibbers burn and auto does a fkton of damage, thats why you cast it with the stun. ) People seem to often forget that they can simply kill their lane opponent with a lead, especially with good ward coverage so there is minimal chance of a gank ruining your kill.
If the enemy is playing very scared you can either push the wave an gank another lane / jungle, or you can use tibbers to get them low enough / base and take tower. Kills, towers, and dragons are the most accessible objectives to convert your lead into.
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e: need better reading comprehension skillz.
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So you're a fairly competent player and want some noobstomping tips?
#1: If you're mid in low level games, you should look to gank whenever possible. 'Possible' meaning 'whenever you see an oppertunity to kill somebody straight up 1v1 in another lane'. Don't rely on your lane to help you, they either won't, or you'd wish they wouldn't. #2: Try to find out who on your team is a smurf and who isn't. Help snowballing the smurfs. #3: Warding is never wrong. #3.5: That being said, if the other team has no jungler, you only really need to ward the moment somebody in another lane goes MIA (assuming SC2 / other MOBA experience, map awareness shouldn't be a problem). If you know everyone is in their lane, you can go balls-deep on the opponent to get a thousand kills. #4: If there is a jungler on the other team, it is most likely a smurf. To determine for 100%, look if he gets killed by creeps in his first jungle run. If he does, you're set. If he doesn't, play safe.
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If you're ahead in a lane, especially top lane, kill your opponent in lane and then roam.
Top lane: On champions like renekton, riven, lee sin etc with high mobility, if you get ahead enough and can easily 1v1 your lane opponent, chunk them low/kill them every time they come into lane, ward their wraiths/red on blue and take their doubles whenever you can. Top lane snowballs extremely hard so if you're ahead, you should be able to easily kill your lane opponent. Apply pressure on everything around your lane. Every time you go mia, their top, jungler AND mid have to be scared/worry.
Mid lane: If you're ahead on a bursty champion like annie, harass your lane opponent to ~80% health, kill them and then take dragon. force them back and gank bottom etc. Mid lane can exert pressure on both top and bottom lanes. If you're ahead, you need to abuse your lead to kill other lanes. Most AP mids can easily 100-0 both bottom laners so wander down there. You can also go top lane and just blow your combo on the enemy top laner under tower.
Jungler: Start counterjungling buffs, dragon, everything. Get an oracles and snowball harder.
Bottom lane: Abuse your lead. As long as you have wards up, it's very safe to push hard and continuously chunk your lane opponents under tower. They can't back unless they're willing to lose two waves to tower and if they stay they're only getting the melee minions.
In general, kill your lane opponent or force them back and then go for an objective/pressure other lanes. Get further ahead.
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My first thought upon reading the title is "throw it away."
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If someone could post replays, you could get some legit help. Not some bs theorycraft help, because every game of LoL is different.
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most of the highest level play in sc2 is done from the minimap. I would suggest that you try your best to do the same. It can be temping to go tunnel vision and cs and "win" your lane every single time but it won't win games for you. just constantly when there isn't a creep for you to kill look at the minimap and see what you can do to help the other lanes.
And for the love of god don't be afraid to buy a snowball item if you're confident that you can and will get kills. They're a ton cheaper then you'd think and getting 6 or 7 stacks on one of them will make your mid game absolutely insanely good for you. TF is a great way to learn map awareness because he has such a global presence and is pretty hard for him to get countered in lane. outplayed its really easy because you need to bob and weave so much but never countered.
ganking with your jungler onto a lane is a great way to make easy kills when you have something like a 4v2 gank when you fight with your jungler it can get pretty good influence onto the lane and that is what wins games.
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Also you can look to pressure or take objectives with your team, often with someone like Annie you can push mid, go down, push the 2 guys out bottom (either dead or low hp) and just take dragon with the 3 of you (assuming you lack a jungle). At best they can respond with a jungler and the mid, and the 2 super scared low HP champions, normally works out fine. Dragon is as big as a tower (slightly bigger goldwise, but doesn't offer the map control that taking towers does)
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In my experience, you should try to kill the enemy turret asap while simultaneously crushing your lane very hard (at least if I understand your description of your playing environment right). It doesn't matter if your team feeds as long as you get fed 'more' and use it to your advantage 'earlier'.
At that level of play, the enemy top 4/0 Jarvan is not of much use if you go 6/0 in mid and score a double kill in the other lanes whenever Tibbers is up (Annie is a pretty strong roaming mid). 
There will almost always be one of your lanes that does super bad but you can almost always make up for it by winning your lane even harder. The sooner you get used to carrying bloody beginners and everlasting baddies the better. Good Luck!
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On June 09 2012 07:52 0123456789 wrote: If someone could post replays, you could get some legit help. Not some bs theorycraft help, because every game of LoL is different.
Wait, how do you get reps for lol?
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