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On May 10 2012 00:25 TheYango wrote:Show nested quote +On May 10 2012 00:12 Two_DoWn wrote: Im 99% sure I could jungle pretty much any non retarded jungler without runes in the new jungle. Just go cloth 5 and get a pull and you will be fine. Honestly, the quality of the pull makes a bigger difference than what runes you have, IMO. A good pull lets you finish Wolves+Blue with less than 100 damage taken. A shitty pull leaves you like 400 HP down and with 1-2 pots down the drain. Total gold value of all your runes combined is not worth 400 HP and a 1-2 pots. Thing is, runes are always the same in solo queue, pulls sadly aren't. If the enemy finds you in your own jangle with too little hp because shitty pull, you can say byebye.
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Thats why you should open every game with "GOOD PULL OR FEED"
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Then they don't pull for you, blame you for not ganking their lane 17 times, call you a noob fuck that doesn't understand this game, and asks the other team to report you. -SOLO Q.
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To the person who said Varus has a extremely weak early game lol.... +10 damage to all autoattacks if you started W is even better than Miss Fortune's that only gives 6 at rank 1 Then at level 2 you can active the blight bursts on people doing damage equal to Vayne's silver bolts at super early levels
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On May 09 2012 23:49 Simberto wrote:Show nested quote +On May 09 2012 13:35 Goragoth wrote:On May 09 2012 11:22 xBebop wrote: Goragoth, I picked up Amumu last week and have been playing him in normals to get used to his kit and different builds. I can say that he wins games harder than any other champion I've played. I won my last 9 in a row with him. If I remember correctly, he isn't very expensive either so you won't have to dip too far into your 10k IP. I use the GP10 quints and buy HoG and Philo stone first, then Aegis and Merc treads. I feel pretty unstoppable midgame and it continues into the late game. He isn't very hard to play either. But I'm only 10 games into him in normals so not sure beyond that. Amumu does look like he'd be a lot of fun and he is only 1350 IP. Maybe I'll give him a spin. Do you jungle or just run him in lane? If in jungle, can he do it without runes or not? The main reason I mentioned that I don't have runes yet is because some junglers don't really work without them. Amumu is pretty fun, however i think that without runes he will only work very badly. His early jungling is already not very good, and without runes it will be even worse. I don't think laning him is very viable, though there are apparently some people experimenting with that.You probably won't have to deal with good counterjunglers, which can be a real pain as amumu since basically everybody can beat you up in your own jungle early on. If you are looking for a cheap jungler that works good without runes, i think someone like mundo or ww might be a better idea. But Amumu jungle is fun, that is true, you just need to get over that initial hump where you are very, very weak. Mid and lategame, you can really turn games around if you catch carries with your ult. I just think that without runes, this level where you don't die to everyone looking at you might be horribly frustrating to achieve.
You can jungle Amumu with Regrowth Pendant or Boots so long as you have Armor Seals, leash or no leash. If you're low level you can jungle Amumu with Cloth + 5p. I don't get this whole "Amumu is very weak early" thing unless you're trying to stand and fight against Lee Sin or something.
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On May 10 2012 00:44 Seuss wrote:Show nested quote +On May 09 2012 23:49 Simberto wrote:On May 09 2012 13:35 Goragoth wrote:On May 09 2012 11:22 xBebop wrote: Goragoth, I picked up Amumu last week and have been playing him in normals to get used to his kit and different builds. I can say that he wins games harder than any other champion I've played. I won my last 9 in a row with him. If I remember correctly, he isn't very expensive either so you won't have to dip too far into your 10k IP. I use the GP10 quints and buy HoG and Philo stone first, then Aegis and Merc treads. I feel pretty unstoppable midgame and it continues into the late game. He isn't very hard to play either. But I'm only 10 games into him in normals so not sure beyond that. Amumu does look like he'd be a lot of fun and he is only 1350 IP. Maybe I'll give him a spin. Do you jungle or just run him in lane? If in jungle, can he do it without runes or not? The main reason I mentioned that I don't have runes yet is because some junglers don't really work without them. Amumu is pretty fun, however i think that without runes he will only work very badly. His early jungling is already not very good, and without runes it will be even worse. I don't think laning him is very viable, though there are apparently some people experimenting with that.You probably won't have to deal with good counterjunglers, which can be a real pain as amumu since basically everybody can beat you up in your own jungle early on. If you are looking for a cheap jungler that works good without runes, i think someone like mundo or ww might be a better idea. But Amumu jungle is fun, that is true, you just need to get over that initial hump where you are very, very weak. Mid and lategame, you can really turn games around if you catch carries with your ult. I just think that without runes, this level where you don't die to everyone looking at you might be horribly frustrating to achieve. You can jungle Amumu with Regrowth Pendant or Boots so long as you have Armor Seals, leash or no leash. If you're low level you can jungle Amumu with Cloth + 5p. I don't get this whole "Amumu is very weak early" thing unless you're trying to stand and fight against Lee Sin or something.
It's that Amumu is not really good at standing and fighting against anyone, but he's also not particularly good at running unless he has something to bandage toss to. When you compare him to a lot of the current top junglers (Lee Sin, Mundo, Shyvana, Udyr), he's really pretty bad at fighting.
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On May 10 2012 00:59 Niton wrote:Show nested quote +On May 10 2012 00:44 Seuss wrote:On May 09 2012 23:49 Simberto wrote:On May 09 2012 13:35 Goragoth wrote:On May 09 2012 11:22 xBebop wrote: Goragoth, I picked up Amumu last week and have been playing him in normals to get used to his kit and different builds. I can say that he wins games harder than any other champion I've played. I won my last 9 in a row with him. If I remember correctly, he isn't very expensive either so you won't have to dip too far into your 10k IP. I use the GP10 quints and buy HoG and Philo stone first, then Aegis and Merc treads. I feel pretty unstoppable midgame and it continues into the late game. He isn't very hard to play either. But I'm only 10 games into him in normals so not sure beyond that. Amumu does look like he'd be a lot of fun and he is only 1350 IP. Maybe I'll give him a spin. Do you jungle or just run him in lane? If in jungle, can he do it without runes or not? The main reason I mentioned that I don't have runes yet is because some junglers don't really work without them. Amumu is pretty fun, however i think that without runes he will only work very badly. His early jungling is already not very good, and without runes it will be even worse. I don't think laning him is very viable, though there are apparently some people experimenting with that.You probably won't have to deal with good counterjunglers, which can be a real pain as amumu since basically everybody can beat you up in your own jungle early on. If you are looking for a cheap jungler that works good without runes, i think someone like mundo or ww might be a better idea. But Amumu jungle is fun, that is true, you just need to get over that initial hump where you are very, very weak. Mid and lategame, you can really turn games around if you catch carries with your ult. I just think that without runes, this level where you don't die to everyone looking at you might be horribly frustrating to achieve. You can jungle Amumu with Regrowth Pendant or Boots so long as you have Armor Seals, leash or no leash. If you're low level you can jungle Amumu with Cloth + 5p. I don't get this whole "Amumu is very weak early" thing unless you're trying to stand and fight against Lee Sin or something. It's that Amumu is not really good at standing and fighting against anyone, but he's also not particularly good at running unless he has something to bandage toss to. When you compare him to a lot of the current top junglers (Lee Sin, Mundo, Shyvana, Udyr), he's really pretty bad at fighting. If you're fighting with amumu, you're doing it wrong. Pretty much most ap caster jungles are weak at any type of fighting, this plus their lack of jungle clear speed generally leads to getting counter jungled, easily.
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United States47024 Posts
Amumu sucks at going 1-on-1 with people, but after he turns 6, scuffles that turn into 2v2s/3v3s/etc. become increasingly dangerous for the enemy team to engage, since the effectiveness of Amumu's AoE in those scenarios makes a counter-kill very likely.
Fights over small camps aren't likely to escalate to full-blown teamfights, so in those situations, Amumu often just has to cede his small camps. Fights over buffs, however, are high enough value that the laners should come to defend the buff, meaning that invading Amumu's post-6 blue buff entails extremely high risk unless you know his ult is on CD. In this way, the new jungle actually helped Amumu--shifting the focus away from small camp counterjungling (making it both less rewarding and less damaging) and toward buffs, which Amumu can defend properly, due to his overwhelming teamfight presence with his ultimate.
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On May 10 2012 01:02 wei2coolman wrote:Show nested quote +On May 10 2012 00:59 Niton wrote:On May 10 2012 00:44 Seuss wrote:On May 09 2012 23:49 Simberto wrote:On May 09 2012 13:35 Goragoth wrote:On May 09 2012 11:22 xBebop wrote: Goragoth, I picked up Amumu last week and have been playing him in normals to get used to his kit and different builds. I can say that he wins games harder than any other champion I've played. I won my last 9 in a row with him. If I remember correctly, he isn't very expensive either so you won't have to dip too far into your 10k IP. I use the GP10 quints and buy HoG and Philo stone first, then Aegis and Merc treads. I feel pretty unstoppable midgame and it continues into the late game. He isn't very hard to play either. But I'm only 10 games into him in normals so not sure beyond that. Amumu does look like he'd be a lot of fun and he is only 1350 IP. Maybe I'll give him a spin. Do you jungle or just run him in lane? If in jungle, can he do it without runes or not? The main reason I mentioned that I don't have runes yet is because some junglers don't really work without them. Amumu is pretty fun, however i think that without runes he will only work very badly. His early jungling is already not very good, and without runes it will be even worse. I don't think laning him is very viable, though there are apparently some people experimenting with that.You probably won't have to deal with good counterjunglers, which can be a real pain as amumu since basically everybody can beat you up in your own jungle early on. If you are looking for a cheap jungler that works good without runes, i think someone like mundo or ww might be a better idea. But Amumu jungle is fun, that is true, you just need to get over that initial hump where you are very, very weak. Mid and lategame, you can really turn games around if you catch carries with your ult. I just think that without runes, this level where you don't die to everyone looking at you might be horribly frustrating to achieve. You can jungle Amumu with Regrowth Pendant or Boots so long as you have Armor Seals, leash or no leash. If you're low level you can jungle Amumu with Cloth + 5p. I don't get this whole "Amumu is very weak early" thing unless you're trying to stand and fight against Lee Sin or something. It's that Amumu is not really good at standing and fighting against anyone, but he's also not particularly good at running unless he has something to bandage toss to. When you compare him to a lot of the current top junglers (Lee Sin, Mundo, Shyvana, Udyr), he's really pretty bad at fighting. If you're fighting with amumu, you're doing it wrong. Pretty much most ap caster jungles are weak at any type of fighting, this plus their lack of jungle clear speed generally leads to getting counter jungled, easily. Wowowowowo. Not so hasty. Amumu has a decent clear speed assuming a proper leash. And you'd be surprised how often you can actually stand and fight, assuming you're not caught with 30% less HP than the enemy. Be a manly mummy.
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-15 MR is between half and a third of your MR, unless you run flat for blues. Mumu stronk, don't let him fool you, the little dude hurts.
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If you've played dominion a couple of times you get a pretty good idea of how fucked up strong Amumu's dueling power is, both early game and late-game. If he gets jumped on while he's clearing creeps or if he's low on mana, sure he will lose, but straight up 1v1ing outside creep aggro I wouldn't be too much of a pansy with him.
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Amumu is pretty effing good at 1v1. Especially when you rune against the other guy. Have none of you ever run amumu top? He's also like THE champion to countergank with.
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On May 10 2012 00:39 MooMooMugi wrote: To the person who said Varus has a extremely weak early game lol.... +10 damage to all autoattacks if you started W is even better than Miss Fortune's that only gives 6 at rank 1 Then at level 2 you can active the blight bursts on people doing damage equal to Vayne's silver bolts at super early levels MF's is also an Attack Speed steroid, stacks up to 4 times (24 damage/attack, hur dur), and prevents the other team from committing due to the grievous wounds debuff.
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On May 10 2012 01:10 TheYango wrote: Amumu sucks at going 1-on-1 with people, but after he turns 6, scuffles that turn into 2v2s/3v3s/etc. become increasingly dangerous for the enemy team to engage, since the effectiveness of Amumu's AoE in those scenarios makes a counter-kill very likely.
Fights over small camps aren't likely to escalate to full-blown teamfights, so in those situations, Amumu often just has to cede his small camps. Fights over buffs, however, are high enough value that the laners should come to defend the buff, meaning that invading Amumu's post-6 blue buff entails extremely high risk unless you know his ult is on CD. In this way, the new jungle actually helped Amumu--shifting the focus away from small camp counterjungling (making it both less rewarding and less damaging) and toward buffs, which Amumu can defend properly, due to his overwhelming teamfight presence with his ultimate.
I agree. Giving up small camps for insane lategame is a nice thing also. His Ult is amazing.
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On May 10 2012 01:55 Mogwai wrote:Show nested quote +On May 10 2012 00:39 MooMooMugi wrote: To the person who said Varus has a extremely weak early game lol.... +10 damage to all autoattacks if you started W is even better than Miss Fortune's that only gives 6 at rank 1 Then at level 2 you can active the blight bursts on people doing damage equal to Vayne's silver bolts at super early levels MF's is also an Attack Speed steroid, stacks up to 4 times (24 damage/attack, hur dur), and prevents the other team from committing due to the grievous wounds debuff.
To be fair varus has pretty decent steroid for free but I'd say MF's early-game still stronger.
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My R key is intermittently broken....this makes it very hard to play malzahar.
I need a new keyboard.
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I'm not super impressed by Varus. He has mobility issues but nothing to really make up for it. Kog does super damage, Ashe has an insane ult. Nothing in Varus's kit is really that great except the range on his q, but even that isn't that much better than Kog's ult or Corki's ult (and they're available much more frequently and you don't have to slow yourself to use them). His ult is also probably the worst out of all of the ranged AD ults, and it isn't even that close.
He's not really terrible at any stage of the game, but I always feel like I could be doing more as pretty much any other ranged AD.
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On May 10 2012 02:50 sob3k wrote: My R key is intermittently broken....this makes it very hard to play malzahar.
I need a new keyboard.
just remap keys yo
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On May 10 2012 02:51 zer0das wrote: I'm not super impressed by Varus. He has mobility issues but nothing to really make up for it. Kog does super damage, Ashe has an insane ult. Nothing in Varus's kit is really that great except the range on his q, but even that isn't that much better than Kog's ult or Corki's ult (and they're available much more frequently and you don't have to slow yourself to use them). His ult is also probably the worst out of all of the ranged AD ults, and it isn't even that close.
He's not really terrible at any stage of the game, but I always feel like I could be doing more as pretty much any other ranged AD. You're not giving his ult enough credit. It's really strong from what I've seen.
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On May 10 2012 02:50 sob3k wrote: My R key is intermittently broken....this makes it very hard to play malzahar.
I need a new keyboard. If it sometimes work and sometimes not it means that the plastic key switch is broken or what ever its called.Just pull out a key that you never/rarely use on your keyboard along with the switch and place it in the spot of your R key. Unless you have a mechanical keyboard than I have no idea if you can do that but I guess you should be able too.
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